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[QUOTE="a_simple_gamer"]
[QUOTE="asylumni"]
On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.
convicted_94
MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.
Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so
Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc
move can do full 3d maping with the eye toy, just need a move controllerruthless12
That is not correct, at all, in fact will only track the Move stick end, and figure out depth, but it is just that, any other motion is not handled at all in 3D
Definatly not doing full 3D body mpping, you would need to cover your body with MOve sticks for that
Actually KInect can map 6 players at once, a_simple_gamerNice spin, but here's what's really the case... "According to a listing on online retailer Play.com, although Kinect can track up to six players at a time, it can only track two "active" ones -- in other words, only up to two moving human bodies. This means that in a group setting where several players are taking turns, only two may actually be using the controller at a time, whereas Wii party games can support up to four players."http://www.gamasutra.com/view/news/29195/Kinect_Specs_Show_TwoPlayer_Limitation.php
[QUOTE="a_simple_gamer"]Actually KInect can map 6 players at once, nervmeisterNice spin, but here's what's really the case... "According to a listing on online retailer Play.com, although Kinect can track up to six players at a time, it can only track two "active" ones -- in other words, only up to two moving human bodies. This means that in a group setting where several players are taking turns, only two may actually be using the controller at a time, whereas Wii party games can support up to four players."http://www.gamasutra.com/view/news/29195/Kinect_Specs_Show_TwoPlayer_Limitation.php
That is just a rumor, like the hundred others (that cant play sitting etc)
It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6
It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software
I dont see how a listing in play.com is considered accurate
That is just a rumor, like the hundred others (that cant play sitting etc)Okay. Simply show this "direct proof" here, then.It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6
It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software
a_simple_gamer
Okay. Simply show this "direct proof" here, then.[QUOTE="a_simple_gamer"]That is just a rumor, like the hundred others (that cant play sitting etc)
It is all in the software, Kinect can track 6 people fully, the Kinect team has confirmed that, it can actually track more than 6
It is all down to software, 4 players are easy to do with Kinect, the system is made that way, with direct proof from those that made it, than some assumptions from presentations that do not reflect final product or even final software
nervmeister
As direct as it gets
http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites
Kinect not limited to 2-players, Has unlimited possibilites
Late yesterday evening, we reported a rumor that Microsoft's upcoming Kinect motion-based control system could potentially be limited to the two-player titles due to procaessing limitations. Based on the concept that all currently announced Kinect titles only support two-players and a demonstration by PrimeSense at E3 last week, it sounded like a possible concept. Earlier today, we got in touch with PrimeSense and got clarification on the situation about their demo and Kinect.
At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.
The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people and if the software is designed to do so, process them all. So, in theory, if Microsoft developed the software of Kinect to process 4-8 players, it could feasible do so.
Microsoft is set to release Kinect later this year.
.
So, Kinect hardware can do 4 players or more, but it is the developers that will define how many will handle
I bet will start with 2 to make it easy for them and will go up to whatever developers feel like
"At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."a_simple_gamerThat's a pretty ambiguous response.
That's a pretty ambiguous response.[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."nervmeister
Actually, since it is totally software dependant, we may easilly see 4 players, even if at launch only 2 are active
The article clearly and directly says that the hardware can handle more than 4 active gamers, it is all down to software, which is an ever changing and developing thing
[QUOTE="convicted_94"]
[QUOTE="a_simple_gamer"]
MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
a_simple_gamer
Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.
Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so
Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc
Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.[QUOTE="a_simple_gamer"][QUOTE="convicted_94"]
Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.
GodofEmpires
Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so
Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc
Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites
"the camera itself can detect a limitless number of people and if the software is designed to do so, process them all"
[QUOTE="a_simple_gamer"][QUOTE="convicted_94"]
Well with Move you can have 4 playing at once, while with Kinect you have 2 players at once maximum( although i heard its compromised lag wise). You can have 4 players off one controller or two controllers just like you can have 4 players playing kinect. Personally i thinkl move is better for gaming and kinect is better for bringing people into gaming. The latter because the possibilities behind it are quite simple without a control scheme, the games are 3d versions of eye toy games.
GodofEmpires
Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so
Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc
Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.kinect can see a X number of people, but its limited to 2 because of the 360
Move being considered a direct rip off is just simply not fair and really not an excuse. How about everyone being a copy cat of Sega for using discs instead of cartridges or copying nintendo and atari for using controllers in general.Orrrrr MS copying Sony with the Eyetoy. Yeah i can go on all day :D Kinect has a lot of potential but i fear the gameplay its self will become a bore once the newness wares off. Ala Wii. Move is easily integrated into games and will be much more useful for the Core gamer. Socom, Littilebigplanet, Killzone 3. I can play all these games using Move without losing the Core gameplay structure and gameplay that i could get with Dualshock. I love having the choice. I thank Sony for that. Kokuro_Kun
But what you mention as Move perk, is actually what will make Move fail imo, why would i ever buy Move, when i can play those games fine with my pad ?
Only games that cant be played with Pad or pad alonewill drive Move sales imo, and Kinect has far more of that kind
Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so.[QUOTE="GodofEmpires"][QUOTE="a_simple_gamer"]
Actually KInect can map 6 players at once, and does not need 2x6 = 12 devices and an Eyetoy to do so
Also Kinect will have amazing games too, like Fable 3, Eden, Milo, Sega titles etc
gamer-adam1
kinect can see a X number of people, but its limited to 2 because of the 360
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
[QUOTE="gamer-adam1"]
[QUOTE="GodofEmpires"] Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so. a_simple_gamer
kinect can see a X number of people, but its limited to 2 because of the 360
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
I don't see Kinect showing that is can support more than 2 players, either.If my cat runs through the field of vision of kinect, will it mess up the game I may be playing?
Let's say my cat happens to run by kinect, and kinect decides to scan her. Do you think she will be able to play with Skittles in full 3D?
Lastly, is Milo in all kinect games?
[QUOTE="a_simple_gamer"][QUOTE="gamer-adam1"]
kinect can see a X number of people, but its limited to 2 because of the 360
GodofEmpires
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
I don't see Kinect showing that is can support more than 2 players, either.http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/
"PrimeSense reps also told me that the camera can "see" any number of people on the screen -- you can fit as many people in that camera as possible, and the computer will see all of them and can even recognize them as human shapes. But it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great"
"PrimeSense has gotten in touch with us to say that it was only the demo software it showed off at E3 that could support only two users, not the hardware itself. Theoretically, with enough processing power, PrimeSense's hardware licensed by Kinect could support any number of players."
If my cat runs through the field of vision of kinect, will it mess up the game I may be playing?
Let's say my cat happens to run by kinect, and kinect decides to scan her. Do you think she will be able to play with Skittles in full 3D?
Lastly, is Milo in all kinect games?
Heirren
I hope not, last thing we need is youtube being filled of vids of pets playing kinect game
Games matter (at least to me and most here on SW), and with that in mind to us the Move should definitely be the superior choice to proper gamers, as Kinect doesn't have any that should interest us.
As for commercial success, I think MS is aiming more for getting a share of the casual pie, whereas Sony has an approach trying to balance the offering over the several demographics that form the gaming consumer base. I think MS is making a bad decision there, since I think Nintendo basically owns the casual gamer's souls this gen, and no Move or Kinect is going to change that, even not with Kinectimals..
PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:
http://www.youtube.com/watch?v=JbSzmRt7HhQ
There you go. What do you have to say about that?
PandaBear86
Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.
[QUOTE="PandaBear86"]
PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:
http://www.youtube.com/watch?v=JbSzmRt7HhQ
There you go. What do you have to say about that?
Kashiwaba
Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.
And what's wrong with that? Motion controls were a big gamble, and frankly I don't blame Sony for playing it safe until they saw whether or not there was a market for this kind of controller-- especially since their own entry into motion controls, the Eyetoy was mostly a fad with limited popularity.[QUOTE="PandaBear86"]
PS Move is NOT a Wii copycat. Sony designed the technology begind the Move way back in 2005. This video proves it:
http://www.youtube.com/watch?v=JbSzmRt7HhQ
There you go. What do you have to say about that?
Kashiwaba
Well guess Sony didn't have the guts to launch this with the PS3 till they saw how successful is the Wii.
well sony said if it doesnt work on the Wii than it wont work on the PS Move
I think MS kinect has the higher potential to sell more to the causals, which would probaly mean more sales althogether, but I think SONYs Move, atleast at this moment, is appealing to the hardcore more.
That's a pretty ambiguous response.That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."nervmeister
So, Sony is releasing a Wiimote, and Microsoft is releasing a glorified webcam. I guess since nintendo is winning, sony is closer. Xbox, turn off.
[QUOTE="gamer-adam1"]
[QUOTE="GodofEmpires"] Show me proof where Kinect can map up to six players at once. I have yet to see anything that says so. a_simple_gamer
kinect can see a X number of people, but its limited to 2 because of the 360
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.
as for kinect in fable 3
http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html
"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.
All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.
[QUOTE="nervmeister"]That's a pretty ambiguous response.That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.Ignore the seekar's misinformation. Kinect's front end tracks two "active players" overlaying a frame of 20 joints per "active player" according to it's spec sheet and as shown on Engadget. Developers use that frame for their control schemes.[QUOTE="a_simple_gamer"] "At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle."Timstuff
[QUOTE="Timstuff"][QUOTE="nervmeister"]That's a pretty ambiguous response.
That probably means 2 players only. Kinect was originally going to have a built-in processor, but Microsoft removed it to save money. I don't think the 360 has enough power to detect more than two players and still be able to run a game.Ignore the seekar's misinformation. Kinect's front end tracks two "active players" overlaying a frame of 20 joints per "active player" according to it's spec sheet and as shown on Engadget. Developers use that frame for their control schemes. ohh, it has a spec sheet. I should have posted it, that would spare us all seekar lies and useless posts. Anyway Natal isn't practical for more than 2 players.[QUOTE="a_simple_gamer"]
[QUOTE="gamer-adam1"]
kinect can see a X number of people, but its limited to 2 because of the 360
convicted_94
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.
as for kinect in fable 3
http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html
"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.
MS did not make the hardware and sure did not code it so it can do less. Why do that ?
All they do is support 2 active players with the launch software, later they can have any number active, since the hardware can do it and independent developers may use as many as they like obviosuly with their own software
Fact is, the hardware can skeleton map more than 2, likely 4 orevem 6 are 100% possible in Kinect games, now if MS or developers decide to use more than 2 is another matter, they can though and some will
As for Fable 3, that is great news, i always though Kinect would be the best as adding extra layer of immersion ot a game than comletly replace the pad
[QUOTE="convicted_94"]
[QUOTE="a_simple_gamer"]
I dont see that anywhere, and even if it supports two at launch, with a simple software upgrade could support 4 or more, since the hardware can do it
Also any developer that want, could make own software to hanlde as many as they want, MS will just give a basic platform, but developers can go as far as they want with it
Sounds like MS has more of a influence on the hardware than the developers. They may have coded it so it would only use a certain percentage so there is room for other things and how do you know that the makers are using a 360 to do their research. imagine the amount of room you would need to have players at once. one player requires a large amount of room aready. Sony's Move cant support 6 players, the highest is 4 devices at once.
as for kinect in fable 3
http://www.videogamer.com/news/ms_kinect_not_necessarily_part_of_fable_iii.html
"You still need a controller to play Fable III but there are places in the world where you can use Natal, where it's cute, funny, engaging. Gee that sounds like the best use of kinectso far.
MS did not make the hardware and sure did not code it so it can do less. Why do that ?
All they do is support 2 active players with the launch software, later they can have any number active, since the hardware can do it and independent developers may use as many as they like obviosuly with their own software
Fact is, the hardware can skeleton map more than 2, likely 4 orevem 6 are 100% possible in Kinect games, now if MS or developers decide to use more than 2 is another matter, they can though and some will
As for Fable 3, that is great news, i always though Kinect would be the best as adding extra layer of immersion ot a game than comletly replace the pad
see the post above and kindly leave afterwards plz .I think Sony might be banking on hardcore adoptions, is not like they rebranded ps3 for this move gimmick or anything and they are still spending some pretty huge $ on core titles.All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.
XboximusPrime
[QUOTE="asylumni"]
On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.
a_simple_gamer
MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.
On the PC, i wouldn'tcomment on18+ rated games and MS Kinect motion controller. I'll just let news media handle the hype.
[QUOTE="a_simple_gamer"][QUOTE="asylumni"]
On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.
ronvalencia
MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform.If Kineci is on PC indeed, and PC developer start using it heavilly, then is game over for Move imo, since all PC games would be made with Kinect in mind
All I know is SONY needs to market Move NOW! Not in two months when teh damn thing coems out, do it now to get it in peopels minds. This is one reason I have a gut feeling Kinect is going to seel more, MS is going balls to the walls marketing this thing as soon as they can, SONY is sitting on their asses. ANd no, i dont care about their stupid Coca cola advert compaign.
I think Sony might be banking on hardcore adoptions, is not like they rebranded ps3 for this move gimmick or anything and they are still spending some pretty huge $ on core titles. But Move is what they counting on to make jumps, they are doing good not, but good isn't enough. i agree with Xbox (the iorny) that Sony needs to ad Move more and announce more games for it before launch.[QUOTE="asylumni"]
On paper, the Move seems to be set up better to succeed. It's close enough to the Wii controllers to enable easy ports from 3rd party Wii titles and with the inclusion of the PS Eye, 3rd party Kinect games could be easily ported as well. In theory, this would give the Move a bit of a software advantage, but consumers can be fickle, and it's hard to say how things will shake out.
MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform. :shock: Natal is on PC !!!!!!!!Move is more technologically advanced than Wiimote. That is fact, not opinion. The games being made for the controllers are subject to opinion, but when it comes to raw technology, Move > Wiimote[QUOTE="PandaBear86"][QUOTE="Half-Way"]
your right
sales=/=Better
but
Opinion=/= Fact
Half-Way
no its not, they both do the same at the end, justwith diffrent tech, the only difference was that nintendo chose the method that consumer could afford, while sonys method needs a cam aswell, and the results arent any diffrent from motion+
Except they don't do the same thing in the end. The PS Eye alone does things that can't be done with the Wiimote - like full body tracking, voice location tracking, audio chat, facial recognition, head tracking, video/picture editing and creation.[QUOTE="ronvalencia"][QUOTE="a_simple_gamer"]Both Xbox 360 and PC(GFW) supports MS Kinect. Two MS HD gaming platforms Vs one Sony HD gaming platform. :shock: Natal is on PC !!!!!!!!MOve is extremly complicated for the average user, Kinect is only one thing to buy, unlike Move that is a three part one or 4 part, or more if you want friends to play too
That is wh Kinect is vastly more pre-ordered than Move
omho88
http://www.computerandvideogames.com/article.php?id=254653
Don't think of it as what it is and what it is not. We have Kinect and we have Fable, and we'll bring the two together.
Are you done with development on Fable III?
This is going to be released on PC and 360, they're going to be very close, 360 first though, a matter of days afterwards will be the PC version
http://www.beingmanan.com/wp/2010/06/microsoft-applies-to-patent-natal-like-implementation-for-pcs/
MS applies Natal patent like tech for the PCs.
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