As a fellow fan of JRPG and anime culture, I've respected your opinion (also, because you tend to be more reasonable than our peers) but also as a WRPG fan I do have to disagree with some points. Some of them I do agree with, though.
[QUOTE="Yangire"]
- Turn-Based combat I like TBC, but not in Elder Scrolls. Sure, but this is purely a preference, I'm talking about how I would want the game to be made for me.
- C&C Remind me what that is? Choices and consequences, like you choose to do something and there are repercussions for it.
- A complete rework of the skills Why? The skills are fine. I think a few are not needed, like how high you jump, how fast you run, etc. They could improve upon those and make them more useful.
- No leveling up skills separately, you have to level your character up then choose what to increase No way. Definitely not. The charm of Elder Scrolls is in its leveling. You level by performing an action. You level archery by shooting your bow, you level sneaking by sneaking. . this is the best system. Like another user said, if you want to level up a skill by doing it that's fine, but there needs to be a system so you can't be great at everything.
- Get more voice actors or completely remove it Definitely needs more voice actors but definitely keep voice acting. At least they try.
- Focus on less, but more interesting dungeons Can't we have lots of dungeons and some really interesting? They had some neat dungeons in Elder Scrolls and Morrowind. It mostly depends on their time and budget, personally I rather have massive involving dungeons rather than tons of filler ones.
- No more Oblivion planes Cannot argue here.
- NO LEVEL SCALING Pretty much.
- Diplomacy Would be nice.
- Skills that directly effect dialog choices Actually, there are skills that effect dialogue choices, though not as intense as other games.
- Guilds have to be reworked so there are more rewards for completing all of the quests I was indifferent to the guilds. . so I guess? They didn't seem bad, though.
- Harder combat Uh? In what way? Damage is dealt easier towards you, so armor, blocking, and protective spells are more essential.
- Improved and new spells to make magic more unique I loved the spells. Granted, they aren't JRPG flashy but they suited the setting. I mean they should add more effects and think of new ideas rather than using bland, basic spell designs that are in every other RPG.
- Better AI, they can start looking for you if there's a dead body around so there's a reason to drag/hide things Maybe. It was never really the focus but it was kind of weird you couldn't drag bodies. The whole bodies thing was an example, I would enjoy sneaking to be much more involved and better AI would improve that.
- More civilians to make cities more lively Can't argue here. Larger cities would be nice, too.
- Get rid of the minigame to gain a characters trust No way. I've come to love that system. Not like there's anything better. Dialog trees are better to me, I dislike being able to easily get someone to trust me through a minigame.
- Dice rolls and stat based combat Okay, now you're being silly. Why? I enjoy those things, again this is what I want in the game.
- Greater focus on the main story, get a brand new team to write it I don't know. It makes it sound like you want to push all the other side stuff aside and, really, I can't get behind that. I love all the side quests and exploration. Not really, the main quest IS the main focus of a game though, and it should be focused on more than it did was in Oblivion.
- The brand new team should focus on interesting characters also Sure?
- More interesting dialog between NPCs, NO MORE MUD CRABS But. . the Mud Crabs. We need to know more about them.
And I could go on, and on, and on.
AncientDozer
Oh gawd.
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