Skyward Sword = Artistic graphics king 2011?

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rosko123

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#151 rosko123
Member since 2006 • 556 Posts

The game just has bad graphics and the art style is 10+ years old at this point. Luckily it's the gameplay that counts. Nintendo fanboys always moan about CoD milking a franchise but zelda hasn't changed since....Well OoT really. At least each gen Sony and Microsoft come up with new core first party games when was the last time Nintendo created a new STRONG ip?

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jun_aka_pekto

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#152 jun_aka_pekto
Member since 2010 • 25255 Posts

]

Bulletstorm is a good looking game, it's just a shame that reading those captions reminded me of why I have no interest in it.

topgunmv

Oh well. The reason I bought the game was because of those captions.:lol: He He. I have to play some mindless "cliched" games once in a while. It's kind of like watching a B movie. Cheesy as heck. But, I like it. I didn't even notice the nice vistas until well into the game.

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kenakuma

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#153 kenakuma
Member since 2007 • 3462 Posts

[QUOTE="hakanakumono"]

[QUOTE="glez13"]

I'm not an art guy, so I ask, isn't there some kind of guideline to this? Becasue everytime I see these arguments about artistic graphics it seems it's all about the most cartooney, or the most bright colored, and apparently something that closely or nearly depicts reality is something that has zero art to it.

Bread_or_Decide

From the comments in SW you would get the impression that this isn't art:

No but this is...

http://spongebobsquarepantsfunpage.synthasite.com/resources/artsy%20squid.jpg

Thank You!

I hope this ends that ridiculous "what is art" debate.

EVERY game has artistic design to a degree wether they go for a realistic sty1e or a cartoony sty1e art is art.

That said I'm playing SS right now and I have to say while the game is amazing the visuals are less than impressive to me. I get the sty1e they are going for and I think its a perfect fit for a Zelda game but the levels of jaggies in this game coupled with that blurry effect just distorts it to much for me so that I can't enjoy the full effect of SS's art direction.

Those PC shots look amazing and really capture the true spirit of the art but unfortunatley thats not how it appears played on a Wii....

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bbkkristian

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#154 bbkkristian
Member since 2008 • 14971 Posts
I think SS has the best art style graphics.
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with_teeth26

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#155 with_teeth26
Member since 2007 • 11648 Posts

[QUOTE="lightleggy"][QUOTE="Bread_or_Decide"] You realize someone had to sit down and design the look of the game and all of the characters? That's called artistic design. Every game has it including call of duty. Saying that only games with designs like Limbo or Braid have a right to be called artistic is ignorant and close minded.

Bread_or_Decide

look dumbass,im not saying anything like that, im not saying that any monkey can design graphics or that it doesnt take an artist to design them, im saying that the artstyle for those games is called TECHNICAL, artistical is when its for example cell shaded or just plain cartoonish, when you have actual "real" designs then its called TECHNICAL graphics.

I see your pulling defnitions out of your ass again.

Don't even bother. Notice how he didn't respond to my post?

I get the feeling he's one of those brain dead types who is impervious to logic.

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GhoX

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#157 GhoX
Member since 2006 • 6267 Posts
Graphical aptitude aside, it still doesn't look good in terms of aesthetics.
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skrat_01

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#158 skrat_01
Member since 2007 • 33767 Posts
Honestly I think Rock of Ages looks spectacular, and is visually underrated. SS looks fantastic though.
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foxhound_fox

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#159 foxhound_fox
Member since 2005 • 98532 Posts
Going through a large portion of this thread has brought up something that has been on my mind for the past little while. When a thread like this comes up, people most commonly start posting pictures of their favorite cel-shaded game, or game that "looks like a moving painting." Now, nothing against those games... but what about JUST the visual stylization makes a game "artistic?" Gaming is about more than just visuals. There is a layer of interactivity that separates games from movies or cartoons. So why aren't those things AS WELL AS the visuals being considered? To me, Wind Waker was a very derivative Zelda game, that despite having that "style" people sing about in these threads, couldn't keep my attention past the first dungeon. Yet Twilight Princess, a game considered by many to be stylistically "dull" not only held me till the end of the game... I beat it twice. Now, I start thinking about what games I would consider to be "the most artistic" and come up with examples like Mirror's Edge, Nier, Shadow of the Colossus, Cursed Mountain and Castlevania: Curse of Darkness. Why? I don't know. They strike me as "passionately crafted" in all aspects; visuals, music, world design, character design and most importantly, gameplay. Sure, they aren't the finest examples of hyper-polished games (Bayonetta for instance over Nier and Curse) but their unique gameplay elements, and how they are strung together sets them apart from other games I've played. And they are memorable. A lot of the "polished" games I've played this gen, I barely remember anything about them... but in Nier, Curse or Shadow, if I were more artistically inclined to drawing, I could recreate all of the environments in intricate detail (like that white cat laying on top if those boxes in the market in the village). Of course, "art" is still entirely subjective... but why is it that only "visually" artistic games get talked about in these threads? Nier certainly isn't a looker... but how the game is strung together is definitely "artistic" to me.
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skrat_01

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#160 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="foxhound_fox"]Going through a large portion of this thread has brought up something that has been on my mind for the past little while. When a thread like this comes up, people most commonly start posting pictures of their favorite cel-shaded game, or game that "looks like a moving painting." Now, nothing against those games... but what about JUST the visual stylization makes a game "artistic?" Gaming is about more than just visuals. There is a layer of interactivity that separates games from movies or cartoons. So why aren't those things AS WELL AS the visuals being considered? To me, Wind Waker was a very derivative Zelda game, that despite having that "style" people sing about in these threads, couldn't keep my attention past the first dungeon. Yet Twilight Princess, a game considered by many to be stylistically "dull" not only held me till the end of the game... I beat it twice. Now, I start thinking about what games I would consider to be "the most artistic" and come up with examples like Mirror's Edge, Nier, Shadow of the Colossus, Cursed Mountain and Castlevania: Curse of Darkness. Why? I don't know. They strike me as "passionately crafted" in all aspects; visuals, music, world design, character design and most importantly, gameplay. Sure, they aren't the finest examples of hyper-polished games (Bayonetta for instance over Nier and Curse) but their unique gameplay elements, and how they are strung together sets them apart from other games I've played. And they are memorable. A lot of the "polished" games I've played this gen, I barely remember anything about them... but in Nier, Curse or Shadow, if I were more artistically inclined to drawing, I could recreate all of the environments in intricate detail (like that white cat laying on top if those boxes in the market in the village). Of course, "art" is still entirely subjective... but why is it that only "visually" artistic games get talked about in these threads? Nier certainly isn't a looker... but how the game is strung together is definitely "artistic" to me.

Visual art is usually bought up as 'art' in general in topics like this, because well, that's how quite a lot of people - or at least gamers on SW - seem to interpret something as 'art'; from a visual aesthetics. Which is yeah, pretty ho-hum. Otherwise a lot of games get cited for the cell shading or the 'different' visuals; I'd argue there's a lot more to it. The level design creating the composition, the framing, the animations etc. Batman Arkham City for instance does this absolutely outstandingly in terms of visual art; and that enhancing the games tone, mood and character.
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Chemical_Viking

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#161 Chemical_Viking
Member since 2010 • 2145 Posts

Stop banging on about Nier. It was rubbish!

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themajormayor

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#162 themajormayor
Member since 2011 • 25729 Posts

Wow judging by those shots it's rather artisic janitor of 2011 or something. Wow a boring skeleton and an ogre?? These guys must have such an imagination!

asdThe real artistic graphics king==as

asdfg

asd

asd

asd

asd

asd

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deactivated-5ef52b89b6fd0

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#164 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="AtariKidX"]

[QUOTE="Bread_or_Decide"] No no no no but it's LIKE A PAINTING SO IT'S OMGZ THE ARTSTYLEZ!!!!princeofshapeir

Do you call this a good Artistic style...??:lol:

lklk

kjkj

jhjh

How pathetic do you have to be to deliberately pick crappy low-res images to make Skyward Sword look like crap?

Thats what it looks like, if you didnt know the wii is low rez, the pics the tc posted are not being displayed on the wii.

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princeofshapeir

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#165 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"]

[QUOTE="AtariKidX"]

Do you call this a good Artistic style...??:lol:

lklk

kjkj

jhjh

Advid-Gamer

How pathetic do you have to be to deliberately pick crappy low-res images to make Skyward Sword look like crap?

Thats what it looks like, if you didnt know the wii is low rez, the pics the tc posted are not being displayed on the wii.

lol. you must be playing on a tiny little TV, then, because on my 42'' the game looks crisp and the art ****is clearly gorgeous even if it's jaggy and low-res. it looks nothing like that blurred mess he's passing off as representative of what the game looks like for everyone.

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Cruxis27

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#166 Cruxis27
Member since 2006 • 2057 Posts

I'm sorry, but just because it's colourful and kiddy does not make it "artistic".

For something to be artistic, it has to make you stop dead in your tracks and make you say, "Oh my... That's perrttyy".

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themajormayor

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#167 themajormayor
Member since 2011 • 25729 Posts

I'm sorry, but just because it's colourful and kiddy does not make it "artistic".

For something to be artistic, it has to make you stop dead in your tracks and make you say, "Oh my... That's perrttyy".

Cruxis27
lol 100% truth in this post here.
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polFdrawykS

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#168 polFdrawykS
Member since 2011 • 230 Posts
hell even sesame street have better artstyle than this.
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themajormayor

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#169 themajormayor
Member since 2011 • 25729 Posts

Even if everything else was perfect in this game I'd still give it a 7.5 just cause of the awful artstyle.

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nunovlopes

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#170 nunovlopes
Member since 2009 • 2638 Posts

That looks absolutely hideous. If it weren't called Zelda people would be saying it looks awful because it does. For similar, yet hugely better, graphics, see Tales of Monkey Island.

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Chemical_Viking

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#171 Chemical_Viking
Member since 2010 • 2145 Posts

I'm sorry, but just because it's colourful and kiddy does not make it "artistic".

For something to be artistic, it has to make you stop dead in your tracks and make you say, "Oh my... That's perrttyy".

Cruxis27

Like the northern lights in Skyrim or the sunrise in Red Dead Redemption. You're right.

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foxhound_fox

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#172 foxhound_fox
Member since 2005 • 98532 Posts
Stop banging on about Nier. It was rubbish!Chemical_Viking
You're rubbish. Nier is brilliant, and something the gaming world very rarely gets the privilege of playing.
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deactivated-61cc564148ef4

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#173 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

[QUOTE="foxhound_fox"]Going through a large portion of this thread has brought up something that has been on my mind for the past little while. When a thread like this comes up, people most commonly start posting pictures of their favorite cel-shaded game, or game that "looks like a moving painting." Now, nothing against those games... but what about JUST the visual stylization makes a game "artistic?" Gaming is about more than just visuals. There is a layer of interactivity that separates games from movies or cartoons. So why aren't those things AS WELL AS the visuals being considered? To me, Wind Waker was a very derivative Zelda game, that despite having that "style" people sing about in these threads, couldn't keep my attention past the first dungeon. Yet Twilight Princess, a game considered by many to be stylistically "dull" not only held me till the end of the game... I beat it twice. Now, I start thinking about what games I would consider to be "the most artistic" and come up with examples like Mirror's Edge, Nier, Shadow of the Colossus, Cursed Mountain and Castlevania: Curse of Darkness. Why? I don't know. They strike me as "passionately crafted" in all aspects; visuals, music, world design, character design and most importantly, gameplay. Sure, they aren't the finest examples of hyper-polished games (Bayonetta for instance over Nier and Curse) but their unique gameplay elements, and how they are strung together sets them apart from other games I've played. And they are memorable. A lot of the "polished" games I've played this gen, I barely remember anything about them... but in Nier, Curse or Shadow, if I were more artistically inclined to drawing, I could recreate all of the environments in intricate detail (like that white cat laying on top if those boxes in the market in the village). Of course, "art" is still entirely subjective... but why is it that only "visually" artistic games get talked about in these threads? Nier certainly isn't a looker... but how the game is strung together is definitely "artistic" to me.skrat_01
Visual art is usually bought up as 'art' in general in topics like this, because well, that's how quite a lot of people - or at least gamers on SW - seem to interpret something as 'art'; from a visual aesthetics. Which is yeah, pretty ho-hum. Otherwise a lot of games get cited for the cell shading or the 'different' visuals; I'd argue there's a lot more to it. The level design creating the composition, the framing, the animations etc. Batman Arkham City for instance does this absolutely outstandingly in terms of visual art; and that enhancing the games tone, mood and character.

I'd say that some of Uncharted 3's enviroments are truly stunning aswell. A recent favourite aswell has to be for me (don't hate me for this) the night time level in Moder Warfare 3, set in London docks. It feels so right you can almost smell the fish

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NaveedLife

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#174 NaveedLife
Member since 2010 • 17179 Posts

In terms of the style? Maybe. In terms of the character design? No way. I HATE Mogma's and the little robot guys. They both drive me nuts. I like the Kwiki's though.

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deactivated-5ef52b89b6fd0

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#175 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="princeofshapeir"]

How pathetic do you have to be to deliberately pick crappy low-res images to make Skyward Sword look like crap?

princeofshapeir

Thats what it looks like, if you didnt know the wii is low rez, the pics the tc posted are not being displayed on the wii.

lol. you must be playing on a tiny little TV, then, because on my 42'' the game looks crisp and the art ****is clearly gorgeous even if it's jaggy and low-res. it looks nothing like that blurred mess he's passing off as representative of what the game looks like for everyone.

Thats what it looks like, I have a 52' 1080p sony bravia, and great looking games look great on it. Zelda ss looks like crap, it is widely known and lol at "crisp" graphics on the wii, the only games that look decent are SMg 1 and 2

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Shinobishyguy

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#176 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="princeofshapeir"]

[QUOTE="Advid-Gamer"] Thats what it looks like, if you didnt know the wii is low rez, the pics the tc posted are not being displayed on the wii.

Advid-Gamer

lol. you must be playing on a tiny little TV, then, because on my 42'' the game looks crisp and the art ****is clearly gorgeous even if it's jaggy and low-res. it looks nothing like that blurred mess he's passing off as representative of what the game looks like for everyone.

Thats what it looks like, I have a 52' 1080p sony bravia, and great looking games look great on it. Zelda ss looks like crap, it is widely known and lol at "crisp" graphics on the wii, the only games that look decent are SMg 1 and 2

what a coincidence, those are the only two games that you actually liked :roll:

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deactivated-5ef52b89b6fd0

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#177 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"]

[QUOTE="princeofshapeir"]

lol. you must be playing on a tiny little TV, then, because on my 42'' the game looks crisp and the art ****is clearly gorgeous even if it's jaggy and low-res. it looks nothing like that blurred mess he's passing off as representative of what the game looks like for everyone.

Shinobishyguy

Thats what it looks like, I have a 52' 1080p sony bravia, and great looking games look great on it. Zelda ss looks like crap, it is widely known and lol at "crisp" graphics on the wii, the only games that look decent are SMg 1 and 2

what a coincidence, those are the only two games that you actually liked :roll:

You are something else, when I saw you name on the last person that posted in this thread I had to check it out because I knew you were going to troll me, lol. What are you try to say? That I am lying about smg looking decent because I liked it? It is widely know that those games look very good for wii games, and I agree, I dont see the problem here.

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Shinobishyguy

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#178 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="Advid-Gamer"]

Thats what it looks like, I have a 52' 1080p sony bravia, and great looking games look great on it. Zelda ss looks like crap, it is widely known and lol at "crisp" graphics on the wii, the only games that look decent are SMg 1 and 2

Advid-Gamer

what a coincidence, those are the only two games that you actually liked :roll:

You are something else, when I saw you name on the last person that posted in this thread I had to check it out because I knew you were going to troll me, lol. What are you try to say? That I am lying about smg looking decent because I liked it? It is widely know that those games look very good for wii games, and I agree, I dont see the problem here.

yeah, except those aren't the only good looking wii games. I would suggest you try out something like Monster hunter tri but you would probably hate is all the same
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Mr_BillGates

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#179 Mr_BillGates
Member since 2005 • 3211 Posts

art = graphic. Say again?

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StealthSting

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#180 StealthSting
Member since 2006 • 6915 Posts

[QUOTE="hakanakumono"]

[QUOTE="glez13"]

I'm not an art guy, so I ask, isn't there some kind of guideline to this? Becasue everytime I see these arguments about artistic graphics it seems it's all about the most cartooney, or the most bright colored, and apparently something that closely or nearly depicts reality is something that has zero art to it.

TheOtherTheoG

From the comments in SW you would get the impression that this isn't art:

The Mona Lisa is overrated dumbed down garbage for console kiddies, hardcore PC gamers prefer La Mademoiselles D'Avignon...

Now what do I win?

First of all a kick in the nuts.

*puts monocle on*

It's "Demoiselles" not "Mademoiselles".

And second, it really shows the PC's power if you're comparing it with the painting that was responsible for starting the cubist movement. Had you said something along the lines of Neo****cism(what has this art movement ever done to you gamespot?), I would have seen your point.

Anyway, wth happened to this thread, it's... long

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_Impmacaque_

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#181 _Impmacaque_
Member since 2005 • 566 Posts

I'm really sick of "artistic" being used as a cover for terrible graphics. No matter what the art direction of the game is, it is held back by the terrible ground/wall textures and various other things. I mean, look at almost any object in the environment. Leaves and trees look like utter trash which would BARELY pass last gen, the blending between dirt roads and grass is absolutely terrible, and there are so many jaggies and sharp angles that you might poke an eye out just for taking a critical look at the game.

I will never accept "art direction" as an excuse for graphics being terrible. Imagine if Skyward Sword had been developed for PC/360/PS3 - it would have the same art direction yet the graphical quality of the entire game would've been elevated to a different level. As it stands, it looks dated - much like everything else the Wii has to offer, and that's a damn shame because it REALLY pulls you out of the immersion of an otherwise well-designed game when you see trees and environments that look like they were rendered with technology which is a decade old.

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savagetwinkie

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#182 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="Tikeio"]

[QUOTE="illmatic87"]No, not even close. The Witcher 2 and Bastion take it so far, Rayman and El Shaddai look fantastic too even though I havent played them. If Trine 2 comes out this year, that'll get my vote.StealthSting

???

What's "artistic" about The Witcher 2's graphics? :|

You guys might as well define what artistic graphics look like... I mean, I go through this thread, and people seem to be associating artistic graphics(apparently not artstyle) with cel-shaded graphics. So yeah, I'm a bit confused on why The Witcher 2 can't possibly be brought up in this debate--that said I haven't played it yet, but I've heard nothing but praise toward the game's artstyle.

because its not really art that makes the game atmospheric, its the lighting engine combined with foliage, fog, and shadows, in which case other foliage renderers like crysis/bf3 with absurd lighting engines are equally artistic. Otherwise from what I've seen its a dark medieval fantasy game driven design, dark soul's / demon souls definitely has the upper hand with artistic value, and I think the expansiveness of skyrim just has it beat in pure scaled designs.
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Kandlegoat

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#183 Kandlegoat
Member since 2009 • 3147 Posts

Nah,I prefer Rayman:Origins

and I enjoyed Skyward Sword's Art.

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deactivated-5ef52b89b6fd0

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#184 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Nah,I prefer Rayman:Origins

and I enjoyed Skyward Sword's Art.

Kandlegoat
I could enjoy the "art" if it looked like the tc pics on the first page, but it does not, it is a jaggy mess, Im sure there is some good 'art' under there but I dont see it. If the wii had graphics like the pics on the first page I would have never bashed it.
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layton2012

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#185 layton2012
Member since 2011 • 3489 Posts
While I love Zelda's graphics, though not even owning the game rayman looks gorgeous.
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ChubbyGuy40

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#186 ChubbyGuy40
Member since 2007 • 26442 Posts

Rayman Origins, Skyward Sword, The Witcher 2, Arkham City, Sonic Generations, SM3DL, and way more.

Too many games with fantastic art. I'd pick TW2 as my only choice though,

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AtariKidX

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#187 AtariKidX
Member since 2010 • 7166 Posts

[QUOTE="princeofshapeir"]

[QUOTE="AtariKidX"]

Do you call this a good Artistic style...??:lol:

lklk

kjkj

jhjh

Advid-Gamer

How pathetic do you have to be to deliberately pick crappy low-res images to make Skyward Sword look like crap?

Thats what it looks like, if you didnt know the wii is low rez, the pics the tc posted are not being displayed on the wii.

The tc pics are from the PC Emulation.The photos that i have post are from the Gamespot.Skyward Sword graphics are very poor and ugly.

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DragonfireXZ95

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#188 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="StealthSting"]

[QUOTE="Tikeio"]

???

What's "artistic" about The Witcher 2's graphics? :|

savagetwinkie

You guys might as well define what artistic graphics look like... I mean, I go through this thread, and people seem to be associating artistic graphics(apparently not artstyle) with cel-shaded graphics. So yeah, I'm a bit confused on why The Witcher 2 can't possibly be brought up in this debate--that said I haven't played it yet, but I've heard nothing but praise toward the game's artstyle.

because its not really art that makes the game atmospheric, its the lighting engine combined with foliage, fog, and shadows, in which case other foliage renderers like crysis/bf3 with absurd lighting engines are equally artistic. Otherwise from what I've seen its a dark medieval fantasy game driven design, dark soul's / demon souls definitely has the upper hand with artistic value, and I think the expansiveness of skyrim just has it beat in pure scaled designs.

No. Since you can't even play The Witcher 2 twinkle, don't bother commenting on it. It has an artstyle on it's own, and it's only your opinion that Dark/Demon's Souls and Skyrim looks better, do not pass that off as fact.

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archvile_78

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#189 archvile_78
Member since 2007 • 8438 Posts

I'm probably the only one but i'd give that to Alice madness return.

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nitekids2004

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#190 nitekids2004
Member since 2005 • 2981 Posts

The game is out in Japan :D

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DragonfireXZ95

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#191 DragonfireXZ95
Member since 2005 • 26716 Posts

The game is out in Japan :D

nitekids2004

It's just a cartoon... I really don't see anything special here.

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NoodleFighter

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#192 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="illmatic87"]No, not even close. The Witcher 2 and Bastion take it so far, Rayman and El Shaddai look fantastic too even though I havent played them. If Trine 2 comes out this year, that'll get my vote.lightleggy
the witcher 2 does not has artistic graphics. people should learn the difference between artistical and technical

you do know that both can work together. ArmA is pretty technical but its focus on photorealism doesn't make look as appealing as say The Witcher 2 :P nice try

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nitekids2004

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#193 nitekids2004
Member since 2005 • 2981 Posts

[QUOTE="nitekids2004"]

The game is out in Japan :D

DragonfireXZ95

It's just a cartoon... I really don't see anything special here.

Here's a gameplay screenshot

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DragonfireXZ95

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#194 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="lightleggy"][QUOTE="illmatic87"]No, not even close. The Witcher 2 and Bastion take it so far, Rayman and El Shaddai look fantastic too even though I havent played them. If Trine 2 comes out this year, that'll get my vote.NoodleFighter

the witcher 2 does not has artistic graphics. people should learn the difference between artistical and technical

you do know that both can work together. ArmA is pretty technical but its focus on photorealism doesn't make look as appealing as say The Witcher 2 :P nice try

If people really think The Witcher 2 is not artistic, then please people, show us a real life photograph or place that looks like it belongs in The Witcher 2.

Do it.

Use this pic as reference.

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ActionRemix

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#195 ActionRemix
Member since 2011 • 5640 Posts
^What's up with his face? He has sackboy textured skin.
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DragonfireXZ95

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#196 DragonfireXZ95
Member since 2005 • 26716 Posts

Also, Skyrim copied The Witcher 2. :P

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DragonfireXZ95

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#197 DragonfireXZ95
Member since 2005 • 26716 Posts

^What's up with his face? He has sackboy textured skin.ActionRemix

That's the shadows. They aren't all that great. :P

You don't really notice them during gameplay though unless you stop and look for them.

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topgunmv

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#198 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="ActionRemix"]^What's up with his face? He has sackboy textured skin.DragonfireXZ95

That's the shadows. They aren't all that great. :P

You don't really notice them during gameplay though unless you stop and look for them.

I found it grew on me. I just look at it as part of the stylized look now.