[QUOTE="Rocker6"]
[QUOTE="Wasdie"]
I just see it as them patenting things to make their investors and make publishers happy. I don't see them utilizing it.
If they do, nothing will really change. People are really overblowing this. If anything you should all be demanding that retailer actually compete for your money. This $60 standard across all retailers is just 100% bullcrap. There is no incentive to shop at one store over another right now.
Wasdie
Retailer exclusive DLC is fairly common among high profile publishers, guess that's the way to provide the incentive...
That's terrible incentive. The best incentive is price. Right now I see $60 across all retailer while online through various DD services I see hundreds of great sales with all of the major distribute rs trying to get me to purchase through them through having great deals.
It's not that games launch at $60 that is the problem, it's that many stay at $60 for far too long. Since there are a few standards that everybody always plays, new games often die out quickly as everybody just goes back to CoD and Halo after playing a new game for awhile. Games just don't last that long. Even on the PC it's rare that a non single-player title lasts for more than 2-3 months before the servers are empty.
Retailer need to get the prices down quicker so that more people will purchase the games. Once the initial R&D for a game is done, continuing to supply distributors is not that expensive. All they have to do is make up their initial development cost and then all sales are pretty much profit, so the more people who buy the game, even at a lower price, the more money you make.
Publishers are insistent of leaving the prices at $60 which hurts overall sales. All of the big publishers got it in their heads that every game has to have a budget like the AAA games and have to sell millions of copies at a high price.
Yeah, I agree, providing the consumers with the described pricing model is one of the main reasons why Steam is so succesful. Though I'd still like to see some flexibility in release prices, honestly, many games simply aren't ever worth the $60 price, and should be priced more appropriately right from the start. Take Red Faction Armageddon, for example. It's a decent shooter to kill a boring afternoon, but selling it at $60 price is a recipe for the disaster. The game simply doesn't pack anywhere near enough content to justify such a price, has no replay value whatsoever, and it obviously flopped at sales. Even the discounts couldn't save it, as gamers simply moved on. But if it was priced lower, for like, $30, it might've stood a chance...
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True, retailer exclusive DLC is a bad way to provide incentive, and to make things worse, some people like me don't even have any of those retailers nearby, which means we miss out on it completely. Still, publishers insist on it, which is why I brought it up. A bad thing, but it's there, and I sadly don't see it going away anytime soon...
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