[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.
Billyhyw
From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.The only area people could even argue that PDZ0 looks better then REFOM is texture quality.
REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.
Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....Um yea thats called texture detail. All bumps and ground work is a form of textureing. PDZ0 uses tons of bumpmapping and paralaxmapping as many Rare games do. (Rare makes great looking games) . Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles. If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.
You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time. And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.
Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action. Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?
AI ? What AI? The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same. It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.
And extra dev time? Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed. In other words no the PS3 didnt get any extra dev time. It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.
All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.
You still have to build the game. Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.
Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not. Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.
Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360? Lair already looks better then anything on the 360.
The Xenos has a higher shader model, puts out more polygons, more shader ops and uses USA, I find it hard to believe the PS3 will surpass the PS3.
Lair...game looks ok, nothing special, the only thing that impressed me about it is all the stuff going on at the same time while still looking good.
Err the shader pipes in the Xenos are far weaker then the RSX yes they have more but it doesnt matter if there weaker. The architectures are so differnt you cant look at the specs on the GPU and go WOW THAT ONES WAY BETTER.
And read what I highlited in bold I have yet to see a 360 game that matches the graphical detail of Lair on the scale not even close. Lair texture detail is on par with Gears of War and look at all the thing on screen at a time and the scale. Most PS3 games coming out this year easily match anything the 360 has to offer and this is the PS3 first year. Lair in m opionion already exceeds it.
Wow, just wow, here you need a lesson:
PS3 vs 360
EDIT: You can read the whole article if you want, pretty informative, but the part about the GPU's is on 7 and 8.
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