[QUOTE="AnnoyedDragon"]
[QUOTE="Ravensmash"] Well it's now on the ESRB site too - http://www.esrb.org/ratings/search.jsp?title=crysisnunovlopes
What I said in 2007 is still valid now.
A direct port of Crysis is impossible. A console port would have to be converted into a cell streaming memory management model, which would dramaticly shrink the scale of the game play experience; to whatever will fit in consoles memory. Changing the core game from its original experience, despite any efforts made to maintain a similar visual experience.
This point is usually followed with people questioning the value of anything consoles cannot do, usually until consoles can do it; and it suddenly matters. Whether or not you think large scale environments are of any value, it is a intended part of the Crysis 1 experience, as reinforced by the head of Crytek himself.
Consoles cannot duplicate what Crysis 1 did on PC, and I'm not just referring to visuals. Usually the desire to see Crysis 1 on consoles in SW is meant as a jab at the PC crowd; rather than a genuine desire. People want to believe consoles can do anything a modern PC can, and they don't care about the details; so long as they can see a game called Crysis 1 on 360/PS3.
Brillianty articulated. This should end this thread.
hehe Crysis 2 did end up taking 4 years :lol:
Really it's not a problem of the hardware. I ran Crysis with hardware very similar to the PS3. It has no RAM, that's the problem. I've always said Crysis should come to consoles....NEXT-GEN consoles. If the Wii-U does end up having 2GB of RAM then hopefully it'll be ported over.
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