[QUOTE="sonicmj1"] You may already be aware of this, but this comparison is horribly, horribly flawed.
SSBB basically wins in multiplayer because you count each additional stage, character, and item as a separate victory on your chart. But why? Does a new Brawl stage contribute as much to the total fun as a new Halo stage? Do you want Halo to have a ton of different characters? It doesn't make a whole lot of sense.
Actually, they were seperated into major categories, minor categories within major categories, and the direct comparisons of similar features. Sounder the multiplay major category, there were the minorcategories of Gametypes,Levels, Characters, Items, Online, Offline, and the Future.It was more distinct, but some things were lost in copying it to a thread.
The other flaw is that you're comparing a game that is out to a game that isn't out. A lot of your statements (especially about SP) are essentially "I don't know what Brawl is like, but Halo's isn't that good, so Brawl is probably better." That's not very fair. You have no idea how the level design or difficulty of Brawl's singleplayer will be. Until you have some idea, it's silly to compare.
We have an idea, through the Smash Bros Dojo. Sakurai has been pretty good about telling us the good and bad about the various new features.Also, it wasn't allin SSBB's favor. I forfeited the online sections to Halo.
Finally, the whole idea of comparing a fighting game to a FPS game (especially going category by category) is pretty ridiculous on its own.
This is SW, and that's what we do. I'm far from the first to do this comparison, I'm just doing it from the perspective of someone who's a veteran of both series.
If this whole thing was a joke, it's a joke that you seem to have spent far too much time on (It probably didn't need to be three posts long). If it wasn't a joke, then it has major issues as a fair comparison.
Middle ground? It's not meant to be taken too seriously, but there is some points that I believe are valid.
You should have done what you did for sales for all your categories.
Verdict: W8-&-C
Tsug_Ze_Wind
If there are multiple classes of categories, as well as subcategories, then it's kinda confusing. But things have different weight, especially when you try to compare a fighting game to a FPS (which is why you, and everyone else in SW, shouldn't set out to do that). 20 stages in Brawl, for instance, aren't necessarily greater than 9 stages in Halo 3 (or whatever the numbers are).
For instance, a fighting game lives and dies by two things: the fighting engine, and the character balance. If those things are there, then it doesn't matter a lot how many stages there are, it'll still be a strong game. Stage variety helps, naturally, but not in the same way. A FPS, on the other hand, doesn't need a wide variety of characters or anything, but stages factor much more into the end quality of the multiplayer. This is just one example of that dissonance. And, in the end, you're comparing how everything comes together, but they're two different kinds of games, so it's difficult to weigh them objectively, because people like different experiences. No matter how much you break it down, in the end, it still all comes down to opinions when you compare directly across genres, and opinions don't usually make for good comparisons.
The Smash Bros Dojo tells us a lot about what things there are, and how they're meant to work, but it doesn't tell us quality. They can talk about the Adventure mode all they want, but we won't know how it is until we play it from start to finish. We might think that Special Melee means less than Custom Gametypes, but we won't know until we get our hands on with the game and try them all out and see. Brawl may have a better SP, and it may have a better co-op, and it may even have a fantastic story, and be far more fun than Halo 3. It also may have a terrible singleplayer, and even its multiplayer might be unbalanced and frustrating. The point is, even if we attempt to compare across genres, we won't have anywhere to go from until we actually have the final product.
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