[QUOTE="nameless12345"]
[QUOTE="StryderK"]
Umm...No just no on that.
SNES had WAAAYYYYY more power than the Genesis ever will. "Blast processing" was just some ad hoc hokum came up by Sega to slam Nintendo. Especailly near the end of the gen, SNES games supassed any games on the Genesis. Take Mortal Kombat 2 for example, MK 2 on the SNES was almost a perfect arcade translation. The graphics was weaker for sure but it wasn't that much. The sound especially was almost a perfect arcade port. The only exception of course, it's in MIDI. But other than that. Playing MK2 on the SNES at home almost felt like going to the arcade...MK 2 Genesis...The lesser said about that one the better. Genesis just can't handle it, especially sound wise, was a FARKING TO HELL MESS! The skull moutain stage was a black and red mess, sound basically consists of "bee beep be bop to wa wa poop!".....One session with it I was about to puke. It was that bad. Power wise, it was Genesis lack of power that eventually led Sega to go down the "Shoot myself in the foot" road of 32X and Sega CD in order to tie things over till Saturn. And we all Knew how that went!
And same with NGC. NGC had more RAM, had a better GPU and was easier to develop for. As this gen proved, CPU power matters little to a console. GPU, RAM and ease of development matters way more. The only problem was NGC had that funky mini DVD's and Nintendo grip on royalty rights, which peed 3rd party to no end. But still, compare PS2, NGC and Xbox version of Soul Calibur 2. the best version is the Xbox version (the colors, pallate and SFX was by the best on that console), the PS2 was the worst (missing quite a few SFX, jaggies at the edges, and less color, thus, less vibratent). NGC was in between. But still, it was so close to the Xbox version, you can't really tell the difference unless you know exactly what to look for. And that was how it went. RE4 would another great example. RE 4 looked almost like an Xbox game on the NGC. On the PS2, it suffered heavily from Jaggies, framerate, texture tears etc. It's not the same compared to the NGC version.
StryderK
Genesis had a better CPU and that's a fact.
SNES had a better graphics chip (two of them actually) and a better sound chip, hence it had better graphics and sound.
But SNES needed special add-on chips to do some things it otherwise couldn't.
For example Star Fox would not be possible on the SNES without the Super FX chip.
MKII on SNES was not arcade-perfect.
Quite far from it actually.
It was better-looking and sounding than the Genesis version, that would be true.
I would agree GC was a newer, more advanced and more efficient design than PS2 was.
But it also suffered from mediocre PS2 ports which didn't utilize it's better graphical capabilities (except for some exclusives like you already mentioned).
Again, no just no.
Like i said, MK II on the SNES was ALMOST an arcade perfect translation.Of course it can't do a perfect arcade translation simply because the horsepower wasn't there. But otherwise, it's as close to being arcade perfect as you can get under the circumstances in those days, and it beats the pants off the poor ass of an excuse of a Genesis version. And that's your whole entire kitten kapoddle right there. SNES may have been weaker in the CPU department, but as so many said, CPU performance in a console is secondary to what the GPU, RAM and sound chip do. SNES can manage Star Fox with the Super FX chip. Genesis? Don't make me laugh! You add all the chips you want, if Genesis wants to do something similar to Star Fox, it would come out looking like a mess instead! Again, near the tail end, Genesis versions of the same game usually look, and performed like crap compared to the SNES version. Again, why did Sega came out with the 32X? It's because they are getting more and more lagging behind by the end during that time and they needed something to hold the fort while they were working on the Saturn.
Suffering from mediocre PS2 is not something to use when it came to discussing power. Just like this gen, everyone with a half a brain (sans maybe diehard lems) knows that PS3 is a smidget more powerful than the X360. But you won't notice it from multiplats. Why? Simple, developers make the X360 a priority, then simply port them over, make sure the game works for the PS3...And that's about it. Which is why you see PS3 version of the same game suffering from framerate, graphic tear, texture jaggies etc. Same with the PS2 vs. NGC, and Xbox...Why? I can tell you 150 million reasons why. This is why Xbox version of the same game, sans some minor improvements, usually look about like a PS2 version. NGC got it even worse simply beause of Nintendo being an ass during that gen, causing lazy ports after lazy ports. But however, those developers that took their time can really show the power difference. Again, Soul Cal 2, NGC is about as clos the Xbox version as possible while the PS2 lagged way behind. That's your differences right there while RE4 really really showed the differences between the two consoles near the end. Simply put, PS2 power wise just can't keep up in the end.
I've played every version of MKII possible and believe me that the SNES port was not nearly "arcade-perfect".
The Sega Saturn port was the closest to arcade but was bugged and glitchy and had some other changes made.
You're incorrect about Genesis not being able to run Star Fox-like polygon 3D games.
Look up "Virtua Racing Genesis" and you'll see it was even faster in 3D with the SVP chip.
Sure, mediocre ports don't demonstrate a system's capabilites.
The problem is that "the general picture" of the console's capabilites isn't shaped just by exclusives and good ports, hence if most multi-plat games look worse on a system (as was the case with PS3), people will think it's worse.
Nintendo couldn't really do much about the crappy ports tbh.
They could have perhaps given the devs more documentation on the hardware and make use of the console's online capabilites (GC was the only system that gen not to have online play) but not much else.
I've already affirmed that GC had a more advanced graphics tech than PS2 did.
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