@ActicEdge said:
@charizard1605 said:
@ActicEdge said:
Vita had AAA original content to begin with? Isn't this more of a confirmation that they will just keep doing what they are doing (AKA ignoring it)?
Uncharted: Golden Abyss, Wipeout 2048, Unit 13, Gravity Rush, Tearaway, LittleBigPlanet, Killzone: Mercenaries, all pretty major AAA first party content.
If only they hadn't been stupid about how they handled it.
Those are all second string games (some in second string franchises) by second tier teams. Hardly major AAA support. When they put Naughty Dog or Sony Santa Monica on Vita, that's what I consider AAA content. (this isn't to say those are not good games)
Actually, not all of them are second string games by second tier teams. Many of them are, yes, but not all. BTW, it's not just a tactic Sony employs, we recently saw Yoshi's latest outing on 3DS (Yoshi's New Island) by a second tier developer, Arzest. I think Sony does this more, definitely, but it's worth noting even big companies like Capcom employ such tactics.
Sony allowed Media Molecule to make the fantastic Tearaway. I'm not disagreeing with the rest of your comment, but rather correcting the oversight on your part to discredit MM who's games are meta-critically recognized as fantastic. Tearaway, btw, was amazing. We spoke in the past of your dislike of LBP and LBP2, but that shouldn't take away from the fact Media Molecule's a now recognized AAA developer for Sony.
Media Molecule themselves made the new IP above,Tearaway. I would also give a Shoutout to Gravity Rush which was made by SCE Japan Studio.
I'm not into handhelds, but it seems to me with limited resources you have to pick your battles carefully. Nintendo divides their resources differently than Sony, that is true. The Wii U, Wii, PS3, and PS4 are all affected by these companies choices in how much resources they throw at their handhelds.
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