The 360 cpu is weak

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-GeordiLaForge-

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#51 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....
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Citizen_Zero

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#52 Citizen_Zero
Member since 2006 • 1786 Posts
Im sick of this i own both consoles crap, but yet you only bash X360 i wonder why? And yes i have friends believe it or not, they have PS3's/X360's and Wii's and yes i have played most PS3 games to date bub i know what im talking about. Why are you now talking about system power? we are talking about witch game is Visually better not how much of the systems power it is taking up. Face it PD0 & Kameo look better then R:FOM, the walls the ground ect..but not the charter models R:FOM looks a whole lot better there.
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Billyhyw

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#53 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

-GeordiLaForge-

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.

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Billyhyw

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#54 Billyhyw
Member since 2007 • 254 Posts

Im sick of this i own both consoles crap, but yet you only bash X360 i wonder why? And yes i have friends believe it or not, they have PS3's/X360's and Wii's and yes i have played most PS3 games to date bub i know what im talking about. Why are you now talking about system power? we are talking about witch game is Visually better not how much of the systems power it is taking up. Face it PD0 & Kameo look better then R:FOM, the walls the ground ect..but not the charter models R:FOM looks a whole lot better there.Citizen_Zero

No I dont only bash the 360 I only bash it when people make unreasonable arguments that arent true. If you think texture detail in Kameo and PDZ0 make up for superior particle effects, better lighting, better char models and more on screen action then thats your opinion. 

If i was such a PS3 fanboy I wouldnt make this statmnet.

Gears of War looks better then anything currently on the PS3.  See?  I own both i dont care i will enjoy both im just stating what I feel is true. Now if someone says PS3 will never have a game that looks better then Gears of War that is when i start defending the PS3. 

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imprezawrx500

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#55 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?H3llstrike
you want me to go and find it from years ago? it was said in many place just after the 360 launch

He only trolls never provides facts this you can count on in his threads.

Megagames did a feature on x360 vs ps3 just before x360 came out and it said that if either console had gone with intel or amd would have had a huge advantage, its to old to find now.
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Citizen_Zero

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#56 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look GOOD but nothing the X360 can't pull off.
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Billyhyw

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#57 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Citizen_Zero

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the same time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   

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proof11102

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#58 proof11102
Member since 2007 • 1080 Posts

[QUOTE="KrazyKenKutarag"]The PS3 is weaker than the 360 in most catagories.Heith

Ya know...saying won't make it true.

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Billyhyw

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#59 Billyhyw
Member since 2007 • 254 Posts

[QUOTE="H3llstrike"][QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500
you want me to go and find it from years ago? it was said in many place just after the 360 launch

He only trolls never provides facts this you can count on in his threads.

Megagames did a feature on x360 vs ps3 just before x360 came out and it said that if either console had gone with intel or amd would have had a huge advantage, its to old to find now.

Megagames is hardly a resource for console development.

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Ichiroisawsome

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#60 Ichiroisawsome
Member since 2006 • 713 Posts

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp. That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful. The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

That's true.  It's also true for the Cell to a greater extent.  The Cell is also an in order CPU with only one power pc core.  Uh oh here comes the cows with "bu, bu, teh Cell has seven cores. moo moo". 
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imprezawrx500

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#61 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Nagidar

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200+ or better than even an Athlon XP 2800+ CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."

thanks for that, thats a good one they can't even beat a cpu from late 2002
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Citizen_Zero

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#62 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

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imprezawrx500

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#63 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Citizen_Zero

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360  hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power
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-GeordiLaForge-

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#64 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail. All bumps and ground work is a form of textureing. PDZ0 uses tons of bumpmapping and paralaxmapping as many Rare games do. (Rare makes great looking games) . Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles. If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.

Ah, so you haven't even played Kameo. Hell, even the castle in the beginning of the game has hundreds of dragons flying over it. And think about the hundreds of orcs and soldiers fighting multiple times later in the game. RFOM has MUCH less going on at once than Kameo...
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Billyhyw

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#65 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Citizen_Zero

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

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Citizen_Zero

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#66 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360  hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power



I have not seen one of those threads in a LONG time, but you just had to lower yourself to there level and to top it all off you just make the X360 look bad when the PS3 is in the same boat.
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Nagidar

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#67 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

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Billyhyw

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#68 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200+ or better than even an Athlon XP 2800+ CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."

thanks for that, thats a good one they can't even beat a cpu from late 2002

You are a fine example of why Hermits should stick to playing computer games and reframe from talking about anything technical as you know nothing about it.

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imprezawrx500

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#69 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered
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#70 mtron32
Member since 2006 • 4450 Posts

I'll put this on the top of my who give's a damm list

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imprezawrx500

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#71 imprezawrx500
Member since 2004 • 19187 Posts
For gaming all you need is an in order execution CPU. Why do you think the PS3, PS2,PS1, Xbox, Xbox360, GC, NF4, Dreamcast, Wii, all use in order execution CPU's?The_Nemacyst
your comment goes out the window since xbox had a pentium 3 with out of order code which made it much better than any of the other cpus and devs loved it.
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Billyhyw

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#72 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

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#73 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.
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Billyhyw

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#74 Billyhyw
Member since 2007 • 254 Posts

[QUOTE="The_Nemacyst"]For gaming all you need is an in order execution CPU. Why do you think the PS3, PS2,PS1, Xbox, Xbox360, GC, NF4, Dreamcast, Wii, all use in order execution CPU's?imprezawrx500
your comment goes out the window since xbox had a pentium 3 with out of order code which made it much better than any of the other cpus and devs loved it.

Actually it was weaker then the PS2 CPU.  It just had double the ram and a better GPU  which is why pc devs loved it. 

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Billyhyw

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#75 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

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Nagidar

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#76 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

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#77 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="The_Nemacyst"]For gaming all you need is an in order execution CPU. Why do you think the PS3, PS2,PS1, Xbox, Xbox360, GC, NF4, Dreamcast, Wii, all use in order execution CPU's?imprezawrx500
your comment goes out the window since xbox had a pentium 3 with out of order code which made it much better than any of the other cpus and devs loved it.

It didn't make it better, but it did make it easier to use. Although it would have been harder to use, a tri core P3 lacking logic would've performed better. But Microsoft wanted to easily port PC games to the XBox, and the P3 was a very cheap choice.
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#78 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

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Billyhyw

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#79 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.

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Billyhyw

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#80 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Nagidar

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

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Nagidar

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#81 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.

 The Xenos has a higher shader model, puts out more polygons, more shader ops and uses USA, I find it hard to believe the PS3 will surpass the PS3.

Lair...game looks ok, nothing special, the only thing that impressed me about it is all the stuff going on at the same time while still looking good.

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imprezawrx500

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#82 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Nagidar"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Umm, in case you didn't know, BOTH the Xenon and Cell are extremely weak compared to standard desktop processors.

For gaming both are far better then standard desktop processsors . And there is nothing in the pc right now that touches what the Cell can do for graphic rendering and games.

People need  to realize this and ill say it once"HEAVLY STRIPPED DOWN" means for desktop applications.  In other words both the PS3 and 360 would suck at running multiple desktop applicaitons and a beafy OS.  But for gaming purposes you need top of the line processors to rival the performance.

so thats why new games barley use 30-40% of my cpu? r6v only recomends a amd 64 3500+ single core
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#83 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1
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Nagidar

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#84 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

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#85 H3llstrike
Member since 2006 • 1877 Posts
[QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360  hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

Who says that no way 3x nobody in their right mind thinks that!
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Billyhyw

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#86 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.

 The Xenos has a higher shader model, puts out more polygons, more shader ops and uses USA, I find it hard to believe the PS3 will surpass the PS3.

Lair...game looks ok, nothing special, the only thing that impressed me about it is all the stuff going on at the same time while still looking good.

Err the shader pipes in the Xenos are far weaker then the RSX yes they have more but it doesnt matter if there weaker. The architectures are so differnt you cant look at the specs on the GPU and go WOW THAT ONES WAY BETTER.

And read what I highlited in bold I have yet to see a 360 game that matches the graphical detail of Lair on the scale not even close.  Lair texture detail is on par with Gears of War and look at all the thing on screen at a time and the scale.  Most PS3 games coming out this year easily match anything the 360 has to offer and this is the PS3 first year.  Lair in m opionion already exceeds it.

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imprezawrx500

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#87 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Citizen_Zero

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360  hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power



I have not seen one of those threads in a LONG time, but you just had to lower yourself to there level and to top it all off you just make the X360 look bad when the PS3 is in the same boat.

what do you mean over there? or did your mean their? its not that long since they have gone on about the 360 cpu having more genral purpose power either.
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Nagidar

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#88 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.

 The Xenos has a higher shader model, puts out more polygons, more shader ops and uses USA, I find it hard to believe the PS3 will surpass the PS3.

Lair...game looks ok, nothing special, the only thing that impressed me about it is all the stuff going on at the same time while still looking good.

Err the shader pipes in the Xenos are far weaker then the RSX yes they have more but it doesnt matter if there weaker. The architectures are so differnt you cant look at the specs on the GPU and go WOW THAT ONES WAY BETTER.

And read what I highlited in bold I have yet to see a 360 game that matches the graphical detail of Lair on the scale not even close.  Lair texture detail is on par with Gears of War and look at all the thing on screen at a time and the scale.  Most PS3 games coming out this year easily match anything the 360 has to offer and this is the PS3 first year.  Lair in m opionion already exceeds it.

  Wow, just wow, here you need a lesson:

PS3 vs 360

 EDIT: You can read the whole article if you want, pretty informative, but the part about the GPU's is on 7 and 8.

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imprezawrx500

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#89 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200+ or better than even an Athlon XP 2800+ CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."

thanks for that, thats a good one they can't even beat a cpu from late 2002

You are a fine example of why Hermits should stick to playing computer games and reframe from talking about anything technical as you know nothing about it.

and you console fans spend far to much time on the net serching for things which you can use to bash each others console, I could easily find the links but why both if someone else gets one first?
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Billyhyw

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#90 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Nagidar

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

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imprezawrx500

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#91 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?-GeordiLaForge-

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen
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Billyhyw

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#92 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200+ or better than even an Athlon XP 2800+ CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."

thanks for that, thats a good one they can't even beat a cpu from late 2002

You are a fine example of why Hermits should stick to playing computer games and reframe from talking about anything technical as you know nothing about it.

and you console fans spend far to much time on the net serching for things which you can use to bash each others console, I could easily find the links but why both if someone else gets one first?

I actually try to defend both consoles I like them all. ( Well except the Wii) And there is nothing in your stamtnets that are proven true at all. Both procossors in the 360 and PS3 are great for gaming and the PS3's is outstanding once devs learn to work with it.

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Billyhyw

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#93 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

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Nagidar

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#94 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200+ or better than even an Athlon XP 2800+ CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are  “Out-of-Order Execution” CPUs with wider execution cores."

thanks for that, thats a good one they can't even beat a cpu from late 2002

You are a fine example of why Hermits should stick to playing computer games and reframe from talking about anything technical as you know nothing about it.

and you console fans spend far to much time on the net serching for things which you can use to bash each others console, I could easily find the links but why both if someone else gets one first?

I actually try to defend both consoles I like them all. ( Well except the Wii) And there is nothing in your stamtnets that are proven true at all. Both procossors in the 360 and PS3 are great for gaming and the PS3's is outstanding once devs learn to work with it.

 Somewhat true, except the PS3's architecture is bottlenecking it, devs will beable to get power out of it, but not as much as SONY's theoretical numbers.

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Billyhyw

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#95 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Citizen_Zero

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

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Nagidar

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#97 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

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Felous1

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#98 Felous1
Member since 2006 • 4557 Posts
And read what I highlited in bold I have yet to see a 360 game that matches the graphical detail of Lair on the scale not even close. Lair texture detail is on par with Gears of War and look at all the thing on screen at a time and the scale. Most PS3 games coming out this year easily match anything the 360 has to offer and this is the PS3 first year. Lair in m opionion already exceeds it.

Billyhyw

:lol:

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Billyhyw

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#99 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

Umm, in case you didn't know, BOTH the Xenon and Cell are extremely weak compared to standard desktop processors.

For gaming both are far better then standard desktop processsors . And there is nothing in the pc right now that touches what the Cell can do for graphic rendering and games.

People need  to realize this and ill say it once"HEAVLY STRIPPED DOWN" means for desktop applications.  In other words both the PS3 and 360 would suck at running multiple desktop applicaitons and a beafy OS.  But for gaming purposes you need top of the line processors to rival the performance.

so thats why new games barley use 30-40% of my cpu? r6v only recomends a amd 64 3500+ single core

Hmm i would love to see how Kameo would run on something like that.

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jamesgj

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#100 jamesgj
Member since 2005 • 1190 Posts
[QUOTE="KrazyKenKutarag"]The PS3 is weaker than the 360 in most catagories.Heith