SWM Oct 2010; Interview with GS Staff, 3 YEARS OF SWM! Video games are art? WUT

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HavocV3

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#101 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="Lto_thaG"]

Good job fellas.They layout looks better and better every time.

Also,I thought Doom was good :P

AdobeArtist

What... I don't even...

joker

I did too >.>

I know I read that SWM article on movie-based games, I already forgot, but if Mortal Kombat Annihilation was in there. that movie makes Doom look Oscar-worthy.

that one was just so bad in comparison that Doom should be worthy of a little respect, at least:P

edit: I guess Mortal Kombat wasn't in there. I'll just leave this here then

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hayato_

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#102 hayato_
Member since 2007 • 5165 Posts

[QUOTE="hayato_"]

Great edition, although I disagree with the whole quicktime (QTE) article. :P .

I love QTEs :x and would be :cry: if they were to dissappear for bullet time.

Stevo_the_gamer

You disagree with that? *sees sig* HEAVY RAIN? OH MY GOODNESS. The BIGGEST offender of QTE abuse. My god was that game aggravating. Hahaha.

It is my GOTY so far:P .

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Stevo_the_gamer

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#103 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

It is my GOTY so far:P .

hayato_

Heavy Rain is your GOTY? Does...not... compute... Mind...exploding. :P

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AdobeArtist

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#104 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="hayato_"]

Great edition, although I disagree with the whole quicktime (QTE) article. :P .

I love QTEs :x and would be :cry: if they were to dissappear for bullet time.

hayato_

You disagree with that? *sees sig* HEAVY RAIN? OH MY GOODNESS. The BIGGEST offender of QTE abuse. My god was that game aggravating. Hahaha.

It is my GOTY so far:P .

So you enjoy being held by the hand the entire way through?

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Skittles_McGee

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#105 Skittles_McGee
Member since 2008 • 9136 Posts
[QUOTE="AdobeArtist"]

[QUOTE="hayato_"]

You disagree with that? *sees sig* HEAVY RAIN? OH MY GOODNESS. The BIGGEST offender of QTE abuse. My god was that game aggravating. Hahaha.Stevo_the_gamer
It is my GOTY so far:P .

So you enjoy being held by the hand the entire way through?

How can a game hold your hand when it doesn't give you a defined objective...
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deactivated-5d6e91f5c147a

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#106 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
(No one cares for my reviews, cries)
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Willy105

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#107 Willy105
Member since 2005 • 26209 Posts
(No one cares for my reviews, cries)siLVURcross
Yes they do. Don't let the silence tell you otherwise.
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AdobeArtist

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#108 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="AdobeArtist"]

[QUOTE="hayato_"] It is my GOTY so far:P .

Skittles_McGee

So you enjoy being held by the hand the entire way through?

How can a game hold your hand when it doesn't give you a defined objective...

That's just what QTE's are though. The game telling you exacly what to do and when to do it. Press A to make action01 occur, then press X to make action02 occur, then Y for action03, etc... That's as outlined an objective as it gets. And of course if you don't input the controller commands exactly as the game tells you and when it tells you, the scene just fails and you have to start over. There is no room for error or player prerogative to try a different approach.

Games should be more dynamic and interactive, where the player uses their intuitive understanding of the control scheme and the character's action mechanics (what ever it is for the setting) to implement their own action responses to the situation. So essentially they're playing with a dirct connection to their character and carrying out the action as they see fit, not how the game designers demanded. This is what allows for free form styIe of gameplay that allows multiple approaches to the same goal.

Even if an on screen prompt comes up to suggest a course of action, the player should be free to try their own method, like an idea they have for a combat combo that can be just as effective to overcoming the obstacle, and where the player used their own instincts instead of simply following instruction.

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Skittles_McGee

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#109 Skittles_McGee
Member since 2008 • 9136 Posts
[QUOTE="AdobeArtist"]

[QUOTE="Skittles_McGee"][QUOTE="AdobeArtist"]

So you enjoy being held by the hand the entire way through?

How can a game hold your hand when it doesn't give you a defined objective...

That's just what QTE's are though. The game telling you exacly what to do and when to do it. Press A to make action01 occur, then press X to make action02 occur, then Y for action03, etc... That's as outlined an objective as it gets. And of course if you don't input the controller commands exactly as the game tells you and when it tells you, the scene just fails and you have to start over. There is no room for error or player prerogative to try a different approach.

Games should be more dynamic and interactive, where the player uses their intuitive understanding of the control scheme and the character's action mechanics (what ever it is for the setting) to implement their own action responses to the situation. So essentially they're playing with a dirct connection to their character and carrying out the action as they see fit, not how the game designers demanded. This is what allows for free form styIe of gameplay that allows multiple approaches to the same goal.

Even if an on screen prompt comes up to suggest a course of action, the player should be free to try their own method, like an idea they have for a combat combo that can be just as effective to overcoming the obstacle, and where the player used their own instincts instead of simply following instruction.

Oh boy, wall-o-text. Anyway, the concept of Heavy Rain is for the player to decide how the game plays out. Nothing more beyond that. The only "objective" in question, is to make decisions. The game doesn't tell you what to decide, so that really doesn't constitute as holding your hand. And you're really saying Heavy Rain ISN'T dynamic? Do you have any idea how many variations of each scene and ending there are? >_>
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hayato_

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#110 hayato_
Member since 2007 • 5165 Posts

That's just what QTE's are though. The game telling you exacly what to do and when to do it. Press A to make action01 occur, then press X to make action02 occur, then Y for action03, etc... That's as outlined an objective as it gets. And of course if you don't input the controller commands exactly as the game tells you and when it tells you, the scene just fails and you have to start over. There is no room for error or player prerogative to try a different approach.

Games should be more dynamic and interactive, where the player uses their intuitive understanding of the control scheme and the character's action mechanics (what ever it is for the setting) to implement their own action responses to the situation. So essentially they're playing with a dirct connection to their character and carrying out the action as they see fit, not how the game designers demanded. This is what allows for free form styIe of gameplay that allows multiple approaches to the same goal.

Even if an on screen prompt comes up to suggest a course of action, the player should be free to try their own method, like an idea they have for a combat combo that can be just as effective to overcoming the obstacle, and where the player used their own instincts instead of simply following instruction.

AdobeArtist

Sorry, I didn't get to this earlier (had to shedule a job interview)

Good points, but the problem is is that they are pretty subjective:P and I think depends on the gamers and what the developers (director) whats you to see.

When saying games should be more dynamic and interactive thats actually where QTEs fit in for me, but its not the button pressing that I'm looking at. Look at Kingdom Hearts, Heavy Rain, GOW III, Naruto Shippuden UNS, all are good examples of QTE, emotion, and immersion. I can't explain the feeling, but when QTEs come on screen it sets a certain tension that can't be felt with full complete control. Quickness, reaction, tension, mood, its just something that gets players hearts rushing in those certain moments, let alone its flashly or provides a break in complete control of gameplay. I feel as if I do have that direct (pseudo) connection and I have no problem with a game "telling" me what to do, it is a game afterall or what the director wants me to see at that time and moment.

Also, some of those scenes cant be replicated with complete control. Look at Devil May Cry for example. The game has tons of stylish combat, but I can pretty much say that a player cannot do those things with complete control or even a "bullet time" type technique in some of those scenes. It would slow down the pace and make the game "boring", "dull" and "unimaginative". Camera control is also an issue which would make the scene not come alive as if the player had full control

So in conclusion, I look at it beyond the link between the controller and the player. Beyond just pressing buttons and inputting a command because essentially, that what your doing in almost every game. Ultimately, there is a feeling that can't be felt with ingame type commands

At least, that is what I feel, literally.:P Especially in some of the challenges that Ethan Mars went through, hence why its my GOTY.

[spoiler] Take the first challenge where you have to drive the opposite way on a highway. I honestly don't think the scene would have been half as good if the player was allowed to maunally drive down a highway with a racing game type view [/spoiler]

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Allicrombie

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#111 Allicrombie
Member since 2005 • 26223 Posts
Great Issue!
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Ross_the_Boss6

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#112 Ross_the_Boss6
Member since 2009 • 4056 Posts

I don't agree with Doom being in the five worst video game movies. Yeah it's bad but there are plenty of worse movies that deserve (not sure if that's the best word) that spot.

Fantastic issue though.

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batman_is_aweso

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#113 batman_is_aweso
Member since 2009 • 2762 Posts

Great job

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ActicEdge

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#114 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="david_lck"] [QUOTE="Thunderdrone"]Breaks my heart. We wont last long with so little support from the community, thats the hard, cold truthpsn8214

Do you think it could be attributed to the magazine not being completely posted this time around with only a link to the issue?

That's my theory. :P

I admit I haven't read it yet for that reason :(

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Stevo_the_gamer

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#115 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

>I admit I haven't read it yet for that reason :(

ActicEdge

Crystal clear text though, even at 600% zoom. What's not to like?

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ActicEdge

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#116 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]>I admit I haven't read it yet for that reason :(

Stevo_the_gamer

Crystal clear text though, even at 600% zoom. What's not to like?

I skimmed it just now, its well laid out and excellent as usual. I'll read it tomorrow. I have a crapton of stuff to do today :)

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Stevo_the_gamer

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#117 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

I skimmed it just now, its well laid out and excellent as usual. I'll read it tomorrow. I have a crapton of stuff to do today :)

ActicEdge

There we go. :P

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Willy105

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#118 Willy105
Member since 2005 • 26209 Posts

[QUOTE="ActicEdge"]

I skimmed it just now, its well laid out and excellent as usual. I'll read it tomorrow. I have a crapton of stuff to do today :)

Stevo_the_gamer

There we go. :P

Yay! Our work means something!

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crippled_ram

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#119 crippled_ram
Member since 2010 • 1583 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="ActicEdge"]

I skimmed it just now, its well laid out and excellent as usual. I'll read it tomorrow. I have a crapton of stuff to do today :)

Willy105

There we go. :P

Yay! Our work means something!

That's officially three non SWM members who have commented in this thread so far! :D :P

Seriously, I love this. Please keep it up. You may not have got much hits this time- and I don't know for the life of me why you didn't- but please, believe me when I say that this is the single best video games magazine that I know of, and I look forward to each new issue every month. Please keep it up! :)

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HavocV3

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#120 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="Willy105"]

[QUOTE="Stevo_the_gamer"]

There we go. :P

crippled_ram

Yay! Our work means something!

That's officially three non SWM members who have commented in this thread so far! :D :P

Seriously, I love this. Please keep it up. You may not have got much hits this time- and I don't know for the life of me why you didn't- but please, believe me when I say that this is the single best video games magazine that I know of, and I look forward to each new issue every month. Please keep it up! :)

yeah, I'll back this up and say I've gone through the previous issues of SWM. but never posted in the actual thread.

I'm sure there's more people out there that read but don't comment.

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789shadow

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#121 789shadow
Member since 2006 • 20195 Posts

[QUOTE="Willy105"]

[QUOTE="Stevo_the_gamer"]

There we go. :P

crippled_ram

Yay! Our work means something!

That's officially three non SWM members who have commented in this thread so far! :D :P

Seriously, I love this. Please keep it up. You may not have got much hits this time- and I don't know for the life of me why you didn't- but please, believe me when I say that this is the single best video games magazine that I know of, and I look forward to each new issue every month. Please keep it up! :)

Believe me, knowing that you all are still out there reading, while maybe not posting, keeps us writing every month, and occasionally every two months. :P

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Willy105

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#122 Willy105
Member since 2005 • 26209 Posts

179 people have read the Third Anniversary Issue, and 57 people have read the Fourth Issue remake. Hurray!

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789shadow

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#123 789shadow
Member since 2006 • 20195 Posts

179 people have read the Third Anniversary Issue, and 57 people have read the Fourth Issue remake. Hurray!

Willy105

Oh, you can track that? :P

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AdobeArtist

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#124 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="Willy105"]

179 people have read the Third Anniversary Issue, and 57 people have read the Fourth Issue remake. Hurray!

789shadow

Oh, you can track that? :P

Quick!! Cut off your internet connections people! No telling what else he's tracking about me... I mean us!! :o :oops:

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Stevo_the_gamer

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#125 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts
I think this thread has run its course, and deserves a proper burial.
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deactivated-5d6bb9cb2ee20

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#126 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
I think this thread has run its course, and deserves a proper burial. Stevo_the_gamer
Or cremation.
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Lto_thaG

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#127 Lto_thaG
Member since 2006 • 22611 Posts

Get GT5's 8.0 in the next edition.

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LosDaddie

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#128 LosDaddie
Member since 2006 • 10318 Posts

Nice work, Willy :)

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Willy105

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#129 Willy105
Member since 2005 • 26209 Posts

Nice work, Willy :)

LosDaddie
So you liked my FFXIV article, huh? About time somebody realized my talents.
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fabz_95

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#130 fabz_95
Member since 2006 • 15425 Posts

Get GT5's 8.0 in the next edition.

Lto_thaG
Don't worry, there's no chance that that won't be covered ;).
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DarkLink77

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#131 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="Lto_thaG"]

Get GT5's 8.0 in the next edition.

fabz_95
Don't worry, there's no chance that that won't be covered ;).

Seriously. That's like... so much material, just nicely lined up.
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789shadow

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#132 789shadow
Member since 2006 • 20195 Posts

[QUOTE="fabz_95"][QUOTE="Lto_thaG"]

Get GT5's 8.0 in the next edition.

DarkLink77

Don't worry, there's no chance that that won't be covered ;).

Seriously. That's like... so much material, just nicely lined up.

Yeah, and us taking a break this month means it works perfectly. :P