you act like characters in jRPG actualy behave like belivable real humans, please :D Nope, theyre not believable, theyre just more interesting... and dont just ask like a big white box with a blue exclamation mark that drums out random crap that they could of A) told to me in a more interesting way, b) cut out completely because its useless garbage. But this is going alittle off my point, with the exception of Mass Effect... Biowares games combat has been boring, average, unbalanced, unintersting and limited. Not to mention the majority of the games "side quests" are just nothing compared to some JRPGs (keyword SOME)... boss fights aswell ... I could go on for ages. Its fine to like Interactive Stories... hell I do too. but I except a top tier RPG to excel in all areas... WRPG often dont (and im well aware its ironic since FF13 lacks content outside of fighting).[QUOTE="Birdy09"]Your right, i suppose Miranda losing her childhood friend would be an emotional time, yet all thye could musta was alittle angry face, a cheesey macho "youl pay for that" and attack... and then you speak to her afterwards shes just like every character, an information kiosk that talks in a mundain voice. Fair enough if you like standing there and clicking optional dialogue which in a good majority of the case has no real effect on the game at all as apposed to scripted RP or self-played RP (Morrowind ect) ... but its not for me, I dont like being bored.AdrianWerner
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