Should Halo Wars go to PC?

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clyde46

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#1 clyde46
Member since 2005 • 49061 Posts

Now, I love RTS's, more than most here which is why I'd love Halo Wars to come to PC. I bought the LE for the 360 and loved every dam minute of it. The only issue I felt is the controller hymed in my experience. Oh sure it handles well with a controller but I cant do all the fine and quick movements I can with a mouse. This isnt about sales or what not, its about PC gamers getting to enjoy a dam fine RTS.

So SW, should Halo Wars go to PC?

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BPoole96

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#2 BPoole96
Member since 2008 • 22818 Posts

It would probably be much better as a PC game (Just like all RTS games). From what I understand, it was a pretty good execution of an RTS on consoles

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Vesica_Prime

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#3 Vesica_Prime
Member since 2009 • 7062 Posts

Halo Wars doesn't even stand up to Age of Empires 3. Its far too streamlined and repetitive in my opinion.

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aaronmullan

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#4 aaronmullan
Member since 2004 • 33426 Posts
No. It's a terrible RTS game.
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clyde46

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#5 clyde46
Member since 2005 • 49061 Posts
No. It's a terrible RTS game.aaronmullan
Why so? I'm not having a dig here but I'm curious to know why you thought it was bad?
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anshul89

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#6 anshul89
Member since 2006 • 5705 Posts

If it's a direct port, then no. But if it's targeted at rts vets, then hell yes.

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SamiRDuran

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#7 SamiRDuran
Member since 2005 • 2758 Posts
and compete with upcoming rts games like Starcraft 2 and Shogun 2 Total war? i dont see that happening.
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CentricStorm

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#8 CentricStorm
Member since 2010 • 337 Posts
All games should be made or re-made for PC.
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hypoty

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#9 hypoty
Member since 2009 • 2825 Posts

Sure, why not. Microsoft can milk a few more sales.

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inggrish

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#10 inggrish
Member since 2005 • 10503 Posts

If they heavily modified it then yes. TBH i just wish Ensemble made an Age of Empires IV in the first place instead of Halo Wars :(

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skrat_01

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#11 skrat_01
Member since 2007 • 33767 Posts
From what I played of the demo it was one of the most blandly designed RTSs I had played. The visuals were nice, the production values were right up there, but hell; why try a such a template design then scale it back for consoles. Why not try a specific area that would work better? End War for instance, or even World in Conflict. Anyway, I highly doubt PC gamers would care. Halo fans would already have an Xbox.
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ThePsTriple

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#12 ThePsTriple
Member since 2010 • 358 Posts
halo wars is a terrible game so no..
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stevoqwerty

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#13 stevoqwerty
Member since 2006 • 4029 Posts

IMO it's better on console because alot PC gamers will think HW is very casual friendly and will pass it and go play Star Craft 2. And HW was design ground up to be a console RTS, which Ensemble done it right. BTW Halo Wars was underrated because ppl keep comparing this to other PC RTS games.

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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts

IMO it's better on console because alot PC gamers will think HW is very casual friendly and will pass it and go play Star Craft 2. And HW was design ground up to be a console RTS, which Ensemble done it right. BTW Halo Wars was underrated because ppl keep comparing this to other PC RTS games.

stevoqwerty
Problem is there is a difference between design evolution and then scaling it back for outright simplicity, losing depth. There are games that follow a similar template of design on consoles; be it C&C3 or RA3, and they have more flair than Halo Wars does, despite expanding from very similar RTS design templates. Honestly End War seemed to do much better job at trying an RTS/RTT design on consoles.
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deactivated-5d6e91f5c147a

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#15 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Halo Wars was alright, I already have it but it would be interesting to see it with PC controls.
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PAL360

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#16 PAL360
Member since 2007 • 30574 Posts

Halo Wars needed to be more complex imo. More units, more variety, more freedom to construct bases, etc. It was too basic for a RTS on PC....even for a console.

The good thing is that it has the best gameplay formula i have ever seen on a console RTS. It was actually pretty fun but the lack of content got it old fast.

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Twin-Blade

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#17 Twin-Blade
Member since 2005 • 6806 Posts

It wouldn't be able to compete with a number of top RTS titles on the PC gameplay wise, though I could see it selling fairly well, & maybe lift the interest in the genre a bit.

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tagyhag

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#18 tagyhag
Member since 2007 • 15874 Posts
That would be nice, it was a very enjoyable RTS and could be even more fast paced on the PC.
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moistsandwich

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#19 moistsandwich
Member since 2009 • 25 Posts

They should have ported it 4-6 months after launch.... with Starcraft II due to arrive in 30 days!!!! (WWWOOOOOT)... there is no point in releasing Halo Wars on the PC.

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moistsandwich

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#20 moistsandwich
Member since 2009 • 25 Posts

halo wars is a terrible game so no..ThePsTriple

Please "ThePsTriple".... tell us your unbiased opinions on all things Halo. :roll:

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vashkey

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#21 vashkey
Member since 2005 • 33781 Posts
The game is built from the ground up for the 360 with pre designated base building locations, radial menus, low population counts, a limited amounts amount of different units and upgrades and units with only two different abilities. This is all done to streamline and simplify the experience, This is good for a console RTS but on the PC this would probably be pretty unimpressive unless they spent a significant amount of time reworking the entire game and honestly I really doubt it'd be worth the effort.
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coasterguy65

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#22 coasterguy65
Member since 2005 • 7133 Posts

Ok so aside from the obvious cow comments on here Halo Wars was a pretty good game. It should have been ported to the PC back when it was released on the 360. I don't think it would sell that well on the PC now, since most people that have wanted to play it already have.

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gamer-adam1

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#23 gamer-adam1
Member since 2008 • 4188 Posts

Halo Wars needed to be more complex imo. More units, more variety, more freedom to construct bases, etc. It was too basic for a RTS on PC....even for a console.

The good thing is that it has the best gameplay formula i have ever seen on a console RTS. It was actually pretty fun but the lack of content got it old fast.

PAL360

agree very few units. but the gameplay was great, I dont know of any other rts games that the A.I uses cover. to bad you couldnt play as the flood

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bobderwood97_1

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#24 bobderwood97_1
Member since 2003 • 964 Posts

[QUOTE="stevoqwerty"]

IMO it's better on console because alot PC gamers will think HW is very casual friendly and will pass it and go play Star Craft 2. And HW was design ground up to be a console RTS, which Ensemble done it right. BTW Halo Wars was underrated because ppl keep comparing this to other PC RTS games.

skrat_01

Problem is there is a difference between design evolution and then scaling it back for outright simplicity, losing depth. There are games that follow a similar template of design on consoles; be it C&C3 or RA3, and they have more flair than Halo Wars does, despite expanding from very similar RTS design templates. Honestly End War seemed to do much better job at trying an RTS/RTT design on consoles.

I played CnC3 & CnC3:KW ALOT on the 360 as well Halo Wars and while CnC certainly had more options that you could choose from, I ultimately found Halo Wars to be much better than those games. Halo Wars is just a lot more balanced experience where ALMOST every unit had its own value and was good in some way or another, the same could not be said for CnC. It was always about getting a strong economy going by around the 2 minute mark and out resourcing your opponent. This in itself wouldn't be so bad if it wasn't for the fact hardly anything was better then getting multiple war factories up and just pumping out as many tanks as you could.

CnC had SO many options to choose from, yet most of them were not worth the effort (at least not on the 360). CnC has the ability to offer so much more than Halo Wars, but the opportunity to use those abilities almost never came up; laser relays with venoms? Not unless you are sure if you are going to win and just want to mess with people. Sniper/Juggernaut team? again not worth the time or effort in compairsion to just pumping predator tanks. The things you could do are crazy, but the opportunity to use them were never there and when they were they weren't the best way to try and win.

Halo Wars however felt like a much more diverse experience despite having less options and features because ALMOST every unit has an area in which it could excel at. I remember one match in Halo Wars where it was late in 3v3 match and it was down to me vs. 2 other people. I had almost complete control of the map except for the corner that I had them boxed in at. One of them went anti-vehicle and the other went anti air. I was used to playing CnC however and since I had like 12 bases to their 3 I figured I could just out resource them and there would be nothing that they could do. I first spammed scorpions, but their cobras destroyed my tanks. I spammed Hornets, but the wolverines wrecked them. So I ended up laying low for a few minutes and built up a sizable army of marines while upgrading them. I attacked and our armies almost completely wiped each other out, but while they were freaking out about my marines and building flamethrowers, I built scorpions and took them out for good.

I never had an experience like that in CnC3... ever. Partially because the people who play that game on the 360 don't think twice about their economy. Building one, MAYBE two refineries and having that be it with no extra harvesters or anything. The biggest thing about CnC was out resourcing your opponent and then spamming them into oblivion. Seriously, I could mindlessly spam any random person I played against over xbl with my build orders. I once beat 3 different people in a row with nothing more than spamming rocket harvesters and marching them into their bases. If you can get a strong economy going you can get away with almost anything against the bad kids that play CnC on the 360 and against the good players its still about out resourcing/out producing for the most part.

Flair isn't everything when it comes to an rts, and in my opinion halo wars just worked better. I didn't really play endwar though so I can't comment on that. I tried the demo and it wasn't my cup of tea for some reason.

edit: oh my godness I hate when gamespot deletes my returns...

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aaronmullan

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#25 aaronmullan
Member since 2004 • 33426 Posts
[QUOTE="aaronmullan"]No. It's a terrible RTS game.clyde46
Why so? I'm not having a dig here but I'm curious to know why you thought it was bad?

It just felt so watered down as an RTS to me. Which is because it was on the console and they have to build around the controls.
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darthvader1993

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#26 darthvader1993
Member since 2005 • 914 Posts

Halo wars is far too simple. While I thoroughly enjoy the game, Supreme commander 2 combines just the right amount of simplicity, with complexity to make a much more enjoyable game. If anyone is looking for a good RTS on the console, I recommend they try to rent Supreme commander 2 and play a few skirmishes to see what I mean.

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skrat_01

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#27 skrat_01
Member since 2007 • 33767 Posts

I played CnC3 & CnC3:KW ALOT on the 360 as well Halo Wars and while CnC certainly had more options that you could choose from, I ultimately found Halo Wars to be much better than those games. Halo Wars is just a lot more balanced experience where ALMOST every unit had its own value and was good in some way or another, the same could not be said for CnC. It was always about getting a strong economy going by around the 2 minute mark and out resourcing your opponent. This in itself wouldn't be so bad if it wasn't for the fact hardly anything was better then getting multiple war factories up and just pumping out as many tanks as you could.

CnC had SO many options to choose from, yet most of them were not worth the effort (at least not on the 360). CnC has the ability to offer so much more than Halo Wars, but the opportunity to use those abilities almost never came up; laser relays with venoms? Not unless you are sure if you are going to win and just want to mess with people. Sniper/Juggernaut team? again not worth the time or effort in compairsion to just pumping predator tanks. The things you could do are crazy, but the opportunity to use them were never there and when they were they weren't the best way to try and win.

Halo Wars however felt like a much more diverse experience despite having less options and features because ALMOST every unit has an area in which it could excel at. I remember one match in Halo Wars where it was late in 3v3 match and it was down to me vs. 2 other people. I had almost complete control of the map except for the corner that I had them boxed in at. One of them went anti-vehicle and the other went anti air. I was used to playing CnC however and since I had like 12 bases to their 3 I figured I could just out resource them and there would be nothing that they could do. I first spammed scorpions, but their cobras destroyed my tanks. I spammed Hornets, but the wolverines wrecked them. So I ended up laying low for a few minutes and built up a sizable army of marines while upgrading them. I attacked and our armies almost completely wiped each other out, but while they were freaking out about my marines and building flamethrowers, I built scorpions and took them out for good.

I never had an experience like that in CnC3... ever. Partially because the people who play that game on the 360 don't think twice about their economy. Building one, MAYBE two refineries and having that be it with no extra harvesters or anything. The biggest thing about CnC was out resourcing your opponent and then spamming them into oblivion. Seriously, I could mindlessly spam any random person I played against over xbl with my build orders. I once beat 3 different people in a row with nothing more than spamming rocket harvesters and marching them into their bases. If you can get a strong economy going you can get away with almost anything against the bad kids that play CnC on the 360 and against the good players its still about out resourcing/out producing for the most part.

Flair isn't everything when it comes to an rts, and in my opinion halo wars just worked better. I didn't really play endwar though so I can't comment on that. I tried the demo and it wasn't my cup of tea for some reason.

edit: oh my godness I hate when gamespot deletes my returns...

bobderwood97_1

Can't disagree with you, when playing C&C it was all about the economy system and number crunching units; Red Alert 3 especially.

Problem was, for Halo Wars this boiled down to the same thing when I played. There were rock paper sciccors blancing, like with Command in Conquer, which in theorey works, however ultimatley it was unit strength in numbers overpowering positions, and very agressive styles of play that dominated immensley.

However lacking the similar ecomic reliance also meant a shift in agressive tactics. Sure I would agree about with about with diverse units, however endgame did seem to consistently boil down to a large mass selection, then pushing into the enemies large central base.

Which is why I consider Supreme Commander to be a much better RTS (than the lot of them); however Halo Wars just didn't feel console minded at all. It took the Dune 2 template, that C&C had, then re applied it for gamepad comands. Things like Unit selection slowed down the game considerably and felt unintuitive; which affected the pacing (comparing to C&C3's macro tiberium pump). C&C'3 unit offering (even with the scrin side) was pretty diverse, offering an interesting scope; however when playing with like minded friends, who didn't unit rush made for insteresting strategies; sabotage, teleporting units hit and runs.

But that is from my playing experience, and looking at the game design of either games; I didn't play much of either online, let alone competitivley.

Ultimatley, port a game like World in Conflict to any console platform, and it would work like an absolute charm.

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SpiritOfFire117

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#28 SpiritOfFire117
Member since 2009 • 8537 Posts

halo wars is a terrible game so no..ThePsTriple
Why was it terrible? The only thing it was marked down for was for being simple and not featuring a Covenant campaign. :?

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SpiritOfFire117

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#29 SpiritOfFire117
Member since 2009 • 8537 Posts

From what I played of the demo it was one of the most blandly designed RTSs I had played. skrat_01
So basically you're basing it on the first 2 levels of the game.

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SpiritOfFire117

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#30 SpiritOfFire117
Member since 2009 • 8537 Posts

No. It's a terrible RTS game.aaronmullan
Basic maybe, but I wouldn't call it terrible.

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clyde46

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#31 clyde46
Member since 2005 • 49061 Posts

Halo wars is far too simple. While I thoroughly enjoy the game, Supreme commander 2 combines just the right amount of simplicity, with complexity to make a much more enjoyable game. If anyone is looking for a good RTS on the console, I recommend they try to rent Supreme commander 2 and play a few skirmishes to see what I mean.

darthvader1993
From what I heard Supcom2 is worse than the first one. Doesnt stop me enjoying it though.
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dc337

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#32 dc337
Member since 2008 • 2603 Posts

It should be ported to the pc and sold for $20.

I hope Halo Wars is the end of RTS for consoles. Turn-based strategy works great for consoles but not RTS.

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pilouuuu2004

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#33 pilouuuu2004
Member since 2004 • 1075 Posts
Every single game should be on the PC, because the PC rulez!
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bobderwood97_1

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#34 bobderwood97_1
Member since 2003 • 964 Posts

Can't disagree with you, when playing C&C it was all about the economy system and number crunching units; Red Alert 3 especially.

Problem was, for Halo Wars this boiled down to the same thing when I played. There were rock paper sciccors blancing, like with Command in Conquer, which in theorey works, however ultimatley it was unit strength in numbers overpowering positions, and very agressive styles of play that dominated immensley.

However lacking the similar ecomic reliance also meant a shift in agressive tactics. Sure I would agree about with about with diverse units, however endgame did seem to consistently boil down to a large mass selection, then pushing into the enemies large central base.

Which is why I consider Supreme Commander to be a much better RTS (than the lot of them); however Halo Wars just didn't feel console minded at all. It took the Dune 2 template, that C&C had, then re applied it for gamepad comands. Things like Unit selection slowed down the game considerably and felt unintuitive; which affected the pacing (comparing to C&C3's macro tiberium pump). C&C'3 unit offering (even with the scrin side) was pretty diverse, offering an interesting scope; however when playing with like minded friends, who didn't unit rush made for insteresting strategies; sabotage, teleporting units hit and runs.

But that is from my playing experience, and looking at the game design of either games; I didn't play much of either online, let alone competitivley.

Ultimatley, port a game like World in Conflict to any console platform, and it would work like an absolute charm.

skrat_01

I was upset when World in Conflict got canceled for the 360, that game looked great and really I wanted to give it a try (I didn't have a pc back then so the only way I would have played it is on the 360) I also didn't try supreme commander 2 as well, so again I can't really comment on that. If it had come out sooner I probably would have gotten it, but by the time it did come out I figured I would just use halo wars and even possibly CnC to tie me over until StarCraft 2 comes releases and I stop playing all other games for a while :P

But anyway, I kinda did play CnC and HW competitively. I was by no means the greatest at either of those games, but between the two I just found Halo Wars to be the better experience semi-competitively speaking. As far as controls go I won't lie, I did like CnC's better for the most part. It gave me more control over my units which is good. Halo wars took the other end of the spectrum though which kinda worked in it's own right however. I would almost never use the secondary abilities of my units in CnC because they were too much of a hassel to use. I didn't like taking 3 seconds in the middle of a battle to open up a menu and select an ability of a specific unit, whereas in halo wars your unit's secondary abilities were only a single button press away. I know that not all of the units in CnC have secondary abilities, and that not all the abilities need to be used in such an urgent fashion, but what I am trying to get at is that I found Halo Wars controls to be easier to use and I got faster results from them most of the time when you include all the hot-keys (which for some reason they never gave a list or told us about all of them which I found to be really stupid on ensembles part). I don't understand how you thought unit selection was slowed down in comparison to CnC's could you explain more specifically what you thought the problem was? I mean in many regards they were actually kind of similar (select all, select all on screen, select all of this type on screen etc.) In any case I would have personally liked a control scheme that is sort of in-between HW and CnC, one that was better streamlined than CnC's, but more complex than HW's.

Now, when I read your second paragraph I couldn't tell which game you were talking about at first, because both games kinda come down to that from my experiences with them. In CnC you are just going to end up with a large army no matter what, and in halo wars you kinda need a sizable army to take down those bases. They have a lot of health and to take them down "quickly" you need a good amount of units. So, I don't know what to tell you about that. If you are attacking a base then you are either trying to go for the kill, or you are trying to harass and kill a specific building or two in order to get the edge on your opponent before they can try and stop you.

Also, as it has been said before, CnC is a fast paced game with the focus being on aggressiveness. If you can find like minded people who play less aggressively then yeah, you can get a lot of interesting scenarios that you would never get in HW, but I mainly focused on playing competitively against random people for the most part, so I didn't really have those experiences as much simply because the game didn't allow for those scenarios to be as useful. Since I tried to play somewhat competitively for the most part I didn't use the crazy stuff that the game offered very often unless I was just messing with people and then I would just go all out with the crazy.

When messing with people in CnC3:TW I would do stuff like build a line of power plants all the way down the map, then put stealth generators and obelisks behind them, that way whenever they tried to bring an army towards my base they would just hit an invisible wall of death. They couldn't fire back at the obelisks either because the powerplants were blocking the armies line of sight and they were invisible so the computer would get confused and couldn't target it which meant it couldn't attack it, rofl. I would just slowly build this wall of death forward until it was in their base and then I would win. Kind of a D-bag thing to do, but they gave me enough time to do that so it's their own fault.

Yup, you can never get that type of hilarious experience in HW, but I still found that from a competitive stand point that HW was better (on the 360 at least).

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Locutus_Picard

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#35 Locutus_Picard
Member since 2004 • 4166 Posts

Better keep that crap on the 360.

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Stevo_the_gamer

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#36 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

I certainly want it to come to PC.

Better keep that crap on the 360.

Locutus_Picard

Have you played it?

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skrat_01

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#37 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]From what I played of the demo it was one of the most blandly designed RTSs I had played. SpiritOfFire117

So basically you're basing it on the first 2 levels of the game.

Not really, I dislike campaigns in most RTS titles. I tend to play skirmish and multiplayer, as I have broad scope of gameplay options,rather than being throttled. If the singleplayer campaign is genuinely challenging, engaging and offers some strategic options, then sure I'll give it ago.
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#38 i5750at4Ghz
Member since 2010 • 5839 Posts
I don't know about halo wars, but I most definitely want halo 3 and odst. If I get a 360 it will be for these games as well as reach. I'm one of the few PC gamers than loves halo.
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Snagal123

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#39 Snagal123
Member since 2006 • 3524 Posts

Did you just call Halo Wars a fine RTS?

Its about as complicated as the original C&C just without the cool factor.

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Stevo_the_gamer

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#40 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

Did you just call Halo Wars a fine RTS?

Its about as complicated as the original C&C just without the cool factor.

Snagal123
A simple RTS can very well still be entertaining.
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Locutus_Picard

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#41 Locutus_Picard
Member since 2004 • 4166 Posts

I certainly want it to come to PC.

[QUOTE="Locutus_Picard"]

Better keep that crap on the 360.

Stevo_the_gamer

Have you played it?

6.5 on GameSpot
Enuff said.

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oldkingallant

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#42 oldkingallant
Member since 2010 • 4958 Posts

It would be an improvement, but still not be anything special.

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DragonfireXZ95

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#43 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="PAL360"]

Halo Wars needed to be more complex imo. More units, more variety, more freedom to construct bases, etc. It was too basic for a RTS on PC....even for a console.

The good thing is that it has the best gameplay formula i have ever seen on a console RTS. It was actually pretty fun but the lack of content got it old fast.

gamer-adam1

agree very few units. but the gameplay was great, I dont know of any other rts games that the A.I uses cover. to bad you couldnt play as the flood

There are a few games, Company of Heroes and Dawn of War 2 have cover options for sure.
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Stevo_the_gamer

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#44 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

6.5 on GameSpot
Enuff said.

Locutus_Picard

82 rating on Metacritic. Nuff' said. 8)

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Ringx55

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#45 Ringx55
Member since 2008 • 5967 Posts
It would be a instant play... I honestly LOVE RTS' and all of them by esemble..... Not to mention all the custom maps, mods and binds I could play/use.
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SpiritOfFire117

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#46 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="Stevo_the_gamer"]

I certainly want it to come to PC.

[QUOTE="Locutus_Picard"]

Better keep that crap on the 360.

Locutus_Picard

Have you played it?

6.5 on GameSpot
Enuff said.

Only because it was simple and didn't feature a Covenant campaign. Everything else was pretty top notch.

I also noticed you didn't answer Stevo's question of whether or not you played it. ;)

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Snagal123

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#47 Snagal123
Member since 2006 • 3524 Posts

[QUOTE="Snagal123"]

Did you just call Halo Wars a fine RTS?

Its about as complicated as the original C&C just without the cool factor.

Stevo_the_gamer

A simple RTS can very well still be entertaining.

Not for me, ive played enough simple RTS games over the years, i need something abit more in depth and complicated or at least something to draw me in like C&Cs hilarious cutscenes.

Thats why i can't play Sup Com 2 after playing the first, it feels too much of a step back for me.

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#48 Locutus_Picard
Member since 2004 • 4166 Posts

[QUOTE="Locutus_Picard"]6.5 on GameSpot
Enuff said.

Stevo_the_gamer

82 rating on Metacritic. Nuff' said. 8)


On GameSpot forums we only use GameSpot scores.

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Stevo_the_gamer

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#49 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts

Not for me, ive played enough simple RTS games over the years, i need someting abit more in depth and complicated or at least something to draw me in like C&Cs hilarious cutscenes.

Thats why i can't play Sup Com 2 after playing the first, it feels too much of a step back for me.

Snagal123

I care not about the complexity of RTS games, but the fun factor and Halo Wars sure nailed that. Also, Halo Wars CGI cutscenes are spectacular. Granted, I will admit, C&C's live action cutscenes (George Decay in RA3 LOL) are brilliant.

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SpiritOfFire117

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#50 SpiritOfFire117
Member since 2009 • 8537 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="Locutus_Picard"]6.5 on GameSpot
Enuff said.

Locutus_Picard

82 rating on Metacritic. Nuff' said. 8)


On GameSpot forums we only use GameSpot scores.

You still haven't answered any of our questions. :P