SW, do sales really matter?

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LosDaddie

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#101 LosDaddie
Member since 2006 • 10318 Posts

God, the way you people talk it's like you're totally dead inside.

Vitro-Vivo

I am sorry you don't understand how capitalism works. I truly am.

Yes, developers make games because that's what they want to do. However, no developer can stay in business if their games fail to turn a profit.

It's like the Engineering Firm I currently work for. We're all Engineers because we like designing & installing systems for universities, condos, industrial complexes, public schools, etc., but if we don't turn a profit on our projects, then the firm will be shut down.

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LosDaddie

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#102 LosDaddie
Member since 2006 • 10318 Posts

You need money to achieve anything in life. I don't see why you're so adamant about stating the obvious.

But see the difference is HOW you make your money. Do you think that a dev is a dev even though he doesn't want to be? Do you think becoming a dev is something that just falls onto your lap? You become a dev because you want to make games.
Vitro-Vivo

And I'd argue that you're doing nothing but stating the obvious too. :)

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shadowcat2576

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#103 shadowcat2576
Member since 2006 • 908 Posts

People like to bring up the multiplats that the Wii still isn't getting as proof that sales aren't important. The problem with that is that sales don't exist in a vacumn. Dead Rising 2 is being developed on the HD consoles. As sales have proven in the past, most games that are released on all 3 systems sell better on the PS3 and 360, particularly games of that type. However, wht is Dead Rising being released on the Wii? Could it be because the Wii has sold so much, they figure there might be a market for them to try. Afterall, it would be much easier to release a PS3 version, but maybe the userbase isn't there?

As the Wii has shown time and again this gen, you have to throw traditional thinking out the window. The difference in technology between it and the other systems makes it had to make coorelations between this gen and previous ones. Do you think the Wii would be getting nearly as many exclusives without the sales success it has had? Deadly Creatures, FFCC, NMH, Bikini Zombies, RE:UC, HotD, these are all games that the Wii is getting, in part due in part to sales.

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Vitro-Vivo

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#105 Vitro-Vivo
Member since 2009 • 133 Posts
[QUOTE="Vitro-Vivo"]

God, the way you people talk it's like you're totally dead inside.

LosDaddie

I am sorry you don't understand how capitalism works. I truly am.

Yes, developers make games because that's what they want to do. However, no developer can stay in business if their games fail to turn a profit.

It's like the Engineering Firm I currently work for. We're all Engineers because we like designing & installing systems for universities, condos, industrial complexes, public schools, etc., but if we don't turn a profit on our projects, then the firm will be shut down.

So then by your own sayings, your #1 priority is money. It's not actual, good, smart engineering. It's money.

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LosDaddie

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#106 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="LosDaddie"][QUOTE="Vitro-Vivo"]

God, the way you people talk it's like you're totally dead inside.

Vitro-Vivo

I am sorry you don't understand how capitalism works. I truly am.

Yes, developers make games because that's what they want to do. However, no developer can stay in business if their games fail to turn a profit.

It's like the Engineering Firm I currently work for. We're all Engineers because we like designing & installing systems for universities, condos, industrial complexes, public schools, etc., but if we don't turn a profit on our projects, then the firm will be shut down.

So then by your own sayings, your #1 priority is money. It's not actual, good, smart engineering. It's money.

:lol: Both are intrinsically related to one another. Stop acting as if they are not.

I earn more money by performing great on the projects I help manage. If the project I'm on turns a profit, then I get a nice bonus check (based on the percentage of the profit) at the end of the project. If the project busts the budget, then no bonus check for me. This doesn't apply to our field workers though. They get paid an hourly rate and receieve the (small) standard Christmas bonus check that everyone gets at the end of the year.

To apply this to a game developer; The average programmer on the team might not be concerned about sales/profit, but rather making a great game. But I can assure you the management/owners of the developers are VERY concerned about sales/profit and it is their #1 priority. :)

That's just how The Business World functions.

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Dingerious

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#107 Dingerious
Member since 2009 • 685 Posts

Everyone who voted no misunderstood the question. The question is not "do you personally care about sales"; it's "do sales matter?"

Yes, they matter. A lot. Like, a FRIGGIN' lot. More than anything else in the industry.

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Zhengi

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#108 Zhengi
Member since 2006 • 8479 Posts

[QUOTE="Zhengi"]How do gamers get games if those corporations and businesses can't make games if they go out of business? Gamers should care about games or else those corporations and businesses go bankrupt and there are no more games.foxhound_fox

Plenty of games that aren't on the Wii are selling bucketloads. The economy is having a huge effect on gaming, like with everything else. More companies are not going to be able to pull through losses because of the volatile nature of the market.

And then you have those companies that are closing down studios and laying off people. How does that increase your enjoyment of games? It doesn't cause it means fewer and fewer games to play. So once again, how does a gamer benefit from fewer and fewer devs?

The economy is only a part of the problem. Another part of the problem is the costs associated with HD development. This means that they need to sell even more bucketloads of games on the HD platforms than what they have been selling and this has not been happening. Of course, this is another argument for another day.

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SpruceCaboose

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#109 SpruceCaboose
Member since 2005 • 24589 Posts
Yes, sales matter in many ways. While you could say that sales don't affect the gamer, that point of view is short-sighted and neglects to look at the bigger business picture. Sure, sales of a particular game won't influence a gamer. That much is true, but the overall sales can affect the gamer outside that game. Here is an example:

You have a game like Psychonauts that was by most counts a great game. It also sold very poorly. Now, it selling poorly did not stop it from being a great game. You can still buy it, and it is still great. But as a result of its sales, Majesco dropped out of publishing core games and Double Fine studios had to struggle to find funding and a publisher for their next game, and even after finding a publisher with Activision, still had their game dropped, and it had to shop around for yet another publisher.

Contrast that with a game like Halo: CE, which likewise was a great game by most accounts. However, it sold wonderfully. And that did not change that from being a great game, but unlike Psychonauts and Double Fine, Bungie got tons of funding and there was never a doubt that their next game would be treated like a AAA game from start to finish.

And things like that are not uncommon, so yes, sales definitely matter, and those that say that they don't are taking a very short sighted approach.
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lolwotrickroll

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#110 lolwotrickroll
Member since 2008 • 1185 Posts
hmm this thread has gotten pretty popular... anyways after reading some posts I have changed my opinion. Basically sales do affect developers. it influences them to make games, and what console to put em on. however they matter more to developers than the actual gamers. /thread
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foxhound_fox

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#111 foxhound_fox
Member since 2005 • 98532 Posts
Sales don't need to effect personal opinion, that much is true. However, saying they are completely useless, or only "fanboys" care about this subject is hilarious! Sales were the reason people thought of the N64 as the "downfall" of Nintendo, and also the reason why Wii is considered the "comback" of the same company as well. Moreover, Third party developers always look for the highest selling console to support. While this case may not be reflected in this generation, it's simply because of Wii's vibrant approach, or better yet, Wii's "new" generation" in comparison to the competition. Everything will come in place once "new" generation exhibits a wider audience than "next" generation. Fanboys can run on their dreams by neglecting the power of sales. But inevitably , They will realize it one day.nintendo-4life

Not only was the N64 profitable for Nintendo but there were plenty of high-selling, quality games on the platform. Just in perspective to the PS, it did poorly. The same thing goes for the 360. Compared to the Wii its failing but taken by itself, it is doing incredibly well and has many great, well-selling titles. And again for the PSP, compared to the DS its crap yet by itself it has done Sony very well and has plenty of good games on it.

The one thing people need to realize is that you don't have to have the best selling hardware to have a profitable product or a large selection of quality games. And as far as I am concerned, I'd rather have a 360 and its selection of games I like than the Wii and be "guaranteed a thousand sequels" with games I don't really like at all.
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foxhound_fox

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#112 foxhound_fox
Member since 2005 • 98532 Posts
And then you have those companies that are closing down studios and laying off people. How does that increase your enjoyment of games? It doesn't cause it means fewer and fewer games to play. So once again, how does a gamer benefit from fewer and fewer devs?

The economy is only a part of the problem. Another part of the problem is the costs associated with HD development. This means that they need to sell even more bucketloads of games on the HD platforms than what they have been selling and this has not been happening. Of course, this is another argument for another day.

Zhengi

I benefit from fewer and fewer developers because all the ones producing crappy games are being rooted out of the industry, leaving only the quality and profitable ones left... forcing them to compete by making higher and higher quality games... and not just cashing in on market fads.

I would rather have a small selection of fantastic, ground-breaking titles than a massive selection of rehashed, decade-old ideas.

PC, the biggest HD platform of them all is an incredibly profitable and growing platform... and you don't see too many "HD developers" shutting down when they make well-received, high-quality games for it.
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kage_53

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#113 kage_53
Member since 2006 • 12671 Posts
[QUOTE="foxhound_fox"]To gamers who like to play good games? No.colecoavenger
Ridiculous. If your console doesn't sell, you don't get games. If your favorite game doesn't sell, it won't get a follow-up. Sales attract publishers, and publishers bring games. We're seeing now with SEGA's influx of great Wii titles the effects of the system's sales. About a year and a half ago, SEGA announced that the Wii would be their primary platform. Now we're seeing SEGA develop and/or publish games like Madworld (Platinum), The Conduit (High Voltage), Sonic and the Black Knight (Sonic Team), The House of the Dead Overkill (Headstrong), Let's Tap (Prope; SEGA Subsidiary), and Bleach Versus Crusade (Treasure).

Wii has the worst game library right now despite selling more than the 360 and PS3....That should tell if you sales actually matter. Not only that but it also gets shafted when it comes to multiplat games like most recently Dead Rising 2. You also have companies like Ubisoft who admitted they make crappy games on the Wii that sell just so they can use the money to fund the games they make for the 360, PS3 and PC......
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Zhengi

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#114 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="Zhengi"]And then you have those companies that are closing down studios and laying off people. How does that increase your enjoyment of games? It doesn't cause it means fewer and fewer games to play. So once again, how does a gamer benefit from fewer and fewer devs?

The economy is only a part of the problem. Another part of the problem is the costs associated with HD development. This means that they need to sell even more bucketloads of games on the HD platforms than what they have been selling and this has not been happening. Of course, this is another argument for another day.

foxhound_fox


I benefit from fewer and fewer developers because all the ones producing crappy games are being rooted out of the industry, leaving only the quality and profitable ones left... forcing them to compete by making higher and higher quality games... and not just cashing in on market fads.

I would rather have a small selection of fantastic, ground-breaking titles than a massive selection of rehashed, decade-old ideas.

PC, the biggest HD platform of them all is an incredibly profitable and growing platform... and you don't see too many "HD developers" shutting down when they make well-received, high-quality games for it.

Wow, you have no idea what you are talking about. So devs like Free Radical Designs, Ensemble, and Silicon Knights (questionable) aren't good devs that make great games? In fact, devs will be doing the opposite of what you are talking about. They will start to make more low budget games because in this environment of tight credit, devs can't afford to finance big projects and hope to survive. As a matter of fact, what caused the problem that most of these companies are in is trying to develop all these high budget, high quality games you are talking about. So basically you're advocating companies to do the same exact thing that has been losing them money. Good thing companies like EA have already proven your argument flawed by putting more support on the Wii.

And of course, if you can't come up with a good argument for the HD consoles, people like you always fall back on the PC, when this platform has been immensely affected by the HD consoles by having companies concentrate less games on it or having games dumbed down for consoles.

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Zhengi

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#115 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="colecoavenger"][QUOTE="foxhound_fox"]To gamers who like to play good games? No.kage_53
Ridiculous. If your console doesn't sell, you don't get games. If your favorite game doesn't sell, it won't get a follow-up. Sales attract publishers, and publishers bring games. We're seeing now with SEGA's influx of great Wii titles the effects of the system's sales. About a year and a half ago, SEGA announced that the Wii would be their primary platform. Now we're seeing SEGA develop and/or publish games like Madworld (Platinum), The Conduit (High Voltage), Sonic and the Black Knight (Sonic Team), The House of the Dead Overkill (Headstrong), Let's Tap (Prope; SEGA Subsidiary), and Bleach Versus Crusade (Treasure).

Wii has the worst game library right now despite selling more than the 360 and PS3....That should tell if you sales actually matter. Not only that but it also gets shafted when it comes to multiplat games like most recently Dead Rising 2. You also have companies like Ubisoft who admitted they make crappy games on the Wii that sell just so they can use the money to fund the games they make for the 360, PS3 and PC......

It's also starting to get the most support now. Look at EA announcing half of their projects for the Wii. And have you noticed that the 360/PS3 aren't exactly lighting it up with games either. During the PS2 days, entering its 3rd/4th year, it had more games than both the 360/PS3. Those two platforms aren't exactly taking over for where the PS2 left off.
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gamefan274

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#116 gamefan274
Member since 2007 • 1863 Posts
SW is a war against which is the best console. If this was based off sales then the Nintendo DS is #1. Now I'm not saying they aren't important. If Halo suddenly becomes the most profitable game ever then it a neat thing to see but they don't decide a winner.
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Zhengi

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#117 Zhengi
Member since 2006 • 8479 Posts
SW is a war against which is the best console. If this was based off sales then the Nintendo DS is #1. Now I'm not saying they aren't important. If Halo suddenly becomes the most profitable game ever then it a neat thing to see but they don't decide a winner.gamefan274
But if Halo flops in sales, the chances of releasing Halo 2 and Halo 3 dramatically decreases.
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Dingerious

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#118 Dingerious
Member since 2009 • 685 Posts
[QUOTE="LosDaddie"][QUOTE="Vitro-Vivo"]

God, the way you people talk it's like you're totally dead inside.

Vitro-Vivo

I am sorry you don't understand how capitalism works. I truly am.

Yes, developers make games because that's what they want to do. However, no developer can stay in business if their games fail to turn a profit.

It's like the Engineering Firm I currently work for. We're all Engineers because we like designing & installing systems for universities, condos, industrial complexes, public schools, etc., but if we don't turn a profit on our projects, then the firm will be shut down.

So then by your own sayings, your #1 priority is money. It's not actual, good, smart engineering. It's money.

I think your reading comprehension needs a healthy dose of aim-assist.

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Vitro-Vivo

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#119 Vitro-Vivo
Member since 2009 • 133 Posts
[QUOTE="Vitro-Vivo"][QUOTE="LosDaddie"]

I am sorry you don't understand how capitalism works. I truly am.

Yes, developers make games because that's what they want to do. However, no developer can stay in business if their games fail to turn a profit.

It's like the Engineering Firm I currently work for. We're all Engineers because we like designing & installing systems for universities, condos, industrial complexes, public schools, etc., but if we don't turn a profit on our projects, then the firm will be shut down.

Dingerious

So then by your own sayings, your #1 priority is money. It's not actual, good, smart engineering. It's money.

I think your reading comprehension needs a healthy dose of aim-assist.

Ah the reading comprehension bit.


I actually had typed something but you know what, nevermind. You're not even worth the discussion.

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Dingerious

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#120 Dingerious
Member since 2009 • 685 Posts
[QUOTE="Dingerious"][QUOTE="Vitro-Vivo"]

So then by your own sayings, your #1 priority is money. It's not actual, good, smart engineering. It's money.

Vitro-Vivo

I think your reading comprehension needs a healthy dose of aim-assist.

Ah the reading comprehension bit.


I actually had typed something but you know what, nevermind. You're not even worth the discussion.

You're right, I'm probably worth more than your one and only discussion point: "I lol'd".

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foxhound_fox

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#121 foxhound_fox
Member since 2005 • 98532 Posts
Wow, you have no idea what you are talking about. So devs like Free Radical Designs, Ensemble, and Silicon Knights (questionable) aren't good devs that make great games? In fact, devs will be doing the opposite of what you are talking about. They will start to make more low budget games because in this environment of tight credit, devs can't afford to finance big projects and hope to survive. As a matter of fact, what caused the problem that most of these companies are in is trying to develop all these high budget, high quality games you are talking about. So basically you're advocating companies to do the same exact thing that has been losing them money. Good thing companies like EA have already proven your argument flawed by putting more support on the Wii.

And of course, if you can't come up with a good argument for the HD consoles, people like you always fall back on the PC, when this platform has been immensely affected by the HD consoles by having companies concentrate less games on it or having games dumbed down for consoles.

Zhengi

Haze wasn't good. Age of Empires III wasn't as good as the previous iterations. Too Human wasn't good.

They made great games in the past. When a developer fails to make a great game, I would expect it to do poorly... especially if they decided it wasn't necessary to finish it before sending it out the door. In order to be successful, you have to make quality games... if you budget and advertise correctly, any good game can sell well... no matter how "HD" it is.

GTAIV was an extraordinarily high-budget game (didn't it break the world record?) and it sold so many ass loads, Rockstar is swimming in the cash pools as deep as Nintendo's.

Ooo... EA shifting to the Wii... what a revolution. Let's wait and see if what they provide is actually worth people's time before claiming that the Wii's sales are actually positively effecting developers game creation methods.

Well, what argument for "HD consoles" do I need? I own a 360 and Wii and my 360 sees far more play time and my Wii only gets used as a Gamecube. That's enough for me not to care about the Wii. Especially when hardly anything on the console even appeals to me.
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one_on_one

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#122 one_on_one
Member since 2008 • 2368 Posts

Sales matter. It's one way for developers and game companies to have an indication if there's a fanbase and if it's worth it to continue to support the product. Why would these game companies support a product if gamers aren't supporting their product by not buying it.

Sales matter to gamers because you go to the store and buy games. If sales didn't matter then you would get these games for free. But that's not the case, you support the game and gaming products by buying it, you can't support it just by playing it.

One more thing, if sales didn't matter, then the PS2 being the best selling console doesn't mean anything then.

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Hexagon_777

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#123 Hexagon_777
Member since 2007 • 20348 Posts

obviously not. look at Wiis libraryHeydanbud92

Or you could look at the libraries of the NES, SNES, PS1 and PS2. ;)

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Nintendo_Ownes7

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#124 Nintendo_Ownes7
Member since 2005 • 30973 Posts

They do if:

You want a sequel to a game
You want more exclusives on your console.

Shy_Guy_Red
I agree.
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Norg

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#125 Norg
Member since 2002 • 15959 Posts

has gamers we dont care about sales we care about games

Who ever has the most AAA exclusives at the end WInz IMO

and i think 360 has the lead so far but PS3 is putiing up a fight and wii is in 3rd i think

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Hexagon_777

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#126 Hexagon_777
Member since 2007 • 20348 Posts
All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.
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foxhound_fox

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#127 foxhound_fox
Member since 2005 • 98532 Posts
All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.Hexagon_777

Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.
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ogvampire

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#128 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="Hexagon_777"]All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.foxhound_fox

Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.

not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

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LosDaddie

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#129 LosDaddie
Member since 2006 • 10318 Posts

[QUOTE="foxhound_fox"][QUOTE="Hexagon_777"]All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.ogvampire


Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.

not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

You would hope that would've been obvious

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Nintendo_Ownes7

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#130 Nintendo_Ownes7
Member since 2005 • 30973 Posts
[QUOTE="Hexagon_777"]All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.foxhound_fox

Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.

Okami sold terrible and Clover shut down. Dreamcast yeah it was a bad example because Sales didn't kill the Dreamcast the Saturn being a failure on the market and not making money was what killed the Dreamcast because when SEGA Discontinued the Dreamcast it was at 10 Million sold that is pretty good for two years.
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deactivated-5967f36c08c33

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#131 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

I understand your posotion

What's fun to me is knowing that the things I like keep being made

If there's a great game but no one buys it I don't like it as much as I want to because I know it's dead in the water

If there's a game I like AND it's selling well I feel even better playing it because I know more is coming after this.

Jaysonguy

...That makes absolutely no sense.:| Your enjoyment on a game is partially dependent on the possibility of its sequel?I can understand one being happy that a certain game one likes is selling more,so that more people can experience it,but this is not the same situation.

Killer7.Did it sell well?No.Is there a chance of a sequel coming out?No,or at least a very slim chance.Did that prevent it from becoming one of my favorite games ever?No.

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clone01

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#132 clone01
Member since 2003 • 29845 Posts
sales only really matter to prevent a system from going the way of the dreamcast. when that happens, gamers lose.
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foxhound_fox

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#133 foxhound_fox
Member since 2005 • 98532 Posts
not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

ogvampire

Why do I need an Okami sequel? I don't remember there being any setup at the end of the game for more. I enjoyed the first very much... how does it not getting a sequel make me enjoy it any less or make it any less of a quality game?

That didn't stop the Dreamcast from being one of the best consoles to own at the time. There were more games worth playing on the Dreamcast at the beginning of the generation than the PS2, GC and Xbox combined. How did it getting shafted due to SEGA's indiscriminate badness with money stop it from being one of the best consoles ever made?

I still fail to see the point.

Okami sold terrible and Clover shut down. Dreamcast yeah it was a bad example because Sales didn't kill the Dreamcast the Saturn being a failure on the market and not making money was what killed the Dreamcast because when SEGA Discontinued the Dreamcast it was at 10 Million sold that is pretty good for two years.Nintendo_Ownes7

Clover members went on to join Platinum Games... now making Bayonetta, Mad World and Infinite Space. I'd say they are better off now than they were.
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Hexagon_777

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#134 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="foxhound_fox"][QUOTE="Hexagon_777"]All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.ogvampire


Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.

not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

Oggy, you came to my rescue! :cry:

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ogvampire

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#135 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

foxhound_fox

Why do I need an Okami sequel? I don't remember there being any setup at the end of the game for more. I enjoyed the first very much... how does it not getting a sequel make me enjoy it any less or make it any less of a quality game?

lol. you are just thinking about yourself, meanwhile in the real world im sure there are alot of people out there that would love a sequel.... good sales would have guaranteed that.



That didn't stop the Dreamcast from being one of the best consoles to own at the time. There were more games worth playing on the Dreamcast at the beginning of the generation than the PS2, GC and Xbox combined. How did it getting shafted due to SEGA's indiscriminate badness with money stop it from being one of the best consoles ever made?

we are NOT saying that it was a bad console because it sold poorly. we are just basically saying that if it sold better it would have had a longer life, which in turn would have had even more games in its library, and maybe a Dreamcast 2. its simple logic...


I still fail to see the point.

sorry, i cant help you with that...

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Tsug_Ze_Wind

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#136 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

I'm surprised the poll is even. :shock:

Usually there's much more whiny cows and lemmings in these threads. ;) Perhaps some people are coming to their senses? :o

Sales: The real System Wars.

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ogvampire

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#137 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="ogvampire"]

[QUOTE="foxhound_fox"]
Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.Hexagon_777

not sure how you missed his point but:

there wont be an okami sequel because Capcom closed the dev studio cause of much lower than expected sales

Dreamcast didnt even last a whole generation and sega went out of the hardware business because.... wait for it..... low sales

Oggy, you came to my rescue! :cry:

lol! no problem

we seem to agree on quite a few issues

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Hexagon_777

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#138 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="foxhound_fox"][QUOTE="Hexagon_777"]All I have to do is state two words in this thread to automatically win.

Okami

Dreamcast

And that is why sales matter.Nintendo_Ownes7

Okami was a fantastic game and the Dreamcast got an amazing selection of fantastic games over its couple years on the market. Way more than most consoles do in 5-6 year life-times. I don't see how those things make sales matter.

Okami sold terrible and Clover shut down. Dreamcast yeah it was a bad example because Sales didn't kill the Dreamcast the Saturn being a failure on the market and not making money was what killed the Dreamcast because when SEGA Discontinued the Dreamcast it was at 10 Million sold that is pretty good for two years.

So it was the Saturn that failed due to sales?

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g0ddyX

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#139 g0ddyX
Member since 2005 • 3914 Posts
Sales dont matter to anyone but the developers. Theyre raking in the cash, not you.

People use sales as an excuse that the majority are backing up your claims i guess.

Someone could say 'wii play is the greatest game of all time' by some peoples logic here.

Besides, you cant play sales.


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foxhound_fox

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#140 foxhound_fox
Member since 2005 • 98532 Posts
lol. you are just thinking about yourself, meanwhile in the real world im sure there are alot of people out there that would love a sequel.... good sales would have guaranteed that. ogvampire

Why should I not think of myself? Why do I need to think of others? I'm a gamer, not a developer/publisher. I care about one thing, playing fun games. Okami was fun, I don't need a sequel to enjoy the first game.

we are NOT saying that it was a bad console because it sold poorly. we are just basically saying that if it sold better it would have had a longer life, which in turn would have had even more games in its library, and maybe a Dreamcast 2. its simple logic...ogvampire

And yet again... how does it having more life, more games and a successor have anything to do with its inherent quality? You imply that because it didn't get those things, that it is somehow worse than it actually is. I play fun games on any platform... I am not loyal to a single platform and don't need to be constantly fed with great games to enjoy what there already is.

sorry, i cant help you with that... ogvampire

If you made your point clearer, you would be helping quite a bit.
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ogvampire

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#141 ogvampire
Member since 2008 • 9210 Posts

[QUOTE="ogvampire"]lol. you are just thinking about yourself, meanwhile in the real world im sure there are alot of people out there that would love a sequel.... good sales would have guaranteed that. foxhound_fox

Why should I not think of myself? Why do I need to think of others? I'm a gamer, not a developer/publisher. I care about one thing, playing fun games. Okami was fun, I don't need a sequel to enjoy the first game.

we are NOT saying that it was a bad console because it sold poorly. we are just basically saying that if it sold better it would have had a longer life, which in turn would have had even more games in its library, and maybe a Dreamcast 2. its simple logic...ogvampire

And yet again... how does it having more life, more games and a successor have anything to do with its inherent quality? You imply that because it didn't get those things, that it is somehow worse than it actually is. I play fun games on any platform... I am not loyal to a single platform and don't need to be constantly fed with great games to enjoy what there already is.

sorry, i cant help you with that... ogvampire

If you made your point clearer, you would be helping quite a bit.

i cant be any clearer. its a simple point and i have no idea how you are missing it

anyway. sorry man, i cant help you figure things out...

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foxhound_fox

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#142 foxhound_fox
Member since 2005 • 98532 Posts
i cant be any clearer. its a simple point and i have no idea how you are missing it

anyway. sorry man, i cant help you figure things out...

ogvampire

If you can't be any clearer then your point is not solid. You should be eager to back up your claim with evidence and get it through to me that its right... if of course, it actually was right.

The reason why I am "missing it" is because the point is not really that valid to begin with. You claim that sales are important because they guarantee sequels and later successes... yet fail to explain how that effects the games that are already out when it basically implies that it has an inherent effect on them.
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LosDaddie

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#143 LosDaddie
Member since 2006 • 10318 Posts
[QUOTE="ogvampire"]i cant be any clearer. its a simple point and i have no idea how you are missing it

anyway. sorry man, i cant help you figure things out...

foxhound_fox


If you can't be any clearer then your point is not solid. .

His point was clear to me. :)

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kansasdude2009

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#146 kansasdude2009
Member since 2006 • 11802 Posts

As with every market, if you follow the money, you will always end up with the market leader. Sales matter people, it shows where future resources will go.

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Hexagon_777

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#147 Hexagon_777
Member since 2007 • 20348 Posts
[QUOTE="foxhound_fox"][QUOTE="ogvampire"]i cant be any clearer. its a simple point and i have no idea how you are missing it

anyway. sorry man, i cant help you figure things out...

LosDaddie


If you can't be any clearer then your point is not solid. .

His point was clear to me. :)

As well as to me. I have a slight feeling that foxhound_fox is being pretentious i.e. feigning that he's missing it. It would be foolish from a micro-economic perspective to deny that sales lead to sequels and what not yet he's trying to argue against that by directing attention towards a search for effects on games that are apparently inherent.

Perhaps it is he who should make his point clearer.

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ogvampire

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#148 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="ogvampire"]i cant be any clearer. its a simple point and i have no idea how you are missing it

anyway. sorry man, i cant help you figure things out...

foxhound_fox


If you can't be any clearer then your point is not solid. You should be eager to back up your claim with evidence and get it through to me that its right... if of course, it actually was right.

The reason why I am "missing it" is because the point is not really that valid to begin with. You claim that sales are important because they guarantee sequels and later successes... yet fail to explain how that effects the games that are already out when it basically implies that it has an inherent effect on them.

lol! now you are just making things up... your statement doesnt make any sense

its not that im not clear enough, its that you are just NOT getting it... :roll:

look to yourself for the problem, not me

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Zhengi

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#149 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="Zhengi"]Wow, you have no idea what you are talking about. So devs like Free Radical Designs, Ensemble, and Silicon Knights (questionable) aren't good devs that make great games? In fact, devs will be doing the opposite of what you are talking about. They will start to make more low budget games because in this environment of tight credit, devs can't afford to finance big projects and hope to survive. As a matter of fact, what caused the problem that most of these companies are in is trying to develop all these high budget, high quality games you are talking about. So basically you're advocating companies to do the same exact thing that has been losing them money. Good thing companies like EA have already proven your argument flawed by putting more support on the Wii.

And of course, if you can't come up with a good argument for the HD consoles, people like you always fall back on the PC, when this platform has been immensely affected by the HD consoles by having companies concentrate less games on it or having games dumbed down for consoles.

foxhound_fox


Haze wasn't good. Age of Empires III wasn't as good as the previous iterations. Too Human wasn't good.

They made great games in the past. When a developer fails to make a great game, I would expect it to do poorly... especially if they decided it wasn't necessary to finish it before sending it out the door. In order to be successful, you have to make quality games... if you budget and advertise correctly, any good game can sell well... no matter how "HD" it is.

GTAIV was an extraordinarily high-budget game (didn't it break the world record?) and it sold so many ass loads, Rockstar is swimming in the cash pools as deep as Nintendo's.

Ooo... EA shifting to the Wii... what a revolution. Let's wait and see if what they provide is actually worth people's time before claiming that the Wii's sales are actually positively effecting developers game creation methods.

Well, what argument for "HD consoles" do I need? I own a 360 and Wii and my 360 sees far more play time and my Wii only gets used as a Gamecube. That's enough for me not to care about the Wii. Especially when hardly anything on the console even appeals to me.

W

hat about Dead Space? What about Mirror's Edge? What about the new Prince of Persia? These are great games that didn't sell that lost their publisher great amounts of money. Do you really think EA would be that excited to go back to developing more of these games since they lost so much money? Did you expect these to do poorly? All these games did everything you're asking them to do and yet they didn't sell well.

GTAIV did not sell as much as GTAIII, Vice City, and San Andreas. And just reaching the same numbers is not good considering it cost more to make GTAIV than the other previous versions. Also, this just continues to prove how much you don't know about companies and their sales. If you knew anything, you would know that Take Two reported losses in their next fiscal quarter after GTAIV released. This is a company that is literally bleeding money. If they go out of business, good bye to the GTA series. So are you still thinking that sales aren't important?

And yes, EA shifting to Wii is a good thing. Your argument is that the Wii sells so much and there is no support. This is proof that since the Wii is selling so much, it is in fact getting more support. Just because it breaks your argument into pieces does not make it an irrelevant fact. Just admit your ownage and stop pretending like it's not a big deal.

And millions of people own more Wiis than the 360 and they put in more play time on their Wiis than any other console. I don't understand what your circumstantial argument is trying to prove. I have a Wii, a 360, a PS3, and a gaming PC. I play my Wii more than the other systems because the games on the other systems don't appeal to me as much as those on the Wii. What are you trying to prove with your circumstantial evidence?

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#150 nervmeister
Member since 2005 • 15377 Posts
For a console to stay on the market, yes sales do matter. That said, all three competitors have that taken care of that. From there, it's all about games.