[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.
Nagidar
From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.The only area people could even argue that PDZ0 looks better then REFOM is texture quality.
REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.
Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....Um yea thats called texture detail. All bumps and ground work is a form of textureing. PDZ0 uses tons of bumpmapping and paralaxmapping as many Rare games do. (Rare makes great looking games) . Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles. If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.
You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time. And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.
Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action. Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?
AI ? What AI? The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same. It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.
And extra dev time? Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed. In other words no the PS3 didnt get any extra dev time. It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.
All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.
You still have to build the game. Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.
Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not. Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.
Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360? Lair already looks better then anything on the 360.
It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8
http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE] I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way. Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for. Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).
Wow, the guy even posts his sources, WITH LINKS, on page 10.
Yep to team xbox and random forum babble that has ben regurgitaed for the last year. Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful. And he actually list what company he works for.
His post were at www.beyond3d.com
Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.
Quick to shoot stuff down, but not to actually look at the links? Hell, post some links of your own if you can, I'd be more than happy to read them.
And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two. He is simply interpreting the data for himself.
What he did was break down the known specs into real world numbers, if you look at what he did, you can sit there and do the math yourself and it all makes sense and comes together.
Major Nelson did the same thing and they almost said the exaxt same stuff its almsot as if thats where he got alot of his info. Unless you are a game dev those numbers mean nothing . Why doesnt he not once tell you what games hes made?
Does it really matter what dev team he works for? If hes right about the specs, who cares. He wasn't even talking about how to make a game, he was simply breaking down the specs.
Um yes it does because devs know specs better then you and me or any random person on a forum. My point is he is a random person on a forum . Hence the reason why he cant list his credentials.
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