[QUOTE="Timstuff"][QUOTE="sandbox3d"]
Gotta love the SW dynamic.
If the WiiU got every single multiplat on that list it would be "lolololol WiiU, last gen console getting last gen multiplats."
But instead its only getting a small number of those games so its "lol WiiU, 3rd party wasteland."
Anyways, its way too early to tell. Kind of surprising to see Blackbond bringing the bullsh*t though. This is a troll fodder topic.
sandbox3d
Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?
If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.
But keep fighting the good fight soldier.
There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.
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