And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?Walker34
In relation to "processor with one central processor and 7 synergistic processing units which are basically dumbed down risc processors that cant hold a lot of information but can calculate certain things on the fly before they even pass it to the gpu", there's nothing inherently special about SPE. SPE's being a "dumbed down risc processors" is a "so what" in relation to modern GpGPU i.e.GPUs are also "dump down" RISC processors.
Didn't you know AMD competes against IBM's PowerXCELL 8i with ATI RV770 GPU in HPC market?
Geforce 7 (which is RSX's base) is dead in HPC market e.g. when processingFold at Home it's dead slow.
Refer tohttp://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3
"I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores... it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."
"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."
He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."
One should not compare XBox 360 and PS3 in CPU vs CPU or GPU vs GPU.Your statement runs against the lead designer of both CELL and Xenon processors. Ultimately, both PS3 and Xbox 360 are roughly the same performance. Unlike you, Shippy didn't forget ATI's GpGPU.
![](http://i328.photobucket.com/albums/l327/encia/xenos.jpg)
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