So the PS3 is more powerful than the 360?

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brandontwb

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#1 brandontwb
Member since 2008 • 4325 Posts

The PS3 is the more powerful when they build a game from the ground up using the cell architecture, right?

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sethman410

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#2 sethman410
Member since 2008 • 2967 Posts
Yup PS3 is far more powerful.
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Nisim19

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#3 Nisim19
Member since 2008 • 1002 Posts
NO crysis 2 and RAGE are the best looking console games and they run better on the 360
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brandontwb

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#4 brandontwb
Member since 2008 • 4325 Posts

Yup PS3 is far more powerful.sethman410
FAR more powerful? I thought it was only a bit.

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n00bkid

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#5 n00bkid
Member since 2006 • 4163 Posts
I would say yes, i may be wrong though :)
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Floppy_Jim

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#6 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="sethman410"]Yup PS3 is far more powerful.brandontwb

FAR more powerful? I thought it was only a bit.

Correct, only slightly more powerful. Well, "far more" powerful is a stretch anyway.
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Ringx55

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#7 Ringx55
Member since 2008 • 5967 Posts
Pretty much... yea But mostly its on the developers part how good a game looks.
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brandontwb

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#8 brandontwb
Member since 2008 • 4325 Posts
[QUOTE="brandontwb"]

[QUOTE="sethman410"]Yup PS3 is far more powerful.Floppy_Jim

FAR more powerful? I thought it was only a bit.

Correct, only slightly more powerful. Well, "far more" powerful is a stretch anyway.

But multiplatform games only perform worse because it's complicated to develop for and so devs just lower the resolution and AA right? I saw a list of PS3/Xbox 360 games and the multiplats were either the same (rare) or worse.
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ZoomZoom2490

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#9 ZoomZoom2490
Member since 2008 • 3943 Posts
NO crysis 2 and RAGE are the best looking console games and they run better on the 360Nisim19
lmao
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sleepingzzz

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#10 sleepingzzz
Member since 2006 • 2263 Posts

From everything I have read the 360 should be able to produce better graphics due to its graphics card and RAM. The PS3 currently has the best looking games though. Will have to wait and see what games come out in the future.

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gamecubepad

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#11 gamecubepad
Member since 2003 • 7214 Posts

The PS3 is 5-10% more powerful than the 360 if properly optimized for.

So in theory, yes.

In practice, no.

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Floppy_Jim

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#12 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="Floppy_Jim"][QUOTE="brandontwb"]FAR more powerful? I thought it was only a bit.

brandontwb

Correct, only slightly more powerful. Well, "far more" powerful is a stretch anyway.

But multiplatform games only perform worse because it's complicated to develop for and so devs just lower the resolution and AA right? I saw a list of PS3/Xbox 360 games and the multiplats were either the same (rare) or worse.

Something like that. Although when mulitplats lead on the PS3, they're as close to 100% identical as you can get. (Barring Ghostbusters, dunno WTF happened there)

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Travis57

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#13 Travis57
Member since 2009 • 269 Posts
Yup
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djsifer01

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#14 djsifer01
Member since 2005 • 7238 Posts
Yes, far more powerful in CPU power and a little more in GPU power.
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brandontwb

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#15 brandontwb
Member since 2008 • 4325 Posts

[QUOTE="brandontwb"][QUOTE="Floppy_Jim"] Correct, only slightly more powerful. Well, "far more" powerful is a stretch anyway.Floppy_Jim

But multiplatform games only perform worse because it's complicated to develop for and so devs just lower the resolution and AA right? I saw a list of PS3/Xbox 360 games and the multiplats were either the same (rare) or worse.

Something like that. Although when mulitplats lead on the PS3, they're as close to 100% identical as you can get. (Barring Ghostbusters, dunno WTF happened there)

So what games were led on the PS3? Was bad company or burnout paradise? Those games had the same resolutions.
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Floppy_Jim

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#16 Floppy_Jim
Member since 2007 • 25933 Posts
[QUOTE="Floppy_Jim"]

[QUOTE="brandontwb"]But multiplatform games only perform worse because it's complicated to develop for and so devs just lower the resolution and AA right? I saw a list of PS3/Xbox 360 games and the multiplats were either the same (rare) or worse.brandontwb

Something like that. Although when mulitplats lead on the PS3, they're as close to 100% identical as you can get. (Barring Ghostbusters, dunno WTF happened there)

So what games were led on the PS3? Was bad company or burnout paradise? Those games had the same resolutions.

Burnout Paradise, Dead Space, Mirror's Edge and some other EA games.
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super_star98789

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#17 super_star98789
Member since 2008 • 96 Posts

The PS3 is so much more powerful thats why 90% of multi-plats look better on it... oh wait! lol

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brandontwb

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#18 brandontwb
Member since 2008 • 4325 Posts

[QUOTE="brandontwb"][QUOTE="Floppy_Jim"] Something like that. Although when mulitplats lead on the PS3, they're as close to 100% identical as you can get. (Barring Ghostbusters, dunno WTF happened there)

Floppy_Jim

So what games were led on the PS3? Was bad company or burnout paradise? Those games had the same resolutions.

Burnout Paradise, Dead Space, Mirror's Edge and some other EA games.

Cool. I'm think I'm only going to buy ones that were led on the PS3. I would hate the fact that it's worse version.

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darthogre

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#19 darthogre
Member since 2006 • 5082 Posts

The PS3 is the more powerful when they build a game from the ground up using the cell architecture, right?

brandontwb
Yes. But when devs use a multiplaform engine it'll probably almost 100% of time run/look better on the X360. That's the draw back of the cell IMO....yes exclusive games built specifically for the PS3 will look/run slightly better than any X360 games however multiplatform games will always use engines that are basically designed with X360 in mind first. This is why I keep saying and I hope cows don't fall into the trap....FF13 is going to look and play better on the X360 IMO. I just get this feeling even though you have 3 discs for the X360, it'll end up running better overall. This crap SE gives about designing the PS3 game first was a BS, they have been working on the X360 version at the same time. That means they are trying to get it to work on both.....meaning just like every other multiplatform game, it'll probably run smother on X360 in the end.
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Brownesque

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#20 Brownesque
Member since 2005 • 5660 Posts
No, not necessarily. It has more processing power, but we've known that for a long time. The Xbox 360 still has a lot of advantages, namely that it has a dramatically faster framebuffer bandwidth. Carmack said it had a faster "rasterizer," whatever the hell that is. It's dependent on how many of the parallel processors they are using simultaneously. With all of them working simultaneously, you should be able to carry out a greater number of calculations simultaneously than an Xbox 360 with all guns blazing, but again, that doesn't mean all that much.
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topgunmv

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#21 topgunmv
Member since 2003 • 10880 Posts

This must be the time of day sony fanboys flock to the forums.

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Brownesque

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#22 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="brandontwb"]

The PS3 is the more powerful when they build a game from the ground up using the cell architecture, right?

darthogre
Yes. But when devs use a multiplaform engine it'll probably almost 100% of time run/look better on the X360. That's the draw back of the cell IMO....yes exclusive games built specifically for the PS3 will look/run slightly better than any X360 games however multiplatform games will always use engines that are basically designed with X360 in mind first. This is why I keep saying and I hope cows don't fall into the trap....FF13 is going to look and play better on the X360 IMO. I just get this feeling even though you have 3 discs for the X360, it'll end up running better overall. This crap SE gives about designing the PS3 game first was a BS, they have been working on the X360 version at the same time. That means they are trying to get it to work on both.....meaning just like every other multiplatform game, it'll probably run smother on X360 in the end.

Try and maintain a reasonable degree of consistency with your posts. You first said that multiplatform games will run better on Xbox 360 because they are designed to run on the Xbox 360 first, but Final Fantasy XIII has been in production on Playstation 3 long before the Xbox 360 version. They even told us they started on the 360 version AFTER the announcement if I recall correctly. They also said that the Playstation 3 version is currently further along in production (90% versus 70%). Assuming your logic makes any sense at all, we should expect the Playstation 3 to run the game better....
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topgunmv

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#23 topgunmv
Member since 2003 • 10880 Posts

If you have both systems and are getting deadspace get the 360 version. The ps3 one has some weird banding issues with shadows.

[QUOTE="Floppy_Jim"][QUOTE="brandontwb"]So what games were led on the PS3? Was bad company or burnout paradise? Those games had the same resolutions. brandontwb

Burnout Paradise, Dead Space, Mirror's Edge and some other EA games.

Cool. I'm think I'm only going to buy ones that were led on the PS3. I would hate the fact that it's worse version.

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dsmccracken

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#24 dsmccracken
Member since 2003 • 7307 Posts
I have no specs expertise, so let me just say what my eyes tell me. The PS3 is more powerful in that it has gotten the most out of it's high end games (e.g. KZ2). However, in practice, the incremental edge it's exclusives may have are cancelled out by the incremental edge the 360 gets in some of the multiplats.
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swazidoughman

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#25 swazidoughman
Member since 2008 • 3520 Posts

If you wannna find out which is more powerful just make a post on the B3D forums.
Of course your answer will probably that they're equal, but different.

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PAL360

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#26 PAL360
Member since 2007 • 30574 Posts

2006 all over again?

No its not. Both are tecnically very similar like lots of games have been proving...

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2beers_in_hand

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#28 2beers_in_hand
Member since 2007 • 2950 Posts
NO crysis 2 and RAGE are the best looking console games and they run better on the 360Nisim19
LOL keep telling your self that if it makes you feel better.
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chapnzaba

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#29 chapnzaba
Member since 2005 • 2302 Posts
Yes.
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jrhawk42

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#30 jrhawk42
Member since 2003 • 12764 Posts

Some specs w/ the ps3 are higher than the 360, but it's really chump change when developing gaming software. Due to the ps3 using inefficient/abnormal hardware/software/api's though it means you have few people that are good with the ps3, and you end up spending much more time to get the same result.

As for building from the ground up on the ps3. Basically it's easier to "port" from the ps3 to the 360 than it is to port from the 360 to the ps3. If you port from the 360 to the ps3 you're almost rebuilding the game anyway since you'll have to reprogram a ton of stuff so it works on the ps3.

Hypothetically let's say you have 2 equal development teams. A ps3 team, and a 360 team both of which are going to make the same game from the ground up separately. They have 2 years to develop the game, and 20 million in funding. I can tell you that the 360 version will most likely be better.

Now hypothetically if you gave the ps3 more time, and more money they "might" be able to do slightly better, but it's not a difference worth the extra costs and time.

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brandontwb

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#31 brandontwb
Member since 2008 • 4325 Posts

Some specs w/ the ps3 are higher than the 360, but it's really chump change when developing gaming software. Due to the ps3 using inefficient/abnormal hardware/software/api's though it means you have few people that are good with the ps3, and you end up spending much more time to get the same result.

As for building from the ground up on the ps3. Basically it's easier to "port" from the ps3 to the 360 than it is to port from the 360 to the ps3. If you port from the 360 to the ps3 you're almost rebuilding the game anyway since you'll have to reprogram a ton of stuff so it works on the ps3.

Hypothetically let's say you have 2 equal development teams. A ps3 team, and a 360 team both of which are going to make the same game from the ground up separately. They have 2 years to develop the game, and 20 million in funding. I can tell you that the 360 version will most likely be better.

Now hypothetically if you gave the ps3 more time, and more money they "might" be able to do slightly better, but it's not a difference worth the extra costs and time.

jrhawk42
Thanks for clearing this up. Now I'm unsure if I want to support a system that's harder on developers.
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XanderZane

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#32 XanderZane
Member since 2006 • 5174 Posts

The PS3 is the more powerful when they build a game from the ground up using the cell architecture, right?

brandontwb
No, not really. When they build a game from the ground up it can be visually better, but the same can be said for the XBox 360 as well.
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#33 XanderZane
Member since 2006 • 5174 Posts
Yup PS3 is far more powerful.sethman410
Sony must have you brainwashed. lol!! Sorry, but the reality of it is they are both equally powerful. Most developers who has worked on both will tell you this.
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Adrian_Cloud

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#34 Adrian_Cloud
Member since 2006 • 7169 Posts
Yes, that is absolutely correct. Its also been stated several times, and has proven many times over. Not only are games visually better, but technically more impressive than multi-plat games and 360 exclusives. This may also be attributed to PS3 developers being more ambitious and having a higher budget. So is David Jaffe new game Twisted Metal?
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Twig978

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#35 Twig978
Member since 2009 • 557 Posts

From everything I have read the 360 should be able to produce better graphics due to its graphics card and RAM. The PS3 currently has the best looking games though. Will have to wait and see what games come out in the future.sleepingzzz
So your saying unified ran that's slower is more powerful than faster split ram? Uhh no, it's only easier to develop for PS3 GPU < 360 GPU slighty. PS3 CPU >>>>> 360 CPU ans more than makes up for the GPU. People who say that multiplats look better on the 360 and that it's therefore more powerful don't realize that devs generally develop in the 360 and then port it to the PS3 without optimmizing it.

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SolidTy

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#36 SolidTy
Member since 2005 • 49991 Posts

Now I'm unsure if I want to support a system that's harder on developers.brandontwb

Save the Developers, not the stupid Whales!

I'm sure you didn't buy a PS2, since that was an even larger hardship on the developers. Those Developers are being overworked, and I refuse to buy games that make them sweat to hard.

You would think that companies would treat them better, but these guys make games in sweatshops some where in Cambodia, with no AC, and only one meal, and 3 water breaks.

Save the developers!

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brandontwb

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#37 brandontwb
Member since 2008 • 4325 Posts

[QUOTE="brandontwb"]Now I'm unsure if I want to support a system that's harder on developers.SolidTy

Save the Developers, not the stupid Whales!

I'm sure you didn't buy a PS2, since that was an even larger hardship on the developers. Those Developers are being overworked, and I refuse to buy games that make them sweat to hard.

You would think that companies would treat them better, but these guys make games in sweatshops some where in Cambodia, with no AC, and only one meal, and 3 water breaks.

Save the developers!

But from what I'm reading, it's complicated for no reason. They could have put in a normal CPU which would be easier to develop for gaming. The Cell isn't even the future of gaming CPUs, and it takes longer for devs to put out high quality games. It just seems stupid. Anyways, it was just a thought, and you didn't have to reply with that stupid comment.

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SolidTy

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#38 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

[QUOTE="brandontwb"]Now I'm unsure if I want to support a system that's harder on developers.brandontwb

Save the Developers, not the stupid Whales!

I'm sure you didn't buy a PS2, since that was an even larger hardship on the developers. Those Developers are being overworked, and I refuse to buy games that make them sweat to hard.

You would think that companies would treat them better, but these guys make games in sweatshops some where in Cambodia, with no AC, and only one meal, and 3 water breaks.

Save the developers!

But from what I'm reading, it's complicated for no reason. They could have put in a normal CPU which would be easier to develop for gaming. The Cell isn't even the future of gaming CPUs, and it takes longer for devs to put out high quality games. It just seems stupid. Anyways, it was just a thought, and you didn't have to reply with that stupid comment.

The PS2 was even more complicated for no reason.

The PS2 was FAR MORE Ridiculous than the PS3, with no GPU at all, and coding all having to be done on a CPU by scratch.

While I was joking with my stupi comment, you weren't. LOOKING AT BOTH COMMENTS, I fail to see which was truly the, *ahem* , stupi comment.

Did you buy a PS2?

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themyth01

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#39 themyth01
Member since 2003 • 13924 Posts

Apparently 360 has better GPU and memory-wise, the OS is also better and so its the development environment, the PS3 has more processing power, now which is more powerful from that... Let's see now, the endless debate but it can be proven which console is actually more powerful even though they're so alike it wouldn't matter let alone be worth all the research into actually proving it. However anyone who tells you which is really more powerful is guessing blindly and stupidly. Even when devs speak, they're guessing. A computer engineer could provide pages and pages of numbers and benchmarks of pushing polygons and watching the cycles, measuring and doing mathematical formulas to calculate which console overall is able to push more polygons on screen given the best coding practices and taking advantage of the hardware features to the max, then an answer could be achieved, otherwise it's all bs.

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themyth01

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#40 themyth01
Member since 2003 • 13924 Posts

[QUOTE="brandontwb"]Now I'm unsure if I want to support a system that's harder on developers.SolidTy

Save the Developers, not the stupid Whales!

I'm sure you didn't buy a PS2, since that was an even larger hardship on the developers. Those Developers are being overworked, and I refuse to buy games that make them sweat to hard.

You would think that companies would treat them better, but these guys make games in sweatshops some where in Cambodia, with no AC, and only one meal, and 3 water breaks.

Save the developers!

Save the customers, publishers will simply raise the price ($50 to $60) if the software is any more complex to develop. Games take longer and the code is sloppy if the architecture doesn't make sense. Do you know the design philosophy behind modern computing: simplicity.

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SolidTy

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#41 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="SolidTy"]

[QUOTE="brandontwb"]Now I'm unsure if I want to support a system that's harder on developers.themyth01

Save the Developers, not the stupid Whales!

I'm sure you didn't buy a PS2, since that was an even larger hardship on the developers. Those Developers are being overworked, and I refuse to buy games that make them sweat to hard.

You would think that companies would treat them better, but these guys make games in sweatshops some where in Cambodia, with no AC, and only one meal, and 3 water breaks.

Save the developers!

Save the customers, publishers will simply raise the price ($50 to $60) if the software is any more complex to develop. Games take longer and the code is sloppy if the architecture doesn't make sense. Do you know the design philosophy behind modern computing: simplicity.

Yeah, and that was a fine debate in 2005, but in 2009, we are already past hypotheticals for this generation.Quite frankly the developers aren't working as hard as they were pre PS3 and early PS3, tools are out simplifiying things, most devs are on their second game re-using old assets and engines.

We both know this, the guy above, he doesn't but he wants to make a point, so I'm trying to let him.

I am not going to defend sloppy design, or Sony's decision, I'm not them, because we are well past that stage in the console lifecycle.

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Never3ndingLife

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#42 Never3ndingLife
Member since 2009 • 1114 Posts
Pretty much... yea But mostly its on the developers part how good a game looks.Ringx55
that is petty much true
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vaderhater

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#43 vaderhater
Member since 2003 • 3972 Posts

Well I guess it will take more than 3 years to clear the Sony BS from fanboys heads.:(

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12345678ew

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#44 12345678ew
Member since 2008 • 2353 Posts
[QUOTE="Nisim19"]NO crysis 2 and RAGE are the best looking console games and they run better on the 360

you clearly don't know anything about graphics, they run at a higher fps because the RSX has a lower clock rate than the 360's GPU, but it has double the stream processors. which means that you guys can have like 8 on 8 while we have 32 on 32. oh, and you get 60 fps, we get 45. considering most HDTVs only run 30 anyway, i don't really care.
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vaderhater

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#45 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="Nisim19"]NO crysis 2 and RAGE are the best looking console games and they run better on the 36012345678ew
you clearly don't know anything about graphics, they run at a higher fps because the RSX has a lower clock rate than the 360's GPU, but it has double the stream processors. which means that you guys can have like 8 on 8 while we have 32 on 32. oh, and you get 60 fps, we get 45. considering most HDTVs only run 30 anyway, i don't really care.

LOL no just no...

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savagetwinkie

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#46 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="sleepingzzz"]From everything I have read the 360 should be able to produce better graphics due to its graphics card and RAM. The PS3 currently has the best looking games though. Will have to wait and see what games come out in the future.Twig978

So your saying unified ran that's slower is more powerful than faster split ram? Uhh no, it's only easier to develop for PS3 GPU < 360 GPU slighty. PS3 CPU >>>>> 360 CPU ans more than makes up for the GPU. People who say that multiplats look better on the 360 and that it's therefore more powerful don't realize that devs generally develop in the 360 and then port it to the PS3 without optimmizing it.

generally even if they optimized it on the ps3 first it will run even better on teh 360. Secondly its easier to make games for the 360 since they have one block of ram to work for then two, not its easier to dev ps3 since it has seperate memoray, it actually becomes easier when you have one block of memory that you have to work on, and you use it as you need it. As for optinmizing for the ps3, well for the ps3 you have to make jobs for each spe, and for the 360 you have to split up code into different threads for the cpus to work on. Its easier to break code up for the 360 since you just have to take one program and make sections until each of the 3 processors at 100%. With the ps3, you have to micro manage them and keep makign jobs, which happen to port easily for the 360 since jobs->threads really. And having more things split up actually make teh 360 run even more effiecient.
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savagetwinkie

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#47 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="12345678ew"][QUOTE="Nisim19"]NO crysis 2 and RAGE are the best looking console games and they run better on the 360vaderhater

you clearly don't know anything about graphics, they run at a higher fps because the RSX has a lower clock rate than the 360's GPU, but it has double the stream processors. which means that you guys can have like 8 on 8 while we have 32 on 32. oh, and you get 60 fps, we get 45. considering most HDTVs only run 30 anyway, i don't really care.

LOL no just no...

ROFL, this made me happy
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Will2Live

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#48 Will2Live
Member since 2008 • 526 Posts

Yes, when developers use the Cell structure the way it was supposed to be done, by integrating it with the GPU, it does lead to better results. However, on multiplats developers seldom do this so the games will look slightly better on the 360.

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sethman410

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#49 sethman410
Member since 2008 • 2967 Posts
[QUOTE="sethman410"]Yup PS3 is far more powerful.XanderZane
Sony must have you brainwashed. lol!! Sorry, but the reality of it is they are both equally powerful. Most developers who has worked on both will tell you this.

Nope you guys are brainwashed, PS3 is alot more powerful than you think.
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patriots7672

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#50 patriots7672
Member since 2008 • 3249 Posts

The PS3 architecture the CELL and 7 SPEs = more calculating power the the 3 processor architecture of the 360.