This gen the PC has been getting the shaft. It seems that every major PC game release is either broken, buggy, incomplete, or has a lot of hardware issues. Let's just run down with a few that I can think of off the top of my head.
Crysis 1: Some broken AI, didn't run on half the machines, online was a broken laggy mess that never got fixed, lots of hardware problems. This was even a polished game by some of the standards this gen.
Empire Total War: Graphical glitches, sound glitches, AI glitches, map problems, hardware problems, install issues, DX runtime errors, couldn't finish a campaign, online was to broken to play for weeks.
MW2: IWnet didn't work, matchmaking sucked, glitches everywhere
CoD Black Ops: Terrible sever browser on launch, game crashes, DX runtime errors, sound issues, horrible framerate on modern hardware.
ArmA 2: Broken AI, terrible framerate, slow/clunky menus, terrible online connections, horrible latency issues, unfished/broken campaign that couldn't be finished.
Crysis 2: DX11 support delayed, hardware issues, software issues, HD texture pack delayed, no graphical settings (I had to write that damn app), terrible multiplayer latency. This was still a more polished game than others.
Red Orchestra 2: Framerate issues, crashes, latency, broken single player, stats didn't even work (had to do a wipe and restart), sound bugs, graphical bugs
Battlefield Bad Company 2: Slow as crap server browser, framerate issues early on, punkbuster disconnects everwhere, terrible hit detection (that only got minorly fixed), lots of reported crashes
Battleifeld 3: Framerate stuttering, latency, punkbuster disconnects, broken UI, broken squad system, BATTLELOG...
These are all the ones that came ot my head. What gives PC developers the right to released such broken games this gen? It's a plauge. I have played very few stable games on the PC this generation at launch. Patches should not be used to finish your game. This has been really annoying me this entire generation.
Please feel free to add your own.
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