[QUOTE="Buff-McBlumpkin"][QUOTE="Vandalvideo"][QUOTE="Buff-McBlumpkin"][QUOTE="Vandalvideo"]Scroll up buff. How does that ilnk prove that Microsoft's original statement of 200million with gaming PCs is wrong? It just shows that games bought aren't proportional to systems owned. Now, disprove Microsoft. GO ahead, I'm waiting.Vandalvideo
Dude, Microsoft was referring to PC's actively used to play games - games like Solitaire included, not PC's with the "ability to play games." More than 200 million own PC's - and all of them have the ability to play a "game" so that 200 million estimate doesn't hold water using your logic. However, currently around 200 million PC's currently have "games" on them - this includes programs like Solitaire that come packed-in to the vast majority of the last decade's worth of PC sales. Hence the "200 million own gaming PC's."
Great, infer all you want. Now PROVE thats what they mean't.Hahaha.
Here are some facts:
670 million own PC's today (http://news.cnet.com/A+billion+PC+users+on+the+way/2100-1003_3-5290988.html . Keep in mind that link is two years old, so the current number is probably around 800 mill.) All of them have the abolity ot play a "game." However, not all of them have or are used to play games, this is why they are not included in the estimate. The "ability to play a game" does not qualify a PC as a gaming PC or else the entire number would've been included in the "Gaming PC" estimate.
Around 200 million own PC's that have one or more games within them - even simple pack-in games like Solitaire are included (as stated in the link I gave you on page 2.)
Microsoft claimed that 200 million "owned" gaming PC's - meaning PC's that either have games or are used to play games (once again, Solitaire included as Microsoft has always included this under tha gaming umbrella.) However, the vast majority of these "PC Gamers" have no impact on the retail PC gaming market - as reflected in the unit sales of retail PC games (Sims, Half Life, WOW, etc.) They merely play simple "games" like Minesweeper, Solitaire, etc. and nothing else.
Those are the facts - draw whatever conclusions you like, although I'm am 100% right, and you seem to be confused.
You keep infering that these 200 million are those solely for solataire. I'd like to see some case study proving this. otherwise its an inference.Not true. That's not at all what I'm implying, and I haven't implied that at any point either - I have only said that those that play games like Solitaire are included in that 200 million estimate. Obviously the majority of those do not buy retail PC games otherwise the number of PC game software units sold would be astronomical and would greatly eclipse console sales. Since this isn't the case the only possible conclusion you can draw is that most who play "games" (Solitaire included) are in fact not buying retail PC game software despite the fact that they're considered to be "playing games." Obviously "hardcore" PC gamers are included in that number as well (like the members of this forum who play PC games) but occupy a minority of that 200 million estimate.
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