[QUOTE="Spider-Jones"][QUOTE="MasterC5"][QUOTE="Spider-Jones"][QUOTE="MasterC5"][QUOTE="Spider-Jones"][QUOTE="MasterC5"][QUOTE="Spider-Jones"] [QUOTE="MasterC5"][QUOTE="CossackNoodle"]I hope some has pointed out PS EYE CAN DO THE EXACT SAME THING! there is a vid somewhere showing the exact thing he just clips on a lense and it tracks the two points on his glasses so SONY can do it with pseyeMasterC5
Exactly it is no big freaking dealYou people make me laugh... this is nothing like eyetoy.It's really quite amazing. Watch the demo video :o
http://www.youtube.com/watch?v=Jd3-eiid-Uw
I watched it nothing mindblowing.:) MS and Sony are screwed. Deep down you know it ;)No just no because with the wiis ram you wont be able ti make much more then puzzle games that use this, you cant make a full fpos taking advantage of this with the wiis ram and processing power no freaking way!You guys and your graphics :lol:Look at the demo, it only used simply geometry yet still looked awesome as hell, the gameplay possibilities are endless;)
Its not about graphics you fool it is simply th amount of ram it wqoul take to process it in a fool game I am not talking about the graphics, in motion do you now how much power this would take to pull off with tons of stuff happening on screen? to say the wii could easily pull that off is laughable, the beat you can get out of this is going to be puzzle games most likely sad but true.It doesnt require any additional graphic power. You have no idea what your taleking about. The head tracking display and the capabilities of the video output have absolutley nothing to do with eachother. Your embarassing yourself.Wrong you have been talking about how it could be implemented into genres like fps, do you have any idea how much ram would be required to get this to work with a ton of stuff movin on screen like in an FPS this has nothing to do with graphjics but processing power your the one that is looking like a fool here.
I know how much RAM would be required for this! The exact same ammount as pushing a directional button on a Control pad! All this does is change the camera location, like a 3d right analog stick in a first person shooter. It would require no RAM to implement, and only a few more CPU cycles to determine the position with the addition of another dimension.
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