@nyadc said:
@charizard1605 said:
@nyadc said:
It doesn't matter if there were 100 million PlayStation 4's and Xbox One's, this isn't spin, this is just straight up logic and mathematics. With considerably smaller library viability the sales for the games which are viable are going to be astronomically inflated, not because they're something that is off the charts special, but rather because people have little else to spend their money on.
If you've got one viable game and a million people, a million people are going to buy that one game, if you've got ten viable games and ten million people, the sales are going to be dispersed over those ten games thus dropping the amount of units sold per game greatly.
This isn't hard to figure out, Splatoon's sales and all of the other first party titles that are successful are a product of the Wii U's limited library and lack of viability as anything but a first party machine.
The same math also dictates that a limited install base like the Wii U's will throttle the potential sales for any game on it. That's a basic level of math and logic that you are ignoring- 100% of people in an audience of 10 million is still smaller than 20% of the people in an audience of 100 million.
Also, you are ignoring that the Wii U still has a whole lot of viable games- as a matter of fact, it still has more must play games than either of the other two consoles.
Sorry, but this argument simply does not apply.
The Wii U does have a decent amount of viable games and more first party/exclusives, but once third party comes into the equation for the twins, your logic goes out the window. There's a larger install base for both of those consoles, but there's also a dramatically larger number of viable games to choose from with third party factored in. They have a larger install base, but the amount of viable games they have to choose from greatly outweighs that install base increase. I know Splatoon is the bee's knee's to you, but you have to look at this rationally, it's a successful game, but its success is mostly attributed to the state of the console itself and what is available.
Even with third party games, as of Splatoon's release, the Wii U had more viable games than the twins- it was only after the launch of The Witcher 3 that good, desired games, third party or otherwise, finally started to hit the PS4 and Xbox One. People don't care if a game is third party or not, they care about the number of other viable games they can buy when they purchase a game. At the time of Splatoon's release, Wii U owners could also have purchased Nintendo Land, New Super Mario Bros. U, New Super Luigi U, Mario Kart 8, Super Smash Bros. 4, Kirby and the Rainbow Curse, Mario Party 10, Bayonetta 2, Super Mario 3D World, Pikmin 3, The Wonderful 101, Donkey Kong Country: Tropical Freeze, Lego City Undercover, and Monster Hunter 3 Ultimate, not counting random third party stuff also on the console. At the time of Sunset Overdrive's launch on the Xbox One, buyers had the option of... Titanfall? Dead Rising 3, maybe? Forza 5? Battlefield 4? And at the time of Bloodborne, PS4 owners had the option to get Dragon Age Inquisition, Shadow of Mordor, Call of Duty Advanced Warfare, DriveClub, Killzone Shadow Fall, inFamous: Second Son, Battlefield 4, The Evil Within, Alien Isolation,and Knack (I'm not even going to compare Splatoon to games like The Order, DriveClub, Ryse, and Knack, which faced even less competition than these games I mentioned). Splatoon faced more competition at launch no matter how you look at it.
Yet again, the two factors- console install base size and number of games available on the system as competition- directly negate each other. Using this as an excuse to downplay Splatoon is selectively choosing context.
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