[QUOTE="Odrec"][QUOTE="delta3074"]but MS where not the first to charge for playing a game online where they? thats my point, you can't blame them for starting something that they didn't actually start, besides, where do you think all the money SONY could earn would go? probably to funding first party titles, it's a win-win situation for everyone, for as little as 5 pounds a month, and you know as well as i do that it was going to come down to this in the end anyway, it doesn't matter who started it, it was always going to end up this way, with everyone paying to play online, eventuallyHavocV3
They were the first to do something as ridiculous as this. Before them only some MMOs charged because their approach is different. Companies that do MMOs usually don't release several iterations of the game periodically because the games are "infinite" in a way so they have to charge a monthly fee as their main revenue. Normal games usually include online but is not expected to be the main focus and iterations of the game come more frequently which is the main revenue. Also this fee is a revenue to the maker of the game, MS is getting revenue to play online games that they don't even own even after you pay for the online portion of the game. MS doesn't even provide dedicated servers to the games something even PSN does for their biggest games! MS introduced something never before seen in video games and it is a change for the worse. I can't believe it was going to come to this before MS because charging for online is one the most ridiculously stupid things I've ever seen in the history of gaming and I only can picture a company like MS doing it. Now that this fiasco worked then others may follow and that's really sad for consumers in general but then again MS tends to ruin things doing stuff like that.So you have a problem and it's Microsoft's fault? The blame game is too old nowadays.
Any game with multiplayer is essentially endless, so where were we going with that?
Microsoft doesn't add dedicateds for a few reasons:
Party chat becomes null and void, servers aren't going to communicate with each other if they're different games.
It's up to game companies to provide the servers, if Xbox acts as our server, then we have no worry to ever lose online play towards a game when its' company is out of business.
Infinity Ward did not provide dedicated servers for PS3, not only that but many companies don't offer dedicated to PSN, they make the choice. Sony makes games that they have their name on with dedicated servers no matter what.
Considering the large amounts of money lost on just selling the 360 early on, coupled with the RRoD fund, they have to. And that money goes to better use anyhow. Games like 1 vs. 100 is purely unique...and they hand out free stuff for PAYING for their services. Overall, Microsoft has known how to handle this online service thing the best way possible. PSN is basically a mirror image that Sony crafted to combat Live, but it won't ever be as good.
The 3 bucks I pay is hardly worth fretting over, the MMO I stopped paying for costed 3x as much and that was only one game.
Well it's MS fault if MS is the one that made the practice popular yes. Or problems just come from nowhere? The blame game is old because usually there's someone to blame as it should be. If not then any person or company could do whatever they want and go unscathed. Those services could be charged ok, I have no problem with that but MS is NOT ONLY charging for these services they are charging for accesing online which you already pay to your ISP and the developer of the game which made the online portion of that game that goes included in the $60.
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