So Gears of War cant be done on PS3?

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lesner87

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#51 lesner87
Member since 2004 • 2441 Posts

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

Remmember that your link is from a FORUM .You cant quote things from forums :).There are so many thing i can pawn this guy on but i dont want to waste anyones time.

Just know that the MOST demanding game so far was undoubtable CRYSIS.The next KING of the RING is undoubtably FAR CRY 2.In terms of demanding system.The developers of FC2 have clearly stated that PS3 suites their needs !

Forget it looks like a 2 year old forum post by some dumb xbox fanboy...i shouldnt bother reading through it anymore.So far what ever we have seen on PS3,IF NOT BETTER but EQUALLY gud looking to Xbox 360 titles.

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vaderhater

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#52 vaderhater
Member since 2003 • 3972 Posts

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

Remmember that your link is from a FORUM .You cant quote things from forums :).There are so many thing i can pawn this guy on but i dont want to waste anyones time.

Just know that the MOST demanding game so far was undoubtable CRYSIS.The next KING of the RING is undoubtably FAR CRY 2.In terms of demanding system.The developers of FC2 have clearly stated that PS3 suites their needs !

Forget it looks like a 2 year old forum post by some dumb xbox fanboy...i shouldnt bother reading through it anymore.So far what ever we have seen on PS3,IF NOT BETTER but EQUALLY gud looking to Xbox 360 titles.

lesner87
Seems you read the link. If you like to read then try this one too. http://dpad.gotfrag.com/portal/story/35372/?spage=1 Research!
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vaderhater

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#53 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)caseypayne69

The PS3 has 2 pools of Ram. 256 for Memory and 256 for graphics. However the PS3 can pull ram from the memory pool and use it in graphics. Hence using what ever it needs.

Yes but it cant without a performance penalty.
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SonyIsh6Fotta

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#54 SonyIsh6Fotta
Member since 2007 • 658 Posts
UTIII does not look better than Gears to me, but Uncharted sure does, and any game could be done on either system if they wanted to.
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VendettaRed07

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#55 VendettaRed07
Member since 2007 • 14012 Posts
Ut3 is on ps3.. it uses the same engine, made by the same guys. Im pretty sure they could port it over no problem
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lesner87

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#56 lesner87
Member since 2004 • 2441 Posts
[QUOTE="caseypayne69"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)vaderhater

The PS3 has 2 pools of Ram. 256 for Memory and 256 for graphics. However the PS3 can pull ram from the memory pool and use it in graphics. Hence using what ever it needs.

Yes but it cant without a performance penalty.

Nice article..And i think you need to read it again.

http://dpad.gotfrag.com/portal/story/35372/?spage=1

Thats what i have been trying to say.Both consoles are equal in terms of graphics/processing power.What can be done on 360 can be done on the PS3 and vice versa.

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ermacness

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#57 ermacness
Member since 2005 • 10960 Posts
[QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

mephisto_11

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor
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ermacness

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#58 ermacness
Member since 2005 • 10960 Posts
[QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)Steppy_76

Just like MGS 4 can't be done on the 360.

No, it isn't the same. The 360's architecture is more flexible than the PS3's. If a game NEEDS more than 256 meg of RAM for either the CPU or the GPU, the 360 can do it. The PS3 is more rigidly stuck in a 256/256 split between the two pools of RAM(yes you can get around it but there are penalties for doing so). This is the reason that games develop on the PS3 and port to the 360 when doing it the other way presented problems. The 360's flexibility can allow it to run PS3 friendly code and resource allocation, MUCH easier than the PS3 can cope with the varying 360 resource allocation. The biggest advantage the PS3 has over the 360(storage space) CAN be overcome with multiple discs. The 360's flexible architecture can cause the PS3 fits. There is no techinical reason MGS4 couldn't be done on the 360, while certain design philosophies COULD make a 360 game VERY hard for the PS3 to run properly.

then explain bioshock and oblivion
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lawlessx

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#59 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="Steppy_76"][QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)ermacness

Just like MGS 4 can't be done on the 360.

No, it isn't the same. The 360's architecture is more flexible than the PS3's. If a game NEEDS more than 256 meg of RAM for either the CPU or the GPU, the 360 can do it. The PS3 is more rigidly stuck in a 256/256 split between the two pools of RAM(yes you can get around it but there are penalties for doing so). This is the reason that games develop on the PS3 and port to the 360 when doing it the other way presented problems. The 360's flexibility can allow it to run PS3 friendly code and resource allocation, MUCH easier than the PS3 can cope with the varying 360 resource allocation. The biggest advantage the PS3 has over the 360(storage space) CAN be overcome with multiple discs. The 360's flexible architecture can cause the PS3 fits. There is no techinical reason MGS4 couldn't be done on the 360, while certain design philosophies COULD make a 360 game VERY hard for the PS3 to run properly.

then explain bioshock and oblivion

what about them?

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vaderhater

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#60 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"][QUOTE="caseypayne69"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)lesner87

The PS3 has 2 pools of Ram. 256 for Memory and 256 for graphics. However the PS3 can pull ram from the memory pool and use it in graphics. Hence using what ever it needs.

Yes but it cant without a performance penalty.

Nice article..And i think you need to read it again.

http://dpad.gotfrag.com/portal/story/35372/?spage=1

Thats what i have been trying to say.Both consoles are equal in terms of graphics/processing power.What can be done on 360 can be done on the PS3 and vice versa.

Yet at the top of this page you seem to think differently concerning FC2.
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ermacness

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#61 ermacness
Member since 2005 • 10960 Posts
[QUOTE="ermacness"][QUOTE="Steppy_76"][QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)lawlessx

Just like MGS 4 can't be done on the 360.

No, it isn't the same. The 360's architecture is more flexible than the PS3's. If a game NEEDS more than 256 meg of RAM for either the CPU or the GPU, the 360 can do it. The PS3 is more rigidly stuck in a 256/256 split between the two pools of RAM(yes you can get around it but there are penalties for doing so). This is the reason that games develop on the PS3 and port to the 360 when doing it the other way presented problems. The 360's flexibility can allow it to run PS3 friendly code and resource allocation, MUCH easier than the PS3 can cope with the varying 360 resource allocation. The biggest advantage the PS3 has over the 360(storage space) CAN be overcome with multiple discs. The 360's flexible architecture can cause the PS3 fits. There is no techinical reason MGS4 couldn't be done on the 360, while certain design philosophies COULD make a 360 game VERY hard for the PS3 to run properly.

then explain bioshock and oblivion

what about them?

he makes it out like games that are/were done on the 360 design can't be ported on the ps3 without problems while the 360 can easily handle games that was on the ps3. So i asked him about bioshock and oblivion, in which not only both titles have been boasted to look better than it's 360 counterpart but the 360's versions been out longer
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mephisto_11

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#62 mephisto_11
Member since 2008 • 1880 Posts
[QUOTE="mephisto_11"][QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

ermacness

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor

everything is grey (literally everything)

4-5 enemies on screen at once

corridor environments

terrible textures

gears 2 character models look better

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Microsoft1234

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#63 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="mephisto_11"][QUOTE="Blanco98"][QUOTE="mephisto_11"][QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)imapieceofwood

Just like MGS 4 can't be done on the 360.

yeah im sure that ps1 level texture quality would make the 360 sweat

And im pretty sure 360 has an exclusive 10? right? -__-

yeah only on gamespot but on gr and metacritic which tallies every site: gears 1, halo 3, smg > mgs4

mgs 4 didnt even make the top50.

well here it the gamespot forums. so MGS4>halo 3,smg and gears

lulz at the people here... istill post here but i just read the gamespot reviews but don't use them as a definite review, they've been a joke since gerstmann gate; it all started after kevin left.......

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Chutebox

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#64 Chutebox
Member since 2007 • 51611 Posts
[QUOTE="ermacness"][QUOTE="mephisto_11"][QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

mephisto_11

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor

everything is grey (literally everything)

4-5 enemies on screen at once

corridor environments

terrible textures

gears 2 character models look better

Do you just copy and paste that response for every Ps3 game?

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mephisto_11

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#65 mephisto_11
Member since 2008 • 1880 Posts

Do you just copy and paste that response for every Ps3 game?

Chutebox

once i see sometihng technically and visually impressive i'll stop

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Chutebox

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#66 Chutebox
Member since 2007 • 51611 Posts

once i see sometihng technically and visually impressive i'll stop

mephisto_11

Right.

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ermacness

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#67 ermacness
Member since 2005 • 10960 Posts
[QUOTE="ermacness"][QUOTE="mephisto_11"][QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

mephisto_11

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor

everything is grey (literally everything)

4-5 enemies on screen at once

corridor environments

terrible textures

gears 2 character models look better

lets put gears 2 and KZ2 on separtae screens and let a bunch of casuals witness the gameplay from both titles and then lets see which title will come out on top in visuals. Nevermind the little technical issues
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spike6566

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#68 spike6566
Member since 2008 • 1630 Posts
why does it matter if it can or not? uncharted looks way better then gears.
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SonyIsh6Fotta

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#69 SonyIsh6Fotta
Member since 2007 • 658 Posts
[QUOTE="ermacness"][QUOTE="mephisto_11"][QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

mephisto_11

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor

everything is grey (literally everything)

4-5 enemies on screen at once

corridor environments

terrible textures

gears 2 character models look better

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Fumpa

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#70 Fumpa
Member since 2003 • 3307 Posts
[QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)mephisto_11

Just like MGS 4 can't be done on the 360.

yeah im sure that ps1 level texture quality would make the 360 sweat

I'm sure it can be done on the 360, but the amount of discs required would just suck. I think that the Blu-ray is PS3's biggest asset, and it's a damn good one. The "cell" has yet to impress, and I don't think that it will on the PS3.

Too bad that all the 360's didn't come standard with a HD as that would partially negate this one big advantage the PS3 has over the 360.

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Steppy_76

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#72 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="lawlessx"][QUOTE="ermacness"][QUOTE="Steppy_76"][QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)ermacness

Just like MGS 4 can't be done on the 360.

No, it isn't the same. The 360's architecture is more flexible than the PS3's. If a game NEEDS more than 256 meg of RAM for either the CPU or the GPU, the 360 can do it. The PS3 is more rigidly stuck in a 256/256 split between the two pools of RAM(yes you can get around it but there are penalties for doing so). This is the reason that games develop on the PS3 and port to the 360 when doing it the other way presented problems. The 360's flexibility can allow it to run PS3 friendly code and resource allocation, MUCH easier than the PS3 can cope with the varying 360 resource allocation. The biggest advantage the PS3 has over the 360(storage space) CAN be overcome with multiple discs. The 360's flexible architecture can cause the PS3 fits. There is no techinical reason MGS4 couldn't be done on the 360, while certain design philosophies COULD make a 360 game VERY hard for the PS3 to run properly.

then explain bioshock and oblivion

what about them?

he makes it out like games that are/were done on the 360 design can't be ported on the ps3 without problems while the 360 can easily handle games that was on the ps3. So i asked him about bioshock and oblivion, in which not only both titles have been boasted to look better than it's 360 counterpart but the 360's versions been out longer

No, I specifically said "could". The 360 can mostly emulate the PS3's basic architecture(the 256/256 memory split, the vertex/pixel shader split, etc etc etc). The PS3 doesn't work as well when you stray from its more rigid architecture. If you design a PS3 game, you gonna design it with those things in mind, which the 360 can "emulate". You can make a 360 game that uses things that the PS3 can't do very well(ie decide you only want to use 128 Meg of CPU RAM and 384 meg of GPU ram or vise versa.
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Toriko42

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#73 Toriko42
Member since 2006 • 27562 Posts
Uncharted looks better then gears in almost every department. organic_machine
Not really...
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Phazevariance

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#74 Phazevariance
Member since 2003 • 12356 Posts

uncharted looks much better than gears. so who cares?NaiKoN9293

Too bad Gears is stilla b etter game than uncharted... OWNED

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Haku_Ryushi

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#75 Haku_Ryushi
Member since 2004 • 1241 Posts

I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)vaderhater

Its just a bunch of propaganda. As much as i love Gears of War, Uncharted's graphics are superior. Sorry man, thread fails.

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Haku_Ryushi

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#76 Haku_Ryushi
Member since 2004 • 1241 Posts
[QUOTE="Chutebox"]

Do you just copy and paste that response for every Ps3 game?

mephisto_11

once i see sometihng technically and visually impressive i'll stop

lol?

[QUOTE="ermacness"][QUOTE="mephisto_11"][QUOTE="Jared2720"][QUOTE="mephisto_11"]

textures and character models couldn't be done. yes uncharted has great textures but it is lacking technically.

in before the powah of the cell

mephisto_11

I love when people say games look great but are "lacking technically." What the hell does that even mean?

If it looks good, it looks good. End of story.

it means that you can make the game look really good but you water down most other aspects to achieve that level of visual fidelity. ie uncharted's weak character models, no splitscreen, no online, no coop, 4 enemies on screen, corridor "jungles". but sure the leaves and water look pretty if you tone down everything else.

LOL!!!!!!!!!!!! then explain KILLZONE 2 professor

everything is grey (literally everything)

4-5 enemies on screen at once

corridor environments

terrible textures

gears 2 character models look better

Gears 2 character models look like action figures. Don't get me wrong i love the game :D 8)

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Haku_Ryushi

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#77 Haku_Ryushi
Member since 2004 • 1241 Posts

[QUOTE="organic_machine"]Uncharted looks better then gears in almost every department. Toriko42
Not really...

Yes really...

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vaderhater

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#78 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)Haku_Ryushi

Its just a bunch of propaganda. As much as i love Gears of War, Uncharted's graphics are superior. Sorry man, thread fails.

Well i guess I will conceed due too such an epic arguement.
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mr_mozilla

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#79 mr_mozilla
Member since 2006 • 2381 Posts
UT3 is on PS3 ..UT3 uses UE3 ..UT3 looks at least as good as GeoW...
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EG101

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#80 EG101
Member since 2007 • 2091 Posts

Gears of war could be done on PS3 minus the splitscreen. Unchartered = no splitscreen, UT3 on PS3 = no splitscreen.

Halo3 = splitscreen, Geow = splitscreen, UT3 360 = splitscreen.

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Evolution-X0

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#81 Evolution-X0
Member since 2008 • 1740 Posts

killzone 2 is gonna be nothing like in those trailers,if there is any gameplay. link it.

gears of war 2..is gonna be best game of the year 08.

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Nedemis

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#82 Nedemis
Member since 2002 • 10715 Posts
[QUOTE="Steppy_76"][QUOTE="Cedmln"]

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)ermacness

Just like MGS 4 can't be done on the 360.

No, it isn't the same. The 360's architecture is more flexible than the PS3's. If a game NEEDS more than 256 meg of RAM for either the CPU or the GPU, the 360 can do it. The PS3 is more rigidly stuck in a 256/256 split between the two pools of RAM(yes you can get around it but there are penalties for doing so). This is the reason that games develop on the PS3 and port to the 360 when doing it the other way presented problems. The 360's flexibility can allow it to run PS3 friendly code and resource allocation, MUCH easier than the PS3 can cope with the varying 360 resource allocation. The biggest advantage the PS3 has over the 360(storage space) CAN be overcome with multiple discs. The 360's flexible architecture can cause the PS3 fits. There is no techinical reason MGS4 couldn't be done on the 360, while certain design philosophies COULD make a 360 game VERY hard for the PS3 to run properly.

then explain bioshock and oblivion

simple.....multiple copies of the EXACT same game data used only once for the 360 version. I believe that Oblivion ended up with 4 copies of the same general game data.

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ReaperV7

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#83 ReaperV7
Member since 2008 • 6756 Posts

[QUOTE="stereointegrity"]UT3 looks better then gears.....so i dont see why it cant be doneMojondeVACA


UT3 on xbox360 looks better than the ps3 version.

anythings possible a year after the ps3s UT3 release......

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#84 skektek
Member since 2004 • 6530 Posts

killzone 2 is gonna be nothing like in those trailers,if there is any gameplay. link it.

gears of war 2..is gonna be best game of the year 08.

Evolution-X0
You should learn to be self sufficient and do your own research.
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naruto7777

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#85 naruto7777
Member since 2007 • 8059 Posts
yes it can
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vaderhater

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#86 vaderhater
Member since 2003 • 3972 Posts
yes it cannaruto7777
Why always such short responces? Just wondering.
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dr-venkman

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#87 dr-venkman
Member since 2006 • 1561 Posts
But UT3 looked better then Gears. And UT3 had more color and even had mods to boot! And UT3 isn't even the best looking PS3 game. Why are people still putting Gears 1 on a mantle. It hasn't been the graphics king on either system for a long time now. And don't pull that "but Gears 2 looks better..." Just like Killzone 2, and any other unreleased game. It ain't looking better till it's in our systems being played. Trailers using the "ingame engine" ain't playing the game! Nothing counts till it's final.
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II_Seraphim_II

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#88 II_Seraphim_II
Member since 2007 • 20534 Posts
Seeing as how UT3 is on PS3 and it lookes better than Gears, I'll have to disagree with TC.
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II_Seraphim_II

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#89 II_Seraphim_II
Member since 2007 • 20534 Posts

[QUOTE="naruto7777"]yes it canvaderhater
Why always such short responces? Just wondering.

He is concise. Wish more people were like that :(

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Iceman2911

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#90 Iceman2911
Member since 2006 • 2669 Posts

killzone 2 is gonna be nothing like in those trailers,if there is any gameplay. link it.

gears of war 2..is gonna be best game of the year 08.

Evolution-X0

mgs4,lbp,gta4 all disagree

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mercenar3

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#91 mercenar3
Member since 2006 • 2238 Posts

I have yet to see a game on either platform that I felt could not be done on the other one.SpruceCaboose

Yeah i was thinking the same damn thing.

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tupapi006

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#92 tupapi006
Member since 2003 • 2980 Posts

every game can be done on every console , PC , 360 and ps3

wii ?? LOL :lol:

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MojondeVACA

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#93 MojondeVACA
Member since 2008 • 3916 Posts

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

lesner87


How the 360 version lags?it runs at higher resolution than the ps3 version 720p vs 600 with AA vs no AA on ps3,and the xbox360 version runs even better..so explain how it lags?
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xsubtownerx

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#94 xsubtownerx
Member since 2007 • 10705 Posts

I have yet to see a game on either platform that I felt could not be done on the other one.SpruceCaboose

This.

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Phazevariance

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#95 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="lesner87"]

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

MojondeVACA



How the 360 version lags?it runs at higher resolution than the ps3 version 720p vs 600 with AA vs no AA on ps3,and the xbox360 version runs even better..so explain how it lags?

True. And one of the reasons the ps3 runs at lower true resolutions is because it has to render 2 frames at a time, due to the way the frame buffer displays the frames on the monitor/tv, which differs from the 360s method. 360 method works faster and thus higher resolution makes for a better image.

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njean777

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#96 njean777
Member since 2007 • 3807 Posts
[QUOTE="lesner87"]

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

MojondeVACA



How the 360 version lags?it runs at higher resolution than the ps3 version 720p vs 600 with AA vs no AA on ps3,and the xbox360 version runs even better..so explain how it lags?

Well from about every review i have seen almost every one said it looks better on ps3 also from videos i have seen pop in happens on the 360 so yes it actually does run smoother on the ps3 due to the install.

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Patriot298

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#97 Patriot298
Member since 2006 • 1187 Posts

[QUOTE="vaderhater"]I can see this being true to some extent because of the way the ram is on the PS3. http://www.howardforums.com/archive/topic/1066963-1.html Have fun:)Cedmln

Just like MGS 4 can't be done on the 360.

Sorry to burst your bubble but Kojima himself said MGS4 could run on the 360. At-least be real about it.

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speedsix

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#98 speedsix
Member since 2003 • 1076 Posts

[QUOTE="mephisto_11"]

no thanks i'll continue to post here and use gamerankings. i dont play the "system wars" game rules lol

SpruceCaboose

Then don't expect anyone to take your arguments seriously.

You're telling someone that if they don't adhere to some unwritten, arbitary rules, regardless of how factual their points are that they won't be taken seriously?

I hate to burst your bubble but people can cite whatever source they please here, there are no rules, you won't get banned. If you want to bury your head in the sand every time someone mentions a non GS source, who do you think is the one that'll look silly?

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lesner87

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#99 lesner87
Member since 2004 • 2441 Posts
[QUOTE="lesner87"]

TC you should try doing some research before putting up such a topic.I dont see any reason that GOW cant be ported to the PS.That article is so BS.That its talking of 256mb of difference between RSx and 360s GPU :D.Did you even know that 360 shares its memory.That means its NEVER even getting above 400mb of ram ! Hell its running even below that.No wonder so far the games which require a kick out of the system lag on the 360 example GTA IV.

MojondeVACA



How the 360 version lags?it runs at higher resolution than the ps3 version 720p vs 600 with AA vs no AA on ps3,and the xbox360 version runs even better..so explain how it lags?

Typical Xbox fan.You got it the other way around.The PS3 version has much more noticeable AA than the 360 version.About the resolution,people can tell the difference from 10 feet away.So it really doesnt matter :).

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#100 manicfoot
Member since 2006 • 2670 Posts
*sigh* Why do fanboys make the differences between 360 and PS3 seem huge when its not? This isn't PS2/Xbox. The differences are minimal. Compare both systems best first party efforts and there won't be much difference in quality. Both systems have great, exclusive games. Get over it.