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Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
Epic makes both. I don't think they would care one way or the other which ones of their games you prefer ;)musicalmac
He's talking about Halo, not Unreal Tournament.
BTW, sound? Dont' make me laugh. Halo has better sound effect, with more amounts and greater variety. It also probably has 10x the amount of spoken dialogue that Gears has.
Whoops- thought that said UT3, not Halo 3. But Halo 3 >>>> Gears. No contest.musicalmac
I was going to ask when Epic started making Halo... :P
Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
SpruceCaboose
Agreed. Just so much to do.
Honestly anyone who thinks this jsut doesn't like Halo to begin with IMO.
Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
SpruceCaboose
Halo 3 has host advantage too, sometimes as bad as Gears. Anyway if you play with the right people host advantage is minimal and no one glitches. Even with the plethora of multiplayer options that Halo 3 has, I much prefer Gear's tactical gameplay.
Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
Haee
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
[QUOTE="SpruceCaboose"]Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
Brutal_Elitegs
Halo 3 has host advantage too, sometimes as bad as Gears. Anyway if you play with the right people host advantage is minimal and no one glitches. Even with the plethora of multiplayer options that Halo 3 has, I much prefer Gear's tactical gameplay.
I could see the gameplay preference, but overall, Gears online is far too broken in most cases for me to even put it back in my 360...
And with Forge, Halo 3 MP with friends is something special now.
[QUOTE="SpruceCaboose"]Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
kcpp2b
Agreed. Just so much to do.
Honestly anyone who thinks this jsut doesn't like Halo to begin with IMO.
Strange I like Halo but I feel that Gears's multiplayer experience would be better then Halo 3 if it werent for it's obvious flaws. Sure Halo 3 has much more content like forge, customizable gameplayand an larger amount of players that can play at once but the core Gear's gameplay just felt more satsifying.
Also dont bag on Gears for it's glitches. Halo 2 was an even bigger glitchfestsuch as the BXR, Double shotand....super bouncing? These glitches were huge but it seemed that it was given an free pass just because it's Halo.
If it had a decent story and a non-broken online multiplayer, you might be right.
I love the cover system, the graphics, and the absurd amount of gore, but the game is a flawed masterpiece, with a heavy emphasis on the flawed part. Halo 3 has a better story, a balanced online multiplayer, and a huge feature set. It is a better game.
Meh... Gears was just terrible in so many respects. It felt nothing more but a glorified tech demo at times for me.
Halo had a storyline that was more gripping, informative, and most of all entertaining to play through IMO. Gears was short, the story lacked any depth, and overall.. once it was done.. the game was done. A.I. wasn't as impressive either, Halo's was better IMO.
As for Multiplayer... pfft... Gear's MP is just crippled now with the updates. It's nothing but a shotgun fest really... Halo's is more strategical, and allows more people to play, which I enjoy when gaming online with my friends.
Strange I like Halo but I feel that Gears's multiplayer experience would be better then Halo 3 if it werent for it's obvious flaws. Sure Halo 3 has much more content like forge, customizable gameplayand an larger amount of players that can play at once but the core Gear's gameplay just felt more satsifying.
Also dont bag on Gears for it's glitches. Halo 2 was an even bigger glitchfestsuch as the BXR, Double shotand....super bouncing? These glitches were huge but it seemed that it was given an free pass just because it's Halo.
Haee
Super bounce was bad, but every game I played in Gears the last I played of it, I had at least one player chainsaw glitch, fall through maps, or some other glitch, and it got tiring, as those glitches immediately changes the whole match balance, and its almost impossible to defend.
[QUOTE="Haee"]Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
SpruceCaboose
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
I could say the same with the way Bugnie treated Halo 2. How come things like weapon cancels, superbouncing and getting out of the level bounds still exist?
[QUOTE="SpruceCaboose"][QUOTE="Haee"]Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
Haee
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
I could say the same with the way Bugnie treated Halo 2. How come things like weapon cancels, superbouncing and getting out of the level bounds still exist?
Is it really a big deal that people found some goofy glitches? How do you think they discovered them in the first place?...[QUOTE="Haee"]Strange I like Halo but I feel that Gears's multiplayer experience would be better then Halo 3 if it werent for it's obvious flaws. Sure Halo 3 has much more content like forge, customizable gameplayand an larger amount of players that can play at once but the core Gear's gameplay just felt more satsifying.
Also dont bag on Gears for it's glitches. Halo 2 was an even bigger glitchfestsuch as the BXR, Double shotand....super bouncing? These glitches were huge but it seemed that it was given an free pass just because it's Halo.
SpruceCaboose
Super bounce was bad, but every game I played in Gears the last I played of it, I had at least one player chainsaw glitch, fall through maps, or some other glitch, and it got tiring, as those glitches immediately changes the whole match balance, and its almost impossible to defend.
In Halo 2 I can simply superbounce out of the map with an oddball to instant win. Im not trying to bad mouth Bungie, I love all the Halo games in factand I do acknowledge that Halo has a more fleshed out story, really polished gameplay and several innovations that Halo introduced which hermits (Yes elitism hermits, Halo:CE did innovate).
[QUOTE="Haee"][QUOTE="SpruceCaboose"][QUOTE="Haee"]Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
musicalmac
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
I could say the same with the way Bugnie treated Halo 2. How come things like weapon cancels, superbouncing and getting out of the level bounds still exist?
Is it really a big deal that people found some goofy glitches? How do you think they discovered them in the first place?...Goofy huh? An proper BXR can instant kill, a superbounce can give the player anenormousheight advantage, an doubleshot is obvious, what about the grenade cancel? 2 grenades within a second isnt gamebreaking to you?
[QUOTE="SpruceCaboose"][QUOTE="Haee"]Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
Haee
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
I could say the same with the way Bugnie treated Halo 2. How come things like weapon cancels, superbouncing and getting out of the level bounds still exist?
They fixed what they could, And they are always forth coming with fans about things they cannot fix. I suggest you check out Bungie.net sometime.
[QUOTE="Haee"][QUOTE="SpruceCaboose"][QUOTE="Haee"]Glitches and host advantage really bogs the game's multiplayer however Gears PC will undoubtably solve this problem.
and yeah Gears > Halo 3 IMO.
SpruceCaboose
If Epic cared about consoles, it could have been fixed on the 360, but I think we are seeing where Epic cares to devote their time and resources, and consoles are not it.
I could say the same with the way Bugnie treated Halo 2. How come things like weapon cancels, superbouncing and getting out of the level bounds still exist?
They fixed what they could, And they are always forth coming with fans about things they cannot fix. I suggest you check out Bungie.net sometime.
I do check out bungie.net from time to time to check out any interesting fileshares but I havent seen any mention from Bungie's part other then "Super bouncing has become to widespread so we wont ban anyone using it". Maybe it's the engine? Or maybe it's like Bungie said that it's actually built into the map? Who knows maybe the same could be said about Gears too.
Honestly without looking it through the developers perspective how should we know how these glitches come about? All im saying is dont bash Gears when it happened in Halo 2.
I never ran into too many problems with people using it for tactical advantage. You should relax.Goofy huh? An proper BXR can instant kill, a superbounce can give the player anenormousheight advantage, an doubleshot is obvious, what about the grenade cancel? 2 grenades within a second isnt gamebreaking to you?
Haee
[QUOTE="Haee"]I never ran into too many problems with people using it for tactical advantage. You should relax.Goofy huh? An proper BXR can instant kill, a superbounce can give the player anenormousheight advantage, an doubleshot is obvious, what about the grenade cancel? 2 grenades within a second isnt gamebreaking to you?
musicalmac
I was just saying that people gave Halo 2 an chance in fact to a degree the button glitches made Halo 2 feel more "skillbased" then Halo 3 quite honestly but it still proves that it's still gamebreaking.
Ifthe BXRwasnt gamebreaking I wouldnt really know what is.
[QUOTE="Haee"]I never ran into too many problems with people using it for tactical advantage. You should relax.Besides, take the glitches out of them both, Gears is still an underwhelming game. The updates ruined most of the weapons/modes, and not to mention the fact that the game's competitve aspect is marred by the gameplay design features. All the modes, aside Annex, are typically the same game. Just a fancier word, and slight gameplay change. All boil down to find your opponents and use the shotgun in ranked matches, and rarely does it turn out to be a cover "pop and shot" aspect of the game as well, since everyone's running around up close and personal to kill each other. There's no point, as someone will hope over and chainsaw you or even come tot he side shooting you from cover. It's barely useful at times in the MP mode.Goofy huh? An proper BXR can instant kill, a superbounce can give the player anenormousheight advantage, an doubleshot is obvious, what about the grenade cancel? 2 grenades within a second isnt gamebreaking to you?
musicalmac
[QUOTE="musicalmac"][QUOTE="Haee"]I never ran into too many problems with people using it for tactical advantage. You should relax.Besides, take the glitches out of them both, Gears is still an underwhelming game. The updates ruined most of the weapons/modes, and not to mention the fact that the game's competitve aspect is marred by the gameplay design features. All the modes, aside Annex, are typically the same game. Just a fancier word, and slight gameplay change. All boil down to find your opponents and use the shotgun in ranked matches, and rarely does it turn out to be a cover "pop and shot" aspect of the game as well, since everyone's running around up close and personal to kill each other. There's no point, as someone will hope over and chainsaw you or even come tot he side shooting you from cover. It's barely useful at times in the MP mode.Goofy huh? An proper BXR can instant kill, a superbounce can give the player anenormousheight advantage, an doubleshot is obvious, what about the grenade cancel? 2 grenades within a second isnt gamebreaking to you?
yoshi_64
Halo 3 boils down to finding the best weapons in the given situation and blasting the enemy with it. Of course with the autoassist doing this is simplified to just shooting your crosshairnear the dude (doesnt even need to be precise) and making the game kill for you. Of course this isnt true but neither is what you said about Gears.
In Gears MP cover is especially important. Anyone that simple tries to straight up roadie run towards me will be blind-fired by my own shotgun or will be shotdown with the lancer before he gets close.Why dont most playerswith shotguns run up to a person with a sniperrifle? Obviouslyit's not that easy (Unless the sniper is incrediblysucky).The chainsaw can be used around corners or when the enemy is just too busy fighting someone else. The weapon balance in Gears while not perfect is great enough.
Good night everyone.
Meh... Gears was just terrible in so many respects. It felt nothing more but a glorified tech demo at times for me.
Halo had a storyline that was more gripping, informative, and most of all entertaining to play through IMO. Gears was short, the story lacked any depth, and overall.. once it was done.. the game was done. A.I. wasn't as impressive either, Halo's was better IMO.
As for Multiplayer... pfft... Gear's MP is just crippled now with the updates. It's nothing but a shotgun fest really... Halo's is more strategical, and allows more people to play, which I enjoy when gaming online with my friends.
yoshi_64
You have an Xbox 360? :? And to think all that time you laughed at lemmings? :lol:
What's with all these sheep buying Xbox 360s lately? I saw another two in a different forum.
The power of Bill Gates :)
On topic though, Gears of War is one of those difficult yet rewarding games that do require practice.I like Halo 3's MP, but man, it comes down to the same grenade, jump, and shoot like a madmen tactic over and over again. Ever notice a room full of strangers pretty much end up with an even team score (or close) at the end of the every match? That's because pros and new players do the same moves. Some people don't mind the endless respawning and expendable nature of the combat. I personally prefer Gears of War if I want to last more than two minutes on one life. I really feel it's more balanced, you matter more as a team member (since it's only four on a team) and I'll go so far to say it's has more strategy if you use it right.
In terms of balance, I like how every move or weapon in Gears has a trade off. Roadie Run is good to get to places faster, but it also purposely limits your field of vision. Snipers are absolutely deadly but they require a lot of practice. (if you learn the sweeping method of aiming, you're golden) Torque Bows are awkward at first but are terrific one-shot kills in the hands of a pro. If a guy is meleeing you too much, or grenade tagging, learn not to get so close! If a guy is favoring long range sniping or lancering, learn to use that smoke grenade that nobody ever bothers to use. Learn to hide and run along walls. Tell a teammate to snake and flank his way to you from another side. There are a lot of methods of distraction other than just hiding behind a tree like in Halo.
Nothing thrills me more than than leaping out of the way of a lancering foe, shotgunning him in one blast, Active Reloading while I am running away from moe lancer fire (takes practice), and then turning around and nailing another guywith the Active Shotgun blast. Every sequence of button presses is perfect and crisply executed, and the victims fall into piles because of it.Their fault for not doing what I just did. The victory goes to the more energetic and broad-minded player. And that is where I think the game rewards those who use everything to the fullest and get the fullest out of it. The ones who die a lot like cannon fodder only rely on the same two weapons and tactics, never use Active Reload, and play it a bit blindly if you ask me.
If you can't tell already, I love Gears of War a LOT and could talk moreabout it than I should.If there's anything we can agree on, it's balance and depth that makes a game have lasting appeal. I will still be playing Gears of War in the next year. There is always some element I can polish on, or some nuance I can discover. Did you know you don't have to hit the guy with a Torque Bow perfectly? Just warm it up, shoot it at his feet nearby, and half his energy is depleted. Finish the other half with a shotgun or pistol. POW, dead!
Whoops- thought that said UT3, not Halo 3. But Halo 3 >>>> Gears. No contest.musicalmac
Sadly enough, I have to say Halo 3 could even have better multiplayer then Unreal 3. The foremost thing about Unreal was always the weapons balance and pace of the game. Every weapon I used. All had a purpose, fantastic fun etc. But most of all....Balanced. Sure once you got good the Lighting Gun is really all I needed. But Shock gun, Rocks, Flak, And all the others were still extremely well suited for the game and balance.
Halo 3...Really has fantastic Weapon Balance too. Sure the BR/Carb is all I need...but that doesn't mean the others are anyless. Needler is awesome(Favorite Weapon to use on High Ground), Snipers are awesome as ever(Bit harder to aim), Shotguns got the much needed boost they needed, Plamsa Rifle is still great for a spread and quickly bring down the shields. Noob combo gone ^_^
Its going be really tough for me this year lol
[QUOTE="musicalmac"]Whoops- thought that said UT3, not Halo 3. But Halo 3 >>>> Gears. No contest.Shinoto
Sadly enough, I have to say Halo 3 could even have better multiplayer then Unreal 3. The foremost thing about Unreal was always the weapons balance and pace of the game. Every weapon I used. All had a purpose, fantastic fun etc. But most of all....Balanced. Sure once you got good the Lighting Gun is really all I needed. But Shock gun, Rocks, Flak, And all the others were still extremely well suited for the game and balance.
Halo 3...Really has fantastic Weapon Balance too. Sure the BR/Carb is all I need...but that doesn't mean the others are anyless. Needler is awesome(Favorite Weapon to use on High Ground), Snipers are awesome as ever(Bit harder to aim), Shotguns got the much needed boost they needed, Plamsa Rifle is still great for a spread and quickly bring down the shields. Noob combo gone ^_^
Its going be really tough for me this year lol
Run. The Halo haters will bash you.
I find it weird though, that since almost everyone has access to UT3, it's apparently their favourite MP game now. Very curious indeed. Back when UT2k4 came out, no one except a few hermits actually cared.
Gears has better graphics, and thats about it.Its SP is good but very short, and its multiplayer sucks IMO.
(Orange Box is better than both of them though)
Whoops- thought that said UT3, not Halo 3. But Halo 3 >>>> Gears. No contest.musicalmac
Gears> halo. Would rather cover fire instead of running out in the open 100% of time like an idoit.
Gears MP was great, possibly in contention with Halo 3...
Until Epic ****ed it all up with the patches. With each patch, every time they fixed one issue,theycreatedabout five more. As a result, Gear's Multiplayer is practically broken. I can't even force myself to play it anymore. Halo 3 takes a massive crap on Gears as far as I'm concerned.
Halo 3 SP was short as well.Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
SpruceCaboose
[QUOTE="SpruceCaboose"]Halo 3 SP was short as well.Srsly?
Gears is a terrible glitch-fest online that lacks diversity or change and has a huge host advantage. Offline, the SP is short, and while its fun, the story is more or less filler.
It was a good game, but better than Halo 3? No where near Halo 3 IMO.
THE_PREZIDENT
Not as short as Gear's SP.
Halo 3's campaign was about 10 - 12 hours, Gears on the other hand was somewhere between 6 -8.
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