The 360 cpu is weak

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imprezawrx500

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#101 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

so thats why a athlon xp 2500+ can run oblivion on high @ 30fps and a amd 64 3400+ can run 39fps? or nfsc @ 35/43fps on high? or 55/63fps in prey on high? old cpus can still run new games just fine with a new graphics card and that graphic card can be put into a 4-5 year old system http://www.tomshardware.com/2007/02/01/agp-platform-analysis/page10.html
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imprezawrx500

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#102 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.
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#103 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

so thats why a athlon xp 2500+ can run oblivion on high @ 30fps and a amd 64 3400+ can run 39fps? or nfsc @ 35/43fps on high? or 55/63fps in prey on high? old cpus can still run new games just fine with a new graphics card and that graphic card can be put into a 4-5 year old system http://www.tomshardware.com/2007/02/01/agp-platform-analysis/page10.html[/QUOTE]

CPU functions are advanced phsysics and AI. Neither of wich any of the games you listed posess.  Both those games are GPU and RAM intensive game.  

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imprezawrx500

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#104 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu
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Billyhyw

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#105 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.

Only one that said that was John Carmack because he hates multithreading its a pain in the ass.

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#106 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

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#107 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="imprezawrx500"] well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.

That's only because it would have made their jobs easier...
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Billyhyw

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#108 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

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imprezawrx500

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#109 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.

Only one that said that was John Carmack because he hates multithreading its a pain in the ass.

then how come no game needs more than one core going a year and a half since the 360 came out?
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#110 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu



Hey smart guy drop that 2 gig of ram to 512mb and see how it run's. Or did you forget they only have 512mb ram. Also try and run DOOM3 on a PC  with equal spec's to the Xbox and try to run it at the same level?
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Billyhyw

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#111 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.

Only one that said that was John Carmack because he hates multithreading its a pain in the ass.

then how come no game needs more than one core going a year and a half since the 360 came out?

G.R.A.W needed more then 1 core.  More cores are to handle better physics and better Ai( physics especially)  Which you will continue to see.  Consoles are built to last for 4 years hence the reason why nobody put a single core cpu in there consoles. Except for the Wii and we all know what a powerhouse that is.

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#112 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.
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Nagidar

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#113 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

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imprezawrx500

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#114 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

Billyhyw

Not for gaming it doesnt .  The 360 tri core proessor is about equielvent to a top of the line duel core for the process of gaming.  And the lack of out of order code only makes it more difficult and cheaper not less powerful.

it makes it bad for the messy code of pc games when they are ported from pc to consoles, since pc cpus don't care how the code come to them the code doesn't have to be nicely ordered

That means more dev time thats all.  It doesnt mean the processor is capable of doing anything less for gaming.  There is no procssor in 2002 that would hold a candle to either the PS3 or 360 in terms of gaming purposes.

 Actually, thats wrong, the only reason the Cell and Xenon is good for gaming is because the force devs to make perfect game code, because of them being in-order processors. Works out quite nicely actually, devs can't afford to be lazy.

No it allows for better optimization and cheaper hardware cost. There is nothing the 360 cpu or the PS3 cpu cant do that a standard desktop pc processor cant do in terms of gaming.  You could not run many of the games the 360 or PS3 is doing with a procssor from 2002 which is what he is claiming.

 Thats because the code isn't "sloppy". Devs are forced to make the gaming code perfect.  Why do you think in-order processors are so much cheaper to make.

Yes but in terms of raw power the 360 cpu cost about 250 bucks to manufacture when it was launched.  That was in house production as well so If AMD or Intell sold that chip to the maket it would be about a 400 dollar chip as they want to make profit off every peace they sell. 

An inorder procssor at 250$ ?  Now the tc is trying to tell me a processor from 2002 is more powerful?  Why wouldnt Microsoft just slap that in the 360 for about 90 bucks.  O wait I know why because it isnt as powerful as whats in the 360.  The 360 inorder procssor has a good amount of power for gaiming purposes thats why they went with it. 

well when the 360 came out there were devs that said they would have prefered a really fast single core cpu over the multi core systems.

Only one that said that was John Carmack because he hates multithreading its a pain in the ass.

then how come no game needs more than one core going a year and a half since the 360 came out?

G.R.A.W needed more then 1 core.  More cores are to handle better physics and better Ai( phyiscis especially)  Which you will continue to see.  Consoles are built to last for 4 years hence the reason why nobody put a single core cpu in there consoles.

nintendo did and graw doesn't need more than one core even with its great physics.
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imprezawrx500

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#115 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Citizen_Zero

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu



Hey smart guy drop that 2 gig of ram to 512mb and see how it run's. Or did you forget they only have 512mb ram. Also try and run DOOM3 on a PC  with equal spec's to the Xbox and try to run it at the same level?

and why should I drop one of the cheapest pc components? your 20gig hard drive costs quite a bit more than 1gb ram. and it would cost me more to have 512mb since you can't just snap one stick in half to get 512mb
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Marka1700

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#116 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.
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Billyhyw

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#117 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two.  He is simply interpreting the data for himself.

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Nagidar

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#118 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two.  He is simply interpreting the data for himself.

 What he did was break down the known specs into real world numbers, if you look at what he did, you can sit there and do the math yourself and it all makes sense and comes together.

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Billyhyw

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#119 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Marka1700

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

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Billyhyw

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#120 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two.  He is simply interpreting the data for himself.

 What he did was break down the known specs into real world numbers, if you look at what he did, you can sit there and do the math yourself and it all makes sense and comes together.

Major Nelson did the same thing and they almost said the exaxt same stuff its almsot as if thats where he got alot of his info.  Unless you are a game dev those numbers mean nothing .  Why doesnt he not once tell you what games hes made? 

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Citizen_Zero

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#121 Citizen_Zero
Member since 2006 • 1786 Posts
[QUOTE="Citizen_Zero"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu



Hey smart guy drop that 2 gig of ram to 512mb and see how it run's. Or did you forget they only have 512mb ram. Also try and run DOOM3 on a PC  with equal spec's to the Xbox and try to run it at the same level?

and why should I drop one of the cheapest pc components? your 20gig hard drive costs quite a bit more than 1gb ram. and it would cost me more to have 512mb since you can't just snap one stick in half to get 512mb



That was so STUPID great way to avoid my subject, the reason you can run some of these games so well is because you got 2gig of ram, if you had 512mb or ram it would put allot more strain on your CPU with the fetching and processing of data. So i ask once more, how well do you think you would run those games with 512mb of ram?
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Nagidar

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#122 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Billyhyw

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two.  He is simply interpreting the data for himself.

 What he did was break down the known specs into real world numbers, if you look at what he did, you can sit there and do the math yourself and it all makes sense and comes together.

Major Nelson did the same thing and they almost said the exaxt same stuff its almsot as if thats where he got alot of his info.  Unless you are a game dev those numbers mean nothing .  Why doesnt he not once tell you what games hes made? 

 Does it really matter what dev team he works for? If hes right about the specs, who cares.  He wasn't even talking about how to make a game, he was simply breaking down the specs.

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imprezawrx500

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#123 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Marka1700"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

wrong did you even read the review? "Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates" that first paragraph of the review proves you completly wrong and says the pc version has the better single player http://www.gamespot.com/pc/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary
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Billyhyw

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#125 Billyhyw
Member since 2007 • 254 Posts

http://www.beyond3d.com/forum/showthread.php?t=31559

Here I found some info that variifed what i Was talking about .  Nano the writher of this article is a dev for NT who is currently making Heanvley sword.  He addresses a few key issues of people criticizing the PS3 GPU. One is the 128meg bus.  Which he actually points out is it has 2 memory busses(one to Xdram and one to GDDR3) another key reason in which the PS3 has an advtnage. 

Check this out I dont know if I can find the whole article though hes wrote more.

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-Reggaeton-

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#126 -Reggaeton-
Member since 2007 • 2392 Posts

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp. That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful. The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500
That explains the framerate issues on most 360 games. Thanks maby the blind lemming fanboys living in denial will get real now.:P
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Billyhyw

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#127 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Marka1700"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

wrong did you even read the review? "Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates" that first paragraph of the review proves you completly wrong and says the pc version has the better single player http://www.gamespot.com/pc/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary[/QUOTE]

Um how does the Sp being better have to do with graphics.  He said it "MIGHT BE" the most impressive.  Yet when all the Gamespot editors got togehter this game didnt even get nomianted for best visuals technical in the overall awards.  But the 360 version did proof right there the 360 version looks better and it does.

http://pc.boomtown.net/en_uk/articles/art.view.php?id=11603

There is another review that backs that up.

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Billyhyw

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#128 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp. That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful. The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

-Reggaeton-

That explains the framerate issues on most 360 games. Thanks maby the blind lemming fanboys living in denial will get real now.:P

Most framerates on 360 games are just fine.  I enjoy DOA4 at 60fps.

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-GeordiLaForge-

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#129 -GeordiLaForge-
Member since 2006 • 7167 Posts

http://www.beyond3d.com/forum/showthread.php?t=31559

Here I found some info that variifed what i Was talking about . Nano the writher of this article is a dev for NT who is currently making Heanvley sword. He addresses a few key issues of people criticizing the PS3 GPU. One is the 128meg bus. Which he actually points out is it has 2 memory busses(one to Xdram and one to GDDR3) another key reason in which the PS3 has an advtnage.

Check this out I dont know if I can find the whole article though hes wrote more.

Billyhyw
I'm not saying that the PS3 is not a good gaming machine, because it is. But the bus to the XDR is really intended to be used to communicate with the Cell, not the XDR. The RSX and Cell work together to produce the graphics, and this bus is needed for just that.
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Nagidar

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#130 Nagidar
Member since 2006 • 6231 Posts

http://www.beyond3d.com/forum/showthread.php?t=31559

Here I found some info that variifed what i Was talking about .  Nano the writher of this article is a dev for NT who is currently making Heanvley sword.  He addresses a few key issues of people criticizing the PS3 GPU. One is the 128meg bus.  Which he actually points out is it has 2 memory busses(one to Xdram and one to GDDR3) another key reason in which the PS3 has an advtnage. 

Check this out I dont know if I can find the whole article though hes wrote more.

Billyhyw

 Ok, no offense, but you linked to a site, (Beyond3d, good site for the most part) than they link to another site, thats called PS3insider and thats suppose to tell me what?   BTW, they were talking about NAO32, which is the "fake" HDR the PS3 uses.

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imprezawrx500

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#131 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Marka1700"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

wrong did you even read the review? "Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates" that first paragraph of the review proves you completly wrong and says the pc version has the better single player http://www.gamespot.com/pc/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary[/QUOTE]

Um how does the Sp being better have to do with graphics.  He said it "MIGHT BE" the most impressive.  Yet when all the Gamespot editors got togehter this game didnt even get nomianted for best visuals technical in the overall awards.  But the 360 version did proof right there the 360 version looks better and it does.

http://pc.boomtown.net/en_uk/articles/art.view.php?id=11603

There is another review that backs that up.

larger and more detailed does that not tell you anything? more detail = better graphics
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Billyhyw

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#132 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Nagidar"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"][QUOTE="-GeordiLaForge-"][QUOTE="Billyhyw"]

Lmao anyone who thinks PDZ0 looks better then REFOM has never played REFOM. I didnt know PDZ0 had over 20 enemies on screen at a time. I didnt know PDZ0 had almost fully destructable enviornments. I didnt know when you killed someone the body never disapered. Give me a dam break REFOM smokes any 360 launch title from a visual perspective.

Nagidar

From a distance, RFOM looks better. But the little details just aren't there. Once you get anywhere near a wall, you quickly realize that it's just a crappy flat plane with a washed out texture attached.

The only area people could even argue that PDZ0 looks better then REFOM is texture quality.

REFOM has better char models, more going on screen at a time, better particle effects, better lighting and larger enviornments.

Not just textures, but also tiny 3d details. Look at the walls and ground in PDZ. There are tiny little 3d details and bumps that no PS3 game has yet to match....

Um yea thats called texture detail.  All bumps and ground work is a form of textureing.  PDZ0 uses tons of bumpmapping and paralaxmapping as many  Rare games do. (Rare makes great looking games) .  Regardless i have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.  If you want to see a game that matches the ground detail or should I say far exceeds it go look up the new pics Lair and you will have an idea of what the PS3 will be doing soon.



You have NEVER played Kameo have you? As for Lair is does look good but nothing the X360 can't pull off, why are we talking about Lair now? We all know the X360 is texture king so lets not even go there.

Seriously read my previous post or dont waste my time. Thousands of low poly ocrs that all look the same isnt as impressive as what REOM is doing at the smae time.   And no we dont know the 360 is texture king especially since the PS3 verision of Oblivion( one of the best looking 360 games) has better textures on the PS3.   


Then why did you clearly say * I have yet to see a game on the 360 match the onscreen action of REFOM and that is a PS3 launch titles.* when Kameo has at leat 1,000x as many AI on screen as R:FOM regurdless of what they look like it is WAY more action.  Also WTF do you expect Oblivion to look like with a year of extra dev time @_@, how do you think R:FOM would look on the X360 with a year of extra dev time?

AI ?  What AI?  The orcs just aimlessly run around there is nothing special about what they are doing on the screen and they all look exaclty the same.  It is not as impressive as the bulding structuctures falling down 20 + enemies on screen at a time and Smoke and expolsions going off all over the place.

And extra dev time?  Oblivion was being worked on the 360 a year before the PS3 beta kits were even finshed.  In other words no the PS3 didnt get any extra dev time.  It just came out later when it was being finshed on the 360 they were just getting started with it on the PS3 they didnt start working on them at the same time.

 All the stuff for the PS3 version of Oblivion was already in place, all Bethesda had to do was tweak it.

You still have to build the game.  Im not saying Oblvion looks better on the PS3 due to raw power but for the peopel that give me this crap about 360 being able to do more textures the PS3 is capable of the exact same and thats a fact thats my only point here.

 Actually, the 360 is capable of rendering more detailed textures, the Xenos is capable of doing effetcs the RSX is not.  Doesn't mean the PS3 will not have good looking games, but I highly doubt it will surpass what the 360 is capable of.

Um anything the 360 can do the PS3 can do easily as good or better. The only thing Xenos can do is some DX10 effects and that isnot a problem as the RSX and Cell can emulate those just as good if not better using Open Gl. And it wont surpass the 360?  Lair already looks better then anything on the 360.



It looks like you got the time, so read all 11 pages but i think the ones you need to read are pages 7 & 8

http://dpad.gotfrag.com/portal/story/35372/?spage=1[/QUOTE]

I have read that and I have also read some comments from the NT dev that shoots that down in every conceviable way.  Its hard for me to take anything he says as valid fact when he fails to list what games hes developed and what company he works for.  Also much of his information is taken from a Major Nelson article from 2005( A Microsoft employee).

 Wow, the guy even posts his sources, WITH LINKS, on page 10.

Yep to team xbox and random forum babble that has ben regurgitaed for the last year.  Nano a Heavleny sword dev went on a big Rave why he feels the PS3 GPU is more powerful.  And he actually list what company he works for.

His post were at www.beyond3d.com

 Only ONE of those links was to the Xbox forum and that was the one about the Xenos, the others were from, IBM, Beyon3d and Techreport.

 Quick to shoot stuff down, but not to actually look at the links?  Hell, post some links of your own if you can, I'd be more than happy to read them.

And most of the links dont even prove hsi case that it is more powerful then the PS3 they simply talk about the ATI GPU and how good it is( and it is good) but most dont evne direcltly compare the two.  He is simply interpreting the data for himself.

 What he did was break down the known specs into real world numbers, if you look at what he did, you can sit there and do the math yourself and it all makes sense and comes together.

Major Nelson did the same thing and they almost said the exaxt same stuff its almsot as if thats where he got alot of his info.  Unless you are a game dev those numbers mean nothing .  Why doesnt he not once tell you what games hes made? 

 Does it really matter what dev team he works for? If hes right about the specs, who cares.  He wasn't even talking about how to make a game, he was simply breaking down the specs.

Um yes it does because devs know specs better then you and me or any random person on a forum.  My point is he is a random person on a forum .  Hence the reason why he cant list his credentials.

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-GeordiLaForge-

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#133 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="imprezawrx500"]

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp. That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful. The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

-Reggaeton-
That explains the framerate issues on most 360 games. Thanks maby the blind lemming fanboys living in denial will get real now.:P

Um, that actually just explains that some people know nothing about processors and the game code that they run. The framerates in 360 games are just fine. And the Xenon was a very good choice for the 360. But you would've known that, if you would have read any of my posts...
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Billyhyw

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#134 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Marka1700"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?imprezawrx500

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

wrong did you even read the review? "Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates" that first paragraph of the review proves you completly wrong and says the pc version has the better single player http://www.gamespot.com/pc/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary[/QUOTE]

Um how does the Sp being better have to do with graphics.  He said it "MIGHT BE" the most impressive.  Yet when all the Gamespot editors got togehter this game didnt even get nomianted for best visuals technical in the overall awards.  But the 360 version did proof right there the 360 version looks better and it does.

http://pc.boomtown.net/en_uk/articles/art.view.php?id=11603

There is another review that backs that up.

larger and more detailed does that not tell you anything? more detail = better graphics

Um not really. More detailed can mean more corridors, more balconies more windows and on the pc version that is what it means as each building has more places for enemies.  Visually it doenst look better as my link and nominations prove.

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XboxUnderground

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#135 XboxUnderground
Member since 2003 • 20965 Posts
only supporting in order code is the best possible thing you can have in a console CPU :| this isnt' a PC we're talking about
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Billyhyw

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#136 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"]

http://www.beyond3d.com/forum/showthread.php?t=31559

Here I found some info that variifed what i Was talking about .  Nano the writher of this article is a dev for NT who is currently making Heanvley sword.  He addresses a few key issues of people criticizing the PS3 GPU. One is the 128meg bus.  Which he actually points out is it has 2 memory busses(one to Xdram and one to GDDR3) another key reason in which the PS3 has an advtnage. 

Check this out I dont know if I can find the whole article though hes wrote more.

Nagidar

 Ok, no offense, but you linked to a site, (Beyond3d, good site for the most part) than they link to another site, thats called PS3insider and thats suppose to tell me what?   BTW, they were talking about NAO32, which is the "fake" HDR the PS3 uses.

And he was talking about the Xdram buss. Read the whole article.  My point is there are many interpretation of specs id rather have someone that is a dev who tells me who he works for and what he does  rather then some guy who cant tell me what games hes made. John Carmack even said the PS3 has the potenial for"More peak performance"  GPU/ CPU or whatever the point is even he thinks the PS3 has more potenal and this is coming from a guy who supports the 360 due to it being easier to develope for.  

My point is there both great peaces of hardware but I honeslty think you will see the PS3 do things the 360 cant.  I think most the visual quality will be the same I just expect to see larger enviornments and more going on screen at a time while maintaining that high quality on the PS3 due to superior processing power( and the ability of "The Cell" to help in the graphic department. 

Anways I have to go have a good night.

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-GeordiLaForge-

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#137 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="XboxUnderground"]only supporting in order code is the best possible thing you can have in a console CPU :| this isnt' a PC we're talking about

Exactly... more cores in a smaller space for less money... Out of order logic is only needed for computers processors...
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Felous1

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#138 Felous1
Member since 2006 • 4557 Posts
John Carmack even said the PS3 has the potenial for"More peak performance" GPU/ CPU or whatever the point is even he thinks the PS3 has more potenal and this is coming from a guy who supports the 360 due to it being easier to develope for.

My point is there both great peaces of hardware but I honeslty think you will see the PS3 do things the 360 cant. I think most the visual quality will be the same I just expect to see larger enviornments and more going on screen at a time while maintaining that high quality on the PS3 due to superior processing power( and the ability of "The Cell" to help in the graphic department.

Anways I have to go have a good night.

Billyhyw

Carmack never said the PS3 has more potential. Peak performance means nothing.

Also, the PS3 has about 60mb less of memory available than the 360.

http://www.beyond3d.com/forum/showthread.php?t=37033&page=6
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vistamanV5

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#139 vistamanV5
Member since 2005 • 957 Posts
[QUOTE="Nagidar"][QUOTE="Billyhyw"]

http://www.beyond3d.com/forum/showthread.php?t=31559

Here I found some info that variifed what i Was talking about . Nano the writher of this article is a dev for NT who is currently making Heanvley sword. He addresses a few key issues of people criticizing the PS3 GPU. One is the 128meg bus. Which he actually points out is it has 2 memory busses(one to Xdram and one to GDDR3) another key reason in which the PS3 has an advtnage.

Check this out I dont know if I can find the whole article though hes wrote more.

Billyhyw

Ok, no offense, but you linked to a site, (Beyond3d, good site for the most part) than they link to another site, thats called PS3insider and thats suppose to tell me what? BTW, they were talking about NAO32, which is the "fake" HDR the PS3 uses.

And he was talking about the Xdram buss. Read the whole article. My point is there are many interpretation of specs id rather have someone that is a dev who tells me who he works for and what he does rather then some guy who cant tell me what games hes made. John Carmack even said the PS3 has the potenial for"More peak performance" GPU/ CPU or whatever the point is even he thinks the PS3 has more potenal and this is coming from a guy who supports the 360 due to it being easier to develope for.

My point is there both great peaces of hardware but I honeslty think you will see the PS3 do things the 360 cant. I think most the visual quality will be the same I just expect to see larger enviornments and more going on screen at a time while maintaining that high quality on the PS3 due to superior processing power( and the ability of "The Cell" to help in the graphic department.

Anways I have to go have a good night.

Actually due to some very large bandiwith issues between Cell and RSX , x360 could surpass the ps3 in those kind of situations.
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Billyhyw

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#140 Billyhyw
Member since 2007 • 254 Posts
[QUOTE="Billyhyw"]John Carmack even said the PS3 has the potenial for"More peak performance" GPU/ CPU or whatever the point is even he thinks the PS3 has more potenal and this is coming from a guy who supports the 360 due to it being easier to develope for.

My point is there both great peaces of hardware but I honeslty think you will see the PS3 do things the 360 cant. I think most the visual quality will be the same I just expect to see larger enviornments and more going on screen at a time while maintaining that high quality on the PS3 due to superior processing power( and the ability of "The Cell" to help in the graphic department.

Anways I have to go have a good night.

Felous1


Carmack never said the PS3 has more potential. Peak performance means nothing.

Also, the PS3 has about 60mb less of memory available than the 360.

http://www.beyond3d.com/forum/showthread.php?t=37033&page=6[/QUOTE]

Um Peak performance is potentail and no that has been shot down by Sony themselves.  Just becuase it uses the Ram for the OS doesnt mean it cant be used for games.  All console ram is fully useable for games.

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imprezawrx500

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#141 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="Marka1700"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="Billyhyw"][QUOTE="imprezawrx500"][QUOTE="-GeordiLaForge-"][QUOTE="imprezawrx500"][QUOTE="Citizen_Zero"][QUOTE="Nagidar"]

[QUOTE="imprezawrx500"][QUOTE="Felous1"]Link ?Billyhyw

you want me to go and find it from years ago? it was said in many place just after the 360 launch

Cell and Xenon

For those who do not want to click the link:

"Both the 360 and PS3’s CPUs are heavily stripped down compared to what most of us are probably using on our desktop computers to view this article. Both consoles are labeled as 3.2GHZ, but they don’t offer performance comparable to that of a typical Athlon 64 3200 or better than even an Athlon XP 2800 CPU. The CPUs inside the Xbox 360 and PS3 are “In-Order Execution” CPUs with narrow execution cores, whereas what we use on our computers are “Out-of-Order Execution” CPUs with wider execution cores."



Why did the TC just point out the X360 on this? As for this subject i think most of us already know this, but the TC just maid this thread about the X360 hopeing to fool the people who didn't know any thing about this, in to thinking the X360 was a crappy consoles. When in truth just about ever console has in-order execution CPU's so what else is new. This TC is just a fanboy nothing more nothing less.

because lems always go on about the 360 having 3x the genral purpose power of ps3 yet it can hardly match old singlecore cpus in genral purpose power

That's only when executing computer code designed to work with multiple out of order CPU's. The lack of out of order logic hardware allowed them to fit more cores on the same core die, and allows for shorter pipelining. When code is designed and compiled for in line execution, the Xenon will perform much better than a single core CPU full of logic hardware.

when it happens I wil beleve you but it has yet to happen

What has yet to happen?

a game that runs better on x360 than a pc with a single core cpu and a similar gpu

SC.DA runs and looks better theres one right there. And go try to play G.R.A.W with a single core cpu and tell me how that runs.

graw runs just perfect with a single core cpu, my old amd 64 3200 runs it exactly the same as my current dual core and scda runs great too on pc.

Not to metion (Gamsepsot will confirmt this in there review) that GRAW PC is graphically more intense than Graw 360.

Gamespot will also confirm that the 360 version looks better as the pc version didnt even get nomianted for best visuals technical in the overall awards and the 360 version did.  And I have a hardtime believing you since gamespot mentiones in review they game ran like crap unless you had a good Duel core proccsor or physics card.

wrong did you even read the review? "Ghost Recon Advanced Warfighter finally makes its way over to the PC, and as far as the single-player game goes, this version of the game might be the most overall impressive of all. The massive urban areas you fight in are even larger and more detailed than the already spacious areas in the Xbox 360 version of the game, adding a great deal of tension since this added landmass makes for many times more possible hiding places for bad guys. Also, there's more interactivity to the world and flexibility with the tactical map, which gives you more precise control over your teammates" that first paragraph of the review proves you completly wrong and says the pc version has the better single player http://www.gamespot.com/pc/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary[/QUOTE]

Um how does the Sp being better have to do with graphics.  He said it "MIGHT BE" the most impressive.  Yet when all the Gamespot editors got togehter this game didnt even get nomianted for best visuals technical in the overall awards.  But the 360 version did proof right there the 360 version looks better and it does.

http://pc.boomtown.net/en_uk/articles/art.view.php?id=11603

There is another review that backs that up.

larger and more detailed does that not tell you anything? more detail = better graphics

Um not really. More detailed can mean more corridors, more balconies more windows and on the pc version that is what it means as each building has more places for enemies.  Visually it doenst look better as my link and nominations prove.

you just can't admit it looks better on pc gs has said it, more details on buildings along with the huge relistic city = better graphics and they have said in r6v the pc version looks better
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#142 Felous1
Member since 2006 • 4557 Posts
Just becuase it uses the Ram for the OS doesnt mean it cant be used for games.  All console ram is fully useable for games. Billyhyw

You go there and tell the developers that. Because that's what they are saying and clearly they know more than you since they are working on it.

"Those numbers seem "more or less" in line with what we've seen. They don't include the edram that the 360 has though, on PS3 we have to use some of the precious vram for frame buffers, don't need to do that on 360. The 360's memory advantage is huge currently, although this could change if sony trims back their memory needs. I think this is a much bigger issue to multi platform devs like myself. If you just do PS3 then you may not be feeling the pain as much. Taking a 360 game that looks nice and suddenly realizing that you have to free up 60+ megabytes of memory sucks ;( Likewise, taking your PS3 game and porting it to 360 will leave you with gobs of memory free which you may as well use to improve visuals. This is one of the reasons why I've been thinking lately that our 360 version will always look better than our PS3 version. We try to be clever as to which textures we downsize of course, so it's entirely possible that the typical game player won't notice."
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Teuf_

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#143 Teuf_
Member since 2004 • 30805 Posts
Compared to PC CPU's?  Yeah, pretty much.  But they're also used for very different things, and it would be hard to justify putting an expensive PC CPU in a video game console.
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Felous1

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#144 Felous1
Member since 2006 • 4557 Posts
hm Peak performance is potentail Billyhyw


"GFLOPS is something that gets thrown around a lot, but it should be clear that the peak theoretical GFLOP numbers for both these CPUs are:

# 115GFLOPS Theoretical Peak Performance for 360 CPU
# 218GFLOPS Theoretical Peak Performance for PS3 CPU.


These CPU theories will not be achieved in real world performance. What IBM did when testing for theoretical peaks on both CPUs can't really be considered as representative of how the processors would actually perform in real world situations, because of the type of testing done is too controlled. It’s a much too perfect of an environment and game development is going to involve an unforgiving environment that doesn’t cater so well to the perfect environment the CPUs were tested under.

The GFLOP numbers for the PS3 were calculated based on 8 running SPE, so the fact that the PS3 uses only 6 SPE for game applications lowers the peak theoretical even further, as majority of the floating point work on the PS3’s CPU is done via the SPE. Each SPE has a peak theoretical of 25.6GFLOPS. So the total peak theoretical performance for all 6 SPE would be 153.6GFLOPS, but why is that number also not achievable?

In IBM’s controlled testing environment, their optimized code on 8 SPE only yielded a performance number of 155.5GFLOPS. If it took 8 SPE to achieve that, no way 6 will be able to and that testing was done in a fashion that didn’t model all the complexities of DMA and the memory system. Using a 1Kx1K matrix and 8 SPE they were able to achieve 73.4GFLOPS, but the PS3 uses 6 SPE for games and these tests were done in controlled environments. So going on this information, even 73.4GFLOPS is seemingly out of reach, showing us that Sony didn’t necessarily lie about the cell’s performance as they made clear the 218GFLOPS was “theoretical.” But just like Microsoft they definitely wanted you to misinterpret these numbers into believing they were achievable.

Even while taking all of this into consideration, the CPUs can’t reach those crazy performance numbers; the PS3’s cell still comfortably comes out on top in terms of overall floating point capability, but it should be known that the available power on the PS3’s cell will be significantly more difficult to harness than the available power on the 360’s CPU.

It’s also worth mentioning that even the PS2 CPU had more than twice the GFLOPS of the original Xbox’s CPU, but it didn’t necessarily lead it to being the performance winner. This time around, while the cell has the GFLOPS advantage, its advantage isn’t quite as big as the PS2 CPU had on the Xbox. This teaches us that there is more than one meter of real world performance
..."

http://dpad.gotfrag.com/portal/story/35372/?spage=3
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#145 H3llstrike
Member since 2006 • 1877 Posts
Anybody that thinks Graw looks better on PC then the 360 needs their eyes checked. I have both my PC is a quad core with a sli 8800gts in it's highest setting its fn ugly man what are you guys smokin the 360 version on my 32' hdtv looks 100x better for real.
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#146 Trashface
Member since 2006 • 3534 Posts
The CPU does not make the graphics. The processor is just the brain. If it's speed is sufficient, which it is, then that's all that's needed. The graphics come from the GPU(duh). The 360 has a powerful GPU. I had a 3.4 ghz desktop processor , a 512MB x1300 video card and a gig of ram. The 360 is so much smoother and fluid.
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Trashface

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#147 Trashface
Member since 2006 • 3534 Posts
And by the way, anyone who has the slightest tech knowledge of hardware will tell you that PC processors are MULTIFUNCTIONAL. They run numerous operations at once. The console processor has one purpose. A big duh and so what because it's irrelevant to the OP.
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m3Boarder32

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#148 m3Boarder32
Member since 2002 • 9526 Posts
[QUOTE="m3Boarder32"][QUOTE="Billyhyw"][QUOTE="Citizen_Zero"][QUOTE="XTy"]

[QUOTE="coltonnaslund"]well......then why does it look better then any PS3 game?Billyhyw

PS3 infancy,

360 approaching 3rd Year X-mas.

Look at Xbox.

In short, the Xbox and GameCube versions of Hot Pursuit II have slightly detuned graphics, mushier controls, and inexplicably, a variety of minute but tangible ommissions from the PlayStation 2 game



Well then why do most X360 launch tittles look better then PS3 launch tittles, your logic only goes for multiplats.

Most Xbox 360 launch titles look nowhere even half as good as PS3 launch titles sorry thats a fact. The only decent games the 360 launched with were Cod2, Kameo and PDZ0. Cod2 looks far worse then the PS3 version of Cod3. Kameo at best may look as good as Genjiand REFOM is far superior to PDZ0. What other great 360 games lauanched Gun and THAWL? Seriously the 360 launched wiht many last gen ports the PS3 launched with nothing worse then 360 ports.



All your opinions became worthless fanboy spew with that sentance.

Um no they dont. Genji is an amazing looking game if you had both consoles you would know. Yes the game sucks but the graphics are outstanding.



I own all 3 consoles and an HDTV.  Do you?

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#149 Normedia
Member since 2002 • 389 Posts
It might not run Excel or Access as good but when it comes to raw floating point like 3D rendering or various multimedia it will be more efficient. Remember a x86 based CPU was always better than PowerPC's when it came to normal everyday task until you started to use heavy graphics intensive apps like Photoshop, video editing and such. If we go back a decade or more the 68040 was comparible to a 80486DX but ran circles around even the Pentium Pro when it came to floating point.
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#150 xX0LDSCH00LXx
Member since 2007 • 1423 Posts

Id software amoung many developers has stated each core in the 360 cpu is only the power of a 1.5ghz p4/1500+ athlon xp.  That means all 3 cores only has the power of a amd 64 fx55 and a amd64 4000+ is not much less powerful.  The lack of out of order code support has really hurt the cpu power in the 360.

Even the most buget dual core cpu has more power than the 3 cores in the 360.

imprezawrx500
The same can be said for the CELL, as it too is a stripped down version of the real thing!