so can we agree now the ps3 is more powerful?

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VitunLehmat

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#201 VitunLehmat
Member since 2009 • 419 Posts

ps3 games that are highly physics based cannot be done on the 360, unless the level of physics get toned down.

developers have stated this a few times.

dethroned3
lol what a post full of fail,you mean the sony exclusive devs? the ones sony write checks?
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ronvalencia

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#202 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="NBSRDan"]The Playstation 3 processor is over 4 times as fast as that of the Wii, and about equal to that of the Xbox 360. Its graphics card is about 10% more powerful than that of the Xbox 360, and a little over twice as powerful as that of the Wii. It has less than half the RAM of either Wii or Xbox 360. And these aren't my experiences, these are facts I just looked up on Wikipedia.

Quoting Wiki = fail in academic circles. What it didn't tell you is RSX's pixel shader stalls while processing textures. I recall, all PS3 games comes with textures.
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ronvalencia

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#203 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Supa__Mario"][QUOTE="Steppy_76"]

but ps3 beats 360 in graphics....lighting....physics...my point is...its not just one thing......i would say thats more then a little better.....Supa__Mario
but the 360 beats the PS3 in graphics...lighting...physics...my point is....its not just one thing.....i would say thats more than a little better. See, anybody can make claims without supporting evidence...no evidence means nothing more than opinion.

...killzone 2.....

Refer to http://www.developmag.com/tutorials/141/BUILD-Defered-rendering "Because you project your lights into the scene as a post-process, you're not lighting any pixels that are hidden behind any other pixels," says Jan-Bart van Beek, art and animation director at Guerilla, describing one of the advantages that convinced the studio make the early decision to use deferred rendering in Killzone 2." Killzone 2 employs efficient code for lights.
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VitunLehmat

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#204 VitunLehmat
Member since 2009 • 419 Posts
Oh and god bless the tesselation unit found on the xbox 360,something that the primitive ps3 GPU lacks of,only DX10.1 and DX11 graphics card future and will that unit.
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ronvalencia

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#205 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="VitunLehmat"]Oh and god bless the tesselation unit found on the xbox 360,something that the primitive ps3 GPU lacks of,only DX10.1 and DX11 graphics card future and will that unit.

Xenos also includes hardware features like 1. Radiosity Lighting (Global Illumination) unit , ATI Radeon HDs includes Global Illumination unit. CELL's SPEs can cover this. 2. Occusion Culling i.e. removing unseen polygons. CELL's SPEs can cover this. On Geforce 8, it has Early-Z Cull and geometry shader kill. On Xenos, pixel kill instructions can work on vertex data i.e the.benefits of unfied shaders.
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dethroned3

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#206 dethroned3
Member since 2007 • 1104 Posts

[QUOTE="NBSRDan"]The Playstation 3 processor is over 4 times as fast as that of the Wii, and about equal to that of the Xbox 360. Its graphics card is about 10% more powerful than that of the Xbox 360, and a little over twice as powerful as that of the Wii. It has less than half the RAM of either Wii or Xbox 360. And these aren't my experiences, these are facts I just looked up on Wikipedia. ronvalencia
Quoting Wiki = fail in academic circles. What it didn't tell you is RSX's pixel shader stalls while processing textures. I recall, all PS3 games comes with textures.

he's literally a little kid who dont know what he's talking about.

no need to quote him.

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Return-Fire

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#207 Return-Fire
Member since 2009 • 134 Posts

PS3 has 2.18 teraflops of performance power capable of 100 fps with 4D graphics. Why do lems think the 1.5 xbox is powerful?

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ronvalencia

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#208 ronvalencia
Member since 2008 • 29612 Posts

PS3 has 2.18 teraflops of performance power capable of 100 fps with 4D graphics. Why do lems think the 1.5 xbox is powerful?

Return-Fire
Meaningless numbers. RSX is based on NV40/G70.
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leonjuretic

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#209 leonjuretic
Member since 2005 • 271 Posts

god of war and uncharted...games i dont find fun to play no matter how they looked... hell i still play some dynasty warriors 4 when i want to have fun

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Hanass

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#210 Hanass
Member since 2008 • 2204 Posts

PS3 has 2.18 teraflops of performance power capable of 100 fps with 4D graphics. Why do lems think the 1.5 xbox is powerful?

Return-Fire

2.18 teraflops is kind of **** horrible

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Walker34

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#211 Walker34
Member since 2005 • 1471 Posts

[QUOTE="Walker34"]

[QUOTE="Camer999"]

I can see what you mean but what boggles the mind (I am not being a fanboy in this instance I am just pointing something out). Why does the 360 run Red faction better (a little), I mean that is the most physics intense game out there, so this leads me to believe with the level of physics calculating does not seperate the 360 and PS3 performance wise, what will?

ronvalencia

Think about this mathematically. A multi core processor when it comes to games is going to be strong when dealing with 2 larger entities. Take a tornado for example sucking up a couple cars. A quad core or tri core processor with a lot of bandwith and a beefed up graphics card is going to excel at that because of the way it's rendering. A processor with one central processor and 7 synergistic processing units which are basically dumbed down risc processors that cant hold a lot of information but can calculate certain things on the fly before they even pass it to the gpu are going to excel when you are dealing with smaller details like being able to incorporate sound processing, more dynamic lighting, physics on a smaller scale which add up. Ultimately i think we are going to see things go the way of cell and multicore processors because as we know the whole is ultimately greater than the sum of its parts. The better smaller things the better bigger things ultimately. Right now the cell and multicore processors are on the other side of the spectrum from one another.

Somebody needs to go Computer Science 101. GPUs these days are RISC co-processors i.e. they process fix length instruction set. Fix length instruction sets simplify pipelining. Actually, some GPUs like ATI Radeon HD 2900 or ATI Xenos employs VLIW designs i.e. ala Intel Itanium. Geforce 8/9/GT2x0 employs SIMT (Single Instruction Multiple Threads) designi.e. like SIMD with "D" being executed as separate thread. Being "RISC" doesn't automatically equal an advantage. Ever since Intel Pentium Pro and AMD K5, modern X86 processors translates CISC operations (variable length) into RISC like operations (length instructions).

And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?

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VitunLehmat

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#212 VitunLehmat
Member since 2009 • 419 Posts

[QUOTE="ronvalencia"][QUOTE="Walker34"]

Think about this mathematically. A multi core processor when it comes to games is going to be strong when dealing with 2 larger entities. Take a tornado for example sucking up a couple cars. A quad core or tri core processor with a lot of bandwith and a beefed up graphics card is going to excel at that because of the way it's rendering. A processor with one central processor and 7 synergistic processing units which are basically dumbed down risc processors that cant hold a lot of information but can calculate certain things on the fly before they even pass it to the gpu are going to excel when you are dealing with smaller details like being able to incorporate sound processing, more dynamic lighting, physics on a smaller scale which add up. Ultimately i think we are going to see things go the way of cell and multicore processors because as we know the whole is ultimately greater than the sum of its parts. The better smaller things the better bigger things ultimately. Right now the cell and multicore processors are on the other side of the spectrum from one another.

Walker34

Somebody needs to go Computer Science 101. GPUs these days are RISC co-processors i.e. they process fix length instruction set. Fix length instruction sets simplify pipelining. Actually, some GPUs like ATI Radeon HD 2900 or ATI Xenos employs VLIW designs i.e. ala Intel Itanium. Geforce 8/9/GT2x0 employs SIMT (Single Instruction Multiple Threads) designi.e. like SIMD with "D" being executed as separate thread. Being "RISC" doesn't automatically equal an advantage. Ever since Intel Pentium Pro and AMD K5, modern X86 processors translates CISC operations (variable length) into RISC like operations (length instructions).

And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?

lol telling ronvalencia that he doesn't know what he's talking about = fails,the guy does that for a living and knows what he's talking about,too bad you can't prove him wrong lol.
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Walker34

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#213 Walker34
Member since 2005 • 1471 Posts

[QUOTE="Walker34"]

[QUOTE="ronvalencia"] Somebody needs to go Computer Science 101. GPUs these days are RISC co-processors i.e. they process fix length instruction set. Fix length instruction sets simplify pipelining. Actually, some GPUs like ATI Radeon HD 2900 or ATI Xenos employs VLIW designs i.e. ala Intel Itanium. Geforce 8/9/GT2x0 employs SIMT (Single Instruction Multiple Threads) designi.e. like SIMD with "D" being executed as separate thread. Being "RISC" doesn't automatically equal an advantage. Ever since Intel Pentium Pro and AMD K5, modern X86 processors translates CISC operations (variable length) into RISC like operations (length instructions). VitunLehmat

And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?

lol telling ronvalencia that he doesn't know what he's talking about = fails,the guy does that for a living and knows what he's talking about,too bad you can't prove him wrong lol.

I don't care if he does it for a living. The fact is what i said is true. The ps3 is capable of running 9 threads ultimately because of the additional spe's. I don't believe it can run the full 9, so if developers get it running optimally it is running 8. The 360 has 3 cores and is running 2 threads each. Which equals 6 and a beefed up gpu. The 360 is a more traditional design and is more geared to handle high level code. But if you can get the ps3 running optimally it doesn't need to rely as much on the gpu. You can have more threads running doing different things like sound processing, physics etc.... Yes bandwith and the design of the chip also comes into play. Both processors ultimately are running at the same frequency but they are a different design. The spu's are designed to handle specialized tasks.

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markop2003

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#214 markop2003
Member since 2005 • 29917 Posts
Hardware wise the PS3 has more power but it's hard to program for so some of that is wasted and now that most games come out on both the 360 and PS3 it seems sort of pointless arguing as both will get pretty much the same games
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Steppy_76

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#215 Steppy_76
Member since 2005 • 2858 Posts

[QUOTE="Steppy_76"]

[QUOTE="mD-"]

After seeing that gameplay in HD, then you don't even need it to be released. You can see it all going on right infront of you. If I find a video of Gears of War 2 online and then go play it on my TV, it ends up looking similar enough (obviously better on my TV), but my point is that you know Uncharted 2 has going on

djsifer01

I totally agree it looks beatiful. It just doesn't prove the PS3 does better than the 360...it proves nothing other than what Insomniac is able to get out of the PS3.

Too bad insomniac isnt the developer lol. Now its obvious you dont own a PS3 steppy and your totaly bias. You make your statements on nothing concrete, and no nothing about the PS3 hardware.

Yep, I meant Naughty Dog, and with the point is still identical as ND did great with the Jak series on the PS2. I never said I had a PS3, but ownership doesn't change knowledge. I had both last gen, and would have gotten a PS3 if it came out first and will eventually have one. I make factual statements and admit when I get something wrong. You have countless posts where you outright fabricate and misrepresent things. Misstating the developer in NO way proves I don't know about the PS3 hardware.

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Riverwolf007

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#216 Riverwolf007
Member since 2005 • 26023 Posts

power > games!!!! LOL!

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Steppy_76

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#217 Steppy_76
Member since 2005 • 2858 Posts

Hardware wise the PS3 has more power but it's hard to program for so some of that is wasted and now that most games come out on both the 360 and PS3 it seems sort of pointless arguing as both will get pretty much the same gamesmarkop2003
I think it would be more fair to say the PS3 has more theoretical power and once not only development headaches but architecture quirks of both systems are taken into account the real world applicable power is about the same.

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Walker34

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#218 Walker34
Member since 2005 • 1471 Posts

Hardware wise the PS3 has more power but it's hard to program for so some of that is wasted and now that most games come out on both the 360 and PS3 it seems sort of pointless arguing as both will get pretty much the same gamesmarkop2003

I agree with you. In the real world the ps3 was slow to take off becausae the 360 was easier to develop for. Most people are concerned about what they can do at the drop of a hat and money. The 360 got off to a head start because of that and because it released early. Ultimately both systems are going to be taken full advantage of though. The lifespan of these consoles should allow developers to do that and take full advantage of them. We are pretty much at that point for both consoles. The same things can be said with the ps2 as time went on and develoeprs got their hands around the hardware it showed what it was capable of. The same will happen with the ps3. I agree its not a huge difference. Both systems will have great games and the 360 the games seem to come a bit quicker. I have one for that reason. The ps3 might be slightly more impressive. It has bluray and can do slightly more graphically potentially. But there are also problems with it as well. Ultimately both systems are pretty much the same. They have the same games. The ps3 has some exclusive stuff the 360 doesnt. The 360 has games the ps3 doesn't. The ps3 has bluray. The 360 has offered downloadable hd content to counter. I might have to change discs on the 360 but who cares.

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-GeordiLaForge-

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#219 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="VitunLehmat"][QUOTE="Walker34"]

And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?

Walker34

lol telling ronvalencia that he doesn't know what he's talking about = fails,the guy does that for a living and knows what he's talking about,too bad you can't prove him wrong lol.

I don't care if he does it for a living. The fact is what i said is true. The ps3 is capable of running 9 threads ultimately because of the additional spe's. I don't believe it can run the full 9, so if developers get it running optimally it is running 8. The 360 has 3 cores and is running 2 threads each. Which equals 6 and a beefed up gpu. The 360 is a more traditional design and is more geared to handle high level code. But if you can get the ps3 running optimally it doesn't need to rely as much on the gpu. You can have more threads running doing different things like sound processing, physics etc.... Yes bandwith and the design of the chip also comes into play. Both processors ultimately are running at the same frequency but they are a different design. The spu's are designed to handle specialized tasks.

For one, the eighth SPE is disabled, due to manufacturing yeilds. Second, another SPE is dedicated to the OS. So that leaves 6 SPE's for developers to work with. The advantage of the Cell is it's programeable cache, not it's multithreading capabilities...
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Walker34

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#220 Walker34
Member since 2005 • 1471 Posts

[QUOTE="Walker34"]

[QUOTE="VitunLehmat"] lol telling ronvalencia that he doesn't know what he's talking about = fails,the guy does that for a living and knows what he's talking about,too bad you can't prove him wrong lol.-GeordiLaForge-

I don't care if he does it for a living. The fact is what i said is true. The ps3 is capable of running 9 threads ultimately because of the additional spe's. I don't believe it can run the full 9, so if developers get it running optimally it is running 8. The 360 has 3 cores and is running 2 threads each. Which equals 6 and a beefed up gpu. The 360 is a more traditional design and is more geared to handle high level code. But if you can get the ps3 running optimally it doesn't need to rely as much on the gpu. You can have more threads running doing different things like sound processing, physics etc.... Yes bandwith and the design of the chip also comes into play. Both processors ultimately are running at the same frequency but they are a different design. The spu's are designed to handle specialized tasks.

For one, the eighth SPE is disabled, due to manufacturing yeilds. Second, another SPE is dedicated to the OS. So that leaves 6 SPE's for developers to work with. The advantage of the Cell is it's programeable cache, not it's multithreading capabilities...

I said bandwith and the design of the chip comes into play. Again you are trying to prove me wrong dude, for no reason. Did I not say the ps3 is at an advantage from a hardware perspective if developers delve into it? I'm not the one saying they are identical like some of you supposed tech geniuses have when you have no idea what these things even do apparently in the real world. I said it is running 8 threads genius. am i wrong? no i'm not. since you are so concerned with symantics. You just disagreed and said one spe is disabled which is what i said. Thanks for agreeing. The 360 has 6 general purpose threads but ultimately they are trying to do the same things.

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PAL360

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#221 PAL360
Member since 2007 • 30574 Posts

Errr...NO

Both has equally great looking games: Uncharted2, Killzone2, God of War 3 and GT5 VS Gears2, Forza3, Alan Wake and Splinter Cell Conviction. Also multiplats keep looking better on the 360.

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-GeordiLaForge-

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#222 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="markop2003"]Hardware wise the PS3 has more power but it's hard to program for so some of that is wasted and now that most games come out on both the 360 and PS3 it seems sort of pointless arguing as both will get pretty much the same gamesSteppy_76

I think it would be more fair to say the PS3 has more theoretical power and once not only development headaches but architecture quirks of both systems are taken into account the real world applicable power is about the same.

And not even this is true, especially when speaking about the video cards. Sony was so quick to show the theoretical max shader output based solely on the amount of shader pipelines and the number of ops they can process. Everyone leaves out the fact that the Xenos has the 192 FP processors in the eDRAM aiding the GPU in all sorts of stuff, the thread arbiter which keeps all shader pipelines running at 100%, and shader pipelines that process a single pixel and vertex shader op per cycle, which is much more efficient and predictable...
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-GeordiLaForge-

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#224 -GeordiLaForge-
Member since 2006 • 7167 Posts
I said it is running 8 threads geniusWalker34
The ps3 is capable of running 9 threads ultimately because of the additional spe's.Walker34
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Walker34

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#225 Walker34
Member since 2005 • 1471 Posts

[QUOTE="Walker34"]I said it is running 8 threads genius-GeordiLaForge-
The ps3 is capable of running 9 threads ultimately because of the additional spe's.Walker34

Read what i said again. You took it out of context. So i worded it wrong sorry? I also said right after that that it's only capable of running 8. So what you are saying is you read one line and ignored the sentence right after it. So you can't read apparently. I also said in another post ebfore several pages ago it is running 8.

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magnax1

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#226 magnax1
Member since 2007 • 4605 Posts

Slightly more powerful, but not like a huge difference like the cube and xbox were compared to the ps2 and dreamcast.

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Unassigned

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#227 Unassigned
Member since 2004 • 1970 Posts

ive been saying this for years with silly fanboys saying the 360 could do anything the ps3 can and have it look better. I disagree. I dont think the ps3 can do what we've seen from god of war and uncharted 2. I actually have a 360 and dont even have a ps3 and believe this. I think microsoft won e3 and will be better overall with all the games coming that will be great too, and probably a more complete experience since its on its 3rd or 4th generation of games at this point, but from a pure graphics muscle perspective the ps3 is starting to show its more powerful imo.

Walker34

What does power have to do with video games? Nothing, the Wii has proven that. Your message is the classic comment from a non-gamer but rather just a fanboy.

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#228 djsifer01
Member since 2005 • 7238 Posts
Hey Steppy,why dont you just admit they both have there strengths and weeknesses. There both good consoles but Sonys Dervs know who to get more out of there machine. I love my 360 but dont like the games as much and to me the PS3 has better graphics i can see it. I have a Samsung 46inch 1080p 120hz TV and all flaws show up.
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Hanass

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#229 Hanass
Member since 2008 • 2204 Posts

I can believe you people are fighting about which "console" has better graphics... If you want good graphics, then get a PC. Otherwise, have fun on your system.

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#230 dsmccracken
Member since 2003 • 7307 Posts

ive been saying this for years with silly fanboys saying the 360 could do anything the ps3 can and have it look better. I disagree. I dont think the ps3 can do what we've seen from god of war and uncharted 2. I actually have a 360 and dont even have a ps3 and believe this. I think microsoft won e3 and will be better overall with all the games coming that will be great too, and probably a more complete experience since its on its 3rd or 4th generation of games at this point, but from a pure graphics muscle perspective the ps3 is starting to show its more powerful imo.

Walker34
We've been hearing this for years, and still we're waiting. The PS3 topped the 360 in graphics, then the 360 topped the PS3. Then the PS3 topped the 360 again... the fact that either console at one time or another has possessed the "graphics king" does not mean that the other can't top it eventually, and in every case they have!
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#231 Solid_Tango
Member since 2009 • 8609 Posts
[QUOTE="Supa__Mario"]just look at exclusives....u will see which is more powerful...pyromaniac223
Eh, I see huge budgets and long development times, nothing really to show that the PS3 is definitely more powerful. I'd believe it's slightly more powerful, but it's not this huge runaway that the cows claim it to be.

mmm.. uncharted 2 has been indevelopment for less than 2 years and it looks better than anything on the 360. There you go kid :)
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#232 djsifer01
Member since 2005 • 7238 Posts

[QUOTE="djsifer01"][QUOTE="Steppy_76"]I totally agree it looks beatiful. It just doesn't prove the PS3 does better than the 360...it proves nothing other than what Insomniac is able to get out of the PS3.

Steppy_76

Too bad insomniac isnt the developer lol. Now its obvious you dont own a PS3 steppy and your totaly bias. You make your statements on nothing concrete, and no nothing about the PS3 hardware.

Yep, I meant Naughty Dog, and with the point is still identical as ND did great with the Jak series on the PS2. I never said I had a PS3, but ownership doesn't change knowledge. I had both last gen, and would have gotten a PS3 if it came out first and will eventually have one. I make factual statements and admit when I get something wrong. You have countless posts where you outright fabricate and misrepresent things. Misstating the developer in NO way proves I don't know about the PS3 hardware.

You cant make a unbiased opinion without owning both sorry. If you have that much knowledge you should know the 360 has a little better gpu but the PS3 has more CPU power and can produce a higher Particle count can produce games alot larger in scale and the RSX has better lighting. The 360 is better in the shader department.
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Walker34

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#233 Walker34
Member since 2005 • 1471 Posts

Anyways all i've said in the past is that the cell is capable of processing more because each spe is designed for specialized tasks. Since I was questioned on this. The reason I say this is because they basically can be separated from the ppe and have access to their own dedicated cache. Since someone thinks I don't know this. The cell actually has very high internal bandwith. People talk about the 360's bandwith but internally the cell actually has more I believe. I don't know every detail but i understand enough to know why it is at an advantage and i've been questioned on this when what I'm saying is right. No i havent read every detail and know every transistor that is in the cell. IF I read one article i'd probably know more than most techs here. But i know enought o know why it is at an advantage. what i find interesting is most of these guys know this yet they keep saying it isn't. I'd like to know why. I agree in the real world it doesnt mean a whole lot if developers aren't willing to delve into it and take advantage of it but i have a hard time believing with the lifespan of these consoles and what sony has invested in it that it wont be. I believe the ps3 is more powerful. Is it a huge difference? No it isn't. But if each system is being taken advantage of and running at its highest peak the ps3 is capable of more. But even that can be argued because it depends on what you are trying to do and the designer itself. You take a crappy developer and get the most out of a processor ultiamtely you are still going to have a crappy game.

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ronvalencia

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#234 ronvalencia
Member since 2008 • 29612 Posts

And your point is what? I love how people throw technical specs out there when they have no idea what they even do. Sound to me dude like someone needs to get a clue. And its not me. I already explained why the ps3 is at an advantage in previous threads but tech geniuses like you are going to disagree regardless when you have no idea what you are talking about. So you are saying i dont realize that gpu's are basically coprocessors? Where did i say anything to the contrary? thanks for that lengthy meaningless bunch of garble that says absolutely nothing though. You and steppy really should take a class on life. Steppy did the same thing and threw out a bunch of crap and ultimately said nothing.. Thanks that's great so what you are saying is gpu's these days are coprocessors and your point is what?Walker34

In relation to "processor with one central processor and 7 synergistic processing units which are basically dumbed down risc processors that cant hold a lot of information but can calculate certain things on the fly before they even pass it to the gpu", there's nothing inherently special about SPE. SPE's being a "dumbed down risc processors" is a "so what" in relation to modern GpGPU i.e.GPUs are also "dump down" RISC processors.

Didn't you know AMD competes against IBM's PowerXCELL 8i with ATI RV770 GPU in HPC market?

Geforce 7 (which is RSX's base) is dead in HPC market e.g. when processingFold at Home it's dead slow.

Refer tohttp://www.gamasutra.com/view/feature/3904/processing_the_truth_an_interview_.php?page=3

"I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores... it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."

"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."

He concludes: "At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models."

One should not compare XBox 360 and PS3 in CPU vs CPU or GPU vs GPU.Your statement runs against the lead designer of both CELL and Xenon processors. Ultimately, both PS3 and Xbox 360 are roughly the same performance. Unlike you, Shippy didn't forget ATI's GpGPU.

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-GeordiLaForge-

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#235 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="-GeordiLaForge-"][QUOTE="Walker34"]The ps3 is capable of running 9 threads ultimately because of the additional spe's.Walker34

Read what i said again. You took it out of context. So i worded it wrong sorry? I also said right after that that it's only capable of running 8. So what you are saying is you read one line and ignored the sentence right after it. So you can't read apparently. I also said in another post ebfore several pages ago it is running 8.

I know, that was quite dirty of me. Sorry :)
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ronvalencia

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#236 ronvalencia
Member since 2008 • 29612 Posts

Anyways all i've said in the past is that the cell is capable of processing more because each spe is designed for specialized tasks. Since I was questioned on this. The reason I say this is because they basically can be separated from the ppe and have access to their own dedicated cache. Since someone thinks I don't know this. The cell actually has very high internal bandwith. People talk about the 360's bandwith but internally the cell actually has more I believe. I don't know every detail but i understand enough to know why it is at an advantage and i've been questioned on this when what I'm saying is right.

Walker34

According to Fold at Home, in relation to Radeon X1900 and Intel CPUs, SPEs math specialization falls between them. One thing you missed, 64 multi-threads in Xenos increases data storage being storaged next to execution piepline. These data storage is closer than cache or SPE local memory i.e. they are processor's registers.

Let's use NVIDIA G80's example.

http://s08.idav.ucdavis.edu/luebke-nvidia-gpu-architecture.pdf

For example;

Geforce 8600 GT/Geforce 9650M GT has four of these processing elements i.e. 32 SPs with 32768 32bit registers.

Geforce 9600 GSO has eight of these processing elements i.e. 96 SPs with 98304 registers i.e. these values are stored next to actual execution cores. ...

This is in addition to texture, filtering, AA, Z-Cull, Early-Z-Cull, texture de-compression, ROPs, PureVideo (SIMD) and 'etc' support units. ATI Radeon HDs and Xenos has more support units e.g. tessellation and global illumination. These support units reduces the workload on the stream processors. CELL doesn't have this luxury.

PS3's 7 SPEs only has 896 registers or effectively it has 3584 32bit registers. SPE's programming model is less specialised in array math computation compared to GPUs.

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redskins2156

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#237 redskins2156
Member since 2007 • 2553 Posts

OMG! did you just compare alan wake and splinter cell to uncharted 2 you must be blind.

Why are you guys hyping god of war 3's graphics it looks about the same as ninja gaiden 2 honestly. Uncharted 2 looks really good but splinter cell conviction, alan wake do as well.

Norule04

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PAL360

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#238 PAL360
Member since 2007 • 30574 Posts

OMG! did you just compare alan wake and splinter cell to uncharted 2 you must be blind. [QUOTE="Norule04"]

Why are you guys hyping god of war 3's graphics it looks about the same as ninja gaiden 2 honestly. Uncharted 2 looks really good but splinter cell conviction, alan wake do as well.

redskins2156

wow.....the arrogance here is strong! :shock:

Uncharted2 probably looks a bit better. Alan Wake has better lightning, phisics and is a sand box game. At the end both may be tecnically very close

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Steppy_76

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#239 Steppy_76
Member since 2005 • 2858 Posts

Hey Steppy,why dont you just admit they both have there strengths and weeknesses. There both good consoles but Sonys Dervs know who to get more out of there machine. I love my 360 but dont like the games as much and to me the PS3 has better graphics i can see it. I have a Samsung 46inch 1080p 120hz TV and all flaws show up.djsifer01
I have never stated anything to the contrary. That is the main point of pretty much every single post I make when it comes to the two machines is that they end up pretty much the same after all is said and done. I also constantly give credit to the developers. My point of contnetion is when people attempt to use evidence as "proof" of the wrong thing. I won't even argue that the PS3 has better graphics, my opinion differs slightly as I don't think there is all that much difference in the top titles for both systems. The biggest thing I disagree with in the conclusions drawn from unrelated "evidence". Only when you can filter out all other factors besides the hardware(ie like developer, budget, time, etc etc etc)could you state that a game proves hardware superiority. Most of the time I can agree with a lot of the substance of posts, yet disagree with flawed conclusions.

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Walker34

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#240 Walker34
Member since 2005 • 1471 Posts

[QUOTE="Walker34"]

Anyways all i've said in the past is that the cell is capable of processing more because each spe is designed for specialized tasks. Since I was questioned on this. The reason I say this is because they basically can be separated from the ppe and have access to their own dedicated cache. Since someone thinks I don't know this. The cell actually has very high internal bandwith. People talk about the 360's bandwith but internally the cell actually has more I believe. I don't know every detail but i understand enough to know why it is at an advantage and i've been questioned on this when what I'm saying is right.

ronvalencia

According to Fold at Home, in relation to Radeon X1900 and Intel CPUs, SPEs math specialization falls between them. One thing you missed, 64 multi-threads in Xenos increases data storage being storaged next to execution piepline. These data storage is closer than cache or SPE local memory i.e. they are processor's registers.

Let's use NVIDIA G80's example.

http://s08.idav.ucdavis.edu/luebke-nvidia-gpu-architecture.pdf

For example;

Geforce 8600 GT/Geforce 9650M GT has four of these processing elements i.e. 32 SPs with 32768 32bit registers.

Geforce 9600 GSO has eight of these processing elements i.e. 96 SPs with 98304 registers i.e. these values are stored next to actual execution cores. ...

This is in addition to texture, filtering, AA, Z-Cull, Early-Z-Cull, texture de-compression, ROPs, PureVideo (SIMD) and 'etc' support units. ATI Radeon HDs and Xenos has more support units e.g. tessellation and global illumination. These support units reduces the workload on the stream processors. CELL doesn't have this luxury.

PS3's 7 SPEs only has 896 registers or effectively it has 3584 32bit registers. SPE's programming model is less specialised in array math computation compared to GPUs.

So the spe's can be used for other things. But the gpu helps more for graphics than the spe's are going to be able to because it has more support units and a lot more registers to work with. Is that what you are saying? The line about their math specialization falling between an intel cpu and radian x1900 gpu is interesting..

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Supa__Mario

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#241 Supa__Mario
Member since 2009 • 680 Posts
[QUOTE="PAL360"]

[QUOTE="redskins2156"]

OMG! did you just compare alan wake and splinter cell to uncharted 2 you must be blind. [QUOTE="Norule04"]

Why are you guys hyping god of war 3's graphics it looks about the same as ninja gaiden 2 honestly. Uncharted 2 looks really good but splinter cell conviction, alan wake do as well.

wow.....the arrogance here is strong! :shock:

Uncharted2 probably looks a bit better. Alan Wake has better lightning, phisics and is a sand box game. At the end both may be tecnically very close

physics?....lol wen did u play the game.....based on hardware though....ps3 has better physics...
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PAL360

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#242 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="redskins2156"]

Supa__Mario

wow.....the arrogance here is strong! :shock:

Uncharted2 probably looks a bit better. Alan Wake has better lightning, phisics and is a sand box game. At the end both may be tecnically very close

physics?....lol wen did u play the game.....based on hardware though....ps3 has better physics...

Here

enjoy :)

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SOedipus

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#243 SOedipus
Member since 2006 • 15060 Posts

I would say so based off of exclusives and games that aren't available on the other console (360/PC games). Multiplatform games could look better on either console or look the same on both though.

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Supa__Mario

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#244 Supa__Mario
Member since 2009 • 680 Posts
[QUOTE="PAL360"]

[QUOTE="Supa__Mario"][QUOTE="PAL360"]wow.....the arrogance here is strong! :shock:

Uncharted2 probably looks a bit better. Alan Wake has better lightning, phisics and is a sand box game. At the end both may be tecnically very close

physics?....lol wen did u play the game.....based on hardware though....ps3 has better physics...

Here

enjoy :)

ok?......lol......lol.........dont ever get a ps3.....enjoy.....
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Supa__Mario

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#245 Supa__Mario
Member since 2009 • 680 Posts
[QUOTE="Supa__Mario"][QUOTE="PAL360"]

physics?....lol wen did u play the game.....based on hardware though....ps3 has better physics...Supa__Mario

Here

enjoy :)

ok?......lol......lol.........dont ever get a ps3.....enjoy.....

and dont kid yourself with the physics....
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Steppy_76

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#246 Steppy_76
Member since 2005 • 2858 Posts

[QUOTE="Steppy_76"]

[QUOTE="djsifer01"]Too bad insomniac isnt the developer lol. Now its obvious you dont own a PS3 steppy and your totaly bias. You make your statements on nothing concrete, and no nothing about the PS3 hardware.djsifer01

Yep, I meant Naughty Dog, and with the point is still identical as ND did great with the Jak series on the PS2. I never said I had a PS3, but ownership doesn't change knowledge. I had both last gen, and would have gotten a PS3 if it came out first and will eventually have one. I make factual statements and admit when I get something wrong. You have countless posts where you outright fabricate and misrepresent things. Misstating the developer in NO way proves I don't know about the PS3 hardware.

You cant make a unbiased opinion without owning both sorry. If you have that much knowledge you should know the 360 has a little better gpu but the PS3 has more CPU power and can produce a higher Particle count can produce games alot larger in scale and the RSX has better lighting. The 360 is better in the shader department.

You sure can. I know how hardware works and don't need to own it to understand it. I posted in here in 2005 that the 360 would be slightly weaker in CPU and have a stronger GPU the day the specs were released. You started out good with everything but that "higher particle count can produce games a lot larger in scale". That claim requires a link to support it. You're only as strong as your weakest link, and when both systems "weakest links" are taken into account they produce games that are pretty much identical in scope with middling differences based on each machines respective strengths(ie the games are mostly the same, but the 360 will have better texturing and AA while the PS3 has better lighting, yet the final product shows little difference).

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ronvalencia

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#247 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Walker34"]

[QUOTE="ronvalencia"]

[QUOTE="Walker34"]

Anyways all i've said in the past is that the cell is capable of processing more because each spe is designed for specialized tasks. Since I was questioned on this. The reason I say this is because they basically can be separated from the ppe and have access to their own dedicated cache. Since someone thinks I don't know this. The cell actually has very high internal bandwith. People talk about the 360's bandwith but internally the cell actually has more I believe. I don't know every detail but i understand enough to know why it is at an advantage and i've been questioned on this when what I'm saying is right.

According to Fold at Home, in relation to Radeon X1900 and Intel CPUs, SPEs math specialization falls between them. One thing you missed, 64 multi-threads in Xenos increases data storage being storaged next to execution piepline. These data storage is closer than cache or SPE local memory i.e. they are processor's registers.

Let's use NVIDIA G80's example.

http://s08.idav.ucdavis.edu/luebke-nvidia-gpu-architecture.pdf

For example;

Geforce 8600 GT/Geforce 9650M GT has four of these processing elements i.e. 32 SPs with 32768 32bit registers.

Geforce 9600 GSO has eight of these processing elements i.e. 96 SPs with 98304 registers i.e. these values are stored next to actual execution cores. ...

This is in addition to texture, filtering, AA, Z-Cull, Early-Z-Cull, texture de-compression, ROPs, PureVideo (SIMD) and 'etc' support units. ATI Radeon HDs and Xenos has more support units e.g. tessellation and global illumination. These support units reduces the workload on the stream processors. CELL doesn't have this luxury.

PS3's 7 SPEs only has 896 registers or effectively it has 3584 32bit registers. SPE's programming model is less specialised in array math computation compared to GPUs.

So the spe's can be used for other things. But the gpu helps more for graphics than the spe's are going to be able to because it has more support units. Is that what you are saying?

In relation to SPE covering RSX's design issues, I did state this in my earlier posts. Prior to Geforce 8800GTX's release, NVIDIA did evaluate a non-unified shader GPU design for Direct3D 10 era i.e. similar to SPE (for geometry/vertex shader) + RSX(for pixel shader) model. But, unified shader has this advantage;  As it process render stages, the shader programs remains in the GPU. Also, in unified shader's pixel shader instructions be use for vertex e.g. Xenos's pixel kill can be use as a vertex kill.
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Walker34

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#248 Walker34
Member since 2005 • 1471 Posts

I agree with Shippy. I didn't forget the gpu. I just think that granularly thinking the cell is going to be able to overcome that deficit if coded for. I think at it's peak you can do slightly more with it. But yeah the 360's gpu does offset most of it and what you end up with is one big **** I wasn't disagreeing with that. I agree the 360's gpu is better. The fact is has 3 cores also gives it the ability to do other things. Like you said or that article said the spe's fall somewhere in between. My opinion and it is just an opinion is that the ps3 can offset most of that and do more. The only thing i have to support that is games like uncharted 2, god of war, killzone 2 look slightly better imo and appear to be doing slightly more. But that's just me.

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Walker34

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#249 Walker34
Member since 2005 • 1471 Posts

One thing I will say though is that it doesn't say much for innovation when you have 2 diffferent archictectures and you end up with the same thing. IBM- "Here you go Sony. Here's yours and here's yours Microsoft. Have fun. We basically put different things in different places. Good luck finding them." They do the same thing.

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ronvalencia

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#250 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Walker34"]

I agree with Shippy. I didn't forget the gpu. I just think that granularly thinking the cell is going to be able to overcome that deficit if coded for. I think at it's peak you can do slightly more with it. But yeah the 360's gpu does offset most of it and what you end up with is one big **** I wasn't disagreeing with that. I agree the 360's gpu is better. The fact is has 3 cores also gives it the ability to do other things. Like you said or that article said the spe's fall somewhere in between. My opinion and it is just an opinion is that the ps3 can offset most of that and do more. The only thing i have to support that is games like uncharted 2, god of war, killzone 2 look slightly better imo and appear to be doing slightly more. But that's just me.

PS3 exclusives employs better algothrims for lighting i.e. deferred rendering for lights e.g. Killzone2. UE3 use "deferred shading". Pro-and-Cons for "deferred rendering" is for another topic, but there's hybrid "deferred rendering" to get around the disadvantages for deferred rendering. CryEngine3 uses 'deferred rendering for lights' for Xbox 360, PS3 and PC (Games For Windows).