[QUOTE="austin_is_god"][QUOTE="zekere"]The SNES totally destroyed the Megadrive . It had better sound , graphics and games . HuusAsking
Yes I just love the echoy, tinny sound of the "superior" SFC sound chip :roll: The SFC chip was crap for sound effects, especially the farty sounding explosions and lightning sounds in games such as Chou Makai Mura and Super Aleste. Show me ANY SFC game as impressive looking OR sounding as Bare Knuckle II, Gunstar Heroes and Monster World IV, then we can talk. Try putting any SFC scrolling fighter up against the Bare Knuckle games, including the first one, what a goddamn joke. Same goes for shumps. I will say it again, the SFC was ONLY good at RPGs and slow, boring Mario-esque platformers because it had a S*** 8-BIT processor. All the colour and crappy mode-7 in the world could not help the system with that processor.
Try Axelay. SHMUP. Great graphics (only possible on the SFC), great music (especially that first stage). And it's from Konami, who knows a thing or two about SHMUPs (Gradius III is also on the SFC). There's also Super R-Type (a port of R-Type II) and R-Type III (both from Irem). And as for beaters...well, Super Street Fighter 2, IIRC, only went to the SNES. And what about Super Metroid for an action/adventure that was both visually stunning and full of intense action when needed?Almost all of the SHMUPS on the SNES were slow and boring. Axelay doesn't rate up to anythng on the Mega Drive. Musha ALESTE alone kicks the **** out of everything the SNES had in terms of SHMUPS.And Gradius III was an awful port, plagued with slowdown and removed content, like it was the SNES custom.
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