Sony's mistake was simply that they relied TOO much on third party support and got comfy last generation. Outside of GT they don't really have any mega hits of their own this geneartion, like Gears and Halo. MS got what Sony already had, and then some too with lots of JRPG support. Which Sony HAS lost, no question about it. JRPG was one of the staples of the Sony platform, and at least at this point in time the scales heavily favor the 360. While 360 has lost some exclusives of its own it's managed to keep more of them in tact or lost them POST-release, when they no longer offered the same impact. But as of now, AC6, Dead or Alive, Tales, SO4, Dead Rising, Ninja Gaiden 2 etc don't seem to be going the PS3's way.
It's been mostly a one way street. And while multiplatform is nice, there were a lot of multiplatform games last generation too, but usually the multiplatform games seem to be attributed to the console leader. Sure, GTA was on the Xbox, but in most gamers eyes, it was a "playstation game" that came out on the other console. Not this time.
Not the case anymore with multiplatform games selling better on the 360 and more gamers actually playing them on the 360. And that tends to feed on itself. It's a cycle. Microsoft managed to flip it in their favor, and really Sony had this holiday season to switch it back. From the looks of things, the 360 will continue its momentum after being slowed down but not enough by the PS3 for the first half of the year and should outsell it world wide. In all honesty, if the 360 sells a couple million more than the PS3 over the holidays world wide, the PS3 could enter vicious cycle territory, and not in a good way. It will be really hard for it to come back, especially with the 360 starting off with a bang early next year with SO4 and a multiplatform release of RE5 and the price drop.
What MS just did: price drop + megahit to come is exactly what Sony should have done.
Log in to comment