[QUOTE="ogvampire"][QUOTE="duble_Needler23"] lacks any form of skill?
hahahahahahahahaha.....
lol....I play the game competitively. Others who do the same know there's a huge skill gap between casual players and people who play competitively (aka...the same people who post regularly on the smash boards...attend tournaments...etc.).
It's not nearly as tech heavy as melee though, and tends to focus way more on mindgaming/being defensive....the only scenario where this game "lacks skill" is when people play with items on, which obviously i don't reccomend from a competitive standpoint.
PannicAtack
i agree as well. my friends and i always play without any items or any of those funky random stages
Sounds awfully wussy to me. If you're truly good at the game, why turn off items or 'funky random stages?' If you're truly good at it, you should be able to win regardless. What about characters that are designed to be good with items?And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.
This is why arguing with a casual smash bros player (or someone who doesn't play it at all) is useless.
Mewtwo was the worst character in melee, at the very bottom of the tier list for competitive play. DK destroyed him, and you can't just spam his B move, because there's a thing in melee called wavedashing...and L-canceling...and many other advanced techs.
Also, as for your "LMAO" statment about items, items don't take skill. All they do is add a randomness factor. Without items, you have two players that are close in skill range, both are good with the character they use and both know how to combo and what to do in certain situations. In the end, the more skilled player will win.
Now add items into the mix. You have two players, close in skill. And a bomb drops closer to player 1's feet. Or player 2 gets a star. Or pokeballs start falling onto the stage and one hit KO's (basically) start happening. You get the idea...items add a randomness factor that turns the game more into a matter of who get which item to drop at their feet (luck).
Randomness isn't skillful. It's lucky and...well...random. But i doubt I got through to someone who doesn't even begin to know what they're talking about with competitive smash.
Log in to comment