[QUOTE="Technoweirdo"]
[QUOTE="FrozenLiquid"]
For the first time in my life, I'm seeing consumers (gamers), actually championing publishers and developers for doing this.
FrozenLiquid
Oddly appropriate image:
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Perhaps it's because of franchise development/sequelification and a more unified identity (Made by Sony vs. starring fifty actors, directed by that guy, produced by that gal), developing a want for our favourite developers to live that we're seeing this.
I'm not sure what you're getting at, but the only reason video game publishers are having issues supporting themselves is because they throw exorbitant amounts of money at single productions for big bucks. Activision's business of closing down good game studios is the most vibrant example of this.
Game developers need to bring down the costs, and publishers need to be less risk averse (easier said than done, I'm a film producer myself :D). For example, I'm sure Bethesda could do without Patrick Stewart and Liam Neeson, and for all its glorious facial technology, L.A Noire didn't leave the imprint they probably thought it would; previous facial tech was just as convincing.
Essentially, it's only because of stupid business decisions that publishers are now trying to regulate video game sales. That's quite ridiculous, if you ask me.
Portion quoted: People fighting against their own rights.
Image: Fry not giving a damn about the EyePhone's quality.
After: Trying to figure out why the Hell we're not caring about our rights.
Explaining jokes (the first part combined with the second) suuuuucks. >.>
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True, the industry spends a lot more than necessary. Honestly never even thought about it until now. Just focused on the harm that the used industry supposedly does.
I don't like these unnecessary expenditures being passed onto me, but I swear that's why we raised game prices by $10USD on average (Yay, being a sheep?) in the first place. That, and making games look damn good takes time and money. :P Charging for online passes now is pushing it though. >.>
Y'know, it wouldn't surprise me if publishers had a talk about raising the price of games by another $5-10. Certainly the easier option than better business management, but considering we're already complaining about high game prices, I think they decided against it and found the next easiest option; the lesser of two consumer evils.
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