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even gtx680 was holding that stuff back, now go take some pills and calm down silly herm trash.ZoomZoom2490the butthurt with this post is off the charts :cool:
[QUOTE="zeeshanhaider"]
[QUOTE="gpuking"] Go read it up yourself, time will not be wasted on you. the static lighting is for baking GI, all platforms including high end pc would need it for good lighting without sacrificing too much other graphical effects. Too hard for you to understand? gpuking
In other words, you don't know jack about SVOGI. And no, high end PCs don't need static lighting. We have already seen fully dynamic lighting with CryEngine 3.
You just keep showing how clueless you are with game tech. Cryengine's light propagation volume is far less advanced than SVOGI, you can easily do one bounce GI with the Sun being the only GI source. High end PC is no ILM's render farm son, you simply can't do SVOGI in a very complex nextgen game environment. That's why tech demos are meaningless and serves nothing then a concept for future hardware.Where did I say CryEngine uses SVOGI and let's see if your Sony First Party can do the 'EASY' LPV realtime GI. ;) No matter how you put it PS4 led to the removal of SVOGI. And my reply was in response to your $hit about PC needing static lights, fact is it doesn't but your precious PS4 definitely needs it as Epic now add it in the UE4. Now cry some more.
Oh and you still didn't reply to me how SVOGI works! Is it because you don't know about graphics much? And what about your bull$hit 8GB GDD5 being the solution of every problem.
[QUOTE="faizan_faizan"][QUOTE="new_gamer244"]Static Lighting = Static Almost Everything. Wonder how you can't react with things illuminating in a game? i.e. Lights etc. Real Time lighting = Faster load times as well. SVOGI is(was) going to be the next big thing. You honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUkingWho cares...the lighting look just fine on todays games even if it prebaked
gpuking
[QUOTE="the_bi99man"]
[QUOTE="faizan_faizan"] Huh? EPIC needed minimum of 2TFLOPS while the PS4 only possesses 1.8. By your logic, UE4 demo running on the 680 was pre rendered?zeeshanhaider
I was also kind of confused by gpuking's previous comment. They removed the SVOGI because it was too demanding even for high end PCs? One, that makes no sense, because one of the points of a new engine is to push the boundaries, and do stuff that makes the hardware companies play catch up. Also, wasn't SVOGI present in the original UE4 Elemental Demo, which ran at 60 fps on a single gtx 680?
gpuking is the biggest cow. He has no problem with onrails KZ:SF demo but SVOGI can't be done on PC hardware especially when it only going to get better with time unlike PS4.
Are you blind, dumb or all of the above The Killzone Shadow Fall demo was not on rails. Maybe the very ending was, but it was highly cinematic like! It was awesome. All the gameplay looked great. And its funny you would even try to say that when your favorite game Crysis IS vey linear. You could make the case Crysis 3 was actually on rails at many times lol So get out of here with your crazy Playstation hating ass, You hermit! We could take your post and apply it to you and it would make more sense that way too: "You have no problem with generic linear shooters like Crysis, yet you discredit console games for being generic or linear lol" See, now go away!Huh? EPIC needed minimum of 2TFLOPS while the PS4 only possesses 1.8. By your logic, UE4 demo running on the 680 was pre rendered?[QUOTE="faizan_faizan"][QUOTE="gpuking"] Go read it up yourself, time will not be wasted on you. the static lighting is for baking GI, all platforms including high end pc would need it for good lighting without sacrificing too much other graphical effects. Too hard for you to understand? the_bi99man
I was also kind of confused by gpuking's previous comment. They removed the SVOGI because it was too demanding even for high end PCs? One, that makes no sense, because one of the points of a new engine is to push the boundaries, and do stuff that makes the hardware companies play catch up. Also, wasn't SVOGI present in the original UE4 Elemental Demo, which ran at 60 fps on a single gtx 680?
gpuking is the biggest cow. He has no problem with onrails KZ:SF demo but SVOGI can't be done on PC hardware especially when it only going to get better with time unlike PS4.
[QUOTE="the_bi99man"]
[QUOTE="faizan_faizan"] Huh? EPIC needed minimum of 2TFLOPS while the PS4 only possesses 1.8. By your logic, UE4 demo running on the 680 was pre rendered?zeeshanhaider
I was also kind of confused by gpuking's previous comment. They removed the SVOGI because it was too demanding even for high end PCs? One, that makes no sense, because one of the points of a new engine is to push the boundaries, and do stuff that makes the hardware companies play catch up. Also, wasn't SVOGI present in the original UE4 Elemental Demo, which ran at 60 fps on a single gtx 680?
gpuking is the biggest cow. He has no problem with onrails KZ:SF demo but SVOGI can't be done on PC hardware especially when it only going to get better with time unlike PS4.
you should see his nonsenses he writes at beyond3d and gets laughed at :lol:no one really cares brosfits get your butthurt essays somewhere else...lol at defending your butt-buddy gpuking :cool:TessellationYou know someone lost an argument when he starts talking like you lol bro you either admit it like a man or save your face and stop posting in this thread.
[QUOTE="gpuking"][QUOTE="faizan_faizan"] Static Lighting = Static Almost Everything. Wonder how you can't react with things illuminating in a game? i.e. Lights etc. Real Time lighting = Faster load times as well. SVOGI is(was) going to be the next big thing.epicgameplayerYou honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking Just ignore the usual trolls, we're really not doing ourselves a favor by replying logic to them. They're not even discussing any more, just a bunch of ignorant kids throwing craps on a playground.
Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking[QUOTE="epicgameplayer"][QUOTE="gpuking"] You honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. the_bi99man
Wonder which one is the alt. Wonder if he even remembers anymore...
Im not any ones ALT And yeah i do think GPUking is a very good and knowledgable poster I do like you and have nothing against you friend:) I wish more hermits were like you in fact! We can all get along. Unfortunately many of your fellow hermits are insecure elitest pricks who go out of their way to hate on anything playstationIrrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking Just ignore the usual trolls, we're really not doing ourselves a favor by replying logic to them. They're not even discussing any more, just a bunch of ignorant kids throwing craps on a playground. You are right and thats true, but at least the lurkers reading will be able to appreciate your posts. Do it for them. Drop the logic on the Sony haters for them to read. I also enjoy when you own lems and hermits too:) And im sure more enjoy it. You are one of my favorite posters here. Keep doing what you do:)[QUOTE="epicgameplayer"][QUOTE="gpuking"] You honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. gpuking
[QUOTE="gpuking"][QUOTE="faizan_faizan"] Static Lighting = Static Almost Everything. Wonder how you can't react with things illuminating in a game? i.e. Lights etc. Real Time lighting = Faster load times as well. SVOGI is(was) going to be the next big thing.epicgameplayerYou honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. Irrate PC elitest snobs will never let logic and facts get in the way of their crazy playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking
That alone makes him look like a fool. :lol:
If you can't implement a certain technique into a real world gameplay even if your engine demo can do it then it really makes the technique redundant. You can push technology but only when you can actually utilize it on the hardware available. The original elemental demo was run on a single gtx 680 at 30fps but only 90% 1080p. You can see even high end pc could only do it at sub Full HD res.[QUOTE="gpuking"][QUOTE="the_bi99man"]
I was also kind of confused by gpuking's previous comment. They removed the SVOGI because it was too demanding even for high end PCs? One, that makes no sense, because one of the points of a new engine is to push the boundaries, and do stuff that makes the hardware companies play catch up. Also, wasn't SVOGI present in the original UE4 Elemental Demo, which ran at 60 fps on a single gtx 680?
the_bi99man
Okay. So even if a 680 ran it at 30 fps, so what? That's not a reason to remove a feature from the entire engine. It's just an engine, not a game. If game developers don't want to use a certain technique, because they think it's too demanding for their target audience, then they don't use it. Simple. Having it available as an option in the engine is great, and there's no reason not to. If modern hardware can run it  at all  then it's perfectly reasonable to expect that within just a couple years, hardware will be available that shits all over it and laughs.
Epic said they would have to sacrifice A LOT of other graphic features to run Infiltrator with SVOGI, so I'm not holding my breath in a couple of years especially when the rate of graphic card advancement has slowed down drastically. And for the 0.00000001% sli and titan users, it's simply a niche market that no one would bother to invest. Even John Carmack has abandoned this method when he initially thought he could use it for nextgen.[QUOTE="gpuking"][QUOTE="faizan_faizan"] Static Lighting = Static Almost Everything. Wonder how you can't react with things illuminating in a game? i.e. Lights etc. Real Time lighting = Faster load times as well. SVOGI is(was) going to be the next big thing.epicgameplayerYou honestly have no idea of SVOGI do you? Firstly it's only the realtime GI that's been removed, they still have normal dynamic lighting which you can see in the Infiltrator demo and many other UE3 games. Also Epic has already confirmed SVOGI is too demanding for everything platforms including highest end PCs. Many other graphical features would be sacrificed if you don't prebake realtime GI in that Infiltrator demo. No one's holding anyone back, it's just like you can't do ray tracing in game like Crysis 3 yet on any systems. Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking
Wonder which one is the alt. Wonder if he even remembers anymore...
[QUOTE="gpuking"][QUOTE="faizan_faizan"]
Static Lighting = Static Almost Everything.
Wonder how you can't react with things illuminating in a game? i.e. Lights etc.
Real Time lighting = Faster load times as well.
SVOGI is(was) going to be the next big thing.epicgameplayer
Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate
Great post though
You NAILED it and summed things up perfectly
This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUking
[QUOTE="the_bi99man"][QUOTE="epicgameplayer"] Irrate PC elitest snobs will never let logic and facts get in the way of their playstation hate Great post though You NAILED it and summed things up perfectly This ridiculous and cry baby thread which is overly dramatic should end with your post. This thread=OWNED by GPUkingepicgameplayer
Wonder which one is the alt. Wonder if he even remembers anymore...
Im not any ones ALT And yeah i do think GPUking is a very good and knowledgable poster I do like you and have nothing against you friend:) I wish more hermits were like you in fact! We can all get along. Unfortunately many of your fellow hermits are insecure elitest pricks who go out of their way to hate on anything playstationÂ
yes you're bandodging,your banned accounts are Brofists and Hardmicro.
lolConsoles are the true cancer of gaming. Constantly holding back graphical enhancements before they're even released. Teh quadz can't even run tech demos properly.
ChubbyGuy40
i look forward to consoles "holding back pc gaming" just to hear the fanboys cry like little school girls...thank you sony.
[QUOTE="Tessellation"]no one really cares brosfits get your butthurt essays somewhere else...lol at defending your butt-buddy gpuking :cool:KashiwabaYou know someone lost an argument when he starts talking like you lol bro you either admit it like a man or save your face and stop posting in this thread. :lol: there is not need to be upset,you can ride brosfits cock all you want.
Im not any ones ALT And yeah i do think GPUking is a very good and knowledgable poster I do like you and have nothing against you friend:) I wish more hermits were like you in fact! We can all get along. Unfortunately many of your fellow hermits are insecure elitest pricks who go out of their way to hate on anything playstation[QUOTE="epicgameplayer"][QUOTE="the_bi99man"]
Wonder which one is the alt. Wonder if he even remembers anymore...
Tessellation
Â
yes you're bandodging,your banned accounts are Brofists and Hardmicro.
I feel so sorry for you Tesllation.Nope doom4 is the only game that matters to me at this point. A game i truly want only comes out every 5-10 yearsPCs are still going to be dwarfed by 1st party PS4 titles like Uncharted 4 anyways.
Hermits lose, as they always do.
Quad4Life
[QUOTE="MonsieurX"][QUOTE="Consolessuck187"]sure ill buy games inbetween but im not like truly excited to play.Consolessuck187Sucks to be you,trully. Play me in unreal tournament 1999 ill give you link which is not a illegal download. fileshack has ut1999 free to download. I bet you dont even know how to use keyboard and mouse in a shooter LOL Just don't know how to use it generally.
You just keep showing how clueless you are with game tech. Cryengine's light propagation volume is far less advanced than SVOGI, you can easily do one bounce GI with the Sun being the only GI source. High end PC is no ILM's render farm son, you simply can't do SVOGI in a very complex nextgen game environment. That's why tech demos are meaningless and serves nothing then a concept for future hardware.
gpuking
Based on AMD's Leo tech demo IP, Hitman Absolution PC's GI has multiple bounces.
You just keep showing how clueless you are with game tech. Cryengine's light propagation volume is far less advanced than SVOGI, you can easily do one bounce GI with the Sun being the only GI source. High end PC is no ILM's render farm son, you simply can't do SVOGI in a very complex nextgen game environment. That's why tech demos are meaningless and serves nothing then a concept for future hardware.[QUOTE="gpuking"]
[QUOTE="zeeshanhaider"]
In other words, you don't know jack about SVOGI. And no, high end PCs don't need static lighting. We have already seen fully dynamic lighting with CryEngine 3.
zeeshanhaider
Where did I say CryEngine uses SVOGI and let's see if your Sony First Party can do the 'EASY' LPV realtime GI. ;) No matter how you put it PS4 led to the removal of SVOGI. And my reply was in response to your $hit about PC needing static lights, fact is it doesn't but your precious PS4 definitely needs it as Epic now add it in the UE4. Now cry some more.
Oh and you still didn't reply to me how SVOGI works! Is it because you don't know about graphics much? And what about your bull$hit 8GB GDD5 being the solution of every problem.
SVOGI is not the only method for dynamic GI.I'm sure my high end PC can't even SVOGI as well. Maybe in 2015 or 2016 we'll start having those video cards and processors that can handle it at a reasonable price. KjranuUnity3D has SVO GI download demo.
[QUOTE="gpuking"]
You just keep showing how clueless you are with game tech. Cryengine's light propagation volume is far less advanced than SVOGI, you can easily do one bounce GI with the Sun being the only GI source. High end PC is no ILM's render farm son, you simply can't do SVOGI in a very complex nextgen game environment. That's why tech demos are meaningless and serves nothing then a concept for future hardware.
ronvalencia
Based on AMD's Leo tech demo IP, Hitman Absolution PC's GI has multiple bounces.
[QUOTE="ronvalencia"]
[QUOTE="gpuking"]
You just keep showing how clueless you are with game tech. Cryengine's light propagation volume is far less advanced than SVOGI, you can easily do one bounce GI with the Sun being the only GI source. High end PC is no ILM's render farm son, you simply can't do SVOGI in a very complex nextgen game environment. That's why tech demos are meaningless and serves nothing then a concept for future hardware.
faizan_faizan
Based on AMD's Leo tech demo IP, Hitman Absolution PC's GI has multiple bounces.
It's just Unreal Engine being late.
Hitman Absolution's GI solution has a GPU vendor IP intervention.
I'm sure my high end PC can't even SVOGI as well. Maybe in 2015 or 2016 we'll start having those video cards and processors that can handle it at a reasonable price. Kjranu
Entry level flagship GPU ASICs are already in 7870 Ghz Edition (AMD Pitcairn XT) prices e.g. 7870 XT (AMD Tahiti LE).
http://pcpartpicker.com/parts/video-card/#c=113,82,110,124&sort=a5
7870 XT uses the same AMD Tahiti ASIC design as Radeon HD 79x0s.
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