Sure, hyped for its visuals, physics, animations..etc etc, but GAMEPLAY...hardly. Crysis, IMO doesn't do much gameplay wise to stand out from other shooters. I recall many thinking it'll dethrown halo and reinvent shooters, boy were they wrong.
While crysis is good and a lot of that comes from the graphics...theres nothing much else to it.
Games are all about making them simply, fun, addictive, its why Halo works so well, IMO.
thoughts?
cool_guy2000
Halo CE was a great game and provided an excellent experience in video game entertainment. It pulled this off because it was designed very well and had diversity in gameplay (vehicles) and high in production values. Level design was excellent (some repetition towards the end) and was complimented with great AI and wonderful characters throughout. The sound and score are memorable as well.
Overall it was a tight package that fortunately utilized a few weapons that were implemented perfectly: High quality as opposed to quantity.
Crysis is superb as well and builds upon Halo in a way. Crysis does indeed have spectacular visuals, something Halo did not, but it also has excellent AI, fantastic level design, high production value, sound, and excellent characters. Discounting the game as a visual demo for the engine is ridiculous. If you look under the cover of Crysis (Sandbox 2) and peer into the level design, AI nodes, and overall presentation, you might change your false assumption of a game you probably didn't play.
Both Halo and Crysis suffered towards the end of the game. Halo had repetitious levels that were sparsely accomodated. Crysis performed a 180 onto itself and immersed you in a poorly implemented alien invasion story. Certainly a more realistic progression in the last 1/3rd of the game should of been utilized. Even still, Crysis provided one of the greatest SP gameplay experiences based simply off of the level design, AI, physics and sound.
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