Sony VS MS (motion control strategy). Which is closer to win ? *serious post*

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FIipMode

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#51 FIipMode
Member since 2009 • 10850 Posts
Well since you can actually use Move for hardcore games, its closer to win for me.
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a_simple_gamer

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#52 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="asylumni"]

On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.

convicted_94

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.

Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so

Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc

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dxmcat

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#53 dxmcat
Member since 2007 • 3385 Posts

all I ever cared for in motion controls was Tiger Woods & Wii. Althought I have never owned a wii, I have frequently played on friends. Now that I can have the same thing (or better) with my ps3 and TW Golf, I am content.

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ruthless12

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#54 ruthless12
Member since 2010 • 59 Posts
move can do full 3d maping with the eye toy, just need a move controller
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nervmeister

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#55 nervmeister
Member since 2005 • 15377 Posts
What's with ur obsession with 3D mappingmysterj
It's the new "volumetric lighting". :P
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a_simple_gamer

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#56 a_simple_gamer
Member since 2010 • 1338 Posts

move can do full 3d maping with the eye toy, just need a move controllerruthless12

That is not correct, at all, in fact will only track the Move stick end, and figure out depth, but it is just that, any other motion is not handled at all in 3D

Definatly not doing full 3D body mpping, you would need to cover your body with MOve sticks for that

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nervmeister

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#57 nervmeister
Member since 2005 • 15377 Posts
Actually KInect can map 6 players at once, a_simple_gamer
Nice spin, but here's what's really the case... "According to a listing on online retailer Play.com, although Kinect can track up to six players at a time, it can only track two "active" ones -- in other words, only up to two moving human bodies. This means that in a group setting where several players are taking turns, only two may actually be using the controller at a time, whereas Wii party games can support up to four players."http://www.gamasutra.com/view/news/29195/Kinect_Specs_Show_TwoPlayer_Limitation.php
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UnArguably

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#58 UnArguably
Member since 2010 • 291 Posts
i think kinect will be more successful overall, but move will produce the better games. it's a shame that both are rather expensive, especially move.
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a_simple_gamer

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#59 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]Actually KInect can map 6 players at once, nervmeister
Nice spin, but here's what's really the case... "According to a listing on online retailer Play.com, although Kinect can track up to six players at a time, it can only track two "active" ones -- in other words, only up to two moving human bodies. This means that in a group setting where several players are taking turns, only two may actually be using the controller at a time, whereas Wii party games can support up to four players."http://www.gamasutra.com/view/news/29195/Kinect_Specs_Show_TwoPlayer_Limitation.php

That is just a rumor, like the hundred others (that cant play sitting etc)

It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6

It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software

I dont see how a listing in play.com is considered accurate

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nervmeister

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#60 nervmeister
Member since 2005 • 15377 Posts

That is just a rumor, like the hundred others (that cant play sitting etc)

It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6

It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software

a_simple_gamer

Okay. Simply show this "direct proof" here, then.

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a_simple_gamer

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#61 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]That is just a rumor, like the hundred others (that cant play sitting etc)

It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6

It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software

nervmeister

Okay. Simply show this "direct proof" here, then.

As direct as it gets

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites

Kinect not limited to 2-players, Has unlimited possibilites

Late yesterday evening, we reported a rumor that Microsoft's upcoming Kinect motion-based control system could potentially be limited to the two-player titles due to procaessing limitations. Based on the concept that all currently announced Kinect titles only support two-players and a demonstration by PrimeSense at E3 last week, it sounded like a possible concept. Earlier today, we got in touch with PrimeSense and got clarification on the situation about their demo and Kinect.

At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.

The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people and if the software is designed to do so, process them all. So, in theory, if Microsoft developed the software of Kinect to process 4-8 players, it could feasible do so.

Microsoft is set to release Kinect later this year.

.

So, Kinect hardware can do 4 players or more, but it is the developers that will define how many will handle

I bet will start with 2 to make it easy for them and will go up to whatever developers feel like

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nervmeister

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#62 nervmeister
Member since 2005 • 15377 Posts

"At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."a_simple_gamer
That's a pretty ambiguous response.

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a_simple_gamer

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#63 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."nervmeister

That's a pretty ambiguous response.

Actually, since it is totally software dependant, we may easilly see 4 players, even if at launch only 2 are active

The article clearly and directly says that the hardware can handle more than 4 active gamers, it is all down to software, which is an ever changing and developing thing

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GodofEmpires

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#64 GodofEmpires
Member since 2009 • 611 Posts

[QUOTE="convicted_94"]

[QUOTE="a_simple_gamer"]

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

a_simple_gamer

Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.

Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so

Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc

Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.
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Kokuro_Kun

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#65 Kokuro_Kun
Member since 2009 • 2339 Posts
Move being considered a direct rip off is just simply not fair and really not an excuse. How about everyone being a copy cat of Sega for using discs instead of cartridges or copying nintendo and atari for using controllers in general.Orrrrr MS copying Sony with the Eyetoy. Yeah i can go on all day :D Kinect has a lot of potential but i fear the gameplay its self will become a bore once the newness wares off. Ala Wii. Move is easily integrated into games and will be much more useful for the Core gamer. Socom, Littilebigplanet, Killzone 3. I can play all these games using Move without losing the Core gameplay structure and gameplay that i could get with Dualshock. I love having the choice. I thank Sony for that.
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a_simple_gamer

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#66 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="convicted_94"]

Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.

GodofEmpires

Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so

Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc

Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites

"the camera itself can detect a limitless number of people and if the software is designed to do so, process them all"

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gamer-adam1

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#67 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="convicted_94"]

Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.

GodofEmpires

Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so

Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc

Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.

kinect can see a X number of people, but its limited to 2 because of the 360

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a_simple_gamer

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#68 a_simple_gamer
Member since 2010 • 1338 Posts

Move being considered a direct rip off is just simply not fair and really not an excuse. How about everyone being a copy cat of Sega for using discs instead of cartridges or copying nintendo and atari for using controllers in general.Orrrrr MS copying Sony with the Eyetoy. Yeah i can go on all day :D Kinect has a lot of potential but i fear the gameplay its self will become a bore once the newness wares off. Ala Wii. Move is easily integrated into games and will be much more useful for the Core gamer. Socom, Littilebigplanet, Killzone 3. I can play all these games using Move without losing the Core gameplay structure and gameplay that i could get with Dualshock. I love having the choice. I thank Sony for that. Kokuro_Kun

But what you mention as Move perk, is actually what will make Move fail imo, why would i ever buy Move, when i can play those games fine with my pad ?

Only games that cant be played with Pad or pad alonewill drive Move sales imo, and Kinect has far more of that kind

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a_simple_gamer

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#69 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="GodofEmpires"][QUOTE="a_simple_gamer"]

Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so

Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc

gamer-adam1

Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.

kinect can see a X number of people, but its limited to 2 because of the 360

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

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-Snooze-

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#70 -Snooze-
Member since 2009 • 7304 Posts

Move ...

Kinect is pretty useless in terms of gaming. Which is apparent with the lack of any compelling software.

Move on the other hand is a Wii motion plus clone, and Motion + has proven it can be usefull in both casual minigames, and core games.

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GodofEmpires

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#72 GodofEmpires
Member since 2009 • 611 Posts

[QUOTE="gamer-adam1"]

[QUOTE="GodofEmpires"] Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so. a_simple_gamer

kinect can see a X number of people, but its limited to 2 because of the 360

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

I don't see Kinect showing that is can support more than 2 players, either.
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deactivated-57ad0e5285d73

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#73 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

If my cat runs through the field of vision of kinect, will it mess up the game I may be playing?

Let's say my cat happens to run by kinect, and kinect decides to scan her. Do you think she will be able to play with Skittles in full 3D?

Lastly, is Milo in all kinect games?

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gamer-adam1

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#74 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="gamer-adam1"]

kinect can see a X number of people, but its limited to 2 because of the 360

GodofEmpires

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

I don't see Kinect showing that is can support more than 2 players, either.

http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/

"PrimeSense reps also told me that the camera can "see" any number of people on the screen -- you can fit as many people in that camera as possible, and the computer will see all of them and can even recognize them as human shapes. But it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great"

"PrimeSense has gotten in touch with us to say that it was only the demo software it showed off at E3 that could support only two users, not the hardware itself. Theoretically, with enough processing power, PrimeSense's hardware licensed by Kinect could support any number of players."

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gamer-adam1

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#75 gamer-adam1
Member since 2008 • 4188 Posts

If my cat runs through the field of vision of kinect, will it mess up the game I may be playing?

Let's say my cat happens to run by kinect, and kinect decides to scan her. Do you think she will be able to play with Skittles in full 3D?

Lastly, is Milo in all kinect games?

Heirren

I hope not, last thing we need is youtube being filled of vids of pets playing kinect game

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NielsNL

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#76 NielsNL
Member since 2005 • 4346 Posts

Games matter (at least to me and most here on SW), and with that in mind to us the Move should definitely be the superior choice to proper gamers, as Kinect doesn't have any that should interest us.

As for commercial success, I think MS is aiming more for getting a share of the casual pie, whereas Sony has an approach trying to balance the offering over the several demographics that form the gaming consumer base. I think MS is making a bad decision there, since I think Nintendo basically owns the casual gamer's souls this gen, and no Move or Kinect is going to change that, even not with Kinectimals..

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SaltyMeatballs

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#77 SaltyMeatballs
Member since 2009 • 25165 Posts
Kinect will win in sales. I think the casuals will find it more impressive, not just a Wii HD. Wii beats both though.
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Leo-Magic

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#78 Leo-Magic
Member since 2005 • 3025 Posts
kinect will win imo
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Kashiwaba

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#79 Kashiwaba
Member since 2005 • 8059 Posts

PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:

http://www.youtube.com/watch?v=JbSzmRt7HhQ

There you go. What do you have to say about that?

PandaBear86

Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.

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Timstuff

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#80 Timstuff
Member since 2002 • 26840 Posts
Neither product is going to bring much to the table in terms of doing something new, however the applications for Natal are much more limited. Kinect is pretty much to the Eyetoy what the Move is to the Wii, except that the Wii is actually successful and used for lots of games. Kinect does basically the same thing as the Eyetoy or PS Eye, except that it can detect Z axis movement. As a piece of tech it's very dandy, but the potential applications for it are very limited. Move does pretty much the same thing Wii does only better, but at least there's some potential there for hardcore gamers. The movement detection on it is much more accurate than Wii and its Z-axis detection is something that the Wii can only dream about, even with the Motion Plus add on. Whether or not this translates into a solid library of games is anyone's guess, but taking a similar approach to Nintendo's control setup IMO will ultimately be a better chance at success than Kinect. Kinect will have a lot of appeal to casuals at first, but it will fizzle like the Eyetoy when people realize that the potential of it is limited to a few select genres, and that as a control device it's pretty shallow. Move may not be much different from the Wiimote, but combined with the PS3's processing power, it could potentially be a good alternative for casuals who want something a bit fancier than Wii, and core gamers who want more control options. Also, Move can do augmented reality games that feature the player on screen via camera, which the Wii can't.
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Timstuff

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#81 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="PandaBear86"]

PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:

http://www.youtube.com/watch?v=JbSzmRt7HhQ

There you go. What do you have to say about that?

Kashiwaba

Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.

And what's wrong with that? Motion controls were a big gamble, and frankly I don't blame Sony for playing it safe until they saw whether or not there was a market for this kind of controller-- especially since their own entry into motion controls, the Eyetoy was mostly a fad with limited popularity.
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#82 gamer-adam1
Member since 2008 • 4188 Posts

[QUOTE="PandaBear86"]

PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:

http://www.youtube.com/watch?v=JbSzmRt7HhQ

There you go. What do you have to say about that?

Kashiwaba

Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.

well sony said if it doesnt work on the Wii than it wont work on the PS Move

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gangstaa9

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#83 gangstaa9
Member since 2007 • 258 Posts

PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:

http://www.youtube.com/watch?v=JbSzmRt7HhQ

There you go. What do you have to say about that?

PandaBear86

Yep no similarities at all.

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XboximusPrime

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#84 XboximusPrime
Member since 2009 • 5405 Posts

I think MS kinect has the higher potential to sell more to the causals, which would probaly mean more sales althogether, but I think SONYs Move, atleast at this moment, is appealing to the hardcore more.

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Timstuff

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#85 Timstuff
Member since 2002 • 26840 Posts

[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."nervmeister

That's a pretty ambiguous response.

That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.
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deactivated-57ad0e5285d73

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#86 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

So, Sony is releasing a Wiimote, and Microsoft is releasing a glorified webcam. I guess since nintendo is winning, sony is closer. Xbox, turn off.

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convicted_94

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#87 convicted_94
Member since 2009 • 290 Posts

[QUOTE="gamer-adam1"]

[QUOTE="GodofEmpires"] Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so. a_simple_gamer

kinect can see a X number of people, but its limited to 2 because of the 360

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.

as for kinect in fable 3

http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html

"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.

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XboximusPrime

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#88 XboximusPrime
Member since 2009 • 5405 Posts

All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.

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shinrabanshou

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#89 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="nervmeister"]

[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."Timstuff

That's a pretty ambiguous response.

That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.

Ignore the seekar's misinformation. Kinect's front end tracks two "active players" overlaying a frame of 20 joints per "active player" according to it's spec sheet and as shown on Engadget. Developers use that frame for their control schemes.

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omho88

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#90 omho88
Member since 2007 • 3967 Posts
[QUOTE="shinrabanshou"]

[QUOTE="Timstuff"][QUOTE="nervmeister"]That's a pretty ambiguous response.

That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.

Ignore the seekar's misinformation. Kinect's front end tracks two "active players" overlaying a frame of 20 joints per "active player" according to it's spec sheet and as shown on Engadget. Developers use that frame for their control schemes.

ohh, it has a spec sheet. I should have posted it, that would spare us all seekar lies and useless posts. Anyway Natal isn't practical for more than 2 players.
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a_simple_gamer

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#91 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="gamer-adam1"]

kinect can see a X number of people, but its limited to 2 because of the 360

convicted_94

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.

as for kinect in fable 3

http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html

"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.

MS did not make the hardware and sure did not code it so it can do less. Why do that ?

All they do is support 2 active players with the launch software, later they can have any number active, since the hardware can do it and independent developers may use as many as they like obviosuly with their own software

Fact is, the hardware can skeleton map more than 2, likely 4 orevem 6 are 100% possible in Kinect games, now if MS or developers decide to use more than 2 is another matter, they can though and some will

As for Fable 3, that is great news, i always though Kinect would be the best as adding extra layer of immersion ot a game than comletly replace the pad

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omho88

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#92 omho88
Member since 2007 • 3967 Posts
[QUOTE="a_simple_gamer"]

[QUOTE="convicted_94"]

[QUOTE="a_simple_gamer"]

I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it

Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it

Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.

as for kinect in fable 3

http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html

"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.

MS did not make the hardware and sure did not code it so it can do less. Why do that ?

All they do is support 2 active players with the launch software, later they can have any number active, since the hardware can do it and independent developers may use as many as they like obviosuly with their own software

Fact is, the hardware can skeleton map more than 2, likely 4 orevem 6 are 100% possible in Kinect games, now if MS or developers decide to use more than 2 is another matter, they can though and some will

As for Fable 3, that is great news, i always though Kinect would be the best as adding extra layer of immersion ot a game than comletly replace the pad

see the post above and kindly leave afterwards plz .
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DethSkematik

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#93 DethSkematik
Member since 2008 • 3900 Posts
I'd say Kinect...so far it looked buggy as hell and has its limits, but I've got faith in something called future updates :P. I mean, after having PSN start as a crap service to a pretty decent one as of now, I'm willing to forgive a rocky start ;). Move...well, I really dont' see Wii owners ditching their remotes just to play with yet another one, TBH.
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#94 mysterj
Member since 2010 • 928 Posts

All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.

XboximusPrime
I think Sony might be banking on hardcore adoptions, is not like they rebranded ps3 for this move gimmick or anything and they are still spending some pretty huge $ on core titles.
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ronvalencia

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#95 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="asylumni"]

On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.

a_simple_gamer

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.

On the PC, i wouldn'tcomment on18+ rated games and MS Kinect motion controller. I'll just let news media handle the hype.

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a_simple_gamer

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#96 a_simple_gamer
Member since 2010 • 1338 Posts

[QUOTE="a_simple_gamer"]

[QUOTE="asylumni"]

On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.

ronvalencia

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.

If Kineci is on PC indeed, and PC developer start using it heavilly, then is game over for Move imo, since all PC games would be made with Kinect in mind

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omho88

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#97 omho88
Member since 2007 • 3967 Posts
[QUOTE="mysterj"][QUOTE="XboximusPrime"]

All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.

I think Sony might be banking on hardcore adoptions, is not like they rebranded ps3 for this move gimmick or anything and they are still spending some pretty huge $ on core titles.

But Move is what they counting on to make jumps, they are doing good not, but good isn't enough. i agree with Xbox (the iorny) that Sony needs to ad Move more and announce more games for it before launch.
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omho88

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#98 omho88
Member since 2007 • 3967 Posts
[QUOTE="ronvalencia"][QUOTE="a_simple_gamer"]

[QUOTE="asylumni"]

On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.

:shock: Natal is on PC !!!!!!!!
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SakusEnvoy

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#99 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="PandaBear86"][QUOTE="Half-Way"]

your right

sales=/=Better

but

Opinion=/= Fact

Half-Way

Move is more technologically advanced than Wiimote. That is fact, not opinion. The games being made for the controllers are subject to opinion, but when it comes to raw technology, Move > Wiimote

no its not, they both do the same at the end, justwith diffrent tech, the only difference was that nintendo chose the method that consumer could afford, while sonys method needs a cam aswell, and the results arent any diffrent from motion+

Except they don't do the same thing in the end. The PS Eye alone does things that can't be done with the Wiimote - like full body tracking, voice location tracking, audio chat, facial recognition, head tracking, video/picture editing and creation.

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ronvalencia

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#100 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="a_simple_gamer"]

MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too

That is wh Kinect is vastly more pre-ordered than Move

omho88

Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.

:shock: Natal is on PC !!!!!!!!

http://www.computerandvideogames.com/article.php?id=254653

Don't think of it as what it is and what it is not. We have Kinect and we have Fable, and we'll bring the two together.

Are you done with development on Fable III?
This is going to be released on PC and 360, they're going to be very close, 360 first though, a matter of days afterwards will be the PC version

http://www.beingmanan.com/wp/2010/06/microsoft-applies-to-patent-natal-like-implementation-for-pcs/

MS applies Natal patent like tech for the PCs.