I KNOW but sometimes weirdly enough it didn't work that way. Sometimes, what I thought the evidence would represent was something else, sometimes the witnesses weren't clear on what they are exactly saying and what I'm suppose to exactly object to, and sometimes, it's just so f***ing confusing on what the hell is going on. I don't know, but that's how I remember it, and I remember of saying "wtf?" many times over and over.So because you got something wrong, you're holding it against the game design? Missing evidence and getting accusations wrong is what makes it a game and what gives it challenge. You know, the whole point of being a detective game? When the game is not clear on what it's saying, I have very good reason to blame the game. I don't go "wtf" because I got it wrong, I go "wtf" because the game hand-held me so much that it just jumped to conclusions in interrogation. Especially when the logic is not suffice. And I wouldn't call trial-and-error without no reload from checkpoint a good challenge. Just something frustrating. And real detectives don't work like they do in LA Noire. I mean, pushing someone to the edge because of frowning faces? Really?[QUOTE="funsohng"][QUOTE="AcidSoldner"]Again, it has nothing to do with what what Cole may or may not say, it's based on whether you have the evidence to back up your accusations.
AcidSoldner
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