there is a lot of POINTLESS space going on in the crysis picture. you do't need all that accessible by the character. i do not see why it would be impossible for it to happen. make it similar to cell loading on fallout or skyrim and boom. winning.Espereful
I really don't know what your point is, as you don't seem to have a consistent argument.
So... converting Crysis 1 to cell streaming is somehow going to allow it to use the same resource usage as Crysis 2, despite it not being in a restricted corridor. Then, you tell me all that additional workload won't be a problem, because we can just cut out all the "pointless space", essentially turning it into a corridor that is decorated to look like a open jungle.
So which is it? Are you arguing that switching to cell streaming will result in no environmental complexity loss or not?
For the record, I argued it would be impossible to port Crysis in its 'current form'. Why you are making me out as saying it would be impossible with cells streaming, when I was the one who argued it would need to be converted to cell streaming to work, is confusing. What I said to you is cell streaming isn't related to graphical quality; when you made it sound like it was. Cell streaming will get the large maps working on consoles, graphical quality is something else entirely.
It's becoming increasingly difficult to keep track of just what exactly is being argued here.
it's called optimization. lol you work with what you have by learning how to overcome limitations. they had to of learned a lot with crysis 2. lol wowEspereful
Optimization = magic rears its ugly head again...
Optimization can REDUCE the amount of memory used by a given asset, it cannot INCREASE the maximum capacity of the hardware.
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