[QUOTE="Fignewton50"]Crazy, 60 player battles? How laggy will that be, even with dedicated servers? That's going to be mass chaos. 0rin
Because I'm sure Insomniac is anticipating releasing a game with horribly laggy online.
Or, It could not be laggy at all, and run just as smoothly as the 40 player online in RFOM. I also have a feeling the 60 player maps are going to be a LOT bigger than ANYTHING in RFOM. I'm hoping for full cities, making for small skirmishes, and full team sweeps of city blocks, and buildings, killing anything that moves. and if your team doesn't work together, you lose. thus creating incentive to work together.
Whats got me most excited though is the map randomization. That is going to make the game SO MUCH more fun. No more spawn camping, no more memorizing the maps to "own". It adds a whole new element to the game, and thus, winning is based on skill, not knowledge of the maps. And also it might help with bugs in the maps (like in RFOM).
The online aspect seems pretty damn fleshed out, and I can't wait to give it a whirl. But the coop, and local split screen is what has me worried. Are we going to be tied down to one-on-one local vs.? cause that sucks. I hope before they release the game, they have 4 player split screen online. Not necessarily in coop, but particularly in vs mode. So you can have a squad of 4 people right on your PS3, rather than having to rely on random people to do their jobs.
I'd like to know how Insomniac will achieve the feat. Given the PS3 doesn't have all that much memory compared to a PC, how will it all fit? And you can't "stream-load" in a multiplayer scenario.
Log in to comment