TES: V (what do you want)

  • 146 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="toast_burner"]Seriously? that would ruin the game

sonofsmeagle

Really? The combat was crap in the game and the level system ruined any sort of character creation the game could have.

ok i'm gonna have to agree with toast_burner here i thinl leveling up your character in fields he uses instead of just leveling up then choosing cause seriously how would killing 20 ogres with a sword make u able to lockpick a harder lock cmon. And turn based combat thats your opinion but i yhink that would ruin the game seriously i mean in every fighting aspect it would ruin it and i dont think i'm alone saying this.

Again there isn't supposed to be any logic behind why you can level up non-combat skills by doing combat, but it's a freaking video game. The whole reason why people have leveling systems like that is to improve the game, not to make it more realistic.

Also, turn-based combat is a preference, I believe a Fallout 1-2 combat system would work better for the game.

Avatar image for Melkari
Melkari

595

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 Melkari
Member since 2004 • 595 Posts

- A story that isn't utterly terrible again. Morrowind's was outstanding, Oblivion's was trash. Also, Oblivion Planes were painful to go through, which dissuaded me from ever doing the storyline a second time.

- A non-consolized UI for PC. Even with extensive mods, it was clunky and a pain.

- Enough of the leveled loot and enemies. Morrowind was amazing because you could delve into a random dungeon, which winds up being filled with super hard enemies, and houses a big altar with some legendary artifact. The sense of exploration and risk/reward was infinitely higher than every dungeon having player level XX loot in a chest.

- Equipment with some actual style (also, helmets that aren't utterly retarded looking). Who cares if gear isn't practical looking, wearing a big metal barrel as an epic adventurer is stupid (related: please stop making female armor the same as male armor. It does not look right, at all).

- Put some imagination into the landscape and scenery again. Cyrodill was just a bunch of stone castles, thatched huts and cobblestone. Morrowind had volcanic mud huts, mushroom towers, swamp shacks and floating cities. Somewhere between the two they completely forgot that realism in a fantasy setting is boring.

Avatar image for deactivated-660c2894dc19c
deactivated-660c2894dc19c

2190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#53 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

[QUOTE="Icarian"]

[QUOTE="Yangire"]

- No leveling up skills separately, you have to level your character up then choose what to increase

Yangire

This is something I strongly disagree. I think the leveling system in Elder Scrolls games are much better than the normal system where only when leveling up, you can distribute points to your skills. Like you kill 10 rats and suddenly you know how to convince people to your cause. Like wtf?

It's not supposed to make sense, it is however supposed to make the game balanced. You shouldn't be able to be some archer, mage, warrior mixture that is good as every non-combat skill, you turn into some sort of demigod.

A structured leveling system makes it so you have to think about what you want your character to be and what you want to increase, instead of turning you into an all powerful being.

I didn't mean the system is perfect in TES, far from it, but it is still better and creating all powerful being takes lots of time, though it should be much harder. I like that I can play a warrior-mage hybrid or something similar, because it gives me more options to play how I want. Which is what I look from RPGs.

Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

It's not supposed to make sense, it is however supposed to make the game balanced. You shouldn't be able to be some archer, mage, warrior mixture that is good as every non-combat skill, you turn into some sort of demigod.

A structured leveling system makes it so you have to think about what you want your character to be and what you want to increase, instead of turning you into an all powerful being.

markop2003

I agree with that but i think a better method would be to apply a multiplier to your skills' training rates based on what class you choose at the begining.

Sure, as long as you don't have access to make it so your character is good at everything.

Avatar image for nervmeister
nervmeister

15377

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 nervmeister
Member since 2005 • 15377 Posts

NPC's that don't look like mannequins

Avatar image for markop2003
markop2003

29917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 markop2003
Member since 2005 • 29917 Posts

Am I the only person who likes level scaling in WRPGs? I thought it was nice because you could do whatever you wanted to from the beginning without having to worry about going to the wrong place and getting destroyed. It also kept the early locations from becoming boringly easy.

TSNAKE617
The effect can be nice when just exploring but it seems idiotic when it effects real enemies like the ones in dungeons. A better way to do it would be to explain it in the story like gradually more expensive/better hit men are being sent after you or something in the story means there's some higher level enemies running arround (NB: this should not rely on you completing a certain quest as you could level up without doing that quest instead it should be on a timer).
Avatar image for Ilikemyname420
Ilikemyname420

5147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Ilikemyname420
Member since 2007 • 5147 Posts

[QUOTE="toast_burner"]

[QUOTE="Yangire"]

- Turn-Based combat

- No leveling up skills separately, you have to level your character up then choose what to increase

Yangire

Seriously? that would ruin the game

Really? The combat was crap in the game and the level system ruined any sort of character creation the game could have.

Suddenly switching the elder scrolls series to turn based combat would be a crime, we've been playing with hack and slash combat since the early 90's. It would be like turning doom into a turn-based strategy game.
Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="Icarian"]

This is something I strongly disagree. I think the leveling system in Elder Scrolls games are much better than the normal system where only when leveling up, you can distribute points to your skills. Like you kill 10 rats and suddenly you know how to convince people to your cause. Like wtf?

Icarian

It's not supposed to make sense, it is however supposed to make the game balanced. You shouldn't be able to be some archer, mage, warrior mixture that is good as every non-combat skill, you turn into some sort of demigod.

A structured leveling system makes it so you have to think about what you want your character to be and what you want to increase, instead of turning you into an all powerful being.

I didn't mean the system is perfect in TES, far from it, but it is still better and creating all powerful being takes lots of time, though it should be much harder. I like that I can play a warrior-mage hybrid or something similar, because it gives me more options to play how I want. Which is what I look from RPGs.

You would still be able to make hybrid characters, you would just have to think more about what skills you want to raise and what ones to sacrifice. Personally I find the strategy and thought process of that fun.

Avatar image for markop2003
markop2003

29917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 markop2003
Member since 2005 • 29917 Posts

Sure, as long as you don't have access to make it so your character is good at everything.

Yangire
The multiplier method wouldn't cap it it would just make it extremely difficult to level up your minor skills. I guess you could make it so your skills deteriorate over time, then there wouldn't be a physical cap and you could constantly change your bias (and without you even realising).
Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="toast_burner"]Seriously? that would ruin the game

Ilikemyname420

Really? The combat was crap in the game and the level system ruined any sort of character creation the game could have.

Suddenly switching the elder scrolls series to turn based combat would be a crime, we've been playing with hack and slash combat since the early 90's. It would be like turning doom into a turn-based strategy game.

Cool, it's like what Bethesda did to Fallout I guess.

Anyways this thread is about what *I* want in the game, what *I* think would make the game playable and turn-based combat would help.. It's certainly not needed though, as I have enjoyed action RPGs in the past.

Avatar image for Cherokee_Jack
Cherokee_Jack

32198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 2

#61 Cherokee_Jack
Member since 2008 • 32198 Posts

My Official List of Demands That Will Never Come True (except maybe 2 and 3)

1. Something other than a "direct sequel to Oblivion", because WTF

2. At least 3 provinces of Tamriel in-game. Morrowind, Skyrim and Hammerfell would be ideal. (Daggerfall and the rest of High Rock could be released in an xpac, since the province is fairly small)

3. New engine

4. Shift towards Morrowind RPG mechanics, no more level scaling

5. A good story, and good faction stories (guild politics and such)

Avatar image for Zurrur
Zurrur

1701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Zurrur
Member since 2009 • 1701 Posts

I hope they make game linear, fix combat and make game in third person

Oblivion's world was so boring and shallow

Avatar image for jasonharris48
jasonharris48

21441

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 jasonharris48
Member since 2006 • 21441 Posts

Remove level scaling, better animations

Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 Yangire
Member since 2010 • 8795 Posts

I hope they make game linear, fix combat and make game in third person

Oblivion's world was so boring and shallow

Zurrur

I think it would be better for them to spend more time improving the world rather than making it a straight line.

Avatar image for RaIn285
RaIn285

3010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#65 RaIn285
Member since 2010 • 3010 Posts

I dont care about graphics.All i want is game world as big as in Dagerfall and Multyplayer

Avatar image for markop2003
markop2003

29917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 markop2003
Member since 2005 • 29917 Posts
Something i missed off: guilds which make more sense, the whole idea of a "fighter's guild" is idiotic. Guilds exist arround industries so the mage guild kinda makes sense but the fighters guild should become something more like the town militia then have most of the fighter's guilds missions given by a mercenary agent who gives moonlighting jobs to soldiers.
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 NaveedLife
Member since 2010 • 17179 Posts

It appears that almost everyone is in agreance that they need to:

- Use a new engine (animations need to be fixed too)

- Make the environments more interesting and handcrafted (Morrowind had this apparently)

- Make the story better

- Remove level scaling

- add more customization

The only thing I see a lot of conflict on is how you level up. I personally prefer Diablo II's method to Oblivions.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Zurrur"]

I hope they make game linear, fix combat and make game in third person

Oblivion's world was so boring and shallow

Yangire

I think it would be better for them to spend more time improving the world rather than making it a straight line.

Agreed. I think they need more of a focus maybe (like zelda, but not as "focused" haha), but not linear...certainly not linear.

Avatar image for Ragingbear505
Ragingbear505

819

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#69 Ragingbear505
Member since 2008 • 819 Posts

Bethesda should take Daggerfall and Morrowind and just mash them together and forget 4 ever existed.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#70 NaveedLife
Member since 2010 • 17179 Posts

Bethesda should take Daggerfall and Morrowind and just mash them together and forget 4 ever existed.

Ragingbear505

Lol its a sequel to 4 so I doubt they will forget 4 existed :P.

Avatar image for mrbojangles25
mrbojangles25

60746

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#71 mrbojangles25
Member since 2005 • 60746 Posts

1. A return to "old school" character building; I dont need DnD-style customization, but the auto-leveling and limits of Oblivion were downright bland and boring. I need perks, a skill tree, in addition to basic stat building. Fallout 3 was pretty nice.

2. Better combat, or at least better looking combat. Batman: AA gave us great looking, fast-paced combat that was simple to execute. I dont see why TES V cant do the same; lets string combos together, execute 10-hit combos...c'mon, lets have some fun, at least something more than four basic directional-based attacks.

3. A new engine; I loved the scaleability of Oblivion, but frankly it (and the two Fallout games built upon that engine) are dated. Something a little more beautiful looking with better animations would be welcome, maybe Dx10 (or, dare I say, Dx11) visuals as well.

4. Enemies that dont scale. Half the fun of RPGs is the challenge, and when your enemies are the exact same level as you, there is no challenge. I'd love to stumble across a caveguarded by level 10 trolls when I am only level 5, take them on, die, and then come back in a few levels and defeat them.

Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#73 razgriz_101
Member since 2007 • 16875 Posts

new engine,dont set it too soon after oblivion im thinking give it a bit decade so we can least see some change to the overall landscape of cyrodill.

Hopefully Skyrim and various other locales are introduced and have bout double the map size of Oblivion,more varied dungeons,cities that are like morrowind and dont need silly loading screen transitions.

Avatar image for sonofsmeagle
sonofsmeagle

4317

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#74 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="NaveedLife"]

It appears that almost everyone is in agreance that they need to:

- Use a new engine (animations need to be fixed too)

- Make the environments more interesting and handcrafted (Morrowind had this apparently)

- Make the story better

- Remove level scaling

- add more customization

The only thing I see a lot of conflict on is how you level up. I personally prefer Diablo II's method to Oblivions.

I think you forgot the biggest one of all every1 is in agreeance about A RELEASE DATE
Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 NaveedLife
Member since 2010 • 17179 Posts

1. A return to "old school" character building; I dont need DnD-style customization, but the auto-leveling and limits of Oblivion were downright bland and boring. I need perks, a skill tree, in addition to basic stat building. Fallout 3 was pretty nice.

2. Better combat, or at least better looking combat. Batman: AA gave us great looking, fast-paced combat that was simple to execute. I dont see why TES V cant do the same; lets string combos together, execute 10-hit combos...c'mon, lets have some fun, at least something more than four basic directional-based attacks.

3. A new engine; I loved the scaleability of Oblivion, but frankly it (and the two Fallout games built upon that engine) are dated. Something a little more beautiful looking with better animations would be welcome, maybe Dx10 (or, dare I say, Dx11) visuals as well.

4. Enemies that dont scale. Half the fun of RPGs is the challenge, and when your enemies are the exact same level as you, there is no challenge. I'd love to stumble across a caveguarded by level 10 trolls when I am only level 5, take them on, die, and then come back in a few levels and defeat them.

mrbojangles25

I love all of what you said, and btw can you imagine an elder scrolls game with the graphics engine (you reminded me by sayign DX11 lol) of the Heaven Benchmark tech demo thing. I think (of course that is pretty brutal on most peoples computers) that engine is perfect looking for an elder scrolls game.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#77 NaveedLife
Member since 2010 • 17179 Posts

new engine,dont set it too soon after oblivion im thinking give it a bit decade so we can least see some change to the overall landscape of cyrodill.

Hopefully Skyrim and various other locales are introduced and have bout double the map size of Oblivion,more varied dungeons,cities that are like morrowind and dont need silly loading screen transitions.

razgriz_101

If it is virtually the same map I wont even consider buying it lol. The environment is one of my biggest complaints.

Avatar image for IndianaPwns39
IndianaPwns39

5037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#78 IndianaPwns39
Member since 2008 • 5037 Posts

- No level scaling

- More than 5 voice actors throughout the entire game

- A new engine

- The ability to customize your character better. Perhaps give him a backstory like Mass Effect or Dragon Age. No more of this "Why am I in jail?" followed by someone telling you "Who knows?"

- Add more unique creatures and environments. Drop things like minotaurs and trolls and bring back silt striders and hungers. Shivering Isles was a step in the right direction in this area

- A defined karma/choice system that allows for different endings and the alignment with various guilds. I think how New Vegas did it was extremely well done.

- More combat choices and variation. Oblivion dropped spears, throwing knives/stars, and other weapons. Bring them back.

- More lifelike towns. Add in children, dogs and cats, birds, etc.

- Superior armor customization, such as choosing which pauldrons you want on each seperate shoulder. Bring back the mix and match aspect. Also, bring back Medium Armor.

- More spells. This list could be huge on what should return, but "levitation" should at least make a come back.

- Make vampires threatening again.

-

Avatar image for deactivated-5c8e4e07d5510
deactivated-5c8e4e07d5510

17401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts

- A complete rework of the skills

- No leveling up skills separately, you have to level your character up then choose what to increase

- Get more voice actors or completely remove it

- Focus on less, but more interesting dungeons

- NO LEVEL SCALING

- Skills that directly effect dialog choices

- Improved and new spells to make magic more unique

- Better AI, they can start looking for you if there's a dead body around so there's a reason to drag/hide things

- More civilians to make cities more lively

- Get rid of the minigame to gain a characters trust

- Greater focus on the main story

- More interesting dialog between NPCs, NO MORE MUD CRABS

Yangire

Would also like to add a couple things.

-Bring back the different weapon types from Morrowind, maybe add some new ones

-Balance archery to make it no useless

-Make it more difficult to find your way around like Morrowind. Exploring was half the fun.

Avatar image for hd5870corei7
hd5870corei7

1612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#82 hd5870corei7
Member since 2010 • 1612 Posts

New engine... No level scaling... Multiplayer... Then I'm good :)

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#85 LoG-Sacrament
Member since 2006 • 20397 Posts

on the tech side, better animations, more believable water effects, and better draw distances (or atleast hide the limits with mist or something) would be great.

get out of cyrodiil. randomly generated environments in a bland fantasy setting arent fun. even if bethesda sticks to randomly generating so much of their game world (although it would be nice if they didnt...), atleast have a better art direction and setting to give it some personality.

make the various factions have goals that are so conflicting that the player has to chose a few rather than be able to join them all.

better characters. meeting new people should be just as exciting as finding a new dungeon.

i like the idea of making action oriented combat. but if they are going to do it, then really do it. standing in front of an enemy and swinging until he is dead isnt very fun. counters, more fluid dodges, hit zones for ranged attacks, and that sort of thing.

AI can always be improved.

better leveling system. i like the idea of leveling what you do, but theres something wrong when you have to avoid using your best skills so you get a decent build, have to jump grind, and avoid sleeping. perhaps making it revolve around trainers would be best.

im sure there are more, but those are some of the bigger ones.

Avatar image for Lief_Ericson
Lief_Ericson

7082

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#86 Lief_Ericson
Member since 2005 • 7082 Posts

Make armor/clothing back to how Morrowind had it where you could mix match everything, more interesting and wonderous areas or they could just remake Morrowind :D

Avatar image for mrbojangles25
mrbojangles25

60746

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#87 mrbojangles25
Member since 2005 • 60746 Posts

[QUOTE="hd5870corei7"]

New engine... No level scaling... Multiplayer... Then I'm good :)

AncientDozer

Unless you mean co-op, Oblivion really isn't a multiplayer game.

oooooh co-op would be fun. Especially if they include mod-tools for the PC version; imagine loading up this epic, hour-long dungeon and going through it with 1-3 friends, encountering traps that requrie teamwork to disable, epic monsters no single person can do.

Multiplayer definately does not seem like a focus of Bethesda, though :P

Avatar image for IceBlazerX
IceBlazerX

3286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#89 IceBlazerX
Member since 2010 • 3286 Posts
Trophies. That's it.
Avatar image for Lief_Ericson
Lief_Ericson

7082

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#91 Lief_Ericson
Member since 2005 • 7082 Posts

[QUOTE="Lief_Ericson"]

Make armor/clothing back to how Morrowind had it where you could mix match everything, more interesting and wonderous areas or they could just remake Morrowind :D

AncientDozer

Hell yes! I said that on the other page. I liked wearing the Dark brotherhood armor and then a cloak over it and fancy dress under that. . . Wait, shouldn't you be exploring?

Already on it 8)

Avatar image for Yangire
Yangire

8795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 Yangire
Member since 2010 • 8795 Posts

As a fellow fan of JRPG and anime culture, I've respected your opinion (also, because you tend to be more reasonable than our peers) but also as a WRPG fan I do have to disagree with some points. Some of them I do agree with, though.

[QUOTE="Yangire"]

- Turn-Based combat I like TBC, but not in Elder Scrolls. Sure, but this is purely a preference, I'm talking about how I would want the game to be made for me.

- C&C Remind me what that is? Choices and consequences, like you choose to do something and there are repercussions for it.

- A complete rework of the skills Why? The skills are fine. I think a few are not needed, like how high you jump, how fast you run, etc. They could improve upon those and make them more useful.

- No leveling up skills separately, you have to level your character up then choose what to increase No way. Definitely not. The charm of Elder Scrolls is in its leveling. You level by performing an action. You level archery by shooting your bow, you level sneaking by sneaking. . this is the best system. Like another user said, if you want to level up a skill by doing it that's fine, but there needs to be a system so you can't be great at everything.

- Get more voice actors or completely remove it Definitely needs more voice actors but definitely keep voice acting. At least they try.

- Focus on less, but more interesting dungeons Can't we have lots of dungeons and some really interesting? They had some neat dungeons in Elder Scrolls and Morrowind. It mostly depends on their time and budget, personally I rather have massive involving dungeons rather than tons of filler ones.

- No more Oblivion planes Cannot argue here.

- NO LEVEL SCALING Pretty much.

- Diplomacy Would be nice.

- Skills that directly effect dialog choices Actually, there are skills that effect dialogue choices, though not as intense as other games.

- Guilds have to be reworked so there are more rewards for completing all of the quests I was indifferent to the guilds. . so I guess? They didn't seem bad, though.

- Harder combat Uh? In what way? Damage is dealt easier towards you, so armor, blocking, and protective spells are more essential.

- Improved and new spells to make magic more unique I loved the spells. Granted, they aren't JRPG flashy but they suited the setting. I mean they should add more effects and think of new ideas rather than using bland, basic spell designs that are in every other RPG.

- Better AI, they can start looking for you if there's a dead body around so there's a reason to drag/hide things Maybe. It was never really the focus but it was kind of weird you couldn't drag bodies. The whole bodies thing was an example, I would enjoy sneaking to be much more involved and better AI would improve that.

- More civilians to make cities more lively Can't argue here. Larger cities would be nice, too.

- Get rid of the minigame to gain a characters trust No way. I've come to love that system. Not like there's anything better. Dialog trees are better to me, I dislike being able to easily get someone to trust me through a minigame.

- Dice rolls and stat based combat Okay, now you're being silly. Why? I enjoy those things, again this is what I want in the game.

- Greater focus on the main story, get a brand new team to write it I don't know. It makes it sound like you want to push all the other side stuff aside and, really, I can't get behind that. I love all the side quests and exploration. Not really, the main quest IS the main focus of a game though, and it should be focused on more than it did was in Oblivion.

- The brand new team should focus on interesting characters also Sure?

- More interesting dialog between NPCs, NO MORE MUD CRABS But. . the Mud Crabs. We need to know more about them.

And I could go on, and on, and on.

AncientDozer

Oh gawd.

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#93 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="hd5870corei7"]

New engine... No level scaling... Multiplayer... Then I'm good :)

AncientDozer

Unless you mean co-op, Oblivion really isn't a multiplayer game.

I meant co-op in my original post/poll but I am not sure what he means haha. I should have specified that. I think TES would work great if it was made to play like Diablo II.

Avatar image for RawDeal_basic
RawDeal_basic

1959

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 RawDeal_basic
Member since 2002 • 1959 Posts

GRAPHICS is the top voted option. What a surprise. :roll:

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 NaveedLife
Member since 2010 • 17179 Posts

GRAPHICS is the top voted option. What a surprise. :roll:

RawDeal_basic

Haha although I would love better graphics, the main reason I would want another engine (or reworked engine) is the faces. OMG the faces! :P.

Avatar image for superfluidity
superfluidity

2163

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 superfluidity
Member since 2010 • 2163 Posts

I'm going to be very cautious about buying this game. As a huge Morrowind fan Oblivion was a disappointment, I'm hoping the trend does not continue toward simplification, consolization, poor story, lack of creativity, lack of variety, etc.

Avatar image for allicrombie
Allicrombie

26223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#97 Allicrombie
Member since 2005 • 26223 Posts
more towns. daggerfall had like 1500 towns.
Avatar image for Deadbeatcobra
Deadbeatcobra

1913

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#100 Deadbeatcobra
Member since 2006 • 1913 Posts

more towns. daggerfall had like 1500 towns.Allicrombie
you serious :o that game must be freaking huge. i need to check it out sometime.