So The Witcher 2 isn't DirectX 11?

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nameless12345

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#51 nameless12345
Member since 2010 • 15125 Posts

DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.

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Inconsistancy

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#52 Inconsistancy
Member since 2004 • 8094 Posts

DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.

nameless12345
You don't lose performance from dx11, you gain some, it's that it offers more crap that can cut your performance..
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Kinthalis

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#53 Kinthalis
Member since 2002 • 5503 Posts

DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.

nameless12345

I'm sure we'll all take you word for it over several software engineer devs, right? :roll:

I listed some of the benefits of the API.

That only a couple of devs have taken much advatage of it isn't due to any faults of the API itself.

Multi-threaded rendering alone has the potential to make current gen PC hardware pump out some really amazing visuals thanks to large performance gains.

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megakoresh

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#54 megakoresh
Member since 2009 • 234 Posts

DirectX 11 would have MASSIVELY increased the perfomance of the game, while leaving the graphics at the same level. But the only thing is: they developed 50% of the engine before DX11 came out.

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razgriz_101

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#55 razgriz_101
Member since 2007 • 16875 Posts

People can gloat that it should have been.But considering 16% of the gaming market from a steam survey has it and only some of them will buy Witcher 2 its kinda pointless.Till the uptake was at least say in the 50% region then i would say why havent they.

Why spend more of your budget on getting the game to DX11 state when the uptake isnt totally here yet.

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ronvalencia

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#56 ronvalencia
Member since 2008 • 29612 Posts

First explain why they should need to use DX11. Whilst it is nice, DX11 hasn't really been utilized fully or really all that effectively. It certainly adds some nice bonuses, but most gamers are still probably using DX10 (though there are a hell of a lot of DX11 cards out there).

lundy86_4

You can run DX11 middleware on DX10 hardware.

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ronvalencia

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#57 ronvalencia
Member since 2008 • 29612 Posts

DX11 is a gimmick. It barely changes the look of games at the expense of speed. It will still take years before we'll see heavy tesselation in games.

nameless12345

DX11 has other benefits beyond tessellation e.g. Compute Shader 4.x for DX10.x hardware, Multithreaded Rendering, Direct2D.

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Artekus

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#58 Artekus
Member since 2008 • 15700 Posts
It's still an amazing looking game. Better than Crysis1/2 imo.
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edidili

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#59 edidili
Member since 2004 • 3449 Posts

It's still an amazing looking game. Better than Crysis1/2 imo.Artekus

It may be a truly assassin of kings :P Let's see if it can kill the graphics king.

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pelvist

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#60 pelvist
Member since 2010 • 9001 Posts

This is an in-game screenshot i took, i have this as my desktop background.

The game looks amazing.

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lundy86_4

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#61 lundy86_4  Online
Member since 2003 • 62050 Posts

[QUOTE="lundy86_4"]

First explain why they should need to use DX11. Whilst it is nice, DX11 hasn't really been utilized fully or really all that effectively. It certainly adds some nice bonuses, but most gamers are still probably using DX10 (though there are a hell of a lot of DX11 cards out there).

ronvalencia

You can run DX11 middleware on DX10 hardware.

Indeed you can. Unfortunately, i'm not aware of what it does :P

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Heil68

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#62 Heil68
Member since 2004 • 60835 Posts
[QUOTE="JangoWuzHere"]

I could careless if it had DX11 support.

Mozelleple112
You could care less? So you're saying you do actually care abit then? if you are able to care less.

because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?
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Inconsistancy

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#63 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Mozelleple112"][QUOTE="JangoWuzHere"]

I could careless if it had DX11 support.

Heil68
You could care less? So you're saying you do actually care abit then? if you are able to care less.

because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?

I couldn't care less* -.-
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lundy86_4

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#64 lundy86_4  Online
Member since 2003 • 62050 Posts

[QUOTE="Mozelleple112"][QUOTE="JangoWuzHere"]

I could careless if it had DX11 support.

Heil68

You could care less? So you're saying you do actually care abit then? if you are able to care less.

because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?

I think he was trying to inform Jango that it's meant to be "I couldn't care less". What a silly point to make if you aren't going to post anything else. Those posters need to find something better to do lol.

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Heil68

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#65 Heil68
Member since 2004 • 60835 Posts
[QUOTE="Inconsistancy"][QUOTE="Heil68"][QUOTE="Mozelleple112"] You could care less? So you're saying you do actually care abit then? if you are able to care less.

because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?

I couldn't care less* -.-

You aren't helping Mr. Inconstancy >_>
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Inconsistancy

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#66 Inconsistancy
Member since 2004 • 8094 Posts
You aren't helping Mr. Inconstancy >_>Heil68
The phrase is "I couldn't care less", not "I could care less."
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Heil68

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#67 Heil68
Member since 2004 • 60835 Posts
[QUOTE="Heil68"]You aren't helping Mr. Inconstancy >_>Inconsistancy
The phrase is "I couldn't care less", not "I could care less."

I know :P I was trying to point out to him that nitpicking grammar in SW's is lame. ;)
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TailBlood

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#68 TailBlood
Member since 2011 • 944 Posts
Lol. The amount of people crying over the fact that they can't run witcher 2, or can't max it (duh) is outstanding. By adding dx11, that wouldn't help the cause. Still I'm playing it right now, and dx11 or not... Best looking game ever.
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Inconsistancy

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#69 Inconsistancy
Member since 2004 • 8094 Posts
Lol. The amount of people crying over the fact that they can't run witcher 2, or can't max it (duh) is outstanding. By adding dx11, that wouldn't help the cause. Still I'm playing it right now, and dx11 or not... Best looking game ever.TailBlood
But dx11 does help performance, if you don't add silly new things that is...
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ducati101

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#70 ducati101
Member since 2004 • 1741 Posts

PC devs are sooo lazy, best looking PC game came out 2007 LOL

Console games get better looking every year

Zurrur

You mean "Modded" Crysis! Vanilla Crysis graphics have been surpassed by other PC games.

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yellosnolvr

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#71 yellosnolvr
Member since 2005 • 19302 Posts
looks better than the majority of dx11 games, so it shouldnt matter.
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lettuceman44

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#72 lettuceman44
Member since 2005 • 7971 Posts
Dx11 may not have even been ready when The Witcher 2 started development. Who knows, who cares.
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Filthybastrd

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#73 Filthybastrd
Member since 2009 • 7124 Posts

I don't really care in TW2. It was rather obvious from the getgo that it was never meant to be a technical crowning achievement. CDPR seems to have raised their bar in every conceivable way in their sequel.

It's when devs like Crytek don't even maintain their bar that I'm insulted. In fact, give me back my money or pay TW2 for me Crytek. I'll repurchase your damn game when it's playable the way it was meant to be. And please do remember to include your physics in your dx11 patch.

It's not even dx11 I care about in C2 either. They could call it the "proper PC version" patch for all I care.

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RaZoR500

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#74 RaZoR500
Member since 2005 • 381 Posts

Not everyone has a DX11 card and that would result in a smaller market, and making the game dx9 and dx11 would increase development time and increasing the developing cost

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lawlessx

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#75 lawlessx
Member since 2004 • 48753 Posts
looks better than the majority of dx11 games, so it shouldnt matter.yellosnolvr
exactly..people will complain about anything these days.
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KC_Hokie

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#76 KC_Hokie
Member since 2006 • 16099 Posts
lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.
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MFDOOM1983

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#77 MFDOOM1983
Member since 2010 • 8465 Posts
lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_Hokie
Someone needs to visit the witcher 2 performance thread.
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Filthybastrd

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#78 Filthybastrd
Member since 2009 • 7124 Posts

lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_Hokie

From what I hear, it more or less does that. I don't see any "V-Sync rock solid 60 fps maxed" threads anywhere in fact.

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KC_Hokie

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#79 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="KC_Hokie"]lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.MFDOOM1983
Someone needs to visit the witcher 2 performance thread.

Not sure how that adds in DirectX 11 but ok.
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Filthybastrd

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#80 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="MFDOOM1983"][QUOTE="KC_Hokie"]lol..that sucks for PC gamers who expected Witcher 2 to max out their $1000+ hardware. PC gamers have been talking about this game for months like it was going to be some sort of savior of PC gaming too.KC_Hokie
Someone needs to visit the witcher 2 performance thread.

Not sure how that adds in DirectX 11 but ok.

It does'nt but it does address your previous post.

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KC_Hokie

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#81 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="MFDOOM1983"] Someone needs to visit the witcher 2 performance thread.Filthybastrd

Not sure how that adds in DirectX 11 but ok.

It does'nt but it does address your previous post.

Well I haven't heard this game maxing out anyone with a newer gaming PC or anything.
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Another-World

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#82 Another-World
Member since 2011 • 784 Posts

Most probably because the original plan for the game development also had the possibility of a console port(as in a port to console). It may even now, but I think it is improbable.

Besides, It looks very good as it is.

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MFDOOM1983

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#83 MFDOOM1983
Member since 2010 • 8465 Posts
[QUOTE="Filthybastrd"]

[QUOTE="KC_Hokie"]Not sure how that adds in DirectX 11 but ok.KC_Hokie

It does'nt but it does address your previous post.

Well I haven't heard this game maxing out anyone with a newer gaming PC or anything.

refer to my original post.
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Teuf_

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#84 Teuf_
Member since 2004 • 30805 Posts

looks better than the majority of dx11 games, so it shouldnt matter.yellosnolvr


I think the idea is that it could look better, or run better. Using DX9 means they're not making the most use of newer GPU's...wouldn't you rather developers made the most of that brand new $300 video card?

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savagetwinkie

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#85 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Inconsistancy"]

[QUOTE="Golden_Boy187"]

the game suffers from consolization of course.i5750at4Ghz

more like the game suffers from lazy devs ....this game isn't coming to console anyway.

They hardly seem lazy, implementation of new dx' always take quite some time, it's just a part of what they've done, dx isn't magic. :roll: x2

isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...
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savagetwinkie

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#86 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Heil68"][QUOTE="Mozelleple112"][QUOTE="JangoWuzHere"]

I could careless if it had DX11 support.

You could care less? So you're saying you do actually care abit then? if you are able to care less.

because "it would be impossible for me to care less than I do because I do not care at all" sounds better, right?

i couldn't care less is the phrase your looking for, everyone messes it up, it means your Care O Meter is as low as it gets
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Teuf_

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#87 Teuf_
Member since 2004 • 30805 Posts

isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...savagetwinkie


It's something you could do in a week or two probably, although it would be a little tougher if they wanted to maintain both a DX9 and a DX11 version.

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Another-World

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#88 Another-World
Member since 2011 • 784 Posts

[QUOTE="savagetwinkie"]isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...Teufelhuhn



It's something you could do in a week or two probably, although it would be a little tougher if they wanted to maintain both a DX9 and a DX11 version.

It may be that. But I think the reason is the fact that when wicther 2 was conceived and at least uptil a certain point in the development of the game, the devs were not sure that they would make a console version or not. Considering the focus on the pc as a lead platform and the fact that cd projeckt aren't huge, I think they decided to code for directx 9 to be on the safe side if they did a port for consoles. I think that the port most probably won't materialize, but maybe they realized that only at a much later stage, where it was impossible to go back to dx11. All this is of course, just what i think.

Switching is quite easy, maintaining not that easy. But the main thing that is stopping CDP imoi is that dx11 makes sense when you develop with focus on it. There may be anciliatory benefits in any case, but the game will best juice dx11 only if it was designed from the start to support it, and not if it was tacked on in the end. So CDP might have thought; "do we need to spend 14 days implementing dx11 and also go through the bother of maintaining the game for both dx9 and dx11 users regarding the few benefits dx11 will offer? I don't think so."

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savagetwinkie

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#89 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]isn't dx mostly an api, so actually moving to dx11 is relativly simple, unless you want to take advantage of the added features, unless they rewrite the api so it doesn't resemple the prior dx api at all...Teufelhuhn



It's something you could do in a week or two probably, although it would be a little tougher if they wanted to maintain both a DX9 and a DX11 version.

i usually work with lower level stuff, but my idea of direct x was that dx hareware supported dx calls, so calling a dx funtion supported on 9/10/11 pretty much did the same thing for w/e hardware was using it.

but i might have no idea of what i'm talking about,

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Teuf_

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#90 Teuf_
Member since 2004 • 30805 Posts

It may be that. But I think the reason is the fact that when wicther 2 was conceived and at least uptil a certain point in the development of the game, the devs were not sure that they would make a console version or not. Considering the focus on the pc as a lead platform and the fact that cd projeckt aren't huge, I think they decided to code for directx 9 to be on the safe side if they did a port for consoles. I think that the port most probably won't materialize, but maybe they realized that only at a much later stage, where it was impossible to go back to dx11. All this is of course, just what i think.

Switching is quite easy, maintaining not that easy. But the main thing that is stopping CDP imoi is that dx11 makes sense when you develop with focus on it. There may be anciliatory benefits in any case, but the game will best juice dx11 only if it was designed from the start to support it, and not if it was tacked on in the end. So CDP might have thought; "do we need to spend 14 days implementing dx11 and also go through the bother of maintaining the game for both dx9 and dx11 users regarding the few benefits dx11 will offer? I don't think so."

Another-World



I'm sure they have a good reason, whatever it was.

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Teuf_

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#91 Teuf_
Member since 2004 • 30805 Posts

i usually work with lower level stuff, but my idea of direct x was that dx hareware supported dx calls, so calling a dx funtion supported on 9/10/11 pretty much did the same thing for w/e hardware was using it.

but i might have no idea of what i'm talking about,

savagetwinkie



Basically D3D provides a virtual device that abstracts the hardware away. So when you write D3D code you work according to the rules of the virtual device, and then the driver does work to translate the abstraction to the abstractions and hardware mechanisms of the actual GPU. The problem with D3D9 is that the abstraction is old, and no longer maps well to newer hardware. D3D10/D3D11 do a much better job of mapping to the hardware, which reduces driver overhead. D3D10 and D3D11 are also built on top of completely new display driver architecture, which allows the driver to be more efficient. But more important than either of those is that they support a much much richer set of features for shader programs (which is where all of the real work happens on a GPU), which lets you write more efficient programs.

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Inconsistancy

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#92 Inconsistancy
Member since 2004 • 8094 Posts
Dx11 may not have even been ready when The Witcher 2 started development. Who knows, who cares.lettuceman44
They started development ~4 years ago, they said, that's around when dx11 was released...

Not everyone has a DX11 card and that would result in a smaller market, and making the game dx9 and dx11 would increase development time and increasing the developing cost

RaZoR500
Development/time maybe, but the former, dx10/11 doesn't make it impossible to have dx9 as well, so it's not like only 5% (the amount of people in steam hw survey who have dx11 hardware) are the only who are going to be able to use it.
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Filthybastrd

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#93 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="lettuceman44"]Dx11 may not have even been ready when The Witcher 2 started development. Who knows, who cares.Inconsistancy
They started development ~4 years ago, they said, that's around when dx11 was released...

Not everyone has a DX11 card and that would result in a smaller market, and making the game dx9 and dx11 would increase development time and increasing the developing cost

RaZoR500

Development/time maybe, but the former, dx10/11 doesn't make it impossible to have dx9 as well, so it's not like only 5% (the amount of people in steam hw survey who have dx11 hardware) are the only who are going to be able to use it.

DX11 was released October 27, 2009.

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deactivated-5ef52b89b6fd0

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#94 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="i5750at4Ghz"]the game suffers from consolization of course.Golden_Boy187

more like the game suffers from lazy devs ....this game isn't coming to console anyway.

I would bet my life that it is, the 360 control is already mapped out and made for the game down to the button icons. It will be on consoles.
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i5750at4Ghz

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#95 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="Golden_Boy187"]

[QUOTE="i5750at4Ghz"]the game suffers from consolization of course.Advid-Gamer

more like the game suffers from lazy devs ....this game isn't coming to console anyway.

I would bet my life that it is, the 360 control is already mapped out and made for the game down to the button icons. It will be on consoles.

You would be right, how I'm playing it. Like it better than the kb and mouse to be honest.
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Inconsistancy

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#97 Inconsistancy
Member since 2004 • 8094 Posts

DX11 was released October 27, 2009.

Filthybastrd

OMG MATH FAIL, rofl... yea, silly me brain =/= working for some reason.... Think it's some sort of association with my old computer, getting mucked up with the age of stuff x.x

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dontshackzmii

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#98 dontshackzmii
Member since 2009 • 6026 Posts

pc market is moving slow took dx 10 forever to take off.

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soiheardyoulike

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#99 soiheardyoulike
Member since 2008 • 724 Posts

Didnt you all know that Directx 11 has a ->awesomeLooking() function.

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The_Game21x

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#100 The_Game21x
Member since 2005 • 26440 Posts

Who cares? The game looks amazing even without DX11 support.