Please, do notice that this thread is strictly real-time lighting. Pre-baked, while impressive, is not really a technical marvel.
Alas, all lighting systems should be discussed here. HDR, Volumetric, Global Illumination, Dynamic lighting, etc
As my answer to why I said 'the new discriminator', Lighting is what truly differentiates between good looking and graphical powerhouse. It also differentiates between high and very high graphics in some PC games. This is due to the seeming fact that as you move up the graphical slope, texture and geometry don't improve much; lighting improves by significant margin.
Log in to comment