DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.
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DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.
You don't lose performance from dx11, you gain some, it's that it offers more crap that can cut your performance..DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.
nameless12345
DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.
nameless12345
I'm sure we'll all take you word for it over several software engineer devs, right? :roll:
I listed some of the benefits of the API.
That only a couple of devs have taken much advatage of it isn't due to any faults of the API itself.
Multi-threaded rendering alone has the potential to make current gen PC hardware pump out some really amazing visuals thanks to large performance gains.
DirectX 11 would have MASSIVELY increased the perfomance of the game, while leaving the graphics at the same level. But the only thing is: they developed 50% of the engine before DX11 came out.
People can gloat that it should have been.But considering 16% of the gaming market from a steam survey has it and only some of them will buy Witcher 2 its kinda pointless.Till the uptake was at least say in the 50% region then i would say why havent they.
Why spend more of your budget on getting the game to DX11 state when the uptake isnt totally here yet.
You can run DX11 middleware on DX10 hardware.First explain why they should need to use DX11. Whilst it is nice, DX11 hasn't really been utilized fully or really all that effectively. It certainly adds some nice bonuses, but most gamers are still probably using DX10 (though there are a hell of a lot of DX11 cards out there).
lundy86_4
DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.
nameless12345
DX11 has other benefits beyond tessellation e.g. Compute Shader 4.x for DX10.x hardware, Multithreaded Rendering, Direct2D.
You can run DX11 middleware on DX10 hardware.[QUOTE="lundy86_4"]
First explain why they should need to use DX11. Whilst it is nice, DX11 hasn't really been utilized fully or really all that effectively. It certainly adds some nice bonuses, but most gamers are still probably using DX10 (though there are a hell of a lot of DX11 cards out there).
ronvalencia
Indeed you can. Unfortunately, i'm not aware of what it does :P
[QUOTE="JangoWuzHere"]You could care less? So you're saying you do actually care abit then? if you are able to care less. because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?I could careless if it had DX11 support.
Mozelleple112
[QUOTE="Mozelleple112"][QUOTE="JangoWuzHere"]You could care less? So you're saying you do actually care abit then? if you are able to care less. because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right? I couldn't care less* -.-I could careless if it had DX11 support.
Heil68
[QUOTE="Mozelleple112"][QUOTE="JangoWuzHere"]You could care less? So you're saying you do actually care abit then? if you are able to care less. because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?I could careless if it had DX11 support.
Heil68
I think he was trying to inform Jango that it's meant to be "I couldn't care less". What a silly point to make if you aren't going to post anything else. Those posters need to find something better to do lol.
You aren't helping Mr. Inconstancy >_>Heil68The phrase is "I couldn't care less", not "I could care less."
Lol. The amount of people crying over the fact that they can't run witcher 2, or can't max it (duh) is outstanding. By adding dx11, that wouldn't help the cause. Still I'm playing it right now, and dx11 or not... Best looking game ever.TailBloodBut dx11 does help performance, if you don't add silly new things that is...
I don't really care in TW2. It was rather obvious from the getgo that it was never meant to be a technical crowning achievement. CDPR seems to have raised their bar in every conceivable way in their sequel.
It's when devs like Crytek don't even maintain their bar that I'm insulted. In fact, give me back my money or pay TW2 for me Crytek. I'll repurchase your damn game when it's playable the way it was meant to be. And please do remember to include your physics in your dx11 patch.
It's not even dx11 I care about in C2 either. They could call it the "proper PC version" patch for all I care.
lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_HokieSomeone needs to visit the witcher 2 performance thread.
lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_Hokie
From what I hear, it more or less does that. I don't see any "V-Sync rock solid 60 fps maxed" threads anywhere in fact.
[QUOTE="KC_Hokie"]lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.MFDOOM1983Someone needs to visit the witcher 2 performance thread.Not sure how that adds in DirectX 11 but ok.
[QUOTE="MFDOOM1983"][QUOTE="KC_Hokie"]lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_HokieSomeone needs to visit the witcher 2 performance thread.Not sure how that adds in DirectX 11 but ok.
It does'nt but it does address your previous post.
Not sure how that adds in DirectX 11 but ok.[QUOTE="KC_Hokie"][QUOTE="MFDOOM1983"] Someone needs to visit the witcher 2 performance thread.Filthybastrd
It does'nt but it does address your previous post.
Well I haven't heard this game maxing out anyone with a newer gaming PC or anything.Most probably because the original plan for the game development also had the possibility of a console port(as in a port to console). It may even now, but I think it is improbable.
Besides, It looks very good as it is.
[QUOTE="Filthybastrd"][QUOTE="KC_Hokie"]Not sure how that adds in DirectX 11 but ok.KC_Hokie
It does'nt but it does address your previous post.
Well I haven't heard this game maxing out anyone with a newer gaming PC or anything. refer to my original post.looks better than the majority of dx11 games, so it shouldnt matter.yellosnolvr
[QUOTE="Golden_Boy187"]
the game suffers from consolization of course.i5750at4Ghz
more like the game suffers from lazy devs ....this game isn't coming to console anyway.
They hardly seem lazy, implementation of new dx' always take quite some time, it's just a part of what they've done, dx isn't magic. :roll: x2 isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...I could careless if it had DX11 support.
You could care less? So you're saying you do actually care abit then? if you are able to care less. because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right? i couldn't care less is the phrase your looking for, everyone messes it up, it means your Care O Meter is as low as it getsisn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...savagetwinkie
[QUOTE="savagetwinkie"]isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...Teufelhuhn
Switching is quite easy, maintaining not that easy. But the main thing that is stopping CDP imoi is that dx11 makes sense when you develop with focus on it. There may be anciliatory benefits in any case, but the game will best juice dx11 only if it was designed from the start to support it, and not if it was tacked on in the end. So CDP might have thought; "do we need to spend 14 days implementing dx11 and also go through the bother of maintaining the game for both dx9 and dx11 users regarding the few benefits dx11 will offer? I don't think so."
[QUOTE="savagetwinkie"]isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...Teufelhuhn
but i might have no idea of what i'm talking about,
It may be that. But I think the reason is the fact that when wicther 2 was conceived and at least uptil a certain point in the development of the game, the devs were not sure that they would make a console version or not. Considering the focus on the pc as a lead platform and the fact that cd projeckt aren't huge, I think they decided to code for directx 9 to be on the safe side if they did a port for consoles. I think that the port most probably won't materialize, but maybe they realized that only at a much later stage, where it was impossible to go back to dx11. All this is of course, just what i think.
Switching is quite easy, maintaining not that easy. But the main thing that is stopping CDP imoi is that dx11 makes sense when you develop with focus on it. There may be anciliatory benefits in any case, but the game will best juice dx11 only if it was designed from the start to support it, and not if it was tacked on in the end. So CDP might have thought; "do we need to spend 14 days implementing dx11 and also go through the bother of maintaining the game for both dx9 and dx11 users regarding the few benefits dx11 will offer? I don't think so."
Another-World
i usually work with lower level stuff, but my idea of direct x was that dx hareware supported dx calls, so calling a dx funtion supported on 9/10/11 pretty much did the same thing for w/e hardware was using it.
but i might have no idea of what i'm talking about,
savagetwinkie
Dx11 may not have even been ready when The Witcher 2 started development. Who knows, who cares.lettuceman44They started development ~4 years ago, they said, that's around when dx11 was released...
Development/time maybe, but the former, dx10/11 doesn't make it impossible to have dx9 as well, so it's not like only 5% (the amount of people in steam hw survey who have dx11 hardware) are the only who are going to be able to use it.Not everyone has a DX11 card and that would result in a smaller market, and making the game dx9 and dx11 would increase development time and increasing the developing cost
RaZoR500
[QUOTE="lettuceman44"]Dx11 may not have even been ready when The Witcher 2 started development. Who knows, who cares.InconsistancyThey started development ~4 years ago, they said, that's around when dx11 was released...
Development/time maybe, but the former, dx10/11 doesn't make it impossible to have dx9 as well, so it's not like only 5% (the amount of people in steam hw survey who have dx11 hardware) are the only who are going to be able to use it.Not everyone has a DX11 card and that would result in a smaller market, and making the game dx9 and dx11 would increase development time and increasing the developing cost
RaZoR500
DX11 was released October 27, 2009.
[QUOTE="i5750at4Ghz"]the game suffers from consolization of course.Golden_Boy187
more like the game suffers from lazy devs ....this game isn't coming to console anyway.
I would bet my life that it is, the 360 control is already mapped out and made for the game down to the button icons. It will be on consoles.[QUOTE="Golden_Boy187"][QUOTE="i5750at4Ghz"]the game suffers from consolization of course.Advid-Gamer
more like the game suffers from lazy devs ....this game isn't coming to console anyway.
I would bet my life that it is, the 360 control is already mapped out and made for the game down to the button icons. It will be on consoles. You would be right, how I'm playing it. Like it better than the kb and mouse to be honest.DX11 was released October 27, 2009.OMG MATH FAIL, rofl... yea, silly me brain =/= working for some reason.... Think it's some sort of association with my old computer, getting mucked up with the age of stuff x.xFilthybastrd
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