Poll System Wars: Upgradeable/Iterative Consoles- Yay or Nay? (95 votes)
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This is, as a matter of fact, a lot like how the smartphone and tablet markets run- the iPhone, from the very first model introduced in 2007, to last year’s iPhone 6s and iPhone 6s Plus (which were the eleventh and twelfth models introduced, respectively), has seen major improvements and advancements to its hardware in all these years- but the hardware platform is continuous across all of this. An app that ran on the very first iPhone will run on your iPhone 6s Plus too. When a new iPhone gets introduced this year, an app that runs on it will also run on your iPhone 6s- your iPhone 6s will continue to get supported with software for the next few years, until it is gradually phased out and dropped, allowing you with ample time to upgrade to a newer device.
In a situation such as this, there are no longer any discrete hardware generations- you don’t move from one unit to the next, with each unit representing a distinct point in the hardware evolution. Rather, we reach a continuum of hardware generations, with each generation seamlessly blending in with the ones right before and after it, with older hardware gradually being phased out, and newer one gradually being phased in.
The consumer electronics market in general works like this- we get new hardware refreshes for products on a regular basis. There will always be a new laptop, a new tablet, a new smartphone, and even a new generation CPU and GPU, every few months, no matter which brand you prefer. A strategy like this ensures that your devices are always on the cutting edge, and that your hardware never gets too outdated- imagine if the iPhone had kept the same hardware since 2010, while Samsung and HTC continued to push out new hardware every year! How would Apple ever be able to compete?
I can already see the arguments to my general thesis for this editorial begin to percolate, and they will probably pick up from the example I just laid out- the iPhone had an immediate competitor that was pushing out rapid hardware refreshes, so it could not afford to stay with static hardware for an extended period of time- doing so would have meant losing marketshare. However, all consoles usually last for 5-6 years on average- in the absence of any immediate competitor pushing either Sony, or Microsoft, or Nintendo into pushing out new hardware with more regularity, why exactly would these companies want to push out new hardware every few years, and risk alienating the millions who purchased their systems just a few years ago for hundreds of dollars?
It’s a fair point, but it does miss the larger picture- while there is no competition within the console market that may force these companies into iterative upgrades, the console market is not insular, and it does not exist in a bubble. It is only one part of a larger gaming ecosystem, an ecosystem that consists of PC gaming and smart device gaming too- and savvy readers have probably already realized that PC and smart device gaming do see rapid hardware refreshes. They do see rapid technological evolution.
And if this scenario sounds unlikely to you, I would like to remind you that this exact trend already caused smartphones to cause the death of handhelds– the average mainstream customer simply is not invested in games enough to care for the dedicated gaming experience. If they can get to play Madden and FIFA on their iPhone, then they won’t see the point in purchasing an additional, ultimately redundant console for hundreds of dollars- they’ll just stick with their phone. This means that consoles, in this case, would see a dramatic contraction in their market, catering to an ever smaller group of core enthusiast users, much like handhelds already have to do.
The continued survival of the gaming console, then, is contingent on consoles being able to keep up with their competition- PCs for the enthusiast user, mobiles for the casual one. This means that they need to rapidly refresh themselves too, leading to shorter cycles per hardware refresh.
In such a scenario, we don’t have hardware generations anymore as much as we have timebound hardware SKUs- with newer, slightly refreshed SKUs coming every year, or every two years. Each SKU can be supported for at least a couple (or more) SKU refreshes after it- meaning that the console you just bought will be good for at least 4-6 years before it is completely outdated, and no longer runs new games, which is no different to how it is right now. On the flip side, you don’t lose your library at all when you buy a new console- all your games continue to run on the new one without issues, because compatibility and continuity is constantly maintained. It’s an ideal scenario for you as the customer.
And therein lies the biggest benefit to perhaps both, users and companies, in ending this cycle of console generations, and switching over to just having continuity in hardware. A new console always leads to an entire reset in terms of hardware and software. All of a sudden, there is new hardware to develop for (leading to software development taking a hit for a while as developers come to terms with it), software compatibility with the previous generation is always broken, and hundreds of millions of dollars are spent in R&D and marketing for these new machines. If consoles switched to rapid hardware refreshes, then the hardware would always be familiar enough for software developers to never be hindered, software compatibility would always be maintained, and R&D and marketing costs would become slightly less insane, since companies wouldn’t have to start from scratch in developing and marketing their systems every few years.
The question for System Wars is, with recent reports of upgradeable consoles coming from both, Microsoft and Sony, and evidence that Nintendo is already exploring the idea, are you sold on the idea of iterative systems? Why or why not?
Personally, I am- this is an idea I have long championed, and I believe it to be a very logical and sensible evolution of the console market. A transition like this can in fact be handled perfectly, without alienating either new users or old- the best instance of this was with the Gameboy to Gameboy Color, back in the day.
Anyway, seeing a continuous PlayStation, Xbox, or NX hardware standard that evolves with rapid hardware refreshes is an idea that greatly appeals to me- what about you all?
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The quoted text here is me attempting to justify the idea of iterative and upgradeable consoles, which is an idea I have championed since at least the N64 Expansion Pak and Gameboy Color days. The full text of this argument may be read here- in the interests of full disclosure, I would once again like to state that I wrote that piece for a website I work for. You are free to not click on that link (though I think the argument is more compelling in full).
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