Stylized or Ultra-Realistic: Which is the way of the future?

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Screamteam411

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#1 Screamteam411
Member since 2003 • 1087 Posts
If 2007 has shown us anything, it's that we are making leaps and bounds in coming to ultra-realism with graphics on the latest games. Games like Crysis and Uncharted have wowed everyone who plays games, no matter what system they support. So then, I ask: What happens when we DO achieve photo-realism? Are games going to continually be pumped out looking like real life, or are developers going to go the way of games like Rez HD, LOZ: The Wind Waker, Killer 7, No More Heroes, and Okami? I personally don't think I would be able to stand graphics that look consistently the same on every game if that is something that happens. Thoughts?
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Always-Honest

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#2 Always-Honest
Member since 2007 • 11261 Posts

most people seem to think realsitic=better and only look at graphics.

Immersiveness is key though. realism is not required. believability IS.

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Marth6781

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#3 Marth6781
Member since 2007 • 2564 Posts
Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.
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HuusAsking

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#4 HuusAsking
Member since 2006 • 15270 Posts

I think we'll see games go both ways, depending on the artistic lean of the developers.

For example, Eternal Sonata takes an anime-esque cel-shading style, and it works well with the fantasy adventure.

OTOH, Crysis, set in a gritty near-future warzone benefits from looking realistic so that it helps absorb you into the story and pump you up.

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HuusAsking

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#5 HuusAsking
Member since 2006 • 15270 Posts
Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781
But what if you want "photo-realism" for something that wouldn't normally exist, such as an alien life form or the like?
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Javy03

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#6 Javy03
Member since 2006 • 6886 Posts

If 2007 has shown us anything, it's that we are making leaps and bounds in coming to ultra-realism with graphics on the latest games. Games like Crysis and Uncharted have wowed everyone who plays games, no matter what system they support. So then, I ask: What happens when we DO achieve photo-realism? Are games going to continually be pumped out looking like real life, or are developers going to go the way of games like Rez HD, LOZ: The Wind Waker, Killer 7, No More Heroes, and Okami? I personally don't think I would be able to stand graphics that look consistently the same on every game if that is something that happens. Thoughts?Screamteam411

There will always be variety in art direction, not just because devs wanna kind of have thier own signature work but buisness wise, its smart to seperate your product from the competition.

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Erkidu

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#7 Erkidu
Member since 2007 • 2744 Posts
We will continue to see both in the future.
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Marth6781

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#8 Marth6781
Member since 2007 • 2564 Posts

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.HuusAsking
But what if you want "photo-realism" for something that wouldn't normally exist, such as an alien life form or the like?

How would you know what a photo realistic alien would look like?

"Photo-realiism" for things that dont normally exist, aren't so photo realistic.(to me)

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iamsickofspam

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#9 iamsickofspam
Member since 2007 • 1043 Posts

I think scale will increase, huge living breathing cities, or even worlds.

Games could work with a combination of both sylized graphics and realistic graphics.

Imagine a game where when you dream in the game, it becomes a cartoon like cell shaded vivid world, but when your not in the dreamstate it looks normal, crysis crossed with okami or whatever.

More power = more potential thats all.

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starwarsgeek112

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#10 starwarsgeek112
Member since 2005 • 3472 Posts
We will see an improvement in both graphical and artistic graphics in the future. Personally though I'd rather see them focus on artistic, because if I want photo-realism I'll just go look outside.
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iamsickofspam

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#11 iamsickofspam
Member since 2007 • 1043 Posts

Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

Not everybody will have the chance to explore the real south american ruins of the great civilizations, or the real plains of africa, or the architecture of vatican city.

Photo realistic graphics could potentially create very atmospheric games.

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Arnalion

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#12 Arnalion
Member since 2006 • 3316 Posts
I got a totaly realistic world around me...
I don't need realistic looking games.
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iamsickofspam

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#13 iamsickofspam
Member since 2007 • 1043 Posts

Saying ' realistic graphics pift, ill just look at the hills and the trees outside ' is like saying, 'photorealistic car racing, pift, ill just go race a real car '

The point is, not everybody has the opportunity, videogames are a bit of an escape for alot of people.

Chances are, nobody on gamespot is ever going to get to explore space/the moon/mars, does that mean we should abandon all hope of a photorealistic experience, i dont think so.

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Marth6781

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#14 Marth6781
Member since 2007 • 2564 Posts

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.iamsickofspam

Not everybody will have the chance to explore the real south american ruins of the great civilizations, or the real plains of africa, or the architecture of vatican city.

Photo realistic graphics could potentially create very atmospheric games.

Thats what internet pictures and google earth are for. Also like wise not everone will be able to play said games.

Games will never be able to completely replicate real life.

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HuusAsking

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#15 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

But what if you want "photo-realism" for something that wouldn't normally exist, such as an alien life form or the like?

How would you know what a photo realistic alien would look like?

"Photo-realiism" for things that dont normally exist, aren't so photo realistic.(to me)

Crysis has real-life elements mixed in with elements of science fiction. So what kind of style do you go for? Crytek went with the realistic approach to make the story more believable and work on your senses. You see this a lot with action titles since something that looks real enough will fool the senses and put your mindset closer to that of the game itself. But there's a place for other artsyles. For example, Okami's style is distinct to Asia if not Japan specifically, so it keeps you in the mindset that this is Japan you're in.

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HuusAsking

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#16 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="iamsickofspam"]

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

Not everybody will have the chance to explore the real south american ruins of the great civilizations, or the real plains of africa, or the architecture of vatican city.

Photo realistic graphics could potentially create very atmospheric games.

Thats what internet pictures and google earth are for. Also like wise not everone will be able to play said games.

Games will never be able to completely replicate real life.

But they can do what real life can't--go beyond real life. It's one reason Science Fiction is so attractive--it has a basis in reality but goes beyond it.
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Willy105

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#17 Willy105
Member since 2005 • 26209 Posts

Stylized.

Ultra realism is just a fad.

It can only get so close to realism before it's compltely messed up.

You can go forever with style.

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Bread_or_Decide

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#18 Bread_or_Decide
Member since 2007 • 29761 Posts

Both.

/thread.

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Marth6781

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#19 Marth6781
Member since 2007 • 2564 Posts
[QUOTE="Marth6781"][QUOTE="iamsickofspam"]

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.HuusAsking

Not everybody will have the chance to explore the real south american ruins of the great civilizations, or the real plains of africa, or the architecture of vatican city.

Photo realistic graphics could potentially create very atmospheric games.

Thats what internet pictures and google earth are for. Also like wise not everone will be able to play said games.

Games will never be able to completely replicate real life.

But they can do what real life can't--go beyond real life.

You cannot go beyond real life. It wouldn't be real.

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Riverwolf007

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#20 Riverwolf007
Member since 2005 • 26023 Posts

Stylized will win out until they can figure out how to get around the uncanny valley.

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Douja555

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#21 Douja555
Member since 2006 • 651 Posts

both,

Awesome graphics with style is the key

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HuusAsking

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#22 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"]

But they can do what real life can't--go beyond real life.Marth6781

You cannot go beyond real life. It wouldn't be real.

We do it all the time: even with such a simple thing as "stretching the truth". Sure it isn't real persay, but it has a basis in reality; and for our minds, that's what really matters. That's what a realistic art style does for a creative director: establish a basis in reality to let us accept the story.

Here, let me try another angle. If you were trying to decide on an art style for Call of Duty 4 (a war shooter firmly set in the present say), what would you pick and why? And then, what would you use for a sci-fi-themed game like Mass Effect?

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iamsickofspam

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#23 iamsickofspam
Member since 2007 • 1043 Posts

But they can do what real life can't--go beyond real life. It's one reason Science Fiction is so attractive--it has a basis in reality but goes beyond it.HuusAsking

Ding Ding Ding, Give this guy a medal, exactly my point. A game wouldnt be a game if it was 100% realistic, it would be a simulator. big difference.

Realistic graphics still allow scope for an unrealistic experience, graphics are just one element of the experience.

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Metrovania

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#24 Metrovania
Member since 2003 • 2540 Posts

I think as long as a game is realistic within the context of the game's world, graphics are of no importance. I personaly play games to escape the real world - so for me I want stylised, artistically interesting games that allow me to explore new and exciting worlds, not cheap replications of the real thing.

Realism has it's place of course; it lets people experience things they would never dare do in the real world - which is cool.

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mis3ry

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#25 mis3ry
Member since 2004 • 5664 Posts
Photorealistic is boring. If I wanted to look at photorealism I would go outside.
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Marth6781

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#26 Marth6781
Member since 2007 • 2564 Posts

[QUOTE="HuusAsking"]But they can do what real life can't--go beyond real life. It's one reason Science Fiction is so attractive--it has a basis in reality but goes beyond it.iamsickofspam

Ding Ding Ding, Give this guy a medal, exactly my point. A game wouldnt be a game if it was 100% realistic, it would be a simulator. big difference.

Realistic graphics still allow scope for an unrealistic experience, graphics are just one element of the experience.

my point is you cant go beyond reality, its fiction then.

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Swift_Boss_A

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#27 Swift_Boss_A
Member since 2007 • 14579 Posts
There is no reason why both can't be the way of the future games. Personely I like both as long as the gameplay is great.
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Ontain

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#28 Ontain
Member since 2005 • 25501 Posts
depends on the game. usually i prefer stylized though. just because the ultra realistic have been either bland looking or still pretty obviously not real.
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Darthmatt

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#29 Darthmatt
Member since 2002 • 8970 Posts
I think stylistic games stand out more. Realism gets very generic looking if developers dont push the envelope. Most dont.
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ragek1ll589

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#30 ragek1ll589
Member since 2007 • 8650 Posts
There is always a desire for both, now and in the future. As games that are meant to be realisitic continue down the path to "ultra realisitc", what would become of Mario, Zelda and games like those.


Both will be the way of the future.
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Quofan

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#31 Quofan
Member since 2005 • 1606 Posts

Personally I would love to see the worlds expand to huge levels. Something epic like Spore.I want the extra power and memory not to go on graphics, but on the gameplay and game mechanics, and making them work, creativity should be key here. The point of games is the exact opposite of realism. I dont mind combining artistic and realistic graphics, but photorealism is not needed really. So long as it doesnt burn our eyes like sulphuric acid.

In fact since I cant accurately describe what im thinking, Spore is just the perfect example. Dont get me wrong, there should be more "realistic" games too, but I think the indusrty has focused on that too much recently. I dream of games going back to their roots, instead of aspiring to merely become interactive movies.

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myke2010

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#32 myke2010
Member since 2002 • 2747 Posts

Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

You know, if I could usepsychic powersto rip a tree out of the ground and launch it at giant enemytanks that argument would actually have a bit of merit to it. As it stands, such feats are only possible through our imagination or video games. Photo-realism helps immerse players in the game and the closer we get to it the better in my opinion.

That said, I would prefer stylized graphics over games that are simply photo-realistic.Style can bring a game from a tech demo to an artform.

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Marth6781

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#33 Marth6781
Member since 2007 • 2564 Posts

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.myke2010

You know, if I could usepsychic powersto rip a tree out of the ground and launch it at giant enemytanks that argument would actually have a bit of merit to it. As it stands, such feats are only possible through our imagination or video games. Photo-realism helps immerse players in the game and the closer we get to it the better in my opinion.

That said, I would prefer stylized graphics over games that are simply photo-realistic.Style can bring a game from a tech demo to an artform.

So what does what I said have to do with your first paragraph.

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johnusabeis

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#34 johnusabeis
Member since 2004 • 2369 Posts
i prefer an awesome art style over realism. there are exceptions of course.
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Epak_

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#35 Epak_
Member since 2004 • 11911 Posts
Gotta love stylized ultra violence :)
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stereointegrity

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#36 stereointegrity
Member since 2007 • 12151 Posts
so okami or crysis?
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hoola

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#37 hoola
Member since 2004 • 6422 Posts

There is something about Half life 2 that makes it look realistic (i think more that crysis). I think Crysis took the route of Doom 3 and made super detailed environments but in the end it doesn't make it look more "realistic".

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Joshywaa

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#38 Joshywaa
Member since 2002 • 10991 Posts
[QUOTE="HuusAsking"][QUOTE="Marth6781"][QUOTE="iamsickofspam"]

[QUOTE="Marth6781"]Games will should never reach photo realism. If every one wants photo realism so much they should just go outside and appreciate the trees.Marth6781

Not everybody will have the chance to explore the real south american ruins of the great civilizations, or the real plains of africa, or the architecture of vatican city.

Photo realistic graphics could potentially create very atmospheric games.

Thats what internet pictures and google earth are for. Also like wise not everone will be able to play said games.

Games will never be able to completely replicate real life.

But they can do what real life can't--go beyond real life.

You cannot go beyond real life. It wouldn't be real.

This is getting a little too metaphysical for SW's good..

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mr_w25

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#39 mr_w25
Member since 2005 • 781 Posts
i think we should have both so you can choose :)
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Joshywaa

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#40 Joshywaa
Member since 2002 • 10991 Posts

Gotta love stylized ultra violence :)Epak_

I think photo-realistic ultra violence would be too much for people to handle...

Imagine if a game like Manhunt had graphics like Crysis, there would be an even bigger uproar about it.

And plus, if ultra violent game were photo realistic (i am talking ultra violence here like disembowling people, slitting open their throats, ripping apart their limbs...etc...) it would be no different then watching things like F.O.D. or ****d up **** like that. ... Plus i think there'd be (again) bigger potential for these types of games to be banned. (or at least an AO rating)

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Nintendo_Ownes7

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#41 Nintendo_Ownes7
Member since 2005 • 30973 Posts

There is something about Half life 2 that makes it look realistic (i think more that crysis). I think Crysis took the route of Doom 3 and made super detailed environments but in the end it doesn't make it look more "realistic".

hoola
I noticed that aswell but the reason I like Half-Life 2 alot is because the charactersmake you believe it and I get caught up in the game because I'm relating to the characters also they have some of the best facial Expressions I saw in a game.
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#42 Goten_king
Member since 2004 • 4327 Posts
Both, The more polys and shaders, the more opprotunities to add special effects and style. The more the merrier, devs just need to learn balance.
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TheTerribleFish

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#43 TheTerribleFish
Member since 2005 • 1793 Posts
I prefer stylized. Look at Bioshock. Not so realistic, but still manages making it's own atmosphere that is totally awesome through art direction.
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CoolFX

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#44 CoolFX
Member since 2005 • 307 Posts

Stylized will win out until they can figure out how to get around the uncanny valley.

Riverwolf007

Just go over it in a really fast car.

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lowe0

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#45 lowe0
Member since 2004 • 13692 Posts
Realistic doesn't have to mean lacking style. Look at Half-Life 2's Eastern European apartment blocks.
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KittyKatB

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#46 KittyKatB
Member since 2007 • 305 Posts
The future of gaming will depend on Ultra realistic graphics and physics, and only the PC and PS3 and deliver on both. The Wii and 360 are toys that can not handle those type of graphics. Lol @ Mass Effect running at 20 fps.
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LibertySaint

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#47 LibertySaint
Member since 2007 • 6500 Posts
personally i like a little fo bothm ala halo series and bioshock. If u try to do realistic it will age so very quickly, just look at red fraction. old world war games and that, they look like crap, but when u look at mario 64, it still looks some what apealling, thats also wy i love okami so much. tell the truth tho okamis story is trash. yep i said it face!. lol anyways, i like a medium or all stylized...i'm gonna get flamed for this too, but i liekd shadowruns graphics, no not the animations, just the graphics, they were artsy shooter like, u know? it was stylized in a "whoops" kinda way :)
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leonjuretic

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#48 leonjuretic
Member since 2005 • 271 Posts
i must say that im pretty sick with all the graphics graphics graphics talk fix ur freaking gameplay before u improve on graphics so many games out there that have forgoten they are meant to be fun not something u look at
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Gunraidan

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#49 Gunraidan
Member since 2007 • 4272 Posts

I buy games for the game not simulation.

Besides some of these so called "real games" are less realistic then their predecessors (Rainbow Six for example).

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Nintendo_Ownes7

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#50 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I buy games for the game not simulation.

Besides some of these so called "real games" are less realistic then their predecessors (Rainbow Six for example).

Gunraidan
Also Ghost Recon because I loved the first Ghost Recon and it was tough because when I lost a guy they were gone forever, and I had one guy still alive after the whole Main Compaign but I had it on the extra missions that you unlock after beating the game my brother tried it and that guy died and then my brother started the next mission and he was gone forever he had a really high rank.