So the Halo Remake is really only a remaster? :(

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ShadowMoses900

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#51 ShadowMoses900
Member since 2010 • 17081 Posts

Guys I think TC might just be a COD fanboy or something like that... Halo is a pretty good game series and it's the best FPS series on consoles ever to date. Sure I may not be the biggest Halo fan myself and there are other FPS games I prefer over Halo but there is NO denying the impact that it had on the FPS genre.

And this is coming from a pretty big PS3 fan (or pretty big cow asalot of people like to call me that on here :P )

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organic_machine

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#52 organic_machine
Member since 2004 • 10143 Posts
That's not an excuse at all. When people are playing Halo online multiplayer, and they want to go from Reach maps to CE maps, you actually think it would be a "good" idea to have to switch discs when going into different map arenas? Just how would that make any sense? ALL maps should be accessible from one lobby.AdobeArtist
I wouldn't disagree with you adobe, but you follow a reasoning I'm not comfortable with. Why stop there? Why would they split up the community even further with Halo 4? What if they combine all current gen Halos into one singular MP experience? I know it sounds crazy, but I find it hard to use that logic and not take it that far simply because once you accept the idea that different games should share the MP for the sake of community and convenience (both not bad reasons or "excuses" as was earlier said), then there's no reason to have anything but a singular MP experience.
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DOOOOOOOOOOPID

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#53 DOOOOOOOOOOPID
Member since 2011 • 48 Posts

[QUOTE="DOOOOOOOOOOPID"][QUOTE="AdobeArtist"]

But they ARE doing it right. So not sure if you even have any point at all.

gamedude234

armor abilities are garbage they should not have been put into classes, each character should have the ability to use armor/jetpack/sprint that's much more balanced and make's for crazier game.

what has that got to do with anything?

well halo ce multiplayer could have jetpack/amoror/sprint with no classes everyone can do it by fault, then it would own halo reach.
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LegatoSkyheart

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#54 LegatoSkyheart
Member since 2009 • 29733 Posts

Your Point? I thought everyone knew it was going to be the same game.

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Gibsonsg527

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#55 Gibsonsg527
Member since 2010 • 3313 Posts

Except you forgot afirefight map, hidden terminals to find that expand on the stroy of Halo, skulls, new easter eggs,and a classic mode that allows you to switch between graphics...... yep they did nothing at all.

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Mograine

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#56 Mograine
Member since 2006 • 3666 Posts

A remake that is a...remake?

:o :shock: I'm flabbergasted!

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mztazmz

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#57 mztazmz
Member since 2003 • 1405 Posts

at $40 for one game, that sucks:?

at that price it should be a complete remaster, especially considering how many copies you know it will sell

MGS: Twin Snakes was a total remaster and that sold for $50 when it came out. that is how Halo SHOULD be done

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JohnDead80

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#58 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="SaltyMeatballs"] Look, they already explained why they didn't remake the MP from the original, they did not want to split up the online userbase (i.e. people playing Reach), especially for 7 maps, which is why later on the maps will be available as DLC for people who just own Reach. AdobeArtist

ROFL that's the worse excuse I've ever heard. Hilarious.

That's not an excuse at all. When people are playing Halo online multiplayer, and they want to go from Reach maps to CE maps, you actually think it would be a "good" idea to have to switch discs when going into different map arenas? Just how would that make any sense? ALL maps should be accessible from one lobby.

This is shockingly bad logic imo. I find that arguement beyong irrational and just plain bad. They should of remade the original Halo's multi. Period. Specially at this price point. We bought reach a year ago screw reach mp...
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JohnDead80

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#59 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="noxboxlive"]

At least its not like sony, they arnt just going to port with nothing done.

RandomWinner

Yeah, but Sony don't preach them as being something different than that.

Also, they come in a collection of 2 or 3 games at the same price as Halo.

The thing that ruins a Halo collection for me is the fact that it doesn't have the original MP. How hard can it be to port? If anything they should give both Reach and CE multiplayer!

Exactly, why not give both? What the hell? So much slackage, I think Halo 2 should be in there too for 40$... But noooo it's Halo, Halo is worth more... wth?
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JohnDead80

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#60 JohnDead80
Member since 2011 • 294 Posts

A remake that is a...remake?

:o :shock: I'm flabbergasted!

Mograine
No. A remake that is a remaster with cut out mp.
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Darth_DuMas

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#61 Darth_DuMas
Member since 2006 • 2687 Posts

While I appreciate expectations may not have been met by those excpecting more.

If they changed the gameplay engine it's no longer Halo 1.

Why would anyone want them to update the engine. I couldn't really give a rodents be-hind about the Halo story. So if it's no longer the same as Halo 1, I may as well just play the newer games.

Giving it a more current gameplay engine would just be a CoD effect really, just slap the same engine on a new setting and repackage it. It seems a little insulting in itself really.

You take away the gameplay, it looses it's character and ultimately becomes a different game and gets bit pointless in my opinion.

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JohnDead80

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#62 JohnDead80
Member since 2011 • 294 Posts

While I appreciate expectations may not have been met by those excpecting more.

If they changed the gameplay engine it no longer is Halo 1.

Why would anyone want them to update it the engine. I couldn't really give a rodents be-hind about the Halo story. So if it's no longer the same as Halo 1, I may as well just play the newer games.

Giving it a more current gameplay engine would just be a CoD effect really, just slap the same engine on a new setting and repackage it. It seems a little insulting in itself really.

You take away the gameplay, it looses it's character and ultimately becomes a different game and gets bit pointless in my opinion.

Darth_DuMas
Simply because some touted this as a REMAKE, as a remake the game is supposed to feel different. As it stands it's just a remaster.
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vashkey

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#63 vashkey
Member since 2005 • 33781 Posts

at $40 for one game, that sucks:?

at that price it should be a complete remaster, especially considering how many copies you know it will sell

MGS: Twin Snakes was a total remaster and that sold for $50 when it came out. that is how Halo SHOULD be done

mztazmz
I would honestly say this is on par with the Twin Snakes. Twin Snakes' level design was exactly the same as the original game. They added feature for the sequels but they didn't even bother redesigning levels to accommodate those changes and bosses like Ocelot became a joke. While it's a shame they didn't include vehicle jacking and armor abilities at least it makes sense with how the level design is. The dialogue and voice acting were fine the way they were, there was no reason to change it. ANn many MGS fans hate the Twin Snakes changed script. Theres a new graphic engine for the Anniversary and the music has be reorchestrated by Skywalker Ranch. They've added skulls, terminals, 2-player online co-op and it'll include remade classic Halo maps for Reach(if you don't have Reach you can still play) and they'll be introducing a patch in reach that allows you to play it in a more classic Halo fashion. While it's a shame they didn't try to redesign the game they've done it out of respect for the game. Theres a lot of things they could have screwed up on and Twin Snakes is a classic example of this. Almost any MGS fan I know who played the original claims that the Twin Snakes was a terrible remake.
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Darth_DuMas

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#64 Darth_DuMas
Member since 2006 • 2687 Posts

[QUOTE="Darth_DuMas"]

While I appreciate expectations may not have been met by those excpecting more.

If they changed the gameplay engine it no longer is Halo 1.

Why would anyone want them to update it the engine. I couldn't really give a rodents be-hind about the Halo story. So if it's no longer the same as Halo 1, I may as well just play the newer games.

Giving it a more current gameplay engine would just be a CoD effect really, just slap the same engine on a new setting and repackage it. It seems a little insulting in itself really.

You take away the gameplay, it looses it's character and ultimately becomes a different game and gets bit pointless in my opinion.

JohnDead80

Simply because some touted this as a REMAKE, as a remake the game is supposed to feel different. As it stands it's just a remaster.

I'm a bit confused, some are also touting Zelda OoT 3DS a Remake, but by your description it just has a graphical upgrade. :?

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AdobeArtist

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#65 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="RandomWinner"]

[QUOTE="noxboxlive"]

At least its not like sony, they arnt just going to port with nothing done.

JohnDead80

Yeah, but Sony don't preach them as being something different than that.

Also, they come in a collection of 2 or 3 games at the same price as Halo.

The thing that ruins a Halo collection for me is the fact that it doesn't have the original MP. How hard can it be to port? If anything they should give both Reach and CE multiplayer!

Exactly, why not give both? What the hell? So much slackage, I think Halo 2 should be in there too for 40$... But noooo it's Halo, Halo is worth more... wth?

The CE multiplayer was defined primarily by its map design. If you can get that from the Reach lobby, what's the difference? And before you say "armor abilities", it's been said that the CE playlist will have default settings that turns that off (but can also be turned on through cutom settings if players want), so it will be just like the mp was in CE, with upgraded visuals to the level design. And being able to access all along with the Reach maps from the same lobby is a far more sensible solution than having to switch discs when players want to move around from different map sets.

To reply to OrganicMachine's comment; it usually goes without saying that the most current release of a shooter series is what holds the most active mp community, as a majority will migrate over. This goes for almost any series, COD, BF, KZ, Gears... not just Halo. But with Anniversary, that's NOT the most current Halo, it's a remastered edition of a much older game. So it makes sense to integrate it's mp with what is still now the most current generation of Halo which is Reach.

When Halo 4 comes out we'll see the same pattern, a majority of players will migrate to that for the MP, and we'll very liklely see recreations and reimaginings of older maps from Reach and probably prior to that, just like Halo 3 recreated a lot of Halo 2 and Halo 1 maps (some being in DLC). Adding "cIassic" maps to the newest game satisfies the need for people who liked older maps and can mix things up with the newer ones in the most current game.

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ABCarmine

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#66 ABCarmine
Member since 2011 • 1937 Posts

Why do you actually care. It's a remake to a classic and great game that many people didn't get to play, so Microsoft is letting them. Be thankful that this might even add to the Halo fanbase. It shouldn't matter if it's an exclusive or not, Remake or Remaster, It's still a game that will be loved by the Halo fans. :D

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KarateeeChop

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#67 KarateeeChop
Member since 2010 • 4666 Posts

Let me guess if they changed more than the graphics you would complain that it doesn't play like the original,xxmatt125xx

hahaha pretty much this

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Rockman999

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#68 Rockman999
Member since 2005 • 7507 Posts

[QUOTE="6matt6"]4 player co-op. Nuff' said. Jelley0

Too bad it's online Co-op only.

Not really, I would rather have online coop than local. I don't like sharing my screen and space with people when I'm playing games.
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gamer-adam1

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#69 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="6matt6"]4 player co-op. Nuff' said. Jelley0

Too bad it's online Co-op only.

and its 2 players, it should also be offline, they aren't removing anything

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Banjo_Kongfooie

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#71 Banjo_Kongfooie
Member since 2007 • 3838 Posts
Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.
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JohnDead80

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#72 JohnDead80
Member since 2011 • 294 Posts
[QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.

Oh boy, I hope your being sarcastic.
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gamedude234

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#73 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="gamedude234"]

[QUOTE="DOOOOOOOOOOPID"] armor abilities are garbage they should not have been put into classes, each character should have the ability to use armor/jetpack/sprint that's much more balanced and make's for crazier game.DOOOOOOOOOOPID

what has that got to do with anything?

well halo ce multiplayer could have jetpack/amoror/sprint with no classes everyone can do it by fault, then it would own halo reach.

this is probably the worst idea i have ever heard on SW. That would completely destroy everything CE MPs was about.

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Banjo_Kongfooie

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#74 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.JohnDead80
Oh boy, I hope your being sarcastic.

Do not even praise Golden Eye... It was a great game back in the day but it does not hold up. Halo still plays like a charm and has an epic campaign (one of my favorite singleplayer campaigns in a fps).

Also if Golden Eye was so great, why didn't PC fans beg for a port like they did for Halo. Golden Eye was a stepping stone to bringing PC quality fps to the console but Halo is the game that sealed the deal and thus revolutionized the industry.

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gamer-adam1

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#75 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.JohnDead80
Oh boy, I hope your being sarcastic.

if you can name 1 other console FPS that had bigger impact, go for it

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gamedude234

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#76 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="mztazmz"]

at $40 for one game, that sucks:?

at that price it should be a complete remaster, especially considering how many copies you know it will sell

MGS: Twin Snakes was a total remaster and that sold for $50 when it came out. that is how Halo SHOULD be done

vashkey

I would honestly say this is on par with the Twin Snakes. Twin Snakes' level design was exactly the same as the original game. They added feature for the sequels but they didn't even bother redesigning levels to accommodate those changes and bosses like Ocelot became a joke. While it's a shame they didn't include vehicle jacking and armor abilities at least it makes sense with how the level design is. The dialogue and voice acting were fine the way they were, there was no reason to change it. ANn many MGS fans hate the Twin Snakes changed script. Theres a new graphic engine for the Anniversary and the music has be reorchestrated by Skywalker Ranch. They've added skulls, terminals, 2-player online co-op and it'll include remade classic Halo maps for Reach(if you don't have Reach you can still play) and they'll be introducing a patch in reach that allows you to play it in a more classic Halo fashion. While it's a shame they didn't try to redesign the game they've done it out of respect for the game. Theres a lot of things they could have screwed up on and Twin Snakes is a classic example of this. Almost any MGS fan I know who played the original claims that the Twin Snakes was a terrible remake.

tbh i'm glad that the CE remake doesn't have AAs. Maybe Sprint would have worked, but still, CE was built without them.

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gamer-adam1

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#77 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="JohnDead80"][QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.Banjo_Kongfooie

Oh boy, I hope your being sarcastic.

Do not even praise Golden Eye... It was a great game back in the day but it does not hold up. Halo still plays like a charm and has an epic campaign (one of my favorite singleplayer campaigns in a fps).

Also if Golden Eye was so great, why didn't PC fans beg for a port like they did for Halo. Golden Eye was a stepping stone to bringing PC quality fps to the console but Halo is the game that sealed the deal and thus revolutionized the industry.

I always thought perfect dark was bigger, like what other game lets you and a friend, play against each other in the single player campaign. other than being a fun FPS, it was special

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JohnDead80

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#78 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.gamer-adam1

Oh boy, I hope your being sarcastic.

if you can name 1 other console FPS that had bigger impact, go for it

GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal.
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-RocBoys9489-

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#79 -RocBoys9489-
Member since 2008 • 6336 Posts
It's a lose-lose w/ all you complainers out there, some want Halo Reach MP to not split the community, others wanted CE multiplayer, some of you want completely new gameplay and levels, others would take 343i's head off if the gameplay was changed the slightest. I'm fed up w/ all this complaining, enjoy the game and shut the **** up.
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-RocBoys9489-

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#80 -RocBoys9489-
Member since 2008 • 6336 Posts

[QUOTE="JohnDead80"][QUOTE="Banjo_Kongfooie"]Halo Anniversery is the remake of a classic relic of gaming. Halo revolutionized the console industry and brought FPS forward as a mainstream genre for the console market. Halo was one of the first FPS's that debuted on consoles that was begged to be ported to PC and not the other way around. Well the Halo remake gives one a plethora of choices in how they would like to play the game. The Halo Remake actually visually updates the game. It allows you to switch to the old Halo though.gamer-adam1

Oh boy, I hope your being sarcastic.

if you can name 1 other console FPS that had bigger impact, go for it

I can't, it seems ever since this anniversary edition was announced, CE went from a beloved all time favorite game in SW to an irrelevant game. Goldeneye and PD didn't even have a bigger impact than CE, CE saved a whole console brand for god's sake
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JohnDead80

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#81 JohnDead80
Member since 2011 • 294 Posts
It's a lose-lose w/ all you complainers out there, some want Halo Reach MP to not split the community, others wanted CE multiplayer, some of you want completely new gameplay and levels, others would take 343i's head off if the gameplay was changed the slightest. I'm fed up w/ all this complaining, enjoy the game and shut the **** up.-RocBoys9489-
That's total **** Not a single gamer wasnts Reach MP instead of Halo CE multiplayer. To defend this slacky move by Microsoft to me is borderline insane. EVERYONE wanted Halo CE MP, Reach came out last year and sold a bajillion, all Halo fans have Reach, most of us moved on. They should have given original mp and if they wanted a code for reach maps or something... I don't even care about reach maps at all... "It divides the community" wtf? Games are like 5v5, and Halo has a HUGE fanbase, there will always be plenty of Reach games, Halo CE games, Halo 3 games... That's just a **** arguement that I can't believe fanboys would use.
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Banjo_Kongfooie

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#82 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Banjo_Kongfooie"]

[QUOTE="JohnDead80"] Oh boy, I hope your being sarcastic. gamer-adam1

Do not even praise Golden Eye... It was a great game back in the day but it does not hold up. Halo still plays like a charm and has an epic campaign (one of my favorite singleplayer campaigns in a fps).

Also if Golden Eye was so great, why didn't PC fans beg for a port like they did for Halo. Golden Eye was a stepping stone to bringing PC quality fps to the console but Halo is the game that sealed the deal and thus revolutionized the industry.

I always thought perfect dark was bigger, like what other game lets you and a friend, play against each other in the single player campaign. other than being a fun FPS, it was special

Well Rare had more experience when PD came around so it was a better game and featured great graphics for its time.

Yes the N64 had some amazing FPS games. I really liked the Turok series and was pretty mad that the new Turok only had online multiplayer.

I really wish Rare would have made PD2 because Zero while a good game is not a good way to end a series. ( well technically begin if you go by the chronology).

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-RocBoys9489-

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#83 -RocBoys9489-
Member since 2008 • 6336 Posts
[QUOTE="-RocBoys9489-"]It's a lose-lose w/ all you complainers out there, some want Halo Reach MP to not split the community, others wanted CE multiplayer, some of you want completely new gameplay and levels, others would take 343i's head off if the gameplay was changed the slightest. I'm fed up w/ all this complaining, enjoy the game and shut the **** up.JohnDead80
That's total **** Not a single gamer wasnts Reach MP instead of Halo CE multiplayer. To defend this slacky move by Microsoft to me is borderline insane. EVERYONE wanted Halo CE MP, Reach came out last year and sold a bajillion, all Halo fans have Reach, most of us moved on. They should have given original mp and if they wanted a code for reach maps or something... I don't even care about reach maps at all... "It divides the community" wtf? Games are like 5v5, and Halo has a HUGE fanbase, there will always be plenty of Reach games, Halo CE games, Halo 3 games... That's just a **** arguement that I can't believe fanboys would use.

This is exactly what I'm talking about...
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gamedude234

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#84 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="gamer-adam1"]

[QUOTE="JohnDead80"] Oh boy, I hope your being sarcastic. JohnDead80

if you can name 1 other console FPS that had bigger impact, go for it

GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal.

COD copies from Halo. So using your logic, everyone copies Halo.

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gamer-adam1

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#85 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="gamer-adam1"]

[QUOTE="JohnDead80"] Oh boy, I hope your being sarcastic. JohnDead80

if you can name 1 other console FPS that had bigger impact, go for it

GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal.

you could atleast list how those games effected FPS

and also, CoD was 100% a different game, after Halo. CoD was heavily influenced from Halo.

when halo released it was the best FPS on consoles. the regeneration was basically copied by nearly every game since than, Halo also was the first to have a dedicated grenade and melee button. also Halo A.I had skill, unlike CoD.

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JohnDead80

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#86 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="gamer-adam1"]

if you can name 1 other console FPS that had bigger impact, go for it

gamer-adam1

GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal.

you could atleast list how those games effected FPS

and also, CoD was 100% a different game, after Halo. CoD was heavily influenced from Halo.

when halo released it was the best FPS on consoles. the regeneration was basically copied by nearly every game since than, Halo also was the first to have a dedicated grenade and melee button. also Halo A.I had skill, unlike CoD.

LOL COd influenced by Halo? LOOOOL Those games are polar opposites dude. Just stop trying.
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JohnDead80

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#87 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="gamer-adam1"]

if you can name 1 other console FPS that had bigger impact, go for it

gamedude234

GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal.

COD copies from Halo. So using your logic, everyone copies Halo.

COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous.
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gamedude234

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#90 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="gamedude234"]

[QUOTE="JohnDead80"] GoldenEye and PC FPS's... Games are games, Halo didn't innovate squat, it made FPS gaming popular on the XBOX, not anywhere else... You guys give that game way to much credit. It was so big cause it was one of the only big xbox exclusives. COD's, Unreal Tournament, Quake, Counter Strike, Team Fortress and a ton of other FPS titles had a way more important role in the FPS genre. Hardly any fps games copies Halo... If anything they copy COD a ton. Halo is to basic, theres nothing to steal. JohnDead80

COD copies from Halo. So using your logic, everyone copies Halo.

COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous.

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

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Master_ShakeXXX

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#92 Master_ShakeXXX
Member since 2008 • 13361 Posts

New engine (graphics are a lot better IDK what game you're talking about), orchestrated music, online co-op, Halo Reach MP with 7 maps (I think one is Firefight, and it's not the full Reach MP)... that's all I know.SaltyMeatballs

So it's basicaly a polished up decade old campaign, complimented with a incomplete multiplayer that was never very fun in the first place? Sounds neat... Seriously, this game shouldn't retail for more than $15 dollars. But then again ODST shouldn't have been over $20, and we all seen how much that retailed for.

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JohnDead80

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#93 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="gamedude234"]

COD copies from Halo. So using your logic, everyone copies Halo.

gamedude234

COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous.

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

Halo didn't invent any of those things and console gaming and pc gaming aren't seperated when it comes to game mechanics and stuff like that. If Halo did those first on console that doesn't change anything.
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gamer-adam1

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#94 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="JohnDead80"][QUOTE="gamedude234"]

COD copies from Halo. So using your logic, everyone copies Halo.

gamedude234

COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous.

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

also instant grenade

and a MP rank, I think Halo2 came out before MV

and also the fast paced, past CoD games weren't fast

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cloudff7tm

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#95 cloudff7tm
Member since 2006 • 3975 Posts

Goodness, people complain too much.

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JohnDead80

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#96 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="gamedude234"]

[QUOTE="JohnDead80"]COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous. gamer-adam1

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

also instant grenade

and a MP rank, I think Halo2 came out before MV

and also the fast paced, past CoD games weren't fast

again those things weren't invented by halo, and game mechanics does not mean influenced. Your confusing the 2. Influenced is like saying Modnation racers was influenced by Mario Kart. Get it? That's clear as day. WHat your saying is like one game was influenced by another because it has jump... That's not how it works.
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gamedude234

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#97 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="gamer-adam1"]

[QUOTE="gamedude234"]

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

JohnDead80

also instant grenade

and a MP rank, I think Halo2 came out before MV

and also the fast paced, past CoD games weren't fast

again those things weren't invented by halo, and game mechanics does not mean influenced. Your confusing the 2. Influenced is like saying Modnation racers was influenced by Mario Kart. Get it? That's clear as day. WHat your saying is like one game was influenced by another because it has jump... That's not how it works.

look at the huge difference between COD 1 and 2. Why are they so different? because COD 1 was a PC game, and COD2 was a console game. What was the main FPS on console which was making huge improvements for console FPSs, showing that certain mechanics could work on consoles? Halo. IW saw this and implemented some of them in their games. Nothing wrong with that, it just shows Halos impact for consoles.

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gamer-adam1

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#98 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="gamedude234"]

[QUOTE="JohnDead80"]COD is fast paced twitch gun on gun battles,with a whole RPG stat aspect to it. Halo is slow team oriented floaty and not twitchy, nothing alike. The camparions is ridiculous. JohnDead80

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

Halo didn't invent any of those things and console gaming and pc gaming aren't seperated when it comes to game mechanics and stuff like that. If Halo did those first on console that doesn't change anything.

you don't have to be the first to invent something to have it become popular. Halo had a impact, get over it.

and console gaming and pc gaming WERE separate, at the time, it isn't till this gen had so many games been also on the PC.

gaming has been around longer than the past 10 years

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gamedude234

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#99 gamedude234
Member since 2009 • 2558 Posts

[QUOTE="gamer-adam1"]

[QUOTE="gamedude234"]

things COD stole from Halo:

Regenrating health

Medals

2 weapon limit

instant melee

pretty big things if you ask me. And that's not all of them.

JohnDead80

also instant grenade

and a MP rank, I think Halo2 came out before MV

and also the fast paced, past CoD games weren't fast

again those things weren't invented by halo, and game mechanics does not mean influenced. Your confusing the 2. Influenced is like saying Modnation racers was influenced by Mario Kart. Get it? That's clear as day. WHat your saying is like one game was influenced by another because it has jump... That's not how it works.

were talking console FPSs.

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JohnDead80

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#100 JohnDead80
Member since 2011 • 294 Posts

[QUOTE="JohnDead80"][QUOTE="gamer-adam1"]

also instant grenade

and a MP rank, I think Halo2 came out before MV

and also the fast paced, past CoD games weren't fast

gamedude234

again those things weren't invented by halo, and game mechanics does not mean influenced. Your confusing the 2. Influenced is like saying Modnation racers was influenced by Mario Kart. Get it? That's clear as day. WHat your saying is like one game was influenced by another because it has jump... That's not how it works.

were talking console FPSs.

That's irrelevant, if a game mechanic is used on PC gaming and a dev uses it... Doing it first on consoles doesn't mean anything if it was already done and known of on the PC. That's giving Halo way more credit then it deserves.