Sony Execs Comments On Backward Compatibility

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kingtito

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#151 kingtito
Member since 2003 • 11775 Posts

@Shewgenja said:
@kingtito said:

No console would sell at that price point not matter what features it had. Removal of BC helped lower the cost of it but the fact that the cost was lower is why the PS3 sold more at that time. Removing it had nothing to do with consumers wanting to purchase the product. The effect would have been the same had they just lowered the price without removing features they promoted prior to release. Your assessment is just an excuse for Sony's recent statements regarding BC this gen.

The rest of your post is more BS. The fact consumers purchased the PS3 after a price drop due to the removal of BC is, without a doubt, bullshit. How Sony managed to lower the price is beyond the point. You're trying to say the removal of BC IS the reason it sold more and that's just fallacy. That's my point.

This would be a misunderstanding. That was not my contention. BC was the first and only feature lost on the PS3 due to cost-cutting, though. My contention is that it was not enough of a selling point to consumers to warrant keeping. Sony acted accordingly.

Yes sir seems to be a misunderstanding and is crystal clear now.

Yes I agree, BC was probably the single most expensive non main feature and the best way for Sony to cut cost. They also made other cuts as well like the card readers and the ability to install Linux(not sure if this helped).

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Vaidream45

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#152 Vaidream45
Member since 2016 • 2116 Posts

To be honest, the zero backwards compatibility is why I sold my ps4 about 2 weeks after buying it about two years ago. Made a living room comsole instead. I know i should have researched this but considering I bought about $200 worth of games on my ps3 on the sony network digitally and nothing would transfer to my ps4 i said **** this and kept my ps3 and sold the ps4. No regrets here as i made a living room pc boot to big box front end and its all controlled with a ps4 controller from my couch. With all the pc games i have ever purchased in the many many years of gaming. So yes, to me, bc meant everything and i dont own a ps4 because of it. Just encouraged me to make my own console with tons of bc games lol.

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Shewgenja

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#153  Edited By Shewgenja
Member since 2009 • 21456 Posts

@kingtito said:

Yes sir seems to be a misunderstanding and is crystal clear now.

Yes I agree, BC was probably the single most expensive non main feature and the best way for Sony to cut cost. They also made other cuts as well like the card readers and the ability to install Linux(not sure if this helped).

Oh wow, yeah, I forgot about the card reader. True that.

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deactivated-5acbb9993d0bd

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#154 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

peasants will be peasants.

do the smart thing, go PC.. you only lose a handful of shalow graphic whoring games. and gain thousands of gameplay focused games

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ronvalencia

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#155  Edited By ronvalencia
Member since 2008 • 29612 Posts

@ten_pints said:

Not this shit again, We all know backwards compatibility with PS3 would be nice but it isn't possible, the same is true with the x360 to some extent it's not fully backwards compatible and never will be on Xbox One.

The only way Sony would be ble to do it would be to put and PS3 inside a PS4 which isn't economically viable, they found that out with the PS3.

But as long as the console remains on the same architecture backwards compatibility should be trivial to implement, if they don't have compatibility with PS4 in their next console then they will have messed up, unless they are switching architectures again to save money.

PS4 Pro's boost mode already has backwards compatibility issues and boost mode only has clock speed increase which still presents 18 CU resource to the legacy game. The GPU clock speed increase is minor i.e. from 800 Mhz to 911 Mhz.

The problem is the hit-the-metal programming model with resource tracking i.e. faster GPU may have faster completion rate but the resource may arrive at the wrong time. Without the additional resource checks, it may crash or glitch. Hit-the-metal programming model has a downside.

CPU and GPU backwards compatibility is more than just similar architecture i.e. to scale with higher hardware grade, correct resource tracking is required.

Scorpio's boost mode is the entire machine and it doesn't require PS4 Pro's mirror CU mode backwards compatibility design. Scorpio already has two SKU i.e. 44 CU with 6.6 TF and 40 CU with 6 TF.

Scorpio with 44 CU and 24 GB GDDR5 memory storage could be used to design Scorpio 2 games with higher memory storage profile. It's only missing Navi GPU, ZEN CPU and GDDR6 or HBM2.

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Desmonic

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#156 Desmonic  Moderator
Member since 2007 • 19990 Posts

New Sticky up: https://www.gamespot.com/forums/system-wars-314159282/official-e3-sony-thread-33394379/#1.