@makemefamous07 said:
The game seems way to linear. U just get put in a room & look for items that you need & will be there for you w/o exploring since the puzzles are way to dumb & easy & close to u. Gameplay of shooting is just staged especially the first 2 boss fights 3 hours in. All scripted & basically follow a line on killing the bad guy with the weapon that u have to use & basically baby you to give u the items. Enemies are not creative & look bland. 1 boss fight resembles ADA boss fight in RE6 ending.
Story is by far the worst. Totally stupid. Ripped off from stupid movies from Hills Have Eyes, Texas Chainsaw etc etc. Theyre poorly developed & felt like redneck hicks from The Walking Dead Telltale game. Its nothing new if you seen these movies or Walking Dead. Ending was also crap. Pretty sure this shitty new guy will NOT be in the next RE game. RE7 just feels like a spin off & could of been a different game w/o the RE game.
The Evil Within is FAR better. The atomsphere, tension etc etc all fit perfectly in this horror game. The creepy enviroments R far better here. The creepy bad guys u face were scary. They even put explosives if you set it off or bear traps which btw are hard to see & that kept you from running & being careful. The boss fights in Evil Within are FAR better like the creepy demon girl which was hard as hell to fight & epic battle among the others. When you play as the girl in the DLC that boss fight at the end was far better & amazing way to kill the boss. Then seeing & fighting your dead self running around in that creepy fight was great. Better story in here to then RE7.
RE7 is just MEH! First person view mode is just stupid & felt more like Condemned or P.T but only a shitty company like Capcom Japan made it which we know are not talented as they use to be 10 years ago. This boss fight here is pure creepy & amazing. Ending of this battle is awesome.
After using my hyperbole translator on your post what I got was "I like Evil Within better because I like Resident Evil 4 and I wanted more of the same from Resident Evil 7"...
...and that's fine, but knocking the story and linearity of Resident Evil 7 while praising The Evil Within hurt your argument big time. I'm a huge fan of Mikami but I totally lost interest in The Evil Within after the endless monster room on that first daylight stage. The story and characters stopped at "Japanese cliche" and never went any further than that.
On the atmosphere/horror front, it seems like you prefer Saw over The Texas Chainsaw Massacre and that's cool as well. The problem with Evil Within for me is that in order for me to get scared, there has to be some sense of real life resonance in either the sound design, visual design, or situation that I'm put in. That way the stuff I'm experiencing tickles my memories of their real life counterparts and the added gravity generates fear born from a marriage of the familiar and alien. The Evil Within's non-sequitter story, setting, and visual design did nothing of the sort so I was never scared. There's no rhyme, reason, unity, or grace to it's design and instead feels like a bunch of horror tropes tossed into one end of a wood chipper and whatever spat out of the other end was just spewed onto the game. To me, rusty wheelchairs and blood soaked floors with no rhyme or reason are nothing compared to navigating a RE7's creepy yet familiar surroundings, especially without an explosive crossbow on hand.
It doesn't help that Evil Within's non responsive, herky jerky controls generated more scares in me than the 67th rusty wheelchair ever could. Conversely, RE7's controls are as smooth and intuitive as butter.
I couldn't disagree with your opinion more.
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