[QUOTE="nameless12345"]
[QUOTE="StryderK"]
Buzzard sounds!
WRONG!
SNES was more powerful than Genesis.
N64 was more powerful than PS1
NGC, though less powerful than Xbox, was more powerful than the PS2
It's only this gen that Nintendo abandoned the power route and went with something else. For good reasons too.
StryderK
Actually, SNES was weaker than Genesis and GC was weaker than PS2.
People need to stop thinking more power = better graphics (SNES and GC had worse CPUs than Gen and PS2 but better graphics chips).
Umm...No just no on that.
SNES had WAAAYYYYY more power than the Genesis ever will. "Blast processing" was just some ad hoc hokum came up by Sega to slam Nintendo. Especailly near the end of the gen, SNES games supassed any games on the Genesis. Take Mortal Kombat 2 for example, MK 2 on the SNES was almost a perfect arcade translation. The graphics was weaker for sure but it wasn't that much. The sound especially was almost a perfect arcade port. The only exception of course, it's in MIDI. But other than that. Playing MK2 on the SNES at home almost felt like going to the arcade...MK 2 Genesis...The lesser said about that one the better. Genesis just can't handle it, especially sound wise, was a FARKING TO HELL MESS! The skull moutain stage was a black and red mess, sound basically consists of "bee beep be bop to wa wa poop!".....One session with it I was about to puke. It was that bad. Power wise, it was Genesis lack of power that eventually led Sega to go down the "Shoot myself in the foot" road of 32X and Sega CD in order to tie things over till Saturn. And we all Knew how that went!
And same with NGC. NGC had more RAM, had a better GPU and was easier to develop for. As this gen proved, CPU power matters little to a console. GPU, RAM and ease of development matters way more. The only problem was NGC had that funky mini DVD's and Nintendo grip on royalty rights, which peed 3rd party to no end. But still, compare PS2, NGC and Xbox version of Soul Calibur 2. the best version is the Xbox version (the colors, pallate and SFX was by the best on that console), the PS2 was the worst (missing quite a few SFX, jaggies at the edges, and less color, thus, less vibratent). NGC was in between. But still, it was so close to the Xbox version, you can't really tell the difference unless you know exactly what to look for. And that was how it went. RE4 would another great example. RE 4 looked almost like an Xbox game on the NGC. On the PS2, it suffered heavily from Jaggies, framerate, texture tears etc. It's not the same compared to the NGC version.
Genesis had a better CPU and that's a fact.
SNES had a better graphics chip (two of them actually) and a better sound chip, hence it had better graphics and sound.
But SNES needed special add-on chips to do some things it otherwise couldn't.
For example Star Fox would not be possible on the SNES without the Super FX chip.
MKII on SNES was not arcade-perfect.
Quite far from it actually.
It was better-looking and sounding than the Genesis version, that would be true.
I would agree GC was a newer, more advanced and more efficient design than PS2 was.
But it also suffered from mediocre PS2 ports which didn't utilize it's better graphical capabilities (except for some exclusives like you already mentioned).
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