Sega Genesis is *debatebly* the most fun system ever

  • 127 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="austin_is_god"]

[QUOTE="zekere"]The SNES totally destroyed the Megadrive . It had better sound , graphics and games . HuusAsking

Yes I just love the echoy, tinny sound of the "superior" SFC sound chip :roll: The SFC chip was crap for sound effects, especially the farty sounding explosions and lightning sounds in games such as Chou Makai Mura and Super Aleste. Show me ANY SFC game as impressive looking OR sounding as Bare Knuckle II, Gunstar Heroes and Monster World IV, then we can talk. Try putting any SFC scrolling fighter up against the Bare Knuckle games, including the first one, what a goddamn joke. Same goes for shumps. I will say it again, the SFC was ONLY good at RPGs and slow, boring Mario-esque platformers because it had a S*** 8-BIT processor. All the colour and crappy mode-7 in the world could not help the system with that processor.

Try Axelay. SHMUP. Great graphics (only possible on the SFC), great music (especially that first stage). And it's from Konami, who knows a thing or two about SHMUPs (Gradius III is also on the SFC). There's also Super R-Type (a port of R-Type II) and R-Type III (both from Irem). And as for beaters...well, Super Street Fighter 2, IIRC, only went to the SNES. And what about Super Metroid for an action/adventure that was both visually stunning and full of intense action when needed?

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="BubbyJello"][QUOTE="st1ka"]

[QUOTE="Rahnyc4"]maybe when he said full 3d on the snes, he meant this.... austin_is_god

the backgrounds are in 2D, as for the rest it seems as 3D as virtua racer and starfox, what game is that anyway?

It's Vortex.

And when I said fully 3D, I didn't mean the backgrounds. I just thought that Virtua Racing's ground, and trees were 2D. I thought the ground was like Mode 7 style.

Ahhh, Virtua Racing MD was FULLY 3D and far more impressive than that overhyped POS Star Fox. My god, I will never understand the hype for that game, it was rubbish! Same goes for the Donkey Kong games, ugh.

And there are those who would say Virtua Racing was an overhyped POS. I mean, one track? At least StarFox had variety in its different stages: space, planetary, even enclosed stages.
Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 HuusAsking
Member since 2006 • 15270 Posts

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

Panzer_Zwei
You know you're dissing an arcade game in the process. Super R-Type was a darn good port of the arcade R-Type II--including the pacing.
Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"]

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

HuusAsking

You know you're dissing an arcade game in the process. Super R-Type was a darn good port of the arcade R-Type II--including the pacing.

You should try some Mega Drive SHMUPS to see what "fast-paced" means. Almost all of the Mega Drive SHMUPS had default speed selection, a feature which was only ever rarely seen on the SlugNES.

But don't take my word for it. The best SHMUP makes of all time, all of them placed their games specially on SEGA systems. The Mega Drive and Saturn. That speaks for itself. There's no comparison at all.

Avatar image for Dreams-Visions
Dreams-Visions

26578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 Dreams-Visions
Member since 2006 • 26578 Posts

The SNES still edges out Genesis imo.

1. Chrono Trigger

2. Super Mario Kart

3. Super Mario World

4. Yoshi's Island

5. Super Mario RPG

6. Super Castlevania IV

7. ActRaiser

8. Secret of Mana

9. F-Zero

10. PilotWings

11. Final Fantasy IV, VI

12. Super Star Wars

13. Super Ghouls N Ghosts

14. Mega Man X, X2, X3

15. Axelay

16. Gradius III

17. Contra III

18. Zelda: A Link to the Past

19. Super Metroid

20. Earthbound

Also, SNES had far superior sound and better graphics. ActRaiser and Super Castlevania IV sound leagues better than any Genesis game. Also, imo the SNES controller was better.

AvIdGaMeR444

How could you leave off:

TMNT: Turtles in Time

Street Fighter 2: CE

Donkey Kong Country

Donkey Kong Country 2

Super R-Type

Super Metroid

STAR FOX

Gradius 3

?

Oh and your nuts for listing A Link To the Past @ 18, no Super Metroid, no StarFox and no DKC. Nuts.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#106 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="Panzer_Zwei"]

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

Panzer_Zwei

You know you're dissing an arcade game in the process. Super R-Type was a darn good port of the arcade R-Type II--including the pacing.

You should try some Mega Drive SHMUPS to see what "fast-paced" means. Almost all of the Mega Drive SHMUPS had default speed selection, a feature which was only ever rarely seen on the SlugNES.

But don't take my word for it. The best SHMUP makes of all time, all of them placed their games specially on SEGA systems. The Mega Drive and Saturn. That speaks for itself. There's no comparison at all.

Actually, the best SHMUP makers rarely went to consoles. Cave never went, and Raizing I think finally went to the TPS (PS1-based) for Brave Blade. And then there's Seibu Kaihatsu (Raiden series, anyone?). Ah, the 90's...those were the days.
Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"][QUOTE="HuusAsking"][QUOTE="Panzer_Zwei"]

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

HuusAsking

You know you're dissing an arcade game in the process. Super R-Type was a darn good port of the arcade R-Type II--including the pacing.

You should try some Mega Drive SHMUPS to see what "fast-paced" means. Almost all of the Mega Drive SHMUPS had default speed selection, a feature which was only ever rarely seen on the SlugNES.

But don't take my word for it. The best SHMUP makes of all time, all of them placed their games specially on SEGA systems. The Mega Drive and Saturn. That speaks for itself. There's no comparison at all.

Actually, the best SHMUP makers rarely went to consoles. Cave never went, and Raizing I think finally went to the TPS (PS1-based) for Brave Blade. And then there's Seibu Kaihatsu (Raiden series, anyone?). Ah, the 90's...those were the days.

Then sorry but you obviously haven't a clue about their releases:

Raizing/8ing:

  • Battle Garegga
  • Batsugun
  • Shippu Mahou Daisakusen
  • Soukyugurentai

Cave:

  • DonPachi
  • DoDonPachi

Plus Compile, Technosoft, Psykio Treasure, etc. All of them were on SEGA systems. Cave started making games until 1995 though. And if Seibu Kaihatsu ever made something else besides Raiden, perhaps they would have been among the elite. But aren't.

Avatar image for meischris39
meischris39

5432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 39

User Lists: 0

#108 meischris39
Member since 2004 • 5432 Posts

Rocket Knight Adventures for GEN - Rocket Knight Adventures Genesis - Rocket Knight Adventures GEN Game

Oh yes, beyond greatness. Loved this game.

BioShockOwnz

Finally people are acknowledging this game, in my opinion its one of the most underrated games ever, seriously its fantastic.

Avatar image for Dreams-Visions
Dreams-Visions

26578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 Dreams-Visions
Member since 2006 • 26578 Posts

This thread needs moar:

Ecco The Dolphin (SegaCD verison)

Hook (SegaCD version)

Eternal Champions (SegaCd version)

Sewer Shark

Lunar: The Silver Star

Double Switch

Earthworm Jim SE

SonicCD

Willie Beamish

Prize Fighter

Shining Force CD

Snatcher

Lunar 2

Final Fight CD

Dragon's Lair

.......and who will ever forget Night Trap, Ground Zero Texas, TomCat Alley, Batman Returns and many others?

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 st1ka
Member since 2008 • 8179 Posts

This thread needs moar:


Eternal Champions (SegaCd version)

Dreams-Visions

i hated the megadrive version, but the sega cd version was pure awesomeness

Avatar image for readingfc_1
readingfc_1

2548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#111 readingfc_1
Member since 2004 • 2548 Posts
Micky and donald world of illusion was so good!
Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 HuusAsking
Member since 2006 • 15270 Posts

Plus Compile, Technosoft, Psykio Treasure, etc. All of them were on SEGA systems. And if Seibu Kaihatsu ever made something else besides Raiden, perhaps they would have been among the elite. But aren't.

Panzer_Zwei

That's news to me. Never heard of those games outside the arcade circles. Only places I ever saw (and played) them.

Have you ever tried Raiden Fighters 1, 2, and Jet? Perhaps not as graphically spectacular, but they rank right up there in sheer intensity, IMO. I think the company was on the downturn and endup up hibernating until Raiden III. Now there's Raiden IV--and for the first time in a while, it's coming to consoles (the 360).

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 HuusAsking
Member since 2006 • 15270 Posts

Willie Beamish

Dreams-Visions
This one came from the PC world (Dynamix, part of Sierra).
Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"]

Plus Compile, Technosoft, Psykio Treasure, etc. All of them were on SEGA systems. And if Seibu Kaihatsu ever made something else besides Raiden, perhaps they would have been among the elite. But aren't.

HuusAsking

That's news to me. Never heard of those games outside the arcade circles. Only places I ever saw (and played) them.

Have you ever tried Raiden Fighters 1, 2, and Jet? Perhaps not as graphically spectacular, but they rank right up there in sheer intensity, IMO. I think the company was on the downturn and endup up hibernating until Raiden III. Now there's Raiden IV--and for the first time in a while, it's coming to consoles (the 360).

Oh Raiden is good. But come on. How can you put a company who ever only made a single samey series of games with the kind of legendary innovators like Compile and Raizing. Even more newcomers in the genre like Cave and Psikyo created a wide variety of games in less than half of what Seibu Kaihatsu has existed.

Raiden IV isn't even being done by Seibu Kaihatsu anymore.

Avatar image for austin_is_god
austin_is_god

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 austin_is_god
Member since 2003 • 635 Posts

[QUOTE="FriendlyFreddy"]nobody mentioned Landstalker, wonderboy, cool spot, flashback, two cruel dudes, streets of rage? wow, nobody here then played genesis....st1ka

your right about landstalker

wonderboy most people see it as a master system game, the megadrive one was just a remake

two cruel dudes... never heard of it

streets of rage is mentioned in the second post

flashback and coolspot are multiplat, they were on the megadrive, SNES, AMIGA and the PC

The Mega Drive game was not a remake, it was the third Monster World game. "Wonderboy in Monsterland" was the first, "Wonderboy III: The Dragon's Trap" was Monster World II, the third game called "Wonderboy in Monsterworld" was "Wonderboy V, Monster World III" in Japan and Monster World IV had a female character, Ashura but was never released in English. It's a shame, it was one of the best Action RPGs ever.

Avatar image for HuusAsking
HuusAsking

15270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="Panzer_Zwei"]

Plus Compile, Technosoft, Psykio Treasure, etc. All of them were on SEGA systems. And if Seibu Kaihatsu ever made something else besides Raiden, perhaps they would have been among the elite. But aren't.

Panzer_Zwei

That's news to me. Never heard of those games outside the arcade circles. Only places I ever saw (and played) them.

Have you ever tried Raiden Fighters 1, 2, and Jet? Perhaps not as graphically spectacular, but they rank right up there in sheer intensity, IMO. I think the company was on the downturn and endup up hibernating until Raiden III. Now there's Raiden IV--and for the first time in a while, it's coming to consoles (the 360).

Oh Raiden is good. But come on. How can you put a company who ever only made a single samey series of games with the kind of legendary innovators like Compile and Raizing. Even more newcomers in the genre like Cave and Psikyo created a wide variety of games in less than half of what Seibu Kaihatsu has existed.

Raiden IV isn't even being done by Seibu Kaihatsu anymore.

True, but they still hold the name. Anyway, like I said, I never heard of the other games outside arcade circles. They must've been mostly Japan-only releases, back in a time when I wasn't so interested in the matter (those were my college years--I stuck to my PC for practical reasons).

PS. Didn't know Cave is still a going concern. Shame 8ing ain't so interested in shooters anymore.

Avatar image for austin_is_god
austin_is_god

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 austin_is_god
Member since 2003 • 635 Posts
[QUOTE="austin_is_god"][QUOTE="BubbyJello"][QUOTE="st1ka"]

[QUOTE="Rahnyc4"]maybe when he said full 3d on the snes, he meant this.... HuusAsking

the backgrounds are in 2D, as for the rest it seems as 3D as virtua racer and starfox, what game is that anyway?

It's Vortex.

And when I said fully 3D, I didn't mean the backgrounds. I just thought that Virtua Racing's ground, and trees were 2D. I thought the ground was like Mode 7 style.

Ahhh, Virtua Racing MD was FULLY 3D and far more impressive than that overhyped POS Star Fox. My god, I will never understand the hype for that game, it was rubbish! Same goes for the Donkey Kong games, ugh.

And there are those who would say Virtua Racing was an overhyped POS. I mean, one track? At least StarFox had variety in its different stages: space, planetary, even enclosed stages.

Well let's see, Virtua Racing was an AMAZING port of the most amazing racing game ever seen in the arcades at the time which people thought could never be done on a home console so NO it was NOT. It also had 3 tracks, not one so I guess you don't know what you are talking about ne? I have played Star Fox recently, it is still a giant turd.

Avatar image for Panzer_Zwei
Panzer_Zwei

15498

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Panzer_Zwei
Member since 2006 • 15498 Posts

True, but they still hold the name. Anyway, like I said, I never heard of the other games outside arcade circles. They must've been mostly Japan-only releases, back in a time when I wasn't so interested in the matter (those were my college years--I stuck to my PC for practical reasons).HuusAsking

Taito was also another legendary Arcade dev. But it died when it was bought by Square-Enix. Sad indeed.

Avatar image for austin_is_god
austin_is_god

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 austin_is_god
Member since 2003 • 635 Posts
[QUOTE="Panzer_Zwei"]

Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.

And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.

HuusAsking

You know you're dissing an arcade game in the process. Super R-Type was a darn good port of the arcade R-Type II--including the pacing.

Problem is, R-Type II didn't play in slow motion like Super R-Type does. The slowdown on the SFC is a joke. R-Type III played much better but it still had to have less enemies on screen than the arcade games to maintain a decent pace. Hell, R-TYPE on the PC Engine and SMS play better than Super R-TYPE!!

Gradius III is another, it plays like crap compared to the arcade version, with a stupid amount of slowdown. I DO love Axelay though, I just got the game again yesterday actually because I stupidly sold it all those years ago. Konami were one of the onlly companies to make good use of the mode 7 hardware in the SFC.

Avatar image for musicalmac
musicalmac

25101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#120 musicalmac  Moderator
Member since 2006 • 25101 Posts
Unless Sega Genesis had Mario Paint, it wasn't more fun than the SNES. Debate all you want, but Mario Paint gave my friends and I hours of endless fly swatting, music making, violent animation creation fun.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 st1ka
Member since 2008 • 8179 Posts

Unless Sega Genesis had Mario Paint, it wasn't more fun than the SNES. Debate all you want, but Mario Paint gave my friends and I hours of endless fly swatting, music making, violent animation creation fun.musicalmac

i never really saw what was the big deal with mario paint, maybe its because i had always had a pc back home but that game felt more like work rather then a game

Avatar image for musicalmac
musicalmac

25101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#122 musicalmac  Moderator
Member since 2006 • 25101 Posts

i never really saw what was the big deal with mario paint, maybe its because i had always had a pc back home but that game felt more like work rather then a game

st1ka
I had a computer with better programs for everything mario paint provided, but it was pretty much the ease of making the animations that kept myself an my friends occupied. You've never seen such terrible things happen to Mario. Just think of Mario + Kill Bill limb removal... I'm laughing out loud right now remembering it.
Avatar image for austin_is_god
austin_is_god

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 austin_is_god
Member since 2003 • 635 Posts
[QUOTE="austin_is_god"]

[QUOTE="zekere"]The SNES totally destroyed the Megadrive . It had better sound , graphics and games . HuusAsking

Yes I just love the echoy, tinny sound of the "superior" SFC sound chip :roll: The SFC chip was crap for sound effects, especially the farty sounding explosions and lightning sounds in games such as Chou Makai Mura and Super Aleste. Show me ANY SFC game as impressive looking OR sounding as Bare Knuckle II, Gunstar Heroes and Monster World IV, then we can talk. Try putting any SFC scrolling fighter up against the Bare Knuckle games, including the first one, what a goddamn joke. Same goes for shumps. I will say it again, the SFC was ONLY good at RPGs and slow, boring Mario-esque platformers because it had a S*** 8-BIT processor. All the colour and crappy mode-7 in the world could not help the system with that processor.

Try Axelay. SHMUP. Great graphics (only possible on the SFC), great music (especially that first stage). And it's from Konami, who knows a thing or two about SHMUPs (Gradius III is also on the SFC). There's also Super R-Type (a port of R-Type II) and R-Type III (both from Irem). And as for beaters...well, Super Street Fighter 2, IIRC, only went to the SNES. And what about Super Metroid for an action/adventure that was both visually stunning and full of intense action when needed?

Super Street Fighter II was indeed on the Mega Drive. The MD game was 40-MEG, the SFC was 32-MEG. Sadly it was a rotten SFC port from Capcom who were too lazy to make the game from scratch for the MD (same goes for Saturday night Slam Masters) so it suffered in terms of graphics colour but as always it played better (and faster, faster than ST arcade) than the SFC version. The MD 6 button pad murdered that SF pad in most games, especially fighters.

I thought Super Metroid was another, typically overhyped nintendo game. It just didn't do anything for me. When I bought it a few years ago and played it again, I thought it was OK but I found it kinda boring. It has nothing on classics like Demon's Blazon from Capcom IMO.

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"]

i never really saw what was the big deal with mario paint, maybe its because i had always had a pc back home but that game felt more like work rather then a game

musicalmac

I had a computer with better programs for everything mario paint provided, but it was pretty much the ease of making the animations that kept myself an my friends occupied. You've never seen such terrible things happen to Mario. Just think of Mario + Kill Bill limb removal... I'm laughing out loud right now remembering it.

maybe so but still... id rather spend my 60 euro on super metroid or legend of zelda

Avatar image for musicalmac
musicalmac

25101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 1

#125 musicalmac  Moderator
Member since 2006 • 25101 Posts

maybe so but still... id rather spend my 60 euro on super metroid or legend of zelda

st1ka
It's assumed that I played more than one game on my SNES, those being two them ;)
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"]

maybe so but still... id rather spend my 60 euro on super metroid or legend of zelda

musicalmac

It's assumed that I played more than one game on my SNES, those being two them ;)

my point was, if i was going to buy a new game for the SNES a game that felt like work would be at the bottom of my list, i would just buy any other game

Avatar image for GARRYTH
GARRYTH

6870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 GARRYTH
Member since 2005 • 6870 Posts
i think it has nothing to do with system i think it is more about your age. my snes was my faverite because i was at that age were you had no worries, no bills, no family ect. were you spent hours of hours gaming without your wife bugging. i use to stay up so late on school nights that i use to walk to school like i was a zombie in resident evil. so what age was you during genisis time.