[QUOTE="AdobeArtist"]The only reason it's on 3 discs - the same reason for Blue Dragon, Lost Odessey and Last Remnant being on multiple discs - is that Japanese developers haven't let go of their dependance on CGI video for cut scenes. This is an outdated method that is unnecessary today when in-game graphics engines are more than capable of beautifully depicting the cinematics in story telling. Just look at WRPGs like Mass Effect, Oblivion, and Fallout 3, that are loaded with hours of gameplay, and still fit on a single DVD9.
Now I can already see the counter-argument. "Adobe, you're complaining about CGI video being outdated and unnecessary with better alternatives available. Can't the same be said of DVD9 today when there's a better alternative in BluRay?" The difference is, Blu Ray costs the gamer more in money, whereas the implementation of in-game cinematics rendering over CGI costs us nothing, and still allows games to fit on 1 disc. Plus Blu Ray being in it's early stages of technical development still carries hinderances to gaming, mainly in the form of slower drive speeds to DVD.
gunswordfist
Yeah we need to get rid of CG cutscenes in games. Especially tons of them in games. In-game is the way to go.The real point of CG's obselesence, is that back in those days they were both an innovation and a crutch at the same time. Innovative for ushering in a new era of gaming that allowed for detailed fully fleshed out story telling by means of cinematic presentation that took games beyond the simplistic formula of just scrolling through segmented levels and stages.
But it was also a crutch to compensate for the fact that the game engine couldn't depict the story scenes adequetly by the creator's vision. So the pre-rendered video was put in place just for the movie segments, but then the player went back to the game graphics that was nowhere near as visually powerful. In the PS1 days, the visual gap between game graphics and CG was mountainous. But that just isn't the case today, where game engines can produce stellar visuals for the story segments, and seamlessly blends in with the game play. The calibur of in-game graphics have made CG unncecessary and even more so, a waste of memory resources.
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