@dakur said:
In fact I think what Sony did was smart. Consider that in one year when Scorpio releases there will be many more people with 4k tvs that can take advantage of a console like the Pro. Developers would have had 1 more year to get used to the Pro hardware in comparison to the Scorpio. That means that Sony will have a machine that will be capable of doing 4k (native or not) for a cheaper price and that devs find easier to work with which will probably show in the initial games that are released after the Scorpio releases. Now MS could potentially counter that by investing in first party games looking much better than multiplats on Scorpio at first like Sony did with the PS3 to show its true potential but since MS first party offers, and in general exclusive offers, are pathetic then I don't think they'll have that leverage. Sony has probably done a pretty good strategic move with the Pro.
There is no true potentional as the PS3 anymore. Because the architectures are not completely alien anymore. They can dig in the full potential already straight from out of the gate as they all use PC type of architectures. Which are well known.
The only thing that will happen over time is lesser 4k game support. You already see it now. The PS4 pro isn't a 4k machine it does all kinds of tricks to even get to it in older games. Games that will launch from now on will get a resolution bump but nowhere near 4k.
The only way to do 4k atm is through PC. Nothing else. If resolution or graphics matter people wouldn't even jump into consoles to start with as they are far to limited in what they do.
I agree the ps4 pro is a terrible mid gen device. It doesn't do what it advertises 4k. the performance is all over the place and resolutions with games in general which makes it even more vague.
But at the other end its a affordable one, and people with 4k tv's can have at some point in time a bit better resolutions then the stock ps4 one. And that's what consoles is about support + affordable prices. So they did well here.
@dakur said:
@Juub1990 said:
@dakur said:
In fact I think what Sony did was smart. Consider that in one year when Scorpio releases there will be many more people with 4k tvs that can take advantage of a console like the Pro. Developers would have had 1 more year to get used to the Pro hardware in comparison to the Scorpio. That means that Sony will have a machine that will be capable of doing 4k (native or not) for a cheaper price and that devs find easier to work with which will probably show in the initial games that are released after the Scorpio releases. Now MS could potentially counter that by investing in first party games looking much better than multiplats on Scorpio at first like Sony did with the PS3 to show its true potential but since MS first party offers, and in general exclusive offers, are pathetic then I don't think they'll have that leverage. Sony has probably done a pretty good strategic move with the Pro.
This makes no sense at all.
Why? Care to elaborate? Developers usually uncover more potential from a machine the longer it is in the market. Just compare Uncharted with Uncharted 2 for example. The graphical fidelity skyrocketed thanks to the developer having more experience with it. Sony just gave developers a machine capable of 4k one year ahead of the Scorpio. If developers learn to take advantage of its hardware then they'll potentially make use of it in a better way than with Scorpio at the beginning so that will take down Scorpio's momentum.
That's because when the ps3 launched, nobody know what they where supposed to do with it. The architecture was alien, the dev tools where a joke, and the performance on it was terrible in the traditional way. Most devs with no pc background couldn't do much with it as they never coded for such a new architecture. All with all it took huge amounts of time for them to move over and get anything worthwhile going. ( This is also why xbox360 got more populaire as it was a far more friendlier platform to make games on )
That's why you see such a difference between early gen and later gen games.
This no longer applies with current gen consoles, as they all use a PC architecture with well known engines to build games on. This also means the same for the switch, that everything can already be maxed out straight from the first day. Unless sony allocates more resources like unlock more cores or reserve less ram to do things with for games. Which even then isn't going to be noticed much.
This basically means that the moment scorpio launches or the ps4 pro, the console can already be used to its max straight out of the gate. and you clearly see this already with the pro from day one as they can't hit 4k resolutions already or stable 60 fps over 30 fps in current gen ps4 titles. Because there is not enough performance simple as that.
That's why you see all those weird resolutions and mixed settings with the ps4 pro, because it just can't keep up with PC's as it's a weak box still.
Witcher 3 1080p mixture of mid / high settings barely 30 fps on xbox one / ps4
Witcher 3 1080p/1440p 60 fps, high settings ( ps4 pro will barely manage the last one if at all without tuning settings down )
Witcher 3 4k 30/60 fps high settings, scorpio most likely won't even hit the 60 fps let alone ultra settings.
Witcher 3 720p/4k+ 30-144fps+ low/ultra+ settings + even modded further settings , PC
Consoles are no longer in there own bubble, same goes for switch. It all uses PC architectures that everybody is well known with and they can see directly on the specs what it can or can't run.
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