Since when did releaseing an unfinished game on the PC become the standard?

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Wasdie

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#1 Wasdie  Moderator
Member since 2003 • 53622 Posts

This gen the PC has been getting the shaft. It seems that every major PC game release is either broken, buggy, incomplete, or has a lot of hardware issues. Let's just run down with a few that I can think of off the top of my head.

Crysis 1: Some broken AI, didn't run on half the machines, online was a broken laggy mess that never got fixed, lots of hardware problems. This was even a polished game by some of the standards this gen.

Empire Total War: Graphical glitches, sound glitches, AI glitches, map problems, hardware problems, install issues, DX runtime errors, couldn't finish a campaign, online was to broken to play for weeks.

MW2: IWnet didn't work, matchmaking sucked, glitches everywhere

CoD Black Ops: Terrible sever browser on launch, game crashes, DX runtime errors, sound issues, horrible framerate on modern hardware.

ArmA 2: Broken AI, terrible framerate, slow/clunky menus, terrible online connections, horrible latency issues, unfished/broken campaign that couldn't be finished.

Crysis 2: DX11 support delayed, hardware issues, software issues, HD texture pack delayed, no graphical settings (I had to write that damn app), terrible multiplayer latency. This was still a more polished game than others.

Red Orchestra 2: Framerate issues, crashes, latency, broken single player, stats didn't even work (had to do a wipe and restart), sound bugs, graphical bugs

Battlefield Bad Company 2: Slow as crap server browser, framerate issues early on, punkbuster disconnects everwhere, terrible hit detection (that only got minorly fixed), lots of reported crashes

Battleifeld 3: Framerate stuttering, latency, punkbuster disconnects, broken UI, broken squad system, BATTLELOG...

These are all the ones that came ot my head. What gives PC developers the right to released such broken games this gen? It's a plauge. I have played very few stable games on the PC this generation at launch. Patches should not be used to finish your game. This has been really annoying me this entire generation.

Please feel free to add your own.

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts
It's fine,we'll patch it up soon.
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Wasdie

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#3 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's fine,we'll patch it up soon.MonsieurX

ARGH!!!!

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meetroid8

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#4 meetroid8
Member since 2005 • 21152 Posts
The way it has been explained to me is that it costs less in the short term to release an unfinished game and then patch it later. Publisher want their money, and they want it NAO.
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heretrix

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#5 heretrix
Member since 2004 • 37881 Posts

Dues Ex:HR was a bit of a mess when it launched. They patched that up pretty quickly though.

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MrJack3690

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#6 MrJack3690
Member since 2004 • 2227 Posts

Can't forget RAGE and all of it's problems at launch.

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Heil68

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#7 Heil68
Member since 2004 • 60819 Posts
Its the nature of software and when you add deadlines/pressure from your publisher you get what you get. It's not just limited to PC game either, bugs/glitches exist in just about every game there is. In fact I don't know of a game that I cant go to you tube and find videos of bug/glitches. It is encouraging that most all of those games do get fixed overtime. I'll take that tradeoff for getting the superior version of pretty much any multiplat game.
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SaltyMeatballs

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#8 SaltyMeatballs
Member since 2009 • 25165 Posts
I thought PC games always got patched, this is something recent?
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Wasdie

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#9 Wasdie  Moderator
Member since 2003 • 53622 Posts

I thought PC games always got patched, this is something recent?SaltyMeatballs

Yes, but usually games could be played fine at their version 1.0. The quality of launch titles on the PC this gen is really lower than they used to be. It's really annoying.

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rasengan2552

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#10 rasengan2552
Member since 2009 • 5071 Posts

Who cares ? the developers put time and effort into the game and a lot of PC gamers turn around and mod content OUT of game as well, modify character models, maps etc. ... even the visuals.

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Fizzman

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#11 Fizzman
Member since 2003 • 9895 Posts

PC market is an afterthought. That's why.

Why do you think developers delay games on the PC when they are available on consoles too? To prevent piracy and get the PC users to switch. They dont want people to buy PC games and therefore they dont put any effort in developing a PC product.

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BigBoss154

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#12 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="MonsieurX"]It's fine,we'll patch it up soon.Wasdie

ARGH!!!!

All capitals is disruptive posting, Wasdie. :P

[spoiler] Oh please don't hurt me. [/spoiler]

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LordRork

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#13 LordRork
Member since 2004 • 2692 Posts

In some ways it's good that they use the delay between going to disc and being sold to continue to make the game as good as it can be. But on the flip side it's a shame that many games have issues that shouldn't be in a released version.

But at least it's usually a simple download these days. I remember I had to get a floppy disk posted to me to get the original Worms installed on my computer (the only saving grace being that you could play it off the CD).

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Wasdie

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#14 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="MonsieurX"]It's fine,we'll patch it up soon.BigBoss154

ARGH!!!!

All capitals is disruptive posting, Wasdie. :P

It's not disruptive when in context of the post.

HOWEVER IF I MADE AN ENTIRE POST LIKE THIS IT WOULD BE CONSIDERED DISRUPTIVE.

There is a difference :wink:

This :| is :D also :shock: considered :evil: disruptive :p.

As is this!!!!!!!!

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Merex760

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#15 Merex760
Member since 2008 • 4381 Posts

[QUOTE="MonsieurX"]It's fine,we'll patch it up soon.Wasdie

ARGH!!!!

This seems to be the common mentality with developers. They're using the openness of the platform to their advantage, and the consumers disadvantage. Patching and fixing problems on the PC is much easier to do than the 360 and PS3. The game will get to the AAA quality we all expected...eventually. I was going to get this game initially, then changed my mind, and I'm glad I did. I'll wait for a deal or DICE to patch it.

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BigBoss154

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#16 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

[QUOTE="Wasdie"]

ARGH!!!!

Wasdie

All capitals is disruptive posting, Wasdie. :P

It's not disruptive when in context of the post.

HOWEVER IF I MADE AN ENTIRE POST LIKE THIS IT WOULD BE CONSIDERED DISRUPTIVE.

There is a difference :wink:

This :| is :D also :shock: considered :evil: disruptive :p.

As is this!!!!!!!!

I'll just uh...go away and cower in the corner now. :cry:

Seriously though, I agree. You take a look at past PC centric developers such as id with the likes of John Carmack at the helm, and you have wonder how games like Rage got released the way it did on the PC. I mean this is f***ing John Carmack we're talking about here.

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ShadowDeathX

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#17 ShadowDeathX
Member since 2006 • 11699 Posts

I'm getting a bunch of DX runtime errors on Battlefield 3. 35% of the online games I play, I get a crash =/..Must be the Nvidia drivers.

This is happening on consoles as well...so its pretty universal to every platform (except Nintendo ones)

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heretrix

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#18 heretrix
Member since 2004 • 37881 Posts

[QUOTE="BigBoss154"]

[QUOTE="Wasdie"]

ARGH!!!!

Wasdie

All capitals is disruptive posting, Wasdie. :P

It's not disruptive when in context of the post.

HOWEVER IF I MADE AN ENTIRE POST LIKE THIS IT WOULD BE CONSIDERED DISRUPTIVE.

There is a difference :wink:

This :| is :D also :shock: considered :evil: disruptive :p.

As is this!!!!!!!!

Sigh. Absolute power corrupts absolutely.

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-ArchAngeL-777-

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#19 -ArchAngeL-777-
Member since 2007 • 3840 Posts
I hate to break it to you, but the COD and Battlefield games were of no less frustrating quality on the consoles. These games are all being rushed out with only 2 years of development and likely very little in the way of Beta testing. 1) All of them lag significantly once you get more than 20 players in the room. Last night on BF3, I kept getting rubber band lag where I would get stuck in the same running sequence over and over again. Bad Company 2 used to do the same. Killzone 2 ran flawlessly with 32 players. Resistance 2 had even more. MAG plays with 256 (70 or more in the same area) for crying out loud. It can be done. Socom 4 didnt even lag much with 32 players. 2) MW2 had legendary exploits and glitches that needed fixing. Black Ops PS3 launch had serious issues that needed patching. Both use auto matchmaking instead of server browsing. 3) Battlefield hasn't put a game out yet on PS3 that could keep your party together in a squad or even on the same team. Bad Company 1 and 1943 had hard core mic issues where you basically couldn't communicate with your team. Im not sure thats fixed quite yet in BF3 as there has been a lot of mic breakup in that game so far. Bad Company 2 used to have graphics pops and spider webbing routinely when I would play it. 4) Battlelog plagues the PS3 community as well. We still havent figured out how to get our clan going. Theoretically you do a platoon on Battlelog, but I tested it out creating a platoon on Battlelog, and my tag never showed up. BIG downer for our clan so far.
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osan0

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#20 osan0
Member since 2004 • 18256 Posts
er always? in fact id argue that PC releases of the shelf are better than ever. back in the late 90s and early naughties it was pretty horrendus...and this was PC exclsuives. PC games back then were very ambitous....but also very broken in many cases (but boy when they worked they were amazing. just installing outcast in 1999 was hell. it needed a seperate patch just to install it and even then it also needed a further 6 patches to make it somewhat stable. all patches had to be installed seperately also. ultima 9...broken. if you tried to complete the game in a certain way the game would become unfinishable. it was so bad at launch EA went and re-released it. freespace 2...nasty sound problems. morrowind was so bad on the PC that i actually picked up the xbox GOTY version and the 360 version of oblivion (turns out morrowind was no saint on the xbox either mind :P). on the PC it had constant crashes to desktops. the more progress you made the worse it got. of course windows 98 and ME certinaly didnt help either (especially ME *shudder*). in contrast now....game arent perfect (but there not perfect on any platform now) but i find im able to play more PC games with version 1. i kind of miss the buggy but bonkers PC games of back then mind. but in terms of reliability i think PC gaming i much better now than back then.
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AdrianWerner

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#21 AdrianWerner
Member since 2003 • 28441 Posts

It was always like this. Heck, it was worse, because the access to patches wasn't as easy as it is now. I've played through unpatched Daggerfall and Patriot :D

I'm surprised by how polished Heroes VI is though, I've been playing it for many hours now and I've yet to encounter even a single but or crash. Hope this bodes well for Anno 2070.

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jack00

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#22 jack00
Member since 2006 • 4265 Posts
Since games developpement went from 1 year to 3-4 years and devs need money between that time to not close their doors I guess. Btw I can't speak about all the games the TC mentionned beside Red Orchestra and BF3. I agree with Red orchestra, barely playable when it came out, but I have 0 issues with BF3 so far.
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CoolSkAGuy

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#23 CoolSkAGuy
Member since 2006 • 9665 Posts
Don't forget about Dead Island also, I think games have always been like that. It's why I think we would always be getting extra goodies last gen. This gen not so much.
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DevilMightCry

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#24 DevilMightCry
Member since 2007 • 3554 Posts

I agree with you Wasdie 100%. The scary part is, that, it has become common practice even on consoles. Remember that mess of a MP with COD2? The crap has rolled hard downhill since then.

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AdrianWerner

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#25 AdrianWerner
Member since 2003 • 28441 Posts

Since games developpement went from 1 year to 3-4 years and devs need money between that time to not close their doors I guess. Btw I can't speak about all the games the TC mentionned beside Red Orchestra and BF3. I agree with Red orchestra, barely playable when it came out, but I have 0 issues with BF3 so far.jack00
Some people mistake their own hardware problems with buggy software. Like Crysis 2, sure..the graphical settings weren't there, but I had zero issues with the game when it launched, no bugs, no software issues, no hardware isses..nothing.

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deactivated-5dd711115e664

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#26 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

The way it has been explained to me is that it costs less in the short term to release an unfinished game and then patch it later. Publisher want their money, and they want it NAO.meetroid8

Plus, if a game comes out and doesn't do well, they don't have to bother spending the time, money and energy fixing it.

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Lucianu

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#27 Lucianu
Member since 2007 • 10347 Posts

I think you're overreacting, there were always a ton of PC games that were buggy to all hell at launch trough out decades. Call of Duty 1 has a catastrophic AI bug that pisses me off, i know this because i have the original. Battlefield 2 was also buggy at launch. Lord knows Daggerfall had bugs, Fallout 1 & 2 aswell, Baldur's Gate 1 & 2 had bugs, and a ton more. Though there were always polished games with a minimal nr. of bugs side by side with these back then, as to this day.

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deactivated-660c2894dc19c

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#28 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

I thought this has been a problem with PC as long as I can remember. Games like Daggerfall, Fallout, Fallout 2.. bigger the game and game world more problems at launch. In my own personal opinion and experience I think the situation is actually better today than it was like 10 years ago.

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Lucianu

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#29 Lucianu
Member since 2007 • 10347 Posts

I thought this has been a problem with PC as long as I can remember. Games like Daggerfall, Fallout, Fallout 2.. bigger the game and game world more problems at launch. In my own personal opinion and experience I think the situation is actually better today than it was like 10 years ago.

Icarian

Fallout 1 had a bug that caused saves to be broken from time to time. Fallout 2 wasn't as buggy though, but still had a ton.

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deactivated-660c2894dc19c

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#30 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

[QUOTE="Icarian"]

I thought this has been a problem with PC as long as I can remember. Games like Daggerfall, Fallout, Fallout 2.. bigger the game and game world more problems at launch. In my own personal opinion and experience I think the situation is actually better today than it was like 10 years ago.

Lucianu

Fallout 1 had a bug that caused saves to be broken from time to time. Fallout 2 wasn't as buggy though, but still had a ton.

I just resently installed Fallout 2 and I forgot to patch it before playing. I encountered a bug that crashed my game everytime I tried to complete a quest. Luckily patching the game fixed it. Both were bad.

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Wasdie

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#31 Wasdie  Moderator
Member since 2003 • 53622 Posts

I guess I'm upset because the status quo of PC games should be changing. Our standards are rising, we shouldn't accpet the fact that PC games need so many patches today to fix them up.

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wis3boi

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#32 wis3boi
Member since 2005 • 32507 Posts
The way it has been explained to me is that it costs less in the short term to release an unfinished game and then patch it later. Publisher want their money, and they want it NAO.meetroid8
Basically this. If there were no publishers and the devs had all the time they wanted, we'd have near perfect releases. Just look at KotoR 2....lucasarts rushed it out the door and a HUGE part of the content got cut, and luckily the modding community restored most of it
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BPoole96

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#33 BPoole96
Member since 2008 • 22818 Posts

Its not only on PC. Paying $60 for Betas has been all the rage this gen. Fallout 3, New Vegas, Black Ops, Medal of Honor, Resistance 3, etc etc

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deactivated-5dd711115e664

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#34 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

[QUOTE="jack00"]Since games developpement went from 1 year to 3-4 years and devs need money between that time to not close their doors I guess. Btw I can't speak about all the games the TC mentionned beside Red Orchestra and BF3. I agree with Red orchestra, barely playable when it came out, but I have 0 issues with BF3 so far.AdrianWerner

Some people mistake their own hardware problems with buggy software. Like Crysis 2, sure..the graphical settings weren't there, but I had zero issues with the game when it launched, no bugs, no software issues, no hardware isses..nothing.

To be fair, I think you've hit the real nail on the head here. With consoles, it is usually simpler to make a game because the hardware is set and standard from user to user. Every PS3 owner, for example, has the same hardware specs other than maybe HD space. This isn't true for PC owners so you end up with millions of different gamers and a million different hardware specs. Developers have to try and make a game compatible for as many PC owners as possible regardless of specs.

I think this is the real issue and other than accepting patches and glitchly launch games, there isn't much they can do until the game is released and people start reporting issues that need fixing.

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wis3boi

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#35 wis3boi
Member since 2005 • 32507 Posts

Its not only on PC. Paying $60 for Betas has been all the rage this gen. Fallout 3, New Vegas, Black Ops, Medal of Honor, Resistance 3, etc etc

BPoole96
Absolutely, it's not exclusive to PC anymore, lot's of PC things are going to consoles....bugs, betas, large online play, crashing systems, broken hardware....this gen has changed the field a lot
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KiZZo1

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#36 KiZZo1
Member since 2007 • 3989 Posts

I really haven't had many problems, and the few cases I did, the solution was a google search away ... (Intel/NVIDIA user ;P)

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deactivated-660c2894dc19c

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#37 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

I guess I'm upset because the status quo of PC games should be changing. Our standards are rising, we shouldn't accpet the fact that PC games need so many patches today to fix them up.

Wasdie

This I agree.

I just remembered probably one of the biggest bugs ever in games. Pool of Radiance: Ruins of Myth Drannor (2001). If you tried to uninstall unpatched version of the game, it will also wipe your system files. That was a nasty surprise. Now I can laugh at it, but it wasn't funny back then.

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Legendaryscmt

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#38 Legendaryscmt
Member since 2005 • 12532 Posts

Though I loved the game, Crysis was a mess, at least in my experiences. For some god unknown reason, that game and Warhead run like crap on my system when I should be able to run them fine. Unless it's running at medium or low, the other settings give me the same exact performance regardless of resolution. The ArmA games were a mess, though I can kinda forgive the developer considering how small they are. If they were bigger, then yeah, they'd have the resources to optimize it.

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mitu123

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#39 mitu123
Member since 2006 • 155290 Posts

That list needs GTA4.

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HaloinventedFPS

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#40 HaloinventedFPS
Member since 2010 • 4738 Posts

PS3 gets alot of bad ports aswell OP

its the 360 that gets all the love

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Valiant_Rebel

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#41 Valiant_Rebel
Member since 2009 • 4197 Posts

There's not much that can be done from us as long as the people that bend over to this practice are in the majority. This doesn't just apply to PC, but anywhere, including consoles. A lot of games now are incomplete, even if it is bug-free. It's only complete when it becomes a GOTY edition.

It would be nice to be able to fight against this in some way, but the majority of people that eat this up has more money, sadly. I don't just want to complain about this practice without thinking of a solution to this.

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omho88

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#42 omho88
Member since 2007 • 3967 Posts

when the internet connections re becoming everyhwere, developers are becoming more lazy, releasing half games and putting the other half as patches and DLC to download.

And I hate it.

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nameless12345

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#43 nameless12345
Member since 2010 • 15125 Posts

Actually that dates way back to the times of the old Ultima games, Everquest and such which were horrible buggy messes when they came out.

Altho console games are also becoming buggier since they can patch them now (that wasn't an option on the consoles in the past).

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Arach666

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#44 Arach666
Member since 2009 • 23285 Posts
That was always the case with many PC games,the difference is that now console games also suffer from the same problems.
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organic_machine

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#45 organic_machine
Member since 2004 • 10143 Posts
Pretty ironic then that S.T.A.L.K.E.R.: Call of Pripyat shipped relatively bug free.
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Masculus

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#46 Masculus
Member since 2009 • 2878 Posts

Amem with that bro.

Half the games I got this year had some sort of issue. F*** them!

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wis3boi

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#47 wis3boi
Member since 2005 • 32507 Posts
Pretty ironic then that S.T.A.L.K.E.R.: Call of Pripyat shipped relatively bug free. organic_machine
Indeed. Excellent game and series
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SilverChimera

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#48 SilverChimera
Member since 2009 • 9256 Posts

Dues Ex:HR was a bit of a mess when it launched. They patched that up pretty quickly though.

heretrix
Yea, I got it a day after launch and it was working well enough, aside from a few freezes after the tutorial vids, but I heard it was pretty bad on launch day.
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adamosmaki

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#49 adamosmaki
Member since 2007 • 10718 Posts
unfortunately this gen releasing unfinished and buggy games is becoming more common and not only on Pc but on all platforms as well though in Pc is more prevalent But hey at least on pc we most likely get a fix either official or "unofficial" usually earlier than consoles
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topgunmv

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#50 topgunmv
Member since 2003 • 10880 Posts

You should make a counter list of recent games that did launches right.