This topic is locked from further discussion.
None. It's not possible to do it on consoles.pyromaniac223it would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. But I'm sure a game that looks ps2 quality wouldn't turn out very good.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. If it can't come to 360, it can't come to ps3, you just sound ignorant. On full settings, it can, but not on one disc.
It won't come to a console, one it has pretty graphics but in gameplay it has been done before. If anything it'll be on the ps3. If they want the graphics, story, and multiplayer all one disc with the stunning graphics than they would probaly have to use blu-ray. The 360 has the power to run it(i'm just assuming, i am probably terribly wrong on everything im saying) but it probably couldn't fit on one dvd and the publishers are too scared to release a game on two discs on the fear of thinking they'll look outdated and not using the newest technology. But that's just what I think, but what do i know. THE212Warrior
Crysis total install size is around 6GB, Warhead is about 7Gb, and Wars is about 8Gb, any one could fit on a single DVD uncompressed.
Shocking really, STALKER and Farcry 2 are the same, around 5-7GB, and then you have UE3 games with 8-12GB.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. IT has more to do with level size than resolution and post production assets. There isn't enough RAM to render that much space. They'd have to chop it up on consoles, henc it cant be done in its current form.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. ps3 have less ram then 360.it will never come to console because ram.It' could be played on 360 and ps3 but they don't have the ram to do it.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. Note the end of that sentence in all its correctness. I've playe Crysis and Crysis Warhead maxed out on an HD4870 with 512 mb ram and an AMD Athlon x2 with 2.7 ghz. I had no problem running this game and got a consistent 30 to 40 fps at even the most action packed parts. I see no reason the PS3 couldn't handle this. Even if you did have to turn the graphics down a bit you wouldn't miss much (since you can't miss anything you've never seen). The only real reason Crysis requires so much power is the physics engine. Its a freakin' monster!!! But PS3 could handle it. Anyway, other than the stunning graphics and the beastly physics there's not really much there. The story is pretty "meh" and its just another shooter. The ending was horrible (possibly the easiest final boss of any game ever) and the parts of the game you expected to really get interesting didn't really deliver. Honestly, the one thing I really love about this game you can only do on PC. YOur suit has a "SuperStrength" setting that lets you jump higher and punch harder. I edited the configuration files to turn the strength value of my "super punch" up. You could then punch dudes 100 feet through the air. Off mountains, across ravines, into the see. You can punch a hummer one time and it'll flip backwards and explode. Its awesome. But that's what really stood out about that game to me, and you can't do that on a console. So, even though I think the PS3 could handle it I really don't see the point............ Oh, and I gave this game a 10/10 in my review after I first played it, and I stand by that still. ;)
[QUOTE="12345678ew"][QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.Vandalvideoit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. IT has more to do with level size than resolution and post production assets. There isn't enough RAM to render that much space. They'd have to chop it up on consoles, henc it cant be done in its current form. Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lol
Lol at fanboys who think the ps3 is technologically superior to the 360. They are the same really, the HDD is what differs them. SAGE_OF_FIRElol at people who thinks the HDD is the only think that differs between a 360 and PS3. I'm not a fanboy. I own all three consoles and a gaming PC i built myself. I've seen what little the 360 will do. If it can do better then they need to get some games out to prove it! I haven't had a reason to turn my 360 on since Gears 2. Crysis would melt a 360. So would KZ2.
Also, the PS3s 256mb of Ram runs at 3.2ghz......... I'd say that's a huge difference wouldn't you?
Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolNephilim83
It's not that simple, this explains it a bit.
"I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?
This is both true and false. Whilst GTAIV and Far Cry 2 doprovide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes acertain point, you are thrown into anew chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight afew soldiers, run away to aspecific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across alevel to find the same patrolling AI that you would encounter if you went to that area. If you shot arocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM."
[QUOTE="12345678ew"][QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.THE212Warriorit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. If it can't come to 360, it can't come to ps3, you just sound ignorant. On full settings, it can, but not on one disc.
Running Crysis on full has little to do with disk space. It has everything to do with RAM availability and the GPU/CPU. Consoles cannot run Crysis at or near max settings, especially with everything that would need to be rendered at once. There is just not enough RAM.
[QUOTE="SAGE_OF_FIRE"]Lol at fanboys who think the ps3 is technologically superior to the 360. They are the same really, the HDD is what differs them. Nephilim83lol at people who thinks the HDD is the only think that differs between a 360 and PS3. I'm not a fanboy. I own all three consoles and a gaming PC i built myself. I've seen what little the 360 will do. If it can do better then they need to get some games out to prove it! I haven't had a reason to turn my 360 on since Gears 2. Crysis would melt a 360. So would KZ2. crysis yes, killzone 2 would not. I would like you to tell me why killzone 2 wouldn't run in its complete form on the 360? (besides its a sony game)
[QUOTE="12345678ew"][QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.Nephilim83it would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. Note the end of that sentence in all its correctness. I've playe Crysis and Crysis Warhead maxed out on an HD4870 with 512 mb ram and an AMD Athlon x2 with 2.7 ghz. I had no problem running this game and got a consistent 30 to 40 fps at even the most action packed parts. I see no reason the PS3 couldn't handle this. Even if you did have to turn the graphics down a bit you wouldn't miss much (since you can't miss anything you've never seen). The only real reason Crysis requires so much power is the physics engine. Its a freakin' monster!!! But PS3 could handle it. Anyway, other than the stunning graphics and the beastly physics there's not really much there. The story is pretty "meh" and its just another shooter. The ending was horrible (possibly the easiest final boss of any game ever) and the parts of the game you expected to really get interesting didn't really deliver. Honestly, the one thing I really love about this game you can only do on PC. YOur suit has a "SuperStrength" setting that lets you jump higher and punch harder. I edited the configuration files to turn the strength value of my "super punch" up. You could then punch dudes 100 feet through the air. Off mountains, across ravines, into the see. You can punch a hummer one time and it'll flip backwards and explode. Its awesome. But that's what really stood out about that game to me, and you can't do that on a console. So, even though I think the PS3 could handle it I really don't see the point............ Oh, and I gave this game a 10/10 in my review after I first played it, and I stand by that still. ;) Physics? Really Crysis wasen't pushing anything in terms of physics. It was the large areas and how well it renders them.
[QUOTE="Nephilim83"]Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolAnnoyedDragon
It's not that simple, this explains it a bit.
"I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?
This is both true and false. Whilst GTAIV and Far Cry 2 doprovide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes acertain point, you are thrown into anew chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight afew soldiers, run away to aspecific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across alevel to find the same patrolling AI that you would encounter if you went to that area. If you shot arocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM."
[QUOTE="Vandalvideo"][QUOTE="12345678ew"] it would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360.Nephilim83IT has more to do with level size than resolution and post production assets. There isn't enough RAM to render that much space. They'd have to chop it up on consoles, henc it cant be done in its current form. Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lol I honestly think you missed the point of Crysis altogether.
[QUOTE="AnnoyedDragon"]
[QUOTE="Nephilim83"]Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolmitu123
It's not that simple, this explains it a bit.
"I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?
This is both true and false. Whilst GTAIV and Far Cry 2 doprovide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes acertain point, you are thrown into anew chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight afew soldiers, run away to aspecific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across alevel to find the same patrolling AI that you would encounter if you went to that area. If you shot arocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM."
And this post should end the thread.mitu123
And yet it never does.
I don't think people are actually interested in playing Crysis, they just want something called Crysis that looks like it; so they can boast Crysis is on consoles.
If they wanted to play Crysis they wouldn't want to butcher its game play, changing the whole experience, just to get it running on consoles.
[QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.12345678ewit would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360.
It's not a graphics power problem; it's a RAM problem. Crysis uses up to +2200MB and more of pure RAM. This doesn't get much lower even on minimum settings. The layout of the huge maps takes up that much memory. Even with streaming, it would be impossible to port the game in any way that resembles the PC version on current hardware.
And this post should end the thread. It never does. Cows will continue to say it will come to PS3 but not 360, and lemmings will continue calling it a generic, overrated fps. That sucks, a lot of RAM is required for huge environments without sacrifices, I wish Cows and Lems knew that.[QUOTE="mitu123"]
[QUOTE="AnnoyedDragon"]
It's not that simple, this explains it a bit.
"I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?
This is both true and false. Whilst GTAIV and Far Cry 2 doprovide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes acertain point, you are thrown into anew chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight afew soldiers, run away to aspecific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across alevel to find the same patrolling AI that you would encounter if you went to that area. If you shot arocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM."pyromaniac223
Wow, cows are delusional if they think that they have an advantage over the 360, if anything, Crysis would only run on the 360 and not on the PS3 because of the lack of RAM, theoretically.404-not-foundDude just look up the specs. PS3 has faster RAM. Anyway, I don't mind one bit if the 360 were more powerful. I just wish they'd do something to prove it! Come out with a game that shows us just how powerful it is, y'know? I own one too, and I'd like to know that I didn't pay all that money for a space-saver heater!
[QUOTE="mitu123"]And this post should end the thread.AnnoyedDragon
And yet it never does.
I don't think people are actually interested in playing Crysis, they just want something called Crysis that looks like it; so they can boast Crysis is on consoles.
If they wanted to play Crysis they wouldn't want to butcher its game play, changing the whole experience, just to get it running on consoles.
Exactly, a lot of RAM is required for this kind of game to do everything in real time at once, even I knew that, I still wish Cows and Lems knew that.[QUOTE="Nephilim83"][QUOTE="Vandalvideo"] IT has more to do with level size than resolution and post production assets. There isn't enough RAM to render that much space. They'd have to chop it up on consoles, henc it cant be done in its current form.JangoWuzHereYeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lol I honestly think you missed the point of Crysis altogether. Well if the point was nothing but looking pretty then that's pretty lame. A game is a game and being fun should be its point.
[QUOTE="Nephilim83"][QUOTE="Vandalvideo"] IT has more to do with level size than resolution and post production assets. There isn't enough RAM to render that much space. They'd have to chop it up on consoles, henc it cant be done in its current form.JangoWuzHereYeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lol I honestly think you missed the point of Crysis altogether.
Something that's great about Crysis is being able to snipe and fire nukes across the map and watch the environment get destroyed miles away. That's an important feature of Crysis and getting rid of that wouldn't be worth it even if it was possible in bringing it to consoles. But, still, it's impossible, even with chopping it up and making the land in the distance uninteractable. Another post proves this.
How many times has this thread been done? When will this madness stop?
Honestly, if Crysis ever did come to consoles, (which I doubt) console owners will tear it apart. Its an average shooter with nice visuals, but even then, nice by a very broad and general standard. Nothing would make me happier than having the game exposed for what it is to the console gaming public: a decent, well made shooter but nothing outstanding.beekayjayNow you've gone and done it.
[QUOTE="JangoWuzHere"][QUOTE="Nephilim83"] Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolNephilim83I honestly think you missed the point of Crysis altogether. Well if the point was nothing but looking pretty then that's pretty lame. A game is a game and being fun should be its point.
And it delivers that better than any FPS this generation. Only Gears Of War 2 comes close, in my opinion.
And this post should end the thread. It never does. Cows will continue to say it will come to PS3 but not 360, and lemmings will continue calling it a generic, overrated fps. "lemmings will continue calling it a generic, overrated fps" Wrong, only idiots say that. Crysis is better then both Halo 3 and Killzone 2![QUOTE="mitu123"]
[QUOTE="AnnoyedDragon"]
It's not that simple, this explains it a bit.
"I know what you're thinking: hey, GTAIV and Far Cry 2 work well on consoles, and they're open-world games, so what makes Crysis so special?
This is both true and false. Whilst GTAIV and Far Cry 2 doprovide the illusion of continuous open-worlds, they manage to fit the experience on the console by chopping up the levels into smaller pieces of several hundred square meters. Basically, when your character passes acertain point, you are thrown into anew chunk, while everything else is off in the background, the hardware is only monitoring the activity going on in that chunk. This is why, in Far Cry 2, you can enter an area, fight afew soldiers, run away to aspecific distance, and then come back to find that they've reset their behaviors and that all of the damage you've done to the environment has disappeared.
Although Crysis is more focused and linear than either of these two games, each of the game's levels are rendered and monitored in real-time. What this means is, if you found an appropriate spot, you could look several kilometers across alevel to find the same patrolling AI that you would encounter if you went to that area. If you shot arocket across this distance, they would actively notice you and the game would never forget the effect that you have on the environment while you have that level loaded. Consoles simply can't remember this due to their limits on RAM."pyromaniac223
[QUOTE="JangoWuzHere"][QUOTE="Nephilim83"] Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolNephilim83I honestly think you missed the point of Crysis altogether. Well if the point was nothing but looking pretty then that's pretty lame. A game is a game and being fun should be its point. Seamless environments = "looking pretty"? I think you're missing the point again.
[QUOTE="JangoWuzHere"][QUOTE="Nephilim83"] Yeah, those are some pretty massive levels (especially the island) but like you said they could just chop it up. There's no reason to see that much of the island in that much detail all at once! Throw a little fog on there and get to pawning some Koreans! lolNephilim83I honestly think you missed the point of Crysis altogether. Well if the point was nothing but looking pretty then that's pretty lame. A game is a game and being fun should be its point. You did miss the point and feel no sympathy to you if you treat it like a shooter like Killzone 2.
Honestly, if Crysis ever did come to consoles, (which I doubt) console owners will tear it apart. Its an average shooter with nice visuals, but even then, nice by a very broad and general standard. Nothing would make me happier than having the game exposed for what it is to the console gaming public: a decent, well made shooter but nothing outstanding.beekayjay
Care to elabourate on why you think it's a average shooter?
[QUOTE="404-not-found"]Wow, cows are delusional if they think that they have an advantage over the 360, if anything, Crysis would only run on the 360 and not on the PS3 because of the lack of RAM, theoretically.Nephilim83Dude just look up the specs. PS3 has faster RAM. Anyway, I don't mind one bit if the 360 were more powerful. I just wish they'd do something to prove it! Come out with a game that shows us just how powerful it is, y'know? I own one too, and I'd like to know that I didn't pay all that money for a space-saver heater! You do realize that the ps3 has less ram then the 360?
Honestly, if Crysis ever did come to consoles, (which I doubt) console owners will tear it apart. Its an average shooter with nice visuals, but even then, nice by a very broad and general standard. Nothing would make me happier than having the game exposed for what it is to the console gaming public: a decent, well made shooter but nothing outstanding.beekayjayNow you've gone and done it. I certainly hope so! :-)
[QUOTE="12345678ew"][QUOTE="pyromaniac223"]None. It's not possible to do it on consoles.Nephilim83it would be extremely easy at low settings, but on top settings, with full anti-alias, your right. and it could never come to 360. Note the end of that sentence in all its correctness. I've playe Crysis and Crysis Warhead maxed out on an HD4870 with 512 mb ram and an AMD Athlon x2 with 2.7 ghz. I had no problem running this game and got a consistent 30 to 40 fps at even the most action packed parts. I see no reason the PS3 couldn't handle this. Even if you did have to turn the graphics down a bit you wouldn't miss much (since you can't miss anything you've never seen). The only real reason Crysis requires so much power is the physics engine. Its a freakin' monster!!! But PS3 could handle it. Anyway, other than the stunning graphics and the beastly physics there's not really much there. The story is pretty "meh" and its just another shooter. The ending was horrible (possibly the easiest final boss of any game ever) and the parts of the game you expected to really get interesting didn't really deliver. Honestly, the one thing I really love about this game you can only do on PC. YOur suit has a "SuperStrength" setting that lets you jump higher and punch harder. I edited the configuration files to turn the strength value of my "super punch" up. You could then punch dudes 100 feet through the air. Off mountains, across ravines, into the see. You can punch a hummer one time and it'll flip backwards and explode. Its awesome. But that's what really stood out about that game to me, and you can't do that on a console. So, even though I think the PS3 could handle it I really don't see the point............ Oh, and I gave this game a 10/10 in my review after I first played it, and I stand by that still. ;)
This entire post is terrible. I wish it never existed. The world would be a much better place.
I just wish more devs would start making crysis level looking games already.:lol:
This again? Crysis, in it's current state on PC, will never be on consoles. Get...over...it...
Wow, talk about beating a dead horse.
Puckhog04
[QUOTE="beekayjay"]Honestly, if Crysis ever did come to consoles, (which I doubt) console owners will tear it apart. Its an average shooter with nice visuals, but even then, nice by a very broad and general standard. Nothing would make me happier than having the game exposed for what it is to the console gaming public: a decent, well made shooter but nothing outstanding.AnnoyedDragon
Care to elabourate on why you think it's a average shooter?
I doubt he's played it so he probably won't respond. The console gamers just bash it because it's one of the great games that can't physically ever come to consoles. They envy it and, therefore, they must bash it.
Please Log In to post.
Log in to comment