[QUOTE="Wickerman777"][QUOTE="gpuking"] If you can't implement a certain technique into a real world gameplay even if your engine demo can do it then it really makes the technique redundant. You can push technology but only when you can actually utilize it on the hardware available. The original elemental demo was run on a single gtx 680 at 30fps but only 90% 1080p. You can see even high end pc could only do it at sub Full HD res.gpuking
I don't think this demo is even a good way to rate how good of hardware the PS4 has in it. Epic's words are better. They expected the next-gen consoles to process 2.5 tflops and PS4 falls well short of that at 1.8 tflops. Then you've got Nextbox which if the rumors are true falls wayyyyyyyyyy short of it. Despite being a very long console generation it looks like the machines that follow are not going to be as much of a leap forward as usual.
Epic said you need 2.5tf to run Samaritan demo at 1080p/30, that's without any console optimization or any optimization of the demo itself. Then goes on to say you need only 1tf to see something real interesting on UE4. Durango looks like a weak sauce at this point for sure but you can definitely see something real amazing on the PS4 running UE4 sometimes down the road.They said next-gen should be 10X as powerful as this gen and they went on to say this gen was around 250 gflops. That comes out to 2.5 tflops. I wasn't sure if the new consoles would get there but I did think they'd both be at least 2 tflops. I ain't saying games ain't gonna look good on the new machines. Just not as good as they could and should have been.
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