@Bread_or_Decide: how is it the best console if you're into "real" gaming, what does that even mean. Their are more games, and plenty of great games, on ps4 and xbox. The libraries are probably both bigger than wii us at this point.
I've asked a lot of my Xbox and ps friends about wii u- the ones that don't own it. a lot or them would want one just for smash or mario kart. I think it there was a cheap bundle, consumers would buy it.
The same amazing library that can't save the xbox one from it's slumping sales? PS4 has momentum and hype and for some reason word of mouth. That's it.
There's no game on those systems you couldn't have done last gen just with worse graphics. Mario kart 8 has more gameplay additions than most games this gen. Where's Drake's anti gravity boots or underwater propellers? Master Chief doesn't have a glider that comes out when he jumps does he? This gen is second verse same as the first.
what slumping sales? xbox one is outselling xbox 360 at this point. 20 million in 3 years is great numbers.
also by, your logic, why isnt nintendos "amazing wii u library" saving it from its awful sales.
Your comparisons are ridiculous. Why would Drake need underwater propellers or master Chief need a glider. For the record, those small gameplay mechanics in MK8 could easily have been done in MK Wii. Probably even MK7 on 3DS, didnt that game have gliders? Either way, its not Sony or Microsofts problem if Nintendo made a poorly powered console last gen (the wii).
@Bread_or_Decide: last of us was the most innovative game in a long while. There's been a few this gen, mostly with the smaller indie titles. Not many AAA ones- Splatoon and witcher 3 come to mind. Even MGSV was great, although not really risky.
I'm curious, what was so innovative about the last of us? Please don't tell me it's the plank sections with Ellie.
the gameplay, for one: crafting, the pacing, the storytelling, the character development, if you read anything on the development behind the game, the team was afraid the game was going to be a commercial failure because of its slow pacing and stealth based gameplay with limited ammo. Not many games combine all of those things, we havent even really seen scare ammo since the original RE games almost 20 years ago. Last of Us really reinvented that idea and ran with it with the crafting on the fly and upgrade system. Plus, how many awards did the game win for its development of characters and story telling. It was truly unmatched and hardly anything had reached its level...ever.
iMO, (to maintain topic relevancy): Star Fox put all its eggs in the innovative controller basket and failed. They literally took all the same routes, enemies, storylines, etc and redid the same game, which is fine, but tried to pan it off as something completely new, but now with "new controls." thats lazy as hell to me and shows they have no faith in the evolution of the franchise or its ability to stand on its own as a damn good game.
Had they adapted modern gameplay mechanics with it, like say giving it a deeper story, fleshing out the characters, focusing more on world exploration (wide linear like Uncharted 4 would have been perfect), some ground missions with third person shooting mechanics thrown in (as well as hand-to-hand style), mixed with the classic gameplay elements of the star fox series (which are present in SFZ), the game would have been received so much better. It just doesnt have enough meat on its bones, and relied too heavily on one thing, which is obviously a gimmick a large majority didnt want, to push it in sales and reviews.
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