Rumor: Original Crysis Bound for Xbox 360?

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HaloinventedFPS

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#151 HaloinventedFPS
Member since 2010 • 4738 Posts

Crysis 2 maps are tiny linear corridors, lets compare crysis 2 maps to crysis 1 shall we?

both pictures taken in the sandbox editor by me

Crysis 1 map is free roam, you can explore the whole island, no barriers, everything has textures

Crysis 2 map is linear, you cant explore anything except the corridor path you must follow, barriers everywhere, all the brown fog areas have no textures at all, they are empty

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DragonfireXZ95

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#152 DragonfireXZ95
Member since 2005 • 26712 Posts

Awsome, too bad the game kinda sucked.....

noxboxlive
Crysis sucked? You must have never played it. :? It's not true that it's being ported to 360.
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Vaasman

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#153 Vaasman
Member since 2008 • 15874 Posts

I highly highly highly doubt this is true.

Even if it is they will have to gut the crap out of the experience to make it work. Crysis isn't just demanding solely from it's good graphics.

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delta3074

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#154 delta3074
Member since 2007 • 20003 Posts
Bringing crysis 1 to the 360 would be one of the biggest fails in gaming history, there really is no point this late in the day.
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Ravensmash

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#155 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="noxboxlive"]

Awsome, too bad the game kinda sucked.....

DragonfireXZ95
Crysis sucked? You must have never played it. :? It's not true that it's being ported to 360.

How do you know it's not true. Not confirmed but....this also popped up: http://www.esrb.org/ratings/search.jsp?title=crysis As well as the Korean ratings board.
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Snyper-007

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#156 Snyper-007
Member since 2011 • 900 Posts
If that is true, then that's FIVE games the 360 is getting this year the the PS3 is not. And 5 is a huge number,khoofia_pika
PS3 is getting more than 5 games that the 360 isnt this year
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Espereful

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#157 Espereful
Member since 2011 • 176 Posts

[QUOTE="Espereful"][QUOTE="BigBoss154"]That answer should obvious.MK-Professor

based off crysis 2, the answer is a obvious yes it can run it at medium to high settins

you need to realize that the crysis 2 on consoles run like that:

1152x720, 25-30fps, low settings, small fov, etc

and on my pc like that:

1920x1200, 60fps, high setings, large fov, etc

it doesn't have perfect frame rate, but the game still looks terrific as noted by many folks out there including critics. im not sure what youre trying to prove here. crysis 2 looks great on consoles. end of story.
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AnnoyedDragon

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#158 AnnoyedDragon
Member since 2006 • 9948 Posts

based off crysis 2, the answer is a obvious yes it can run it at medium to high settins

-

it doesn't have perfect frame rate, but the game still looks terrific as noted by many folks out there including critics. im not sure what youre trying to prove here. crysis 2 looks great on consoles. end of story. Espereful

That you find Crysis 2's visuals impressive is not evidence that consoles can duplicate Crysis 1's environmental experience, given they are two very different games. HaloinventedFPS's comparison shows how vastly different the workload between the games is. Crysis 2's environment looks like a birds eye view of a film set, were as Crysis 1 an actual island.

One is a open environment (not to be confused with open world) while the other is a restricted corridor with building props.

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MK-Professor

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#159 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

[QUOTE="Espereful"]based off crysis 2, the answer is a obvious yes it can run it at medium to high settinsEspereful

you need to realize that the crysis 2 on consoles run like that:

1152x720, 25-30fps, low settings, small fov, etc

and on my pc like that:

1920x1200, 60fps, high setings, large fov, etc

it doesn't have perfect frame rate, but the game still looks terrific as noted by many folks out there including critics. im not sure what youre trying to prove here. crysis 2 looks great on consoles. end of story.

My point is that the console version is equivalent to the pc version on low settings.

Also Crysis 2 it didn't impress me graphically when i play it on my pc with 1920x1200, 60fps, high settings, large fov, etc and now you saying that on consoles "1152x720, 25-30fps, low settings, small fov" looks great :?

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Zensword

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#160 Zensword
Member since 2007 • 4510 Posts

Crytek shown a CryEngine 3tech demo that has a similar level to Crysis in GDC 09, so I think it's doable on console.

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Espereful

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#161 Espereful
Member since 2011 • 176 Posts
That you find Crysis 2's visuals impressive is not evidence that consoles can duplicate Crysis 1's environmental experience, given they are two very different games. HaloinventedFPS's comparison shows how vastly different the workload between the games is. Crysis 2's environment looks like a birds eye view of a film set, were as Crysis 1 an actual island. One is a open environment (not to be confused with open world) while the other is a restricted corridor with building props.AnnoyedDragon
environmental experience? all the developers have to do is do cell loading and voila. win. just like crysis 2. not sure why that is such an issue for people.
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AnnoyedDragon

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#162 AnnoyedDragon
Member since 2006 • 9948 Posts

environmental experience? all the developers have to do is do cell loading and voila. win. just like crysis 2. not sure why that is such an issue for people.Espereful

Cell loading refers to background memory management of the game world, were as you are talking about visual quality, which is something completely different.

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Espereful

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#163 Espereful
Member since 2011 • 176 Posts
My point is that the console version is equivalent to the pc version on low settings. Also Crysis 2 it didn't impress me graphically when i play it on my pc with 1920x1200, 60fps, high settings, large fov, etc and now you saying that on consoles "1152x720, 25-30fps, low settings, small fov looks great :? MK-Professor
considering the graphical differences between the settings on the pc version are all basically the same exact ones. i guess thats a compliment to the ps3 and x360 version considering not much seperate it between the pc version. the game is still widely praised by critics and gamers for its graphics. im saying this: http://images.eurogamer.net/assets/articles//a/1/3/4/3/4/7/1/ss_preview_360_001.jpg.jpg looks great. yes. oh noes it missed 720 resolution by a few pixels... what am i going to do... seriously? thats a reason why it doenst look good because of a resolution?
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Espereful

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#164 Espereful
Member since 2011 • 176 Posts
Cell loading refers to background memory management of the game world, were as you are talking about visual quality, which is something completely different.AnnoyedDragon
wait. so youre saying its impossible to have the original crysis use cell loading, and still look as good as crysis 2? lol
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Hatiko

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#165 Hatiko
Member since 2006 • 4669 Posts

[QUOTE="Hatiko"]

[QUOTE="Espereful"]crysis 2 looks fantastic and critics agree. Espereful

You realize you have just been ignoring everything AnnoyedDragon his posted. Crysis 2 is in linear environments while Crysis renders an ENTIRE island at once. You realize that the console RAM limitations prevent that. Cevat Yurli himself said that RAM limitations is why Crysis wasn't coming to consoles when the game was first shown.

what? i havent read anything previous to what i posted? why am i going to read through 100 posts before i post? :roll: obviously, some improvements have been made since then. when that guy said that... that was like... in 2007.... welcome to 2011.

What improvements? The consoles haven't changed. The RAM is still going to be a limiting factor. You can't just magically do "Optimazation-kadabra!" and it works. And don't roll your eyes because you were lazy andcouldn't read 100 posts. That takes like what, 7 minutes out of your day to do?

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Espereful

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#166 Espereful
Member since 2011 • 176 Posts
What improvements? The consoles haven't changed. The RAM is still going to be a limiting factor. You can't just magically do "Optimazation-kadabra!" and it works. And don't roll your eyes because you were lazy andcouldn't read 100 posts. That takes like what, 7 minutes out of your day to do?Hatiko
the consoles havent chnaged, and obviously the developers familiarization hasnt changed either with the console. games still look like launch games. right? whats the point in reading through 100 posts? LOL
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Hatiko

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#167 Hatiko
Member since 2006 • 4669 Posts

[QUOTE="Hatiko"]What improvements? The consoles haven't changed. The RAM is still going to be a limiting factor. You can't just magically do "Optimazation-kadabra!" and it works. And don't roll your eyes because you were lazy andcouldn't read 100 posts. That takes like what, 7 minutes out of your day to do?Espereful
the consoles havent chnaged, and obviously the developers familiarization hasnt changed either with the console. games still look like launch games. right? whats the point in reading through 100 posts? LOL

Ummmm... I never said anything like that. As devs get better with the hardware they can do better things (more tricks) the more they understand that. It doesn't magically make RAM problems dissapear.

And the point of reading 100 posts is to not go in and making uninformed posts like you did. The annoyeddragon had to repeat himself a million times because people just kept hopping in acting like they knew everything.

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Espereful

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#168 Espereful
Member since 2011 • 176 Posts
And the point of reading 100 posts is to not go in and making uninformed posts like you did. The annoyeddragon had to repeat himself a million times because people just kept hopping in acting like they knew everything.Hatiko
too bad none of my posts have been uninformed. lol
As devs get better with the hardware they can do better things (more tricks) the more they understand that. Hatiko
bingo. we have a winner.
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lundy86_4

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#169 lundy86_4
Member since 2003 • 62013 Posts

bingo. we have a winner.Espereful

Performance/graphics will peak though, which they pretty much have for consoles. ATM devs are pretty much trading one thing for another.

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WheresDaBeer

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#170 WheresDaBeer
Member since 2011 • 72 Posts

A PC exclusive getting ported over to Consoles??????? Looks like we have a crysis on our hands!

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magnax1

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#171 magnax1
Member since 2007 • 4605 Posts

[QUOTE="magnax1"]

[QUOTE="mitu123"] Like I said, it'll go the Far Cry Instincts route, which is Far Cry butchered to work on consoles, but it just wouldn't be the same as the PC version because Crysis was meant for rendering big environments without any sacrifices, so it'll be a different game in terms of level design. Going the TES route won't make it like Crysis either for the reason I listed.

mitu123

Really, the 360 could probably run the game on low settings without any significant changes. Look at the system requirements for the game, and they're far below the harware in a 360. Even Ram is close considering how much space an OS takes up.

It'll do low and maybe below 1280x720 unless they sacrifice more due to how the game is programmed.

Nah, it cold probably run on medium at 720p while rarely dropping below 30 fps. Remember, the 360 has a 1950 with modifications based on the Radeon 3000 series. So even by today's standards, that's an okay GPU. The only real issue would be the game would be limited ram, but in terms of graphics the 360 could run Crysis pretty well.

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Hatiko

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#172 Hatiko
Member since 2006 • 4669 Posts

[QUOTE="Hatiko"]And the point of reading 100 posts is to not go in and making uninformed posts like you did. The annoyeddragon had to repeat himself a million times because people just kept hopping in acting like they knew everything.Espereful
too bad none of my posts have been uninformed. lol
As devs get better with the hardware they can do better things (more tricks) the more they understand that. Hatiko
bingo. we have a winner.

When I said "uninformed" I meant uninformed about what was going on in the thread. Which, you were.

And bingo we have a winner? Please tell me how they are going to overcome the RAM limitation by understanding the architecture better. You can't render an entire island with so little RAM. Ya, they could make it more linear and stuff, but that would kill one of the biggest attractions of crysis.

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flashn00b

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#173 flashn00b
Member since 2006 • 3961 Posts

If you put Crysis onto consoles, you take away most of the interactive environments, and the sharks will probably spawn at the shore, just to show how small the map will have to be. The AI may take a toll, and you won't be able to toss chickens at Koreans with maximum strength.

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PurpleMan5000

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#174 PurpleMan5000
Member since 2011 • 10531 Posts

It's not a port. It's a remake. (if the rumors are true)

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Espereful

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#175 Espereful
Member since 2011 • 176 Posts

[QUOTE="Espereful"]bingo. we have a winner.lundy86_4

Performance/graphics will peak though, which they pretty much have for consoles. ATM devs are pretty much trading one thing for another.

which some have argued console graphics have peaked with crysis 2. they sure had to of learned alot with developing for consoles to allow them to port crysis over. a lot has changed from 2007 and 2011. lol
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AnnoyedDragon

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#176 AnnoyedDragon
Member since 2006 • 9948 Posts

[QUOTE="AnnoyedDragon"]Cell loading refers to background memory management of the game world, were as you are talking about visual quality, which is something completely different.Espereful
wait. so youre saying its impossible to have the original crysis use cell loading, and still look as good as crysis 2? lol

All I said is cell streaming is unrelated to graphical quality, so where you got the idea from that converting to cell streaming will enable a console Crysis 1 to maintain the same environmental detail is beyond me.

Regardless. As I apparently have to say again, you cannot use Crysis 2 as a example of what Crysis 1 will look like, because they handle their environmental elements very differently. We are talking about the difference between a corridor and the shore of a island. Their resource usage is not comparable, regardless of cell streaming.

You are honestly going to try to tell me that rendering this on medium has the same workload as rendering this? I don't think so, and the first light console tech demo gave a taste of that. The graphical settings were all over the place.

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Espereful

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#177 Espereful
Member since 2011 • 176 Posts
Please tell me how they are going to overcome the RAM limitation by understanding the architecture better. Hatiko
cell loading. ;-)
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Phazevariance

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#178 Phazevariance
Member since 2003 • 12356 Posts

Wheres all the consolites going "PC IS LOSING AN EXCLUSIVE!"?

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lowe0

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#179 lowe0
Member since 2004 • 13692 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="15strong"]

Magic! Yes, I'm a true believer in magic. I don't claim to know everything or act like I do. Of course I am maintaining a wait and see approach. The game we are talking about hasn't been announced for consoles, so of course, I will wait and see what happens. I have almost as much expirience as you. I've been comming her since 2007. You think you know, but you really don't You act like know, but you really dont. I will wait and see.

Hypothetically, what if you are wrong?

15strong

Well if I'm wrong the universe may be in trouble, because it would mean that the laws of physics will have changed.

Can you pour that entire jug of water into that glass? Who knows, let's us wait and see if the glasses capacity magically increases...

Serious quetsion. If crysis is brought onto consoles, how much do yout think would have to be changed?

As long as the ultimate result is fun, what difference does it make?
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lawlessx

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#180 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lundy86_4"]

[QUOTE="Espereful"]bingo. we have a winner.Espereful

Performance/graphics will peak though, which they pretty much have for consoles. ATM devs are pretty much trading one thing for another.

which some have argued console graphics have peaked with crysis 2. they sure had to of learned alot with developing for consoles to allow them to port crysis over. a lot has changed from 2007 and 2011. lol

So you think years of learning and understanding the hardware is going to magically create afew gigs of ram?
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lundy86_4

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#181 lundy86_4
Member since 2003 • 62013 Posts

[QUOTE="lundy86_4"]

[QUOTE="Espereful"]bingo. we have a winner.Espereful

Performance/graphics will peak though, which they pretty much have for consoles. ATM devs are pretty much trading one thing for another.

which some have argued console graphics have peaked with crysis 2. they sure had to of learned alot with developing for consoles to allow them to port crysis over. a lot has changed from 2007 and 2011. lol

Yes, they have learned a lot, especially Crytek (look at Cryengine 3). Unfortunately, loading levels into "cells" depending on their size, could constrict some of the gameplay elements brought forth from the PC version. I don't doubt it could work, but we'd be looking at having nothing close to the graphical fidelity of PC's High/V.High.

If they have another way around this, then that would be great, but right now it is all speculation.

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flashn00b

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#182 flashn00b
Member since 2006 • 3961 Posts

[QUOTE="Hatiko"]Please tell me how they are going to overcome the RAM limitation by understanding the architecture better. Espereful
cell loading. ;-)

Explain how it won't prevent the sharks from spawning at the shore, near draw distances, and the ability to shoot birds and strength toss chickens.

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Espereful

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#183 Espereful
Member since 2011 • 176 Posts
[QUOTE="AnnoyedDragon"You are honestly going to try to tell me that rendering this on medium has the same workload as rendering this I don't think so, and the first light console tech demo gave a taste of that. The graphical settings were all over the place.

there is a lot of POINTLESS space going on in the crysis picture. you do't need all that accessible by the character. i do not see why it would be impossible for it to happen. make it similar to cell loading on fallout or skyrim and boom. winning.
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Espereful

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#184 Espereful
Member since 2011 • 176 Posts
Explain how it won't prevent the sharks from spawning at the shore, near draw distances, and the ability to shoot birds and strength toss chickens. flashn00b
lol. thats good. what are conosle gamers going to do when they cant shoot a crab, or a chick from a mile away!
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Espereful

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#185 Espereful
Member since 2011 • 176 Posts
[QUOTE="lawlessx"] So you think years of learning and understanding the hardware is going to magically create afew gigs of ram?

it's called optimization. lol you work with what you have by learning how to overcome limitations. they had to of learned a lot with crysis 2. lol wow
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lundy86_4

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#186 lundy86_4
Member since 2003 • 62013 Posts

it's called optimization. lol you work with what you have by learning how to overcome limitations. they had to of learned a lot with crysis 2. lol wowEspereful

Optimization only goes so far. Eventually you hit a wall, where optimization will no longer yield an increase in quality (be it graphics or performance).

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turtlethetaffer

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#187 turtlethetaffer
Member since 2009 • 18973 Posts

I'd buy it.

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flashn00b

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#188 flashn00b
Member since 2006 • 3961 Posts

[QUOTE="flashn00b"]Explain how it won't prevent the sharks from spawning at the shore, near draw distances, and the ability to shoot birds and strength toss chickens. Espereful
lol. thats good. what are conosle gamers going to do when they cant shoot a crab, or a chick from a mile away!

Or shoot a korean who's miles away. I think you're just mad because you can't even play Quake 1.

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ChubbyGuy40

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#189 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="lundy86_4"]

[QUOTE="Espereful"]bingo. we have a winner.Espereful

Performance/graphics will peak though, which they pretty much have for consoles. ATM devs are pretty much trading one thing for another.

which some have argued console graphics have peaked with crysis 2. they sure had to of learned alot with developing for consoles to allow them to port crysis over. a lot has changed from 2007 and 2011. lol

They did peak with Crysis 2. Which is sad because it runs at a sub-HD resolution, has frame-rate problems, and doesn't even look as good as a PC game from 2007.

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Espereful

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#190 Espereful
Member since 2011 • 176 Posts
[QUOTE="ChubbyGuy40"]They did peak with Crysis 2. Which is sad because it runs at a sub-HD resolution, has frame-rate problems, and doesn't even look as good as a PC game from 2007. /QUOTE] who cares if its sub hd by a few pixels? frame rate issues is a problem. but there are other games like uncharted that look as good and dont have framerate issues. crysis was a head of its time.
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Espereful

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#191 Espereful
Member since 2011 • 176 Posts
Optimization only goes so far. Eventually you hit a wall, where optimization will no longer yield an increase in quality (be it graphics or performance).lundy86_4
we saw it in crysis 2, im sure they can deliver again. crytek is a very good developer.
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ChubbyGuy40

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#192 ChubbyGuy40
Member since 2007 • 26442 Posts

who cares if its sub hd by a few pixels? frame rate issues is a problem. but there are other games like uncharted that look as good and dont have framerate issues. crysis was a head of its time.Espereful

And? It obviously can't be done in it's current state on consoles. And no, Uncharted can't touch Crysis. Such is the limitations of old hardware.

But hey, if consolites enjoy Far Cry visuals then who am I to judge.

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AnnoyedDragon

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#193 AnnoyedDragon
Member since 2006 • 9948 Posts

there is a lot of POINTLESS space going on in the crysis picture. you do't need all that accessible by the character. i do not see why it would be impossible for it to happen. make it similar to cell loading on fallout or skyrim and boom. winning.Espereful

I really don't know what your point is, as you don't seem to have a consistent argument.

So... converting Crysis 1 to cell streaming is somehow going to allow it to use the same resource usage as Crysis 2, despite it not being in a restricted corridor. Then, you tell me all that additional workload won't be a problem, because we can just cut out all the "pointless space", essentially turning it into a corridor that is decorated to look like a open jungle.

So which is it? Are you arguing that switching to cell streaming will result in no environmental complexity loss or not?

For the record, I argued it would be impossible to port Crysis in its 'current form'. Why you are making me out as saying it would be impossible with cells streaming, when I was the one who argued it would need to be converted to cell streaming to work, is confusing. What I said to you is cell streaming isn't related to graphical quality; when you made it sound like it was. Cell streaming will get the large maps working on consoles, graphical quality is something else entirely.

It's becoming increasingly difficult to keep track of just what exactly is being argued here.

it's called optimization. lol you work with what you have by learning how to overcome limitations. they had to of learned a lot with crysis 2. lol wowEspereful

Optimization = magic rears its ugly head again...

Optimization can REDUCE the amount of memory used by a given asset, it cannot INCREASE the maximum capacity of the hardware.

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Espereful

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#194 Espereful
Member since 2011 • 176 Posts
But hey, if consolites enjoy Far Cry visuals then who am I to judge. ChubbyGuy40
far cry graphics = crysis 2 grapics? lol
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#195 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="lundy86_4"]Optimization only goes so far. Eventually you hit a wall, where optimization will no longer yield an increase in quality (be it graphics or performance).Espereful
we saw it in crysis 2, im sure they can deliver again. crytek is a very good developer.

Far Cry was a great game. Crysis 1 is one of the best games ever developed. Crysis Warhead was a good stand-alone game. Crysis 2 was the CoD clone and suffered horribly because of it. They bastardized the PC version to make it playable on consoles, completely scrapped almost everything that made the original great, killed the story, ect ect. They wanted CoD sales when they were PC only. Simply wasn't going to work with Crysis. Then they try to copy CoD with Crysis 2 and the sequel ended up sucking, or rather being a hollowed shell of what it should've been with an even worse MP.

Now, they're a Kinect/Microsoft developer so I no longer give a damn.

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#196 Supabul
Member since 2004 • 4266 Posts

The 360 would run Crysis no problem, the graphic's for that game have been so over hyped it makes me laugh

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#197 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]But hey, if consolites enjoy Far Cry visuals then who am I to judge. Espereful
far cry graphics = crysis 2 grapics? lol

Someone obviously doesn't understand the topic, or doesn't read.

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#198 ChubbyGuy40
Member since 2007 • 26442 Posts

The 360 would run Crysis no problem, the graphic's for that game have been so over hyped it makes me laugh

Supabul

Let's see the 360 handle the last few levels of Crysis where it would even bring a 8800GT to it's knees.

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#199 Espereful
Member since 2011 • 176 Posts
[QUOTE="Espereful"][QUOTE="lundy86_4"]Optimization only goes so far. Eventually you hit a wall, where optimization will no longer yield an increase in quality (be it graphics or performance).ChubbyGuy40
we saw it in crysis 2, im sure they can deliver again. crytek is a very good developer.

Far Cry was a great game. Crysis 1 is one of the best games ever developed. Crysis Warhead was a good stand-alone game. Crysis 2 was the CoD clone and suffered horribly because of it.

crysis 2 was well received by gaming critics so they obviously did something right. lol
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#200 lawlessx
Member since 2004 • 48753 Posts

The 360 would run Crysis no problem, the graphic's for that game have been so over hyped it makes me laugh

Supabul
good thing the problem has nothing to do with visuals.