This topic is locked from further discussion.

Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#201 Redmoonxl2
Member since 2003 • 11059 Posts

Sounds awfully wussy to me. What about characters that are designed to be good with items?

And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.

PannicAtack

There is no such thing as a character designed with items in mind.

Also, you are playing theorycraft with your hypothetical DK V Mewtwo matchup. DK has plenty of tools in Melee to close the gap between him and his opponents, plus an outstanding juggling ability that outshines most characters. Its all about playing smart and utilizing the moves that comes with DK.

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#202 meetroid8
Member since 2005 • 21152 Posts
[QUOTE="Redmoonxl2"][QUOTE="falconclan"]

[QUOTE="locopatho"]It's pretty, requires skill and... is repetative, like all fighters.falconclan

:|... :| Joke, right?

How is it a joke that Brawl requires skill? Have you played the game or making assumptions?

Requires skill? Have you people PLAYED a real fighting game? Let me give you a breakdown of every combo in the game for every character.

It was a fun game, but it hardly required skill. People who have never played it before could easily pick it up and find everything out about the controls within 5 minutes and beat someone who has been playing for years. Not because the other person is bad, but because its an easy game to learn and play.

Have you played against anyone with skill or do just button mash against lvl 4 CPUs?

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#203 PannicAtack
Member since 2006 • 21040 Posts
[QUOTE="PannicAtack"]

Sounds awfully wussy to me. What about characters that are designed to be good with items?

And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.

Redmoonxl2

There is no such thing as a character designed with items in mind.

Also, you are playing theorycraft with your hypothetical DK V Mewtwo matchup. DK has plenty of tools in Melee to close the gap between him and his opponents, plus an outstanding juggling ability that outshines most characters. Its all about playing smart and utilizing the moves that comes with DK.

But DK is all melee attacks. If Mewtwo has his B charging, he's virtually invincible. Can't juggle a character if he can't touch him. Also, Mewtwo is designed to be good with items. He has a farther reach with many of the melee weapons, such as the beam sword. In 'competetive playing,' he gets essentially shafted, unless the opponent uses DK.

I also find it rather hypocritical how stage and items, defining characters of the game are banned, and yet exploits and glitches are somehow perfectly legitamite.

Avatar image for ogvampire
ogvampire

9210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#204 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="PannicAtack"]

Sounds awfully wussy to me. What about characters that are designed to be good with items?

And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.

Redmoonxl2

There is no such thing as a character designed with items in mind.

Also, you are playing theorycraft with your hypothetical DK V Mewtwo matchup. DK has plenty of tools in Melee to close the gap between him and his opponents, plus an outstanding juggling ability that outshines most characters. Its all about playing smart and utilizing the moves that comes with DK.

exactly.

plus DK can do his ground-stomp move when near to counter Mewtwo's charge

Avatar image for ogvampire
ogvampire

9210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#205 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="Redmoonxl2"][QUOTE="PannicAtack"]

Sounds awfully wussy to me. What about characters that are designed to be good with items?

And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.

PannicAtack

There is no such thing as a character designed with items in mind.

Also, you are playing theorycraft with your hypothetical DK V Mewtwo matchup. DK has plenty of tools in Melee to close the gap between him and his opponents, plus an outstanding juggling ability that outshines most characters. Its all about playing smart and utilizing the moves that comes with DK.

But DK is all melee attacks. If Mewtwo has his B charging, he's virtually invincible. Can't juggle a character if he can't touch him. Also, Mewtwo is designed to be good with items. He has a farther reach with many of the melee weapons, such as the beam sword. In 'competetive playing,' he gets essentially shafted, unless the opponent uses DK.

I also find it rather hypocritical how stage and items, defining characters of the game are banned, and yet exploits and glitches are somehow perfectly legitamite.

wrong. read post above... DK can do his ground stomp when near Mewtwo to do damage and stop his charge.

his ground stomp is both melee and a short-range attack

Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#206 Redmoonxl2
Member since 2003 • 11059 Posts

But DK is all melee attacks. If Mewtwo has his B charging, he's virtually invincible. Can't juggle a character if he can't touch him. Also, Mewtwo is designed to be good with items. He has a farther reach with many of the melee weapons, such as the beam sword. In 'competetive playing,' he gets essentially shafted, unless the opponent uses DK.

I also find it rather hypocritical how stage and items, defining characters of the game are banned, and yet exploits and glitches are somehow perfectly legitamite.

PannicAtack

Incorrect about Mewtwo being invincible when charging B. I just popped in Melee, held B for Mewtwo while I attacked/grabbed with DK. Both are possible. Also, if you were familiar with Melee extensively, I would advise you to look up Captain Jack videos to see his use of DK in competitive matches.

Mewtwo having a farther reach with items doesn't mean he was designed with items in mind. Unless there is an ability completely reliant on a item being present in the character's hand or on the field, he does not need the presence of items.

Exploits and glitches in Melee are examples of emergant gaming. They help expand the options given to the player. Every character is capable of using the techniques gained from the exploits and glitches, thus balancing everything out. Hell, even Ganondorf can wavedashing.

However, items are random variables that cuts into a battle. A match can be won or lost because a random bobomb or an exploding crate spawns out of nowhere, or a max tomato spawns right next to a character. These are not fair mechanics because they were meant to suppliment the party game aspect of the game, not the competitive aspect. As for stages, there are exploits that benefit certain characters to the point that it is a guaranteed win.

I would advise you to look into competitive Smash Bros because it seems there are things you simply don't get about the way the game is played competitively. There are reasons behind bannings, otherwise the game would be truly broken.

Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#207 Blackbond
Member since 2005 • 24516 Posts
The Fighting genre always brings out the most ignorance in gamers. Whether the gamers are fans of the fighting genre or not. Things always get ridiculous when any Fighting game gets talked about.
Avatar image for Tsug_Ze_Wind
Tsug_Ze_Wind

9511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#208 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

So, did falconclan never post his FC? That's good actually, I was busy. :P

Well, props to the TC anyway. I zink ze thread is done.

Avatar image for Tsug_Ze_Wind
Tsug_Ze_Wind

9511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#209 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

The Fighting genre always brings out the most ignorance in gamers. Whether the gamers are fans of the fighting genre or not. Things always get ridiculous when any Fighting game gets talked about.Blackbond

Fighting games, and turn-based JRPGs - the firestarters. Good thing you have that Evo pic, which I really should think about stealing sometime.

Avatar image for nintend-man86
nintend-man86

933

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#210 nintend-man86
Member since 2006 • 933 Posts
i think the TC hates it cause hes bad at it
Avatar image for Yodas_Boy
Yodas_Boy

857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#211 Yodas_Boy
Member since 2007 • 857 Posts
[QUOTE="ukillwegrill"]

lacks any form of skill

locopatho

I know i'd lose, my button bashing isn't as good as yours.

ukillwegrill

It doesn't require skill, yet he's better than you???

pwned.

Avatar image for mistervengeance
mistervengeance

6769

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#212 mistervengeance
Member since 2006 • 6769 Posts
[QUOTE="mistervengeance"][QUOTE="Redmoonxl2"]

To most people who have played Melee enough and carried on to Brawl, they will notice the change due to elements like tripping, pivoting, higher focusing on perfect shielding, the redone air dodge system, no L canceling, and more. All the old characters got complete redone as well, with Mario losing his down B to FLUDD, Luigi getting his own "Rest", Bowser's side B grab being a slam, Peach's down smash losing its range, etc. As for the new characters not adding anything, the new characters play differently enough to be worthy of the roster, from Pokemon Trainer's high focus on switching and matching, to Diddy Kong's low lag between moves and banana harassment.

If you are not noticing any difference between Brawl and Melee, you're not playing enough.

Redmoonxl2

the switch from super smash brothers to melee was noticable. characters in melee that were in the original played noticably different. you could really see the effects of the new hardware and controllers on the game. the switch from melee to brawl is not as noticable. you still use the gamecube controller if you want any chance of winning, you still play in the same way. i don't know how to explain it. it seems like an expansion pack to melee imo.

Um, I just gave you a full paragraph on how Brawl is different than Melee.:|

your average player will not notice most of what you said.

Avatar image for Guntrix50
Guntrix50

215

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#213 Guntrix50
Member since 2007 • 215 Posts

SSBB is NOT repetetive, its not like u press a throughout the whoel entire game

the graphics are DECENT at most, not terrible

Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#214 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"]

Um, I just gave you a full paragraph on how Brawl is different than Melee.:|

mistervengeance

your average player will not notice most of what you said.

However, your statement is anecdotal. :| You simply can't make such a sweeping statement like "The average Brawl player who played Melee won't tell the difference" just because you can't tell the difference. Your comment simply holds no weight.

Avatar image for ferrarimanf355
ferrarimanf355

1884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#215 ferrarimanf355
Member since 2005 • 1884 Posts
[QUOTE="ukillwegrill"]

Lol, the game's ugly. it's just random bashing of the wiimote or controller or whatever turd you happen to be holding at the time.

It's more repetative then other fighters as it has a very limited moves list

yoshi_64

lol button mashing will get you no where in Brawl. It's one of those fighting games where you can't mash buttons, because you would just be standing there doing nothing almost.

All fighters get repetitive though, but to me Brawl and Smash Bros in general along has lots of life to it, because there's much customization and replay value to it. Custom stages, items, Special Brawls, a plethora of MP and SP modes, challenges/trophies to unlock, and so forth.,

You called it a fighting game...

Thanks for playing, please try again. :|

But seriously, go download Samurai Showdown from VC, play that, then come back to me and try to tell me with a straight face that SSBB is a fighting game. :|

Avatar image for Redmoonxl2
Redmoonxl2

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#216 Redmoonxl2
Member since 2003 • 11059 Posts

You called it a fighting game...

Thanks for playing, please try again. :|

But seriously, go download Samurai Showdown from VC, play that, then come back to me and try to tell me with a straight face that SSBB is a fighting game. :|

ferrarimanf355

I love it when people think that imposing their views on how a genre should play is a good idea, especially when they believe they are right. It only makes them seem so petty and silly.

Avatar image for Saturos3091
Saturos3091

14937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#217 Saturos3091
Member since 2005 • 14937 Posts

Ok, i fail to see how this game got (insert score here), it's ugly, lacks any form of skill and is super repetative.

ukillwegrill


Same could be said of pretty much any game released in the last year and a half. Many in the FPS genre.

And to those who call SSBB a button masher, you can't win that way. :| Especially if you're playing anyone with an IQ higher than the average houseplant.
Avatar image for Blackbond
Blackbond

24516

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#218 Blackbond
Member since 2005 • 24516 Posts
Well I can now say this. Next to Madden Haters, Smash Haters are probably the most ignorant to the actual game.
Avatar image for Hyrule-master
Hyrule-master

519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#219 Hyrule-master
Member since 2007 • 519 Posts
SSbb is a 4 player side scroll action based game it is fun and does involve skill in the game!!
Avatar image for demontium
demontium

380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#221 demontium
Member since 2008 • 380 Posts

SSbb is a 4 player side scroll action based game it is fun and does involve skill in the game!!Hyrule-master

Stay on subject, we already know what brawl is. Not to be rude but read the whole page before posting. We are currently discussing the subject of "does brawl take skill". Now back to what youkillwegrill was saying... Brawl actually looks very nice, and has amazing polish while being on a console that is supposed to be the weakest one. Well this game basically negates that argument.

Avatar image for naruto7777
naruto7777

8059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#222 naruto7777
Member since 2007 • 8059 Posts
yes its really overrated
Avatar image for duble_Needler23
duble_Needler23

5200

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#223 duble_Needler23
Member since 2004 • 5200 Posts
[QUOTE="ogvampire"][QUOTE="duble_Needler23"]

lacks any form of skill?

hahahahahahahahaha.....

lol....I play the game competitively. Others who do the same know there's a huge skill gap between casual players and people who play competitively (aka...the same people who post regularly on the smash boards...attend tournaments...etc.).

It's not nearly as tech heavy as melee though, and tends to focus way more on mindgaming/being defensive....the only scenario where this game "lacks skill" is when people play with items on, which obviously i don't reccomend from a competitive standpoint.

PannicAtack

i agree as well. my friends and i always play without any items or any of those funky random stages

Sounds awfully wussy to me. If you're truly good at the game, why turn off items or 'funky random stages?' If you're truly good at it, you should be able to win regardless. What about characters that are designed to be good with items?

And what about situations like in Melee? No items, no random stages, DK vs. Mewtwo? Mewtwo doesn't even have to do anything, he can just charge up his B attack and DK can't touch him, because touching Mewtwo while he's charging B means you get zapped, and DK is all melee with no projectile attacks.

This is why arguing with a casual smash bros player (or someone who doesn't play it at all) is useless.

Mewtwo was the worst character in melee, at the very bottom of the tier list for competitive play. DK destroyed him, and you can't just spam his B move, because there's a thing in melee called wavedashing...and L-canceling...and many other advanced techs.

Also, as for your "LMAO" statment about items, items don't take skill. All they do is add a randomness factor. Without items, you have two players that are close in skill range, both are good with the character they use and both know how to combo and what to do in certain situations. In the end, the more skilled player will win.

Now add items into the mix. You have two players, close in skill. And a bomb drops closer to player 1's feet. Or player 2 gets a star. Or pokeballs start falling onto the stage and one hit KO's (basically) start happening. You get the idea...items add a randomness factor that turns the game more into a matter of who get which item to drop at their feet (luck).

Randomness isn't skillful. It's lucky and...well...random. But i doubt I got through to someone who doesn't even begin to know what they're talking about with competitive smash.

Avatar image for Tylendal
Tylendal

14681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#224 Tylendal
Member since 2006 • 14681 Posts

Ok then, it requires the skill of bashing buttons randomly.

That any better?

ukillwegrill

No, that's pretty much an oxymoron. Try again.