Star Fox Zero the victim of trying to innovate

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jcrame10

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#101  Edited By jcrame10
Member since 2014 • 6302 Posts

@iandizion713: not to the long standing consumer

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iandizion713

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#102  Edited By iandizion713
Member since 2005 • 16025 Posts

@Bread_or_Decide: I agree with that, disc players are kinda dated now and just increase cost.

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PimpHand_Gamer

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#103 PimpHand_Gamer
Member since 2014 • 3048 Posts

That's why I feel Nintendo would profit more without being in the hardware business, they could make gaming peripherals and software for other systems, it's pure money in the bank but getting someone to spend for hardware first just to play it when they may already have invested systems is risky. They could literally remake most every ip in their library and win. Or do what Valve does, create a client that works on lots of hardware and sell their games in their own store front. Let the consumers choose their own hardware.

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jcrame10

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#104 jcrame10
Member since 2014 • 6302 Posts

@Bread_or_Decide: your market research must have been very small.

Besides, what's wrong with having streaming apps and a Blu ray player? You guys need to buy systems other than those from nintendo, which are always anti consumer. CHOICES should be the number one thing of any manufacturer.

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iandizion713

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#105  Edited By iandizion713
Member since 2005 • 16025 Posts

@jcrame10: Nothings wrong with having gimmicks, Nintendo fans love them. We want 4K streaming so we can watch Game of Thrones on our Nintendo device. Weve been asking Nintendo for it.

Netflix, Amazon, Crunchy Roll, Youtube, etc, all that stuff is amazing on Wii U. You can control and type everything using the touch pad like you do on an tablet, it makes searching for stuff very easy.

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jcrame10

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#106 jcrame10
Member since 2014 • 6302 Posts

@iandizion713: until ps4 or xbox one gets 4k, then it'll become a gimmick that has nothing to do with gaming...

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iandizion713

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#107 iandizion713
Member since 2005 • 16025 Posts

@jcrame10: Thats alright, we use to it. As long as we get to have fun is all that really matters.

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Bread_or_Decide

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#108 Bread_or_Decide
Member since 2007 • 29761 Posts

@jcrame10 said:

@Bread_or_Decide: your market research must have been very small.

Besides, what's wrong with having streaming apps and a Blu ray player? You guys need to buy systems other than those from nintendo, which are always anti consumer. CHOICES should be the number one thing of any manufacturer.

I love blurays. Kids today, do not. Hence the shrinking market and poor physical home sales.

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deactivated-57ad0e5285d73

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#109 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@jcrame10:

Nintendo consoles are anti consumer, how? They seem pro consumer to me. Best console support in the industry.

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locopatho

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#110 locopatho
Member since 2003 • 24300 Posts

@Bread_or_Decide said:

How is that a lie? You have to now worry that certain games will lose gamepad functions. Like the second player adding blocks in Super Mario Bros. U. So what do you do now? Add an asterisk to certain features? change the box art to all the old games? There's parts of Wonderful 101 you couldn't play without the gamepad. Now you've divided your user base. Sure, all games going forward could have now made gamepad useless, but then you lose the only feature that makes your console different than the rest.

Same old bullshit that was said about how Mario Galaxy "needed" motion controls. Map his spin to a button, control the ball/manta ray with a stick, boom, done. Same deal with all the WiiU games you're listing, we all know they had shitty little tablet gimmicks jammed in that would have to be removed but the core game? None need it.

@Bread_or_Decide said:

So no, I did not lie. And think whatever you want of the gamepad but Nintendo made it an intrinsic part of the Wii U that could not be removed without fundamentally changing the system, it's philosophy, and many features in the game library would be gone and certain games would be left unplayable.

Yeah, you lied, you said they all "need" the tablet, when even Nintendo themselves provide pro controller support to many (most?) of their games.

The WiiU's "philisophy"? Just what the **** is it's philosophy?

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locopatho

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#111  Edited By locopatho
Member since 2003 • 24300 Posts

@Heirren said:

:Nintendo consoles are anti consumer, how? They seem pro consumer to me. Best console support in the industry.

Digital purchases locked to hardware, region locking, and killing off their consoles in 4 to 5 years when every PS and the X360 lasted a decade, all pretty anti consumer.

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#112 Renegade_Fury
Member since 2003 • 21753 Posts

Nah, I thought it came off as gimmicky, and the game itself is just so dull. Real innovation in controls is what the Wii version of Rodea the Sky Soldier did, but no one is ever going to play it.

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#113 Bread_or_Decide
Member since 2007 • 29761 Posts

I want to link you to the definition of the word lie.

But...I think you know how to use google.

@locopatho said:
@Bread_or_Decide said:

How is that a lie? You have to now worry that certain games will lose gamepad functions. Like the second player adding blocks in Super Mario Bros. U. So what do you do now? Add an asterisk to certain features? change the box art to all the old games? There's parts of Wonderful 101 you couldn't play without the gamepad. Now you've divided your user base. Sure, all games going forward could have now made gamepad useless, but then you lose the only feature that makes your console different than the rest.

Same old bullshit that was said about how Mario Galaxy "needed" motion controls. Map his spin to a button, control the ball/manta ray with a stick, boom, done. Same deal with all the WiiU games you're listing, we all know they had shitty little tablet gimmicks jammed in that would have to be removed but the core game? None need it.

@Bread_or_Decide said:

So no, I did not lie. And think whatever you want of the gamepad but Nintendo made it an intrinsic part of the Wii U that could not be removed without fundamentally changing the system, it's philosophy, and many features in the game library would be gone and certain games would be left unplayable.

Yeah, you lied, you said they all "need" the tablet, when even Nintendo themselves provide pro controller support to many (most?) of their games.

The WiiU's "philisophy"? Just what the **** is it's philosophy?

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Bread_or_Decide

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#114 Bread_or_Decide
Member since 2007 • 29761 Posts

@Renegade_Fury said:

Nah, I thought it came off as gimmicky, and the game itself is just so dull. Real innovation in controls is what the Wii version of Rodea the Sky Soldier did, but no one is ever going to play it.

The pointer...man that was Nintendo's true innovative feature.

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#115 Renegade_Fury
Member since 2003 • 21753 Posts

@Bread_or_Decide said:
@Renegade_Fury said:

Nah, I thought it came off as gimmicky, and the game itself is just so dull. Real innovation in controls is what the Wii version of Rodea the Sky Soldier did, but no one is ever going to play it.

The pointer...man that was Nintendo's true innovative feature.

It was, it's just unfortunate that so many developers focused on replacing perfectly fine control schemes instead of creating new games based around the motion controls. Being able to fly in the arc you swung the wii mote for exploration purposes and getting around enemy defenses, weren't those the type of things that motion controls were supposed to be about? You can't play Rodea with any other control scheme, and that's what so many of these "innovative" games fail at.

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iandizion713

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#116  Edited By iandizion713
Member since 2005 • 16025 Posts

@locopatho said:
@Bread_or_Decide said:

How is that a lie? You have to now worry that certain games will lose gamepad functions. Like the second player adding blocks in Super Mario Bros. U. So what do you do now? Add an asterisk to certain features? change the box art to all the old games? There's parts of Wonderful 101 you couldn't play without the gamepad. Now you've divided your user base. Sure, all games going forward could have now made gamepad useless, but then you lose the only feature that makes your console different than the rest.

Same old bullshit that was said about how Mario Galaxy "needed" motion controls. Map his spin to a button, control the ball/manta ray with a stick, boom, done. Same deal with all the WiiU games you're listing, we all know they had shitty little tablet gimmicks jammed in that would have to be removed but the core game? None need it.

@Bread_or_Decide said:

So no, I did not lie. And think whatever you want of the gamepad but Nintendo made it an intrinsic part of the Wii U that could not be removed without fundamentally changing the system, it's philosophy, and many features in the game library would be gone and certain games would be left unplayable.

Yeah, you lied, you said they all "need" the tablet, when even Nintendo themselves provide pro controller support to many (most?) of their games.

The WiiU's "philisophy"? Just what the **** is it's philosophy?

Sony could have mapped the share button to the select button, they didnt though, they wanted that gimmick. All consoles use gimmicks, why you think Sony put Mic in controller like Wii did? Why you think they did remote play like Nintendo, why you think they did touchpad like Nintendo? Nintendo could map every single game to a two button formation, thank god they dont.

You have to evolve your controls. Go ask them 40 year old PC fans if they can still twitch shoot? Them PC fans begging for controller, begging for anything different to take break from the same control method theyve used everyday for the past 20-30 years. That shat is poor for your health. Its one of the reason gaming isnt growing good. Iwata knew whats up.

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locopatho

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#117 locopatho
Member since 2003 • 24300 Posts

@iandizion713: You need to make the Ninty cock suck comments more believable, you are capable of exquisite trolling where you walk the line of "is this guy real or not?" anger/disbelief. This comment is too silly and over the top and not believable. I forgive you, because good stuff mostly otherwise, but must try harder next time ;)

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locopatho

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#118 locopatho
Member since 2003 • 24300 Posts

@Bread_or_Decide said:

I want to link you to the definition of the word lie.

But...I think you know how to use google.

Yeah, and you know claiming the WiiU games "need the tablet" when Nintendo themselves provide Pro Controller alternatives most of the time is whingeing fanboy bollocks.

As for the WiiU's "philosophy".... hahahaha. "Xbox 360 ports with a shitty tablet controller" is it's closest thing to a philosophy. Wonder why it failed ;)

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#119  Edited By lordlors
Member since 2004 • 6128 Posts

@Bread_or_Decide said:
@Telekill said:

@Bread_or_Decide: Negative. I hate motion controls in general. I've only seen a developer use it well once and that was the flight mechanics in Warhawk (PS3) which like morons they took out of Starhawk. Not even in Drake's Fortune did I like motion controls which is why I was incredibly relieved when they took them out of the remaster. The worst offender in motion controls was Zelda SS (Wii). Ruined the entire game for me. Force retarded controls on the player when traditional controls would work far better and you get backlash.

Nintendo needs a standard primary controller for the NX or it will do just as abysmal of sales as Wii-U.

I find it interesting most people ignore the one area Nintendo improved upon. Not motion controls but the wiimote pointer. I don't ever want to play resident evil 4 again without it. Makes for precise and fast aiming. It's smooth and works in tandem with normal game controls.

Motion controls over all were a bust.

But the wiimote pointer improved gaming without getting in the way of normal game mechanics.

Improved gaming? lol The wiimote pointer is just basically taking the light gun rail shooter from the arcades to your console at home. It wasn't groundbreaking in the slightest and it didn't change gaming at all. That's why on-rail shooters on the Wii were plenty. Nintendo recycled old ideas such as Duck Hunt and the dual screened Game & Watch for the DS with a modern paint.

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deactivated-5a7fcf5e55c95

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#120 deactivated-5a7fcf5e55c95
Member since 2011 • 2103 Posts

@jcrame10 said:

@Bread_or_Decide: last of us was the most innovative game in a long while. There's been a few this gen, mostly with the smaller indie titles. Not many AAA ones- Splatoon and witcher 3 come to mind. Even MGSV was great, although not really risky.

Not exactly. Unless were talking about video game stories and character development, which was already sub-par to begin with. Not to say TLOU is a bad game, it's a great game, but it was similar to Uncharted in terms of how levels progress, you "climb" in this case carry things or push things and then pew pew some enemies. The survival/crafting aspect was pretty basic as well.

Again, not trying to crap on the game, but it wasn't exactly as innovative as people make it out to be.