So is the Wii U Going to be the Wii All Over Again? A 3rd Party Wasteland

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sandbox3d

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#51 sandbox3d
Member since 2010 • 5166 Posts

Gotta love the SW dynamic.

If the WiiU got every single multiplat on that list it would be "lolololol WiiU, last gen console getting last gen multiplats."

But instead its only getting a small number of those games so its "lol WiiU, 3rd party wasteland."

Anyways, its way too early to tell. Kind of surprising to see Blackbond bringing the bullsh*t though. This is a troll fodder topic.

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nintendoboy16

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#52 nintendoboy16
Member since 2007 • 42220 Posts

It will, but not based on that chart. It will be a mix of Nintendo's fault with the behavior of the gaming community due to how many third party game related controversies their consoles (and on rare occasions, Nintendo themselves) get when they're exclusives (especially if mature).

Remember the GameCube Resident Evils (only 4 being ported to PS2)? MGS: Twin Snakes? Goldeneye Wii (later ported to PS3/360)? Tatsunoko vs Capcom? No More Heroes (1 being ported, though it'll never happen with 2)?

Let's also not forget a certain SEGA IP that is currently getting this as well for having a sequel that would have never happened, butnow even the "fans" don't want anymore when it was announced as well as threaten Nintendo and Platinum...

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Timstuff

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#53 Timstuff
Member since 2002 • 26840 Posts

Gotta love the SW dynamic.

If the WiiU got every single multiplat on that list it would be "lolololol WiiU, last gen console getting last gen multiplats."

But instead its only getting a small number of those games so its "lol WiiU, 3rd party wasteland."

Anyways, its way too early to tell. Kind of surprising to see Blackbond bringing the bullsh*t though. This is a troll fodder topic.

sandbox3d
Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?
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Fizzman

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#54 Fizzman
Member since 2003 • 9895 Posts

I actually think it will get worse when 720 and PS4 release. Right now the Wii U is atleast getting some multiplats since the 360 and PS3 are exactly the same in power compared to the Wii U. Once 720 and PS4, we can go back to Nintendo consoles being a complete barren desert for multiplats.

Fortunately only a crackhead would buy a Wii U for multiplats so it's not a big deal. Nintendo console = exclusives only

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glez13

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#55 glez13
Member since 2006 • 10314 Posts

Right now to me it looks more like the GC. With some third party support but lacking a few critical multiplats. The Wii is on another level.

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svetzenlether

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#56 svetzenlether
Member since 2003 • 3082 Posts

Because people buy Nintendo consoles for the multiplats... :roll:

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nintendoboy16

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#57 nintendoboy16
Member since 2007 • 42220 Posts

Because people buy Nintendo consoles for the multiplats... :roll:

svetzenlether
That's exactly one of the problems Nintendo is facing when trying to sell MOST third party support.
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sandbox3d

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#58 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

Gotta love the SW dynamic.

If the WiiU got every single multiplat on that list it would be "lolololol WiiU, last gen console getting last gen multiplats."

But instead its only getting a small number of those games so its "lol WiiU, 3rd party wasteland."

Anyways, its way too early to tell. Kind of surprising to see Blackbond bringing the bullsh*t though. This is a troll fodder topic.

Timstuff

Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

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Fizzman

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#59 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="svetzenlether"]

Because people buy Nintendo consoles for the multiplats... :roll:

nintendoboy16

That's exactly one of the problems Nintendo is facing when trying to sell MOST third party support.

That's Nintendo's fault. Third party developers want more powerful consoles. You can't catch anything if you dont have the right bait.

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deactivated-58c8ef5f8044e

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#60 deactivated-58c8ef5f8044e
Member since 2012 • 546 Posts

Or maybe just lazy developers who don't like Nintendo?

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Shinobi120

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#61 Shinobi120
Member since 2004 • 5728 Posts

Because people buy Nintendo consoles for the multiplats... :roll:svetzenlether

While true, Nintendo fans have been whining about not getting games like the SF IV series, MvC 3/UMvC 3, Bayonetta, Sonic Generations, Devil May Cry IV & DMC, FF XIII, etc. all this gen. :lol:

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nintendoboy16

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#62 nintendoboy16
Member since 2007 • 42220 Posts

[QUOTE="nintendoboy16"][QUOTE="svetzenlether"]

Because people buy Nintendo consoles for the multiplats... :roll:

Fizzman

That's exactly one of the problems Nintendo is facing when trying to sell MOST third party support.

That's Nintendo's fault. Third party developers want more powerful consoles. You can't catch anything if you dont have the right bait.

Hey, you defended the GameCube didn't you? Look what happened to that! :|
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straightedge_X

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#64 straightedge_X
Member since 2012 • 712 Posts

Or maybe just lazy developers who don't like Nintendo?

RogueStatus28
That must be it. :roll:
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emgesp

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#65 emgesp
Member since 2004 • 7849 Posts

original?v=mpbl-1&px=-1

Look at all those games!!! Wii U is da bomb,

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ronvalencia

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#66 ronvalencia
Member since 2008 • 29612 Posts

I actually think it will get worse when 720 and PS4 release. Right now the Wii U is atleast getting some multiplats since the 360 and PS3 are exactly the same in power compared to the Wii U. Once 720 and PS4, we can go back to Nintendo consoles being a complete barren desert for multiplats.

Fortunately only a crackhead would buy a Wii U for multiplats so it's not a big deal. Nintendo console = exclusives only

Fizzman
Wii doesn't have the feature set that follows Shader Model 2.0/3.0. If the Wii has the same era mobility Radeon 9600 Pro, then It could have a chance playing the current 3D game engines.
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rjdofu

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#67 rjdofu
Member since 2008 • 9171 Posts
If the next bayonetta is no good, then I see no reason for me to own this console.
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Timstuff

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#68 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"][QUOTE="sandbox3d"]

Gotta love the SW dynamic.

If the WiiU got every single multiplat on that list it would be "lolololol WiiU, last gen console getting last gen multiplats."

But instead its only getting a small number of those games so its "lol WiiU, 3rd party wasteland."

Anyways, its way too early to tell. Kind of surprising to see Blackbond bringing the bullsh*t though. This is a troll fodder topic.

sandbox3d

Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

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Timstuff

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#69 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Fizzman"]

I actually think it will get worse when 720 and PS4 release. Right now the Wii U is atleast getting some multiplats since the 360 and PS3 are exactly the same in power compared to the Wii U. Once 720 and PS4, we can go back to Nintendo consoles being a complete barren desert for multiplats.

Fortunately only a crackhead would buy a Wii U for multiplats so it's not a big deal. Nintendo console = exclusives only

ronvalencia

Wii doesn't have the feature set that follows Shader Model 2.0/3.0. If the Wii has the same era mobility Radeon 9600 Pro, then It could have a chance playing the current 3D game engines.

Current games is not the problem-- the problem is that "current" is going to become "last gen" next year when the other systems launch. The Wii is in a strategic position almost as bad as the Sega Dreamcast right now, because at least the Dreamcast only had to worry about the PS2 launching a year later-- the Wii has 2 bigger, meaner consoles coming next year that are intent on eating its lunch-- make that three, if we count Valve's "Steam Box" HTPC, which will basically be a cheap gaming PC marketed as a console.

The Wii U barely lives up to the standards of current-gen consoles. It's hard to imagine how it will survive when its next-gen competition arrives, and the multiplat development environment begins calling for hardware that is a generation ahead of the Wii-U's.

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deactivated-57ad0e5285d73

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#70 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="sandbox3d"]

[QUOTE="Timstuff"]Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?Timstuff

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

Your still jumping the gun. We don't know if people will support the Xbox/Playstation as much next gen. Developers are hoping the latter succeed because of dlc distribution, for sure--one reason why I kind of agree with you.
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Epak_

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#71 Epak_
Member since 2004 • 11911 Posts

NO NOT DOLLAR DASH

Cherokee_Jack

I was really looking forward to that :(

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Wild_man_22

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#72 Wild_man_22
Member since 2010 • 907 Posts

More then likely yes, but I don't think alot of people will buy it to play third party games. I ''liked'' the gamecube, and I loved the Wii. Even if the Wii U falls somewhere in the middle I still probably wouldn't regret the purchase, because more then likely I'll still get to play great Nintendo games.

It's Nintendos fault really they tried to squeeze as much out of the Wii as they could, and they hurt there brand in the process by barely supporting the console for almost 2 years.

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BIOKILLER123

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#73 BIOKILLER123
Member since 2010 • 1093 Posts

I reckon that 3rd party support maybe a bit better on the Wii U in relation to the Wii. Having said that, I purchased the Wii U to play a few 3rd party games and most definitely, the Exclusives from Nintendo.

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super600

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#75 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="sandbox3d"]

[QUOTE="Timstuff"]Do you think the situation will somehow magically get better when multiplat games have system requirements that are too high for the Wii-U? The next-gen PS and Xbox systems haven't even arrived yet, and the Wii U is already getting kicked to the curb when it comes to current-gen multiplatform games. It will be HARDER to port next-gen games to the Wii U than it is to port current-gen ones, and if the Wii-U has already been abandoned by multiplatform developers, why are they suddenly going to magically flock to the system after it becomes even more of a burden to develop multiplatform games for?Timstuff

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

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super600

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#76 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="svetzenlether"]Because people buy Nintendo consoles for the multiplats... :roll:Shinobi120

While true, Nintendo fans have been whining about not getting games like the SF IV series, MvC 3/UMvC 3, Bayonetta, Sonic Generations, Devil May Cry IV & DMC, FF XIII, etc. all this gen. :lol:

I can play all those games right now if I want to.:P

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lordlors

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#77 lordlors
Member since 2004 • 6128 Posts

[QUOTE="nintendoboy16"][QUOTE="svetzenlether"]

Because people buy Nintendo consoles for the multiplats... :roll:

Fizzman

That's exactly one of the problems Nintendo is facing when trying to sell MOST third party support.

That's Nintendo's fault. Third party developers want more powerful consoles. You can't catch anything if you dont have the right bait.

Yeah when GC was even a little bit more powerful than PS2 they were able to get a whole sack of fish... oh wait...
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Fizzman

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#78 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="Fizzman"]

[QUOTE="nintendoboy16"] That's exactly one of the problems Nintendo is facing when trying to sell MOST third party support.lordlors

That's Nintendo's fault. Third party developers want more powerful consoles. You can't catch anything if you dont have the right bait.

Yeah when GC was even a little bit more powerful than PS2 they were able to get a whole sack of fish... oh wait...

Failng to realize how important MP gaming was why the Cube was so useless. Xbox had Xbox live, PS2 had it's insane library and Gamecube had what? ports where you couldnt play online or you could just get the PS2 version instead.

Nintendo is always one step behind when it comes to the wants and needs of third party developers. They do it on purpose and on accident.

I supported the Gamecube by buying exclusives only since it made no sense to purchase multiplats on that system when the Xbox provided the best looking version and the added benefit of multiplayer gaming when developers included it. Rainbow Six 3 was a perfect example of a perfectly good Gamecube port ruined because it had no online component.

There is absolutely zero reason to believe the Wii U wil be any different.

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emgesp

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#79 emgesp
Member since 2004 • 7849 Posts

[QUOTE="Timstuff"]

[QUOTE="sandbox3d"]

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

super600

There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

Wii U's CPU is probably on par with the 360, but the Cell porcessor is still superior.

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Fizzman

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#80 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="super600"]

[QUOTE="Timstuff"]There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

emgesp

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

Wii U's CPU is probably on par with the 360, but the Cell is still superior.

People stil believe this garbage after six years? 360 and PS3 have the exact same specs except they use different code names.

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super600

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#81 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="Timstuff"]There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

emgesp

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

Wii U's CPU is probably on par with the 360, but the Cell porcessor is still superior.

I heard it may be stronger, but the cell processor is crap if you look at the feature set of both the PS3ès and 360ès CPUès.

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emgesp

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#82 emgesp
Member since 2004 • 7849 Posts

[QUOTE="emgesp"]

[QUOTE="super600"]

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

super600

Wii U's CPU is probably on par with the 360, but the Cell porcessor is still superior.

I heard it may be stronger, but the cell processor is crap if you look at the feature set of both the PS3ès and 360ès CPUès.

The Cell Processor is more capable than the Xbox 360's Xenon. It was rated at around 3x more capable by IBM themselves.

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Timstuff

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#84 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="Timstuff"]

[QUOTE="sandbox3d"]

Why did you quote me? How does your post have anything to do with mine? And what great pool of evidence do you have for your claims when the console has been out for a month?

If we did the same for the PS3 in the first month, or even the first year it would have been called dead on arrival. I know you hate Nintendo and all, but realistically, these things take time. There is no telling how all of this will play out.

But keep fighting the good fight soldier.

super600

There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

It's not about raw power, it's also about arcitecture. The Wii-U is using a very old system architecture at this point, and the PS3 and Xbox 360 will not be eating it's dust any time soon. Part of the problem is that the Wii-U was designed with Wii backward-compatibility in mind, and without the use of emulation that meant they had to make a processor that shared the Wii's architecture. Essentially, it's like 3 Wii CPU cores bonded together, and some developers have already said that getting mutliplats to work with that setup is more trouble than they are willing to deal with (the Metro 2033 studio head called it slow and weak). Everything I have read written by people who have looked at the thing up close and/or worked with it has been that it is a wimpy, old piece of tech. It is comparable to the Xenon and Cell, but given how old those CPUs are, it's pretty safe to say that the Wii U is not going to have many tricks up its sleeve.

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Mario1331

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#85 Mario1331
Member since 2005 • 8929 Posts

idk it looks bad for them right now. but idk how strong the next xbox or ps4 is going to be. idk what could happen to the wiiu but its stronger then the old systems

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#86 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="super600"]

[QUOTE="Timstuff"]There's a difference: the PS3 was equal in power to the Xbox 360, and even though the development process was unnecessarily complicated due to the Cell processor, it was still possible to get a game up and running on the PS3 at comparible costs to the Xbox 360. The Wii U will not even be in the Xbox 720 and PS4's ballpark, though, and unlike the PS3, where developers eventually adjusted to the PS3's learning curve, the Wii U does not mystical untapped powers waiting to be unleashed. The CPU is slow and outdated, and the GPU, while having some improvements over the Xbox 360's is still very underpowered compared to modern GPUs, andwith the Wii-U's weak CPU it offers little to no advantage over current-gen development environments.

The Wii-U's system specs are anything but next-gen. If Nintendo had released the Wii-U in 2006 instead of the Wii, it might have been a competetive system, but in 2012 it is too little, too late. No-one was bending over backwards to release multiplat games on the original Wii, and in the few instances where they did it was slapped-together "junior" versions. Like the original Wii, the Wii-U is an oddity to multiplat developers more than anything else, and as usual, it will end up being kept afloat almost entirely by Nintendo's games, even though Nintendo has been adamant that the Wii U is supposed to be a competetive system that core gamers will want to switch to.

Timstuff

The CPU according to failoverflow has a good chance of being stronger then the 360 and PS3.I think you should read on the tech specs of the console before jumping to conclusions.;)

It's not about raw power, it's also about arcitecture. The Wii-U is using a very old system architecture at this point, and the PS3 and Xbox 360 will not be eating it's dust any time soon. Part of the problem is that the Wii-U was designed with Wii backward-compatibility in mind, and without the use of emulation that meant they had to make a processor that shared the Wii's architecture. Essentially, it's like 3 Wii CPU cores bonded together, and some developers have already said that getting mutliplats to work with that setup is more trouble than they are willing to deal with (the Metro 2033 studio head called it slow and weak). Everything I have read written by people who have looked at the thing up close and/or worked with it has been that it is a wimpy, old piece of tech. It is comparable to the Xenon and Cell, but given how old those CPUs are, it's pretty safe to say that the Wii U is not going to have many tricks up its sleeve.

The GPU is a bit more modern then the CPU.

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tubbyc

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#87 tubbyc
Member since 2005 • 4004 Posts

[QUOTE="ronvalencia"][QUOTE="Fizzman"]

I actually think it will get worse when 720 and PS4 release. Right now the Wii U is atleast getting some multiplats since the 360 and PS3 are exactly the same in power compared to the Wii U. Once 720 and PS4, we can go back to Nintendo consoles being a complete barren desert for multiplats.

Fortunately only a crackhead would buy a Wii U for multiplats so it's not a big deal. Nintendo console = exclusives only

Timstuff

Wii doesn't have the feature set that follows Shader Model 2.0/3.0. If the Wii has the same era mobility Radeon 9600 Pro, then It could have a chance playing the current 3D game engines.

Current games is not the problem-- the problem is that "current" is going to become "last gen" next year when the other systems launch. The Wii is in a strategic position almost as bad as the Sega Dreamcast right now, because at least the Dreamcast only had to worry about the PS2 launching a year later-- the Wii has 2 bigger, meaner consoles coming next year that are intent on eating its lunch-- make that three, if we count Valve's "Steam Box" HTPC, which will basically be a cheap gaming PC marketed as a console.

The Wii U barely lives up to the standards of current-gen consoles. It's hard to imagine how it will survive when its next-gen competition arrives, and the multiplat development environment begins calling for hardware that is a generation ahead of the Wii-U's.

It will survive off Nintendo games atleast. It will have the usual big system sellers like Mario and Zelda, but I doubt it will have a gigantic system seller like Wii Sports was for the Wii. They can already make a profit off the console once someone buys one game with it, so no problem there.

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ArisShadows

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#88 ArisShadows
Member since 2004 • 22784 Posts

NO NOT DOLLAR DASH

OR MUD

OR MARS WAR LOGS

OR MISTBORN

OR SPARTACUS LEGENDS

OR THUNDER WOLVES

OR BATTLE HIGH 2

OR DARK

OR NARUTO SOMETHING SOMETHING 3

BRB SELLING MY WII U

Cherokee_Jack
LOL, except for Naruto Storm 3.. Can't wait to play that game..
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clyde46

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#89 clyde46
Member since 2005 • 49061 Posts

[QUOTE="super600"]

[QUOTE="emgesp"] Wii U's CPU is probably on par with the 360, but the Cell porcessor is still superior.

emgesp

I heard it may be stronger, but the cell processor is crap if you look at the feature set of both the PS3ès and 360ès CPUès.

The Cell Processor is more capable than the Xbox 360's Xenon. It was rated at around 3x more capable by IBM themselves.

Maybe but its choked by the stupid programming.
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emgesp

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#90 emgesp
Member since 2004 • 7849 Posts
[QUOTE="emgesp"]

[QUOTE="super600"]

I heard it may be stronger, but the cell processor is crap if you look at the feature set of both the PS3ès and 360ès CPUès.

clyde46

The Cell Processor is more capable than the Xbox 360's Xenon. It was rated at around 3x more capable by IBM themselves.

Maybe but its choked by the stupid programming.

True, so glad Sony's not going the exotic route come Next-Gen. Going for off-the-shelf chipsets with some tweaks was a very wise decision on Sony's part.
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HalcyonScarlet

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#91 HalcyonScarlet
Member since 2011 • 13838 Posts

Yes, the devs are going to move onto next gen hardware, the Wii U won't be able to handle the same games. They'll get different ones by the same publisher, like with the Wii.

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#92 humpmasterflex
Member since 2003 • 363 Posts

Yes, the devs are going to move onto next gen hardware, the Wii U won't be able to handle the same games. They'll get different ones by the same publisher, like with the Wii.

HalcyonScarlet

The WiiU is a flop right out of the gate. dead on arrival with no games. No bioshock for it either lol

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straightedge_X

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#93 straightedge_X
Member since 2012 • 712 Posts

[QUOTE="HalcyonScarlet"]

Yes, the devs are going to move onto next gen hardware, the Wii U won't be able to handle the same games. They'll get different ones by the same publisher, like with the Wii.

humpmasterflex

The WiiU is a flop right out of the gate. dead on arrival with no games. No bioshock for it either lol

That's because Bioware is a terrible developer. :lol:
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themajormayor

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#94 themajormayor
Member since 2011 • 25729 Posts
No exclusives either
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lordlors

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#95 lordlors
Member since 2004 • 6128 Posts

[QUOTE="lordlors"][QUOTE="Fizzman"]

That's Nintendo's fault. Third party developers want more powerful consoles. You can't catch anything if you dont have the right bait.

Fizzman

Yeah when GC was even a little bit more powerful than PS2 they were able to get a whole sack of fish... oh wait...

Failng to realize how important MP gaming was why the Cube was so useless. Xbox had Xbox live, PS2 had it's insane library and Gamecube had what? ports where you couldnt play online or you could just get the PS2 version instead.

Nintendo is always one step behind when it comes to the wants and needs of third party developers. They do it on purpose and on accident.

I supported the Gamecube by buying exclusives only since it made no sense to purchase multiplats on that system when the Xbox provided the best looking version and the added benefit of multiplayer gaming when developers included it. Rainbow Six 3 was a perfect example of a perfectly good Gamecube port ruined because it had no online component.

There is absolutely zero reason to believe the Wii U wil be any different.

Lol MP? MP wasn't the reason why GC failed to get third party support. It failed because its sales was lackluster. A combination of sales and nearly the same hardware power as the other competition is what third party devs need. As of the moment, Wii U's future is still unknown. People who automatically think the next PS and Xbox will be more powerful than Wii U with the same difference as the Wii and PS3/X360 are just making premature assumptions. No matter how much garbage you spout basing off of history, no one knows yet about those consoles. You're no different from all the idiots who thought Vita is going to be discontinued or even the braindead fanboys who thought Vita was gonna stomp the 3ds. even with its lackluster sales and lackluster library Vita is still barely alive on the market.

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PAL360

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#96 PAL360
Member since 2007 • 30574 Posts

Yes, it's not looking very good, third party support wise. And i predict an even worse scenario when PS4 and Xbox 3 come out, running engines like Unreal Engine 4, Valve's Source 2, etc :(

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ronvalencia

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#97 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="Fizzman"]

I actually think it will get worse when 720 and PS4 release. Right now the Wii U is atleast getting some multiplats since the 360 and PS3 are exactly the same in power compared to the Wii U. Once 720 and PS4, we can go back to Nintendo consoles being a complete barren desert for multiplats.

Fortunately only a crackhead would buy a Wii U for multiplats so it's not a big deal. Nintendo console = exclusives only

Timstuff

Wii doesn't have the feature set that follows Shader Model 2.0/3.0. If the Wii has the same era mobility Radeon 9600 Pro, then It could have a chance playing the current 3D game engines.

Current games is not the problem-- the problem is that "current" is going to become "last gen" next year when the other systems launch. The Wii is in a strategic position almost as bad as the Sega Dreamcast right now, because at least the Dreamcast only had to worry about the PS2 launching a year later-- the Wii has 2 bigger, meaner consoles coming next year that are intent on eating its lunch-- make that three, if we count Valve's "Steam Box" HTPC, which will basically be a cheap gaming PC marketed as a console.

The Wii U barely lives up to the standards of current-gen consoles. It's hard to imagine how it will survive when its next-gen competition arrives, and the multiplat development environment begins calling for hardware that is a generation ahead of the Wii-U's.

Wii vs Xbox1 example counters Dreamcast's example.


Due to Wii U's smaller case, low TDP and having it's own build-in display, Wii U has reached near gaming laptop PC territory.

Out-of-the-box, Wii U is ideal for in-car entertainment since it has built-in display and it's low power can easily be powered by the car's 12V aux power socket.

The mobility factor adds different advantages to the mix. Wii U has a higher mobility characteristics compared to PS3 Slim Slim and Xbox 360S.

Weak GPUs like PowerVR SGX 545 can still run 3D engines like Unreal Engine 3.

My 2004 Mitec 8355 laptop's mobility Radeon 9600 Pro was running games like Crysis (CryEngine 2) and Oblivion. Radeon 9600 Pro has the same pixel pipeline count as Geforce 4 Ti and Xbox1's NV2A, but it has DX9 features.

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LegatoSkyheart

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#98 LegatoSkyheart
Member since 2009 • 29733 Posts

Like I said in your Video Bond.

Possibly the main reason(s) why the WiiU isn't getting most of the new 3rd Party Games is probably

A) That strange CPU they got there.

and

B) The more Devices a Game is released, the Higher the Development costs. Which would make sense, since many 3rd Party PC games are either Delayed or Ported in favor of the Console. (Delayed and ported to cut costs.)

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ronvalencia

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#99 ronvalencia
Member since 2008 • 29612 Posts

Like I said in your Video Bond.

Possibly the main reason(s) why the WiiU isn't getting most of the new 3rd Party Games is probably

A) That strange CPU they got there.

and

B) The more Devices a Game is released, the Higher the Development costs. Which would make sense, since many 3rd Party PC games are either Delayed or Ported in favor of the Console. (Delayed and ported to cut costs.)

LegatoSkyheart

The CPU shouldn't be an issue since it doesn't stop my tablet PC running console ported multi-platform games.

In terms of CPU design, my tablet's CPU has the same dual instruction per cycle rate as AMD K6, but with improved FSB and SIMD units.

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LegatoSkyheart

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#100 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

Like I said in your Video Bond.

Possibly the main reason(s) why the WiiU isn't getting most of the new 3rd Party Games is probably

A) That strange CPU they got there.

and

B) The more Devices a Game is released, the Higher the Development costs. Which would make sense, since many 3rd Party PC games are either Delayed or Ported in favor of the Console. (Delayed and ported to cut costs.)

ronvalencia

CPU shouldn't be an issue since it doesn't stop my tablet PC running console ported multi-platform games.

what games are those?