SSBB will not use the Wiimote?!

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rykaziel

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#101 rykaziel
Member since 2003 • 1149 Posts
[QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

UKNintendoFreak

Only a few buttons, yes. But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well. You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

That could prove problematic as well. The Smash Bros. series is fast and frantic. In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

I'd rather just use a regular cube controller then. The point is, the Wiimote doesn't seem good enough to play SSBB effectively.
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AvinashTyagi

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#102 AvinashTyagi
Member since 2005 • 4433 Posts
[QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

-The-G-Man-

Only a few buttons, yes.  But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well.  You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

 

That could prove problematic as well.  The Smash Bros. series is fast and frantic.  In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

You don't use the Wiimote to reach up or down, you use the Nunchuck for most things, and use the wiimote movement in place of the c-stick
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UKNintendoFreak

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#103 UKNintendoFreak
Member since 2006 • 405 Posts
[QUOTE="UKNintendoFreak"]

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for shield. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

-The-G-Man-

Using a combination of the D-pad in buttons would be more difficult and not feel as good as an analog stick, in my opinion.

It was motion and buttons, but I can't think of another way of the Wiimote being used.
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Wintry_Flutist

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#104 Wintry_Flutist
Member since 2005 • 14834 Posts

hoooooray for nintendo! the company who knows more than anyone about the gaming business!! :roll: :roll:

Gears360

The way they're selling, I guess so.

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Redmoonxl2

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#105 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

UKNintendoFreak

Only a few buttons, yes. But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well. You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

 

That could prove problematic as well. The Smash Bros. series is fast and frantic. In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

Truthfully? Crap. That setup will completely ruin any attempt at cancelling, wavedashing, SHFFLing, directional influence, etc. It'll just be too clunky, cumbersome and drag down the experience.

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Bread_or_Decide

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#106 Bread_or_Decide
Member since 2007 • 29761 Posts

Much like the DS touch screen/stylus control, the wiimote will prove to be more limiting then anything else.

You either innovate across the board or its not innovation at all.  Not using the wiimote is like admitting that the wiimote is limited to casual crap and is not suitable for real games.

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UKNintendoFreak

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#107 UKNintendoFreak
Member since 2006 • 405 Posts
[QUOTE="UKNintendoFreak"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

rykaziel

Only a few buttons, yes. But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well. You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

That could prove problematic as well. The Smash Bros. series is fast and frantic. In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

I'd rather just use a regular cube controller then. The point is, the Wiimote doesn't seem good enough to play SSBB effectively.

Fair enough, I think the Cube controller is flawless anyway.
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-The-G-Man-

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#108 -The-G-Man-
Member since 2007 • 6414 Posts


thats weird.  boxing and golf work fine for me.   boxing is actually my favourite, though they arent perfect, theyre more than functional._vacant_

They're certainly functional, they're just not as good as bowling, tennis, or baseball.  With boxing it was hard to be accurate and flailing your arms would sometimes get you the win.  Also, no sense of physical contact.  With golf it was difficult to accurately gauge your swing; having the standard power bar and after setting the power swinging the Wii remote would have worked much, much, much better.

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Mikazukinoyaiba

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#109 Mikazukinoyaiba
Member since 2007 • 733 Posts
I just find it VERY hard if not impossible for the Wiimote alone being suitable enough to operate the controls in Super Smash Bros. Brawl... Only with an attachment could I get an idea of how it'll play and we'll have to wait and see. But I do agree that if Nintendo doesn't use the Wiimote in some practical (and non-gimmicky) form it would disprove that the Wii controlls is perfect and is a feasible change.
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-The-G-Man-

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#110 -The-G-Man-
Member since 2007 • 6414 Posts
[QUOTE="-The-G-Man-"][QUOTE="UKNintendoFreak"]

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for shield. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

UKNintendoFreak

Using a combination of the D-pad in buttons would be more difficult and not feel as good as an analog stick, in my opinion.

It was motion and buttons, but I can't think of another way of the Wiimote being used.

Which is probably why they'll use the classic or GC controller; either of those would work much better.

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UKNintendoFreak

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#111 UKNintendoFreak
Member since 2006 • 405 Posts
[QUOTE="UKNintendoFreak"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

Redmoonxl2

Only a few buttons, yes. But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well. You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

 

That could prove problematic as well. The Smash Bros. series is fast and frantic. In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

Truthfully? Crap. That setup will completely ruin any attempt at cancelling, wavedashing, SHFFLing, directional influence, etc. It'll just be too clunky, cumbersome and drag down the experience.

 It is pretty crap yeah, but I thought about that in two minutes...........:P

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laughingman42

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#112 laughingman42
Member since 2007 • 8730 Posts
[QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

UKNintendoFreak

Only a few buttons, yes.  But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well.  You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

 

That could prove problematic as well.  The Smash Bros. series is fast and frantic.  In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

no it couldnt work like that. the D-pad is just to slow and not precise enough for SSB no only that you would need buttons for jump and taunt. anyone who really plays SSB knows you need way more than just the basic buttons for it to work correctly. see my earlier post for the ideal button set up with the remote/nunchuck.
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AvinashTyagi

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#113 AvinashTyagi
Member since 2005 • 4433 Posts

Much like the DS touch screen/stylus control, the wiimote will prove to be more limiting then anything else.

You either innovate across the board or its not innovation at all.  Not using the wiimote is like admitting that the wiimote is limited to casual crap and is not suitable for real games.

Bread_or_Decide
No its admitting you can't come up with a use for it, any game can be done on the Wiimote, but the key is figuring out how to use it, like the touchscreen, certain devs can't find ways to use it adequately (Western devs mostly) so they shouldn't try
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-The-G-Man-

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#114 -The-G-Man-
Member since 2007 • 6414 Posts

You don't use the Wiimote to reach up or down, you use the Nunchuck for most things, and use the wiimote movement in place of the c-stick AvinashTyagi

Ah, correct.  I was assuming that the D-pad would be used.  I still say that the setup would feel awkward, however.

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AvinashTyagi

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#115 AvinashTyagi
Member since 2005 • 4433 Posts

[QUOTE="AvinashTyagi"] You don't use the Wiimote to reach up or down, you use the Nunchuck for most things, and use the wiimote movement in place of the c-stick -The-G-Man-

Ah, correct.  I was assuming that the D-pad would be used.  I still say that the setup would feel awkward, however.

No it wouldn't since most of your actions would be on the nunchuck, and since most don't even use the C stick much in smash the wiimote would only be used sparingly
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DilutedDante

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#116 DilutedDante
Member since 2004 • 1633 Posts

When trying to do precise actions, the controls were unresponsive, such as when putting in the golf game.SolidSnake35

 

Ah, I see. Yeah, putting is a git in Wii Sports. Anyone know if it's any better in Tiger Woods?

As for boxing, I think part of that is people are moving far too quickly. It's probably a workaround solution to Flailing Arms Syndrome

 

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UKNintendoFreak

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#117 UKNintendoFreak
Member since 2006 • 405 Posts
[QUOTE="UKNintendoFreak"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"][QUOTE="-The-G-Man-"][QUOTE="CelineDion"]

I guarantee you that Nintendo isn't going to make you buy a classic controller to play SSBB, either.

You're going to hold the Wii-mote sideways. And the SSB series has only ever used a couple of buttons.

laughingman42

Only a few buttons, yes.  But the reason you had more than a few attacks was because which way you moved the analog stick affected your attack was well.  You're not going to be able to use the nunchuk with the Wii remote sideways.

Then use the nunchuck and don't hold the Wii-mote sideways.

 

That could prove problematic as well.  The Smash Bros. series is fast and frantic.  In the heat of the battle, having to reach up and down the Wii remote wouldn't work so well, I don't think.

Here's my idea on how Smash should work: hold the Wiimote sideways. Use D-Pad for movement. Pressing 2 to do special attacks, 1 for normal attacks, A for shield and B for that weird amulet attack in the video shown. A motion in a direction while pressing 2 will do different special attacks. Shaking the controller can do smash moves and the - button can do taunts. Opinions?

no it couldnt work like that. the D-pad is just to slow and not precise enough for SSB no only that you would need buttons for jump and taunt. anyone who really plays SSB knows you need way more than just the basic buttons for it to work correctly. see my earlier post for the ideal button set up with the remote/nunchuck.

I can't believe I forgot jump.... but I think it will feel more natural without the nunchuck though, Smash is a 2D fighter and I don't think it'll feel right with the nunchuck and no motions.......
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Tylendal

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#118 Tylendal
Member since 2006 • 14681 Posts

Much like the DS touch screen/stylus control, the wiimote will prove to be more limiting then anything else.

You either innovate across the board or its not innovation at all.  Not using the wiimote is like admitting that the wiimote is limited to casual crap and is not suitable for real games.

Bread_or_Decide
There are, however, many styles of games that work much better, or wouldn't work at all without the Wii-mote. It's always a tradeoff. Lose one style of game, gain another. However, the VC controller negates that.
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-The-G-Man-

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#119 -The-G-Man-
Member since 2007 • 6414 Posts
[QUOTE="-The-G-Man-"]

[QUOTE="AvinashTyagi"] You don't use the Wiimote to reach up or down, you use the Nunchuck for most things, and use the wiimote movement in place of the c-stick AvinashTyagi

Ah, correct.  I was assuming that the D-pad would be used.  I still say that the setup would feel awkward, however.

No it wouldn't since most of your actions would be on the nunchuck, and since most don't even use the C stick much in smash the wiimote would only be used sparingly

I'm just saying it would probably take some getting used to.  It could work, but I have a feeling I would like the normal controller more.

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Teh_Stevz

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#120 Teh_Stevz
Member since 2005 • 5678 Posts
do all ps3 games use teh 6axizz? /threadchrisdojo
I quote this and add that I'd actually would like to see Smash Bros use the Wiimote's motion-sensing. Why? My dream is to pwn people one-handed. :D
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deactivated-5967f36c08c33

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#121 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

They may not use motion sensing.They will use the Wii-mote,just not motion sensing.Smash Bros. is very fast paced,and they believe that it could get in the way while fighting.Most likely,they will use the nunchuck,or give the option of using the GC controller (which is confirmed),or the Classic Controller.

EDIT: But they might implement some motion sensing.You never know.We hardly know anything....

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Redmoonxl2

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#122 Redmoonxl2
Member since 2003 • 11059 Posts

The way I see it...

Z2 = Shield

Z1 = Jump

A = Attack

B = Special Attack

Z2 + A = Grab

Quick up/down motion on the Wiimote = Jump 

That's the best setup I can think off even though it sacs the grab button. Then again, most people shield grab anyways.

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Teh_Stevz

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#123 Teh_Stevz
Member since 2005 • 5678 Posts
For me... Wiimote (one-handed): Wiimote up/down: Jump/Lower platform Wiimote left/right. A: Attack B: Special Attack D-pad up: Grab D-pad down: Shield I had to make sure that it would work since the D-pad is some distance from the A and B trigger. It seems good but there's always the complaint of wave-dashing since a jump button would be required. ...Just a thought.
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ZinkOxide

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#124 ZinkOxide
Member since 2006 • 633 Posts

I really don't think there is a good setup.  Using motions for anything is far too imprecise in timing for a fighting game, not due to weakness of the controller but just because of how vauge the gestures have to be to be "read", leading to mistakes.  And for a button only configuration you have to use all the buttons, which is very awkward and without a C-stick equivalent, you can't use aerials without DIing, which would kill a lot of the air game.  I would stick with the normal controls.

 

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Redmoonxl2

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#125 Redmoonxl2
Member since 2003 • 11059 Posts

For me... Wiimote (one-handed): Wiimote up/down: Jump/Lower platform Wiimote left/right. A: Attack B: Special Attack D-pad up: Grab D-pad down: Shield I had to make sure that it would work since the D-pad is some distance from the A and B trigger. It seems good but there's always the complaint of wave-dashing since a jump button would be required. ...Just a thought.Teh_Stevz

Not only that but you've pretty much killed up/down attacks with that set up. As such, a setup would kill most characters that need that up/down attack setup. Fast Falling won't be possible anymore. As you said, wavedashing would be ruined. Forget about cancelling since shielding in the air will cause dodge. Imagine setting up for a combo, dodging and falling to your death. In order for that setup to work, you need to simplify and slow the game down drastically.

The nunchuk setup is the only viable way to play Smash without sacrificing more than what is needed.

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AvinashTyagi

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#126 AvinashTyagi
Member since 2005 • 4433 Posts

I really don't think there is a good setup.  Using motions for anything is far too imprecise in timing for a fighting game, not due to weakness of the controller but just because of how vauge the gestures have to be to be "read", leading to mistakes.  And for a button only configuration you have to use all the buttons, which is very awkward and without a C-stick equivalent, you can't use aerials without DIing, which would kill a lot of the air game.  I would stick with the normal controls.

 

ZinkOxide
I think my method would work best, using the Wiimote motion as a c-stick replacement and using the nunchuck for most of the other stuff
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Teh_Stevz

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#127 Teh_Stevz
Member since 2005 • 5678 Posts

[QUOTE="Teh_Stevz"]For me... Wiimote (one-handed): Wiimote up/down: Jump/Lower platform Wiimote left/right. A: Attack B: Special Attack D-pad up: Grab D-pad down: Shield I had to make sure that it would work since the D-pad is some distance from the A and B trigger. It seems good but there's always the complaint of wave-dashing since a jump button would be required. ...Just a thought.Redmoonxl2

Not only that but you've pretty much killed up/down attacks with that set up. As such, a setup would kill most characters that need that up/down attack setup. Fast Falling won't be possible anymore. As you said, wavedashing would be ruined. Forget about cancelling since shielding in the air will cause dodge. Imagine setting up for a combo, dodging and falling to your death. In order for that setup to work, you need to simplify and slow the game down drastically.

The nunchuk setup is the only viable way to play Smash without sacrificing more than what is needed.

Tickle me confuzzled but wouldn't moving down cause fast falling? Man, my wording must be off.:? Naturally the wiimote should act as the D-pad. Aside from wavedashing I don't really see that much at fault. I think motion sensing would make the game slower. ZinkOxide is right in saying how difficult it is for such gestures to be perfomed accurately. So much for "Look Ma, one-hand!" ... :(
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lebanese_boy

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#128 lebanese_boy
Member since 2003 • 18050 Posts
[QUOTE="JayPee89"]The Wiimote is only for BS games. Anything that requires actual skill needs an actual controller.Tylendal
Why do guys with GTA avatars always say stuff like this :|

You never know :lol: ...
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Redmoonxl2

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#129 Redmoonxl2
Member since 2003 • 11059 Posts
[QUOTE="Redmoonxl2"]

[QUOTE="Teh_Stevz"]For me... Wiimote (one-handed): Wiimote up/down: Jump/Lower platform Wiimote left/right. A: Attack B: Special Attack D-pad up: Grab D-pad down: Shield I had to make sure that it would work since the D-pad is some distance from the A and B trigger. It seems good but there's always the complaint of wave-dashing since a jump button would be required. ...Just a thought.Teh_Stevz

Not only that but you've pretty much killed up/down attacks with that set up. As such, a setup would kill most characters that need that up/down attack setup. Fast Falling won't be possible anymore. As you said, wavedashing would be ruined. Forget about cancelling since shielding in the air will cause dodge. Imagine setting up for a combo, dodging and falling to your death. In order for that setup to work, you need to simplify and slow the game down drastically.

The nunchuk setup is the only viable way to play Smash without sacrificing more than what is needed.

Tickle me confuzzled but wouldn't moving down cause fast falling? Man, my wording must be off.:? Naturally the wiimote should act as the D-pad. Aside from wavedashing I don't really see that much at fault. I think motion sensing would make the game slower. ZinkOxide is right in saying how difficult it is for such gestures to be perfomed accurately. So much for "Look Ma, one-hand!" ... :(

You have down for shielding. Shielding while in the air cases air dodge, killing fast falling. Also, fast falling is needed for SHFFLing, which is the backbone of the combo system in Smash. Eliminate that and you basically have a different game. Also, killing wavedashing kills an extra layer of mindgames that can be used in Brawl.

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Hir0_N

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#130 Hir0_N
Member since 2007 • 2644 Posts

Sorry but I wont buy new controllers just for one game. The Wiimote will be an option and Im sure of it.

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Redmoonxl2

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#131 Redmoonxl2
Member since 2003 • 11059 Posts

Sorry but I wont buy new controllers just for one game. The Wiimote will be an option and Im sure of it.

Hir0_N

Don't expect to be much of an opponent using the Wiimote if Brawl is anything like Melee. As I stated in your other thread, Nintendo will have the classic controller packed in with Brawl for sure.

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Iyethar

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#132 Iyethar
Member since 2006 • 4660 Posts

I don't thinks so. I've been playing TW PGA 07 and I can tell you playing in standard control mode takes skill and proper coordination, just like real golf does. I hope they can figure out ways to implement wii-mote motion controls, but I've only heard mostly about how they are using the old GC contoller. That would be problematic however since most new wii owners might never have owned a GC, and if anyone has noticed, Game Cube related accesories are fading fast in retail stores.Darthmatt

On the other hand, most Smash Bros. fans have GCN controllers out the wazoo.  And what I've noticed is that stores in my area are now stocking more GCN accessories than they were last year.

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i_like_pizza

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#133 i_like_pizza
Member since 2002 • 4683 Posts

Then what's the point of the damn thing?  Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it?  The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game. 

 

So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote?  SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread.  SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections. 

rykaziel

The DS does not NEED to use both of its screens in every game.  The DS does not NEED to use Touch-screen functionality in every game.  Mario Kart made excellent use of 2 screens, but left out the touch-screen feature, because it would have been impractical.  MPH made pretty poor use of two screens, but it made excellent use of the touch screen.  FF3 didn't make good use of the touch-screen or the dual-screen.  It's about options, not necessity.  The same is true for the Wii.  The option is there for devs to do something new, but they aren't required to do so.  It's much better that way for both devs and consumers.  That's why Nintendo has a winner with the Wii.

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Teh_Stevz

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#134 Teh_Stevz
Member since 2005 • 5678 Posts
You have down for shielding. Shielding while in the air cases air dodge, killing fast falling. Also, fast falling is needed for SHFFLing, which is the backbone of the combo system in Smash. Eliminate that and you basically have a different game. Also, killing wavedashing kills an extra layer of mindgames that can be used in Brawl.Redmoonxl2
Ah, so it was misinterpreted. Sorry... :P The Wiimote motion sensing is the up/down/left/right movement of the character. The D-pad on the Wiimote performs the actions I stated. Up to grab and down for shield.
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Redmoonxl2

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#135 Redmoonxl2
Member since 2003 • 11059 Posts

[QUOTE="Redmoonxl2"]You have down for shielding. Shielding while in the air cases air dodge, killing fast falling. Also, fast falling is needed for SHFFLing, which is the backbone of the combo system in Smash. Eliminate that and you basically have a different game. Also, killing wavedashing kills an extra layer of mindgames that can be used in Brawl.Teh_Stevz
Ah, so it was misinterpreted. Sorry... :P The Wiimote motion sensing is the up/down/left/right movement of the character. The D-pad on the Wiimote performs the actions I stated. Up to grab and down for shield.

It still wouldn't work since gesturing the wrong way will screw you up. If there is a delay that allows you to adjust, you're still slowing the game down. 

Don't expect the game to use the Wiimote alone, anyways. As I stated before, if Nintendo wants to keep the complexity of the game, they'll be packing in a classic controller with the game. If you want to Brawl to be equal to Melee, gimmicky movements are not going to cut it. Fighting games like Budokai 2 are better suited on the Wii, not games like Smash or even Street Fighter. 

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Shinobishyguy

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#136 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="AvinashTyagi"][QUOTE="rykaziel"]

Then what's the point of the damn thing?  Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it?  The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game. 

 

So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote?  SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread.  SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections. 

Wintry_Flutist

The Dev felt it would be too tiring to use the Wiimote in smash

Because the dev thought we would have to move like the characters.

long gameplay sessions on high difficulty or against skilled players = really, REALLY sore arms! imagine doing that event match were you had to fight giga bowser, mewtwo and ganondorf with the wii-remote.
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#137 LoeJance
Member since 2006 • 1595 Posts
I just read every post since page one and i got to say, wow I have a lot of time on my hands. Now The most likely scenario will be a choice of three control types: Gamecube Controller, ****c Controller, or Wiimote and Nunchaku Combo. All of these have the possibility to work and keep the fast paced game-play. Okay I'm done.
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#138 afdevil24
Member since 2006 • 1590 Posts

Then what's the point of the damn thing?  Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it?  The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game. 

 

So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote?  SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread.  SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections. 

rykaziel
nintendo is milking you. now you'll have to buy GC controllers to play SSBB on your Wii.
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curono

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#139 curono
Member since 2005 • 7722 Posts
Great... I like that, I think that there is no need for movement option in here
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laughingman42

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#140 laughingman42
Member since 2007 • 8730 Posts
[QUOTE="Wintry_Flutist"][QUOTE="AvinashTyagi"][QUOTE="rykaziel"]

Then what's the point of the damn thing?  Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it?  The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game. 

 

So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote?  SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread.  SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections. 

Shinobishyguy

The Dev felt it would be too tiring to use the Wiimote in smash

Because the dev thought we would have to move like the characters.

long gameplay sessions on high difficulty or against skilled players = really, REALLY sore arms! imagine doing that event match were you had to fight giga bowser, mewtwo and ganondorf with the wii-remote.

that event isnt even that hard if you use jigglypuff. take out giga with sleep. then items and her regular B move to get the other 2
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coolviper2003

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#141 coolviper2003
Member since 2003 • 1915 Posts
/ONE /flagship title isn't going to use the Wii-mote, it's not a big deal. Nintendo's other great first party games are using the Wii-mote.
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#142 _vacant_
Member since 2006 • 835 Posts
[QUOTE="rykaziel"]

Then what's the point of the damn thing? Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it? The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game.

 

So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote? SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread. SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections.

i_like_pizza

The DS does not NEED to use both of its screens in every game. The DS does not NEED to use Touch-screen functionality in every game. Mario Kart made excellent use of 2 screens, but left out the touch-screen feature, because it would have been impractical. MPH made pretty poor use of two screens, but it made excellent use of the touch screen. FF3 didn't make good use of the touch-screen or the dual-screen. It's about options, not necessity. The same is true for the Wii. The option is there for devs to do something new, but they aren't required to do so. It's much better that way for both devs and consumers. That's why Nintendo has a winner with the Wii.


unfortunetly very few people will actually listen to you
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Plug_One

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#143 Plug_One
Member since 2007 • 501 Posts

I hope the Wiimote is the only option. There are enough buttons to play the game just fine.

 

If they have the option of the VC/GC controller, they eliminate the possibility of having special items that use motion. 

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#144 GsSanAndreas
Member since 2004 • 3075 Posts
Sheep should know the Wii mote is only used for Mini games and occasional slashing of a sword. Might as well just buy a gamecube