The 360 is crippling new multiplatform releases

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dhjohns

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#151 dhjohns
Member since 2003 • 5105 Posts

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.JaptainCack

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

Link?

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JaptainCack

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#152 JaptainCack
Member since 2008 • 99 Posts
Do the math. for a dual layer DVD, 8GB, and 700 cars. That means, lets just say if you could use all that just for the cars, each car will have to be 11mb of contact. For model, textures, interiors, sounds. There's no one a single car will be 11mb of space. And then dont forget theres the rest of the game, all the tracks, enviornments, music, and just general code. So 11mb is just the bare 8GB space. And the taking into consideration the rest of the game each car would have to take less than 5mb. This is not a game that can or ever will fit on a DVD disc.
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dhjohns

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#153 dhjohns
Member since 2003 • 5105 Posts

Do the math. for a dual layer DVD, 8GB, and 700 cars. That means, lets just say if you could use all that just for the cars, each car will have to be 11mb of contact. For model, textures, interiors, sounds. There's no one a single car will be 11mb of space. And then dont forget theres the rest of the game, all the tracks, enviornments, music, and just general code. So 11mb is just the bare 8GB space. And the taking into consideration the rest of the game each car would have to take less than 5mb. This is not a game that can or ever will fit on a DVD disc.JaptainCack

Link? Not speculation from you thanks.

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JaptainCack

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#154 JaptainCack
Member since 2008 • 99 Posts
[QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.dhjohns

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

Link?

I can give you a link that states the game will have 700 cars and unique cockpits etc. I can't give you a link on how much space itll take. It IS speculation yes. But doing the math there's no way all the files for a single car will be 5-11mb. NO WAY.

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Titus_WoWplayer

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#155 Titus_WoWplayer
Member since 2005 • 702 Posts

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.JaptainCack

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

thats true, but thats one isolated game, a racers, i doubt they have the money to get every seperat gear changing sound, i bet they have like 20, but not 700, i bet they won't have 700 texturs, but 700 models, textures are applied on the models as with interior, and yes it will amazing, and yes it will utilize blu-ray but in the end, it can be done on the 360 and on a dvd, heck pgr4 has what x amount of cars, so yeah i guess dvd doesn't have that 700....like that matters in the end of the game tho...lol they add all that to make it seem like blu-ray is needed, like they did with lair and heavenly swords sound, but in reality its not, devs could cut things out ppl would not regret or even notice, ala pgr4.
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JaptainCack

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#156 JaptainCack
Member since 2008 • 99 Posts

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

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dhjohns

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#157 dhjohns
Member since 2003 • 5105 Posts

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

JaptainCack

So your saying it has a chance. Hmmm

BTW, I own all systems and think this year will be a win win.

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SegArgyle

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#158 SegArgyle
Member since 2004 • 2371 Posts

well ps3 has been out over a year now and I still don't see how bluray makes games so much better, so far all it is, is a bunch of fanboy speculations, wishes and beliefs, nothing, nothing has made ps3 games that much better than 360 games

and why still are 360 games better than ps3 games

all bluray is gonna give ya is a sharper image maybe, all this bs about this and that is just that BS nothing has been shown to prove otherwise

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Kook18

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#159 Kook18
Member since 2006 • 4257 Posts

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.JaptainCack

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

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dhjohns

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#160 dhjohns
Member since 2003 • 5105 Posts
[QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.Kook18

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

Ouch! JaptainCack, you were speculating...

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3picuri3

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#161 3picuri3
Member since 2006 • 9618 Posts

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

JaptainCack

about as easy as it was for you to make a thread based on lies / opinion / and speculation. how is it any different? oh yeah - one is asking for proof, while the other is asserting mistruths and opinions.

i see. i see it clearly now :P

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sirk1264

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#162 sirk1264
Member since 2003 • 6242 Posts

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

JaptainCack

How can anyone take you seriously when you don't even know your gaming history. You said RE was always a playstation exclusive franchise. Thats completely wrong as RE4 was exclusive to the Gamecube for sometime. You also state that Uncharted is 15 hours when its a mere 8 hours long. i beat it in 8 hrs not 15. 1 game does not automatically confirm that blu-ray is needed this generation. There are many 360 games on one DVD9 that are longer i.e. Mass Effect, Oblivion, etc. than all the blu-ray games that take up about 20GB's or more.

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#163 Titus_WoWplayer
Member since 2005 • 702 Posts

well ps3 has been out over a year now and I still don't see how bluray makes games so much better, so far all it is, is a bunch of fanboy speculations, wishes and beliefs, nothing, nothing has made ps3 games that much better than 360 games

and why still are 360 games better than ps3 games

all bluray is gonna give ya is a sharper image maybe, all this bs about this and that is just that BS nothing has been shown to prove otherwise

SegArgyle
yep exactly and now i leave the thread after all this tc stupidy sepculation.
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sirk1264

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#164 sirk1264
Member since 2003 • 6242 Posts
I swear cows go ape s**t when microsoft or nintendo announces a huge game.
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#165 Titus_WoWplayer
Member since 2005 • 702 Posts
[QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.Kook18

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

ooo owned, pgr had about hat many cars!!! lol
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JaptainCack

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#166 JaptainCack
Member since 2008 • 99 Posts
[QUOTE="Kook18"][QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.dhjohns

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

Ouch! JaptainCack, you were speculating...

I'd like to see where he read this. All the previews and articles I read stated 700 unique cars. Until he does it's speculation on his part as well.

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Titus_WoWplayer

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#167 Titus_WoWplayer
Member since 2005 • 702 Posts
[QUOTE="dhjohns"][QUOTE="Kook18"][QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.JaptainCack

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

Ouch! JaptainCack, you were speculating...

I'd like to see where he read this. All the previews and articles I read stated 700 unique cars. Until he does it's speculation on his part as well.

click the 340 link...
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Kook18

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#168 Kook18
Member since 2006 • 4257 Posts
[QUOTE="JaptainCack"]

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

sirk1264

How can anyone take you seriously when you don't even know your gaming history. You said RE was always a playstation exclusive franchise. Thats completely wrong as RE4 was exclusive to the Gamecube for sometime. You also state that Uncharted is 15 hours when its a mere 8 hours long. i beat it in 8 hrs not 15. 1 game does not automatically confirm that blu-ray is needed this generation. There are many 360 games on one DVD9 that are longer i.e. Mass Effect, Oblivion, etc. than all the blu-ray games that take up about 20GB's or more.

hehe i already informed him about the RE statement earlier, he seems to ignore them though:

[QUOTE="JaptainCack"]

[QUOTE="Verge_6"]I'm sorry to inform you (No, I'm really not) that Blu-Ray discs aren't made of some compressed piece of wonder material that automatically make games bigger and better. Also, Resident Evil a playstation exclusive franchise?Kook18

Uhh, YES.

Unless you are referring to the long overdue recycled RE4 for the Wii and PC that came out, what, almost 4 years after.

Are you that ignorant? The main resident evil series has been on everything from the PC to the Sega Saturn to the N64 to the Dreamcast to the GCN to the DS. Almost none of the main resident evil games have been Playstation exclusive. Hell RE0 never even made it to the PS2. Try again Cow.

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sirk1264

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#169 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="dhjohns"][QUOTE="Kook18"][QUOTE="JaptainCack"]

[QUOTE="Kook18"]I've made two posts in this thread asking to show me a current PS3 game that the 360 absolutely can't touch, but neither time has anyone tried to prove it. The PS3 is a strong console no doubt, but so is the 360. Maybe some of you need to take off your fanboy goggles, its really skewing your view on consoles that are actually very fun if you gave them a chance.JaptainCack

Gran Turismo 5. I just posted about this. It will feature 700 fully fleshed cars, with unique texturing, unique engine sounds and a full rendered interior cockpit for each and every car. That's 700 car models, 700 engine sounds at each gear, 700 texture bundles, 700 interior cockpit models, 700 interior cockpit texture bundles. There is absolutely no way you can fit all that content for 700 cars, then god knows how many tracks and sounds only on 1 DVD disc.

GT5 will only ship with 340 cars (roughly the same amount than forza 2 (300)), the rest will be available in DLC in car packs. Plus GT4 had roughly 700 cars and a lot of them were duplicates with minor differences.

Ouch! JaptainCack, you were speculating...

I'd like to see where he read this. All the previews and articles I read stated 700 unique cars. Until he does it's speculation on his part as well.

Denial is strong with you. He provided a link where is yours.

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sirk1264

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#170 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="sirk1264"][QUOTE="JaptainCack"]

It's an easy response from a 360 goer: LINK?

I don't have a link. I'm speculating yes. But the chances of all this content to fit into an 8GB package is slim to most likely none.

Kook18

How can anyone take you seriously when you don't even know your gaming history. You said RE was always a playstation exclusive franchise. Thats completely wrong as RE4 was exclusive to the Gamecube for sometime. You also state that Uncharted is 15 hours when its a mere 8 hours long. i beat it in 8 hrs not 15. 1 game does not automatically confirm that blu-ray is needed this generation. There are many 360 games on one DVD9 that are longer i.e. Mass Effect, Oblivion, etc. than all the blu-ray games that take up about 20GB's or more.

hehe i already informed him about the RE statement earlier, he seems to ignore them though:

[QUOTE="JaptainCack"]

[QUOTE="Verge_6"]I'm sorry to inform you (No, I'm really not) that Blu-Ray discs aren't made of some compressed piece of wonder material that automatically make games bigger and better. Also, Resident Evil a playstation exclusive franchise?Kook18

Uhh, YES.

Unless you are referring to the long overdue recycled RE4 for the Wii and PC that came out, what, almost 4 years after.

Are you that ignorant? The main resident evil series has been on everything from the PC to the Sega Saturn to the N64 to the Dreamcast to the GCN to the DS. Almost none of the main resident evil games have been Playstation exclusive. Hell RE0 never even made it to the PS2. Try again Cow.

He's ignoring them cause he knows he's wrong.

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HSYOON_1

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#171 HSYOON_1
Member since 2003 • 911 Posts

What's the point of Blu-Ray if developers are using Hard Drive installations to improve data flow?

Blu-Ray = Bottleneck.

Netherscourge

this man speaks the truth!!!

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JaptainCack

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#172 JaptainCack
Member since 2008 • 99 Posts

You are basing this on a rumor. The article itself states:

Sony Japan has confirmed that a massive 1000 cars will appear for the highly anticipated PlayStation 3 racer Gran Turismo 5, according to CVG, making it the most vehicle-fueled game of its genre ever released.

It is also rumoured that 340 cars will be included on the game disc itself

So Sony confirmed 1000 cars infact. However didn't state on whether it would be on the disc. But it clearly DOES infact say it's just simply rumoured that only some of that will be on the disc itself. A link with rumors is just as useless as speculation in a forum.

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Kook18

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#173 Kook18
Member since 2006 • 4257 Posts

Denial is strong with you. He provided a link where is yours.

sirk1264
I'm honestly not asking for a link. becasue we don't know how many cars are going to ship with GT5. I've heard 340, 700 and upwards to thousands. but stating 700 as fact like he did was just trying to feed people BS & this forum is already filled with enough of it :\
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3picuri3

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#174 3picuri3
Member since 2006 • 9618 Posts

You are basing this on a rumor. The article itself states:

Sony Japan has confirmed that a massive 1000 cars will appear for the highly anticipated PlayStation 3 racer Gran Turismo 5, according to CVG, making it the most vehicle-fueled game of its genre ever released.

It is also rumoured that 340 cars will be included on the game disc itself

So Sony confirmed 1000 cars infact. However didn't state on whether it would be on the disc. But it clearly DOES infact say it's just simply rumoured that only some of that will be on the disc itself. A link with rumors is just as useless as speculation in a forum.

JaptainCack

big whoop, it still points to you being wrong. and who cares, it's argument based on speculation and rumors, drop it. it was your only hope at some substantial evidence - and it's gone :P

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HuusAsking

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#175 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="SUD123456"]

Awaiting the but, teh GTAIV sandbox gamez argument.....

SUD123456

I'll bite. How would you respond to the argument that disc space can put a limit on sandbox games, especially sandboxers with branching or nonlinear storylines where storyline points can be highly divergent (to the point where you can't predict where you take up a particular mission, meaning that if you went multidisc, the duplication of data would be too great to fit on the disc, forcing a geographic rather than storyline split)?

PS. What if limited disc space is the hidden reason GTA4's Liberty City has no analogue to our Staten Island (AFAIK, that's still true)?

Glad you asked.

Do you believe in the concept that 'need is the mother of invention'?

All the fanboy stuff aside, the industry as a whole is facing and will increasingly face issues of 'realism', at least in HD gaming. More and better textures. More and different kinds of enemies simultaneously onscreen. That kind of thing. Right now the largest single cost of development is related to art. Creating/painting all these things. The greater the world with the more unique things and the more enhanced, differing and unique textures all adds to realism. It also adds hugely to the cost.

The current system of game development is not sustainable. As we demand more realism the cost to produce it with current methods will mulitply....either games go up in cost to us as consumers, or there is less variety and more consolidation, particularly in HD and so called hardcore game markets. This is not fanboyism. It has nothing to do with which system. It has everything to do with the cost of art production.

This thread presupposes that more space = longer & better games, better textures, more realism etc. That is what is implied.

That is a crock. Cost of production is the most important limiting factor, not space.

Having greater space actually solves nothing and helps create the problem of consolidation. It is an illusion.

Need is the mother of invention.

We need to improve realism while driving down costs or at least keeping costs steady.

Procedural generation is a possible way to do this. Re-using the same core code, but filling it with differing textures. Trees with different leafs for example. This is still in its infancy...although it is also very old.

There will be a renaissance around procedural generation of some form. It is inevitable and will be driven by cost. More space simply means more of the same way of doing things. That is not going to sustain the industry.

In the future GTA5,6 or 7.....will be 3 times the size and take only 1/2 the space.

From wikipedia:

Spore extensively uses procedural generation, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the 'phenotypes' of the animal, which represent a few megabytes of texturing, animation, etc."

An interesting argument, yes. But Procedural Synthesis is still rather computationally intensive, which is probably why we're only seeing it in limited circumstances. Anyway, what's to stop using Procedural Synthesis during the production and then putting the results into the final product? You'll still need the space, but you won't need the artists, either.
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Kook18

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#176 Kook18
Member since 2006 • 4257 Posts

Computer & Videogames

Another link proving Sony & Polyphony have not given a specific number of GT5 cars.

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JaptainCack

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#177 JaptainCack
Member since 2008 • 99 Posts
[QUOTE="JaptainCack"]

You are basing this on a rumor. The article itself states:

Sony Japan has confirmed that a massive 1000 cars will appear for the highly anticipated PlayStation 3 racer Gran Turismo 5, according to CVG, making it the most vehicle-fueled game of its genre ever released.

It is also rumoured that 340 cars will be included on the game disc itself

So Sony confirmed 1000 cars infact. However didn't state on whether it would be on the disc. But it clearly DOES infact say it's just simply rumoured that only some of that will be on the disc itself. A link with rumors is just as useless as speculation in a forum.

3picuri3

big whoop, it still points to you being wrong. and who cares, it's argument based on speculation and rumors, drop it. it was your only hope at some substantial evidence - and it's gone :P

It was not my only hope, it was just an example of how Blu-Ray will become utilized in the future. And DVD based XBOX 360 could hold it back in the future if it's still in the market and having games released for it that are for the PS3 as well. If GT5 infact does ship with 700 cars that is the kind of content that cannot fit on a DVD disc. That was my prime example. And whether or not it IS really going to ship with this much is speculation on my part.

That was the whole point of what I was trying to say. Ok say even, if GT5 releases with 1000 cars like that article said it MIGHT. Then thats the kind of content that cannot fit on a DVD, there it could never be out for the 360. Now imagine if say Rockstar wanted to have 3 cities in it's game! Or 300 different car models or people models. This could have been what rockstar wanted to do yet it's not going to have 3 cities or any of that for the sake to fit on a DVD for the 360. Now I am speculating but I'm just giving a hypothetical example of how multiplatform releases will affect the PS3 in the future because of developers having to cut content to fit on the 360 and be able to release the "SAME" game on both platforms. That's what I mean by dragging games down.

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#178 Kook18
Member since 2006 • 4257 Posts
[QUOTE="3picuri3"][QUOTE="JaptainCack"]

You are basing this on a rumor. The article itself states:

Sony Japan has confirmed that a massive 1000 cars will appear for the highly anticipated PlayStation 3 racer Gran Turismo 5, according to CVG, making it the most vehicle-fueled game of its genre ever released.

It is also rumoured that 340 cars will be included on the game disc itself

So Sony confirmed 1000 cars infact. However didn't state on whether it would be on the disc. But it clearly DOES infact say it's just simply rumoured that only some of that will be on the disc itself. A link with rumors is just as useless as speculation in a forum.

JaptainCack

big whoop, it still points to you being wrong. and who cares, it's argument based on speculation and rumors, drop it. it was your only hope at some substantial evidence - and it's gone :P

It was not my only hope, it was just an example of how Blu-Ray will become utilized in the future. And DVD based XBOX 360 could hold it back in the future if it's still in the market and having games released for it that are for the PS3 as well. If GT5 infact does ship with 700 cars that is the kind of content that cannot fit on a DVD disc. That was my prime example. And whether or not it IS really going to ship with this much is speculation on my part.

That was the whole point of what I was trying to say. Ok say even, if GT5 releases with 1000 cars like that article said it MIGHT. Then thats the kind of content that cannot fit on a DVD, there it could never be out for the 360. Now imagine if say Rockstar wanted to have 3 cities in it's game! Or 300 different car models or people models. This could have been what rockstar wanted to do yet it's not going to have 3 cities or any of that for the sake to fit on a DVD for the 360. Now I am speculating but I'm just giving a hypothetical example of how multiplatform releases will affect the PS3 in the future because of developers having to cut content to fit on the 360 and be able to release the "SAME" game on both platforms. That's what I mean by dragging games down.

So what if GT5 comes with 700 cars? GT4 came with around 700 as well and a lot of them were duplicates. oh and that was on a DVD as well. hmm...
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HuusAsking

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#179 HuusAsking
Member since 2006 • 15270 Posts

It was not my only hope, it was just an example of how Blu-Ray will become utilized in the future. And DVD based XBOX 360 could hold it back in the future if it's still in the market and having games released for it that are for the PS3 as well. If GT5 infact does ship with 700 cars that is the kind of content that cannot fit on a DVD disc. That was my prime example. And whether or not it IS really going to ship with this much is speculation on my part.

That was the whole point of what I was trying to say. Ok say even, if GT5 releases with 1000 cars like that article said it MIGHT. Then thats the kind of content that cannot fit on a DVD, there it could never be out for the 360. Now imagine if say Rockstar wanted to have 3 cities in it's game! Or 300 different car models or people models. This could have been what rockstar wanted to do yet it's not going to have 3 cities or any of that for the sake to fit on a DVD for the 360. Now I am speculating but I'm just giving a hypothetical example of how multiplatform releases will affect the PS3 in the future because of developers having to cut content to fit on the 360 and be able to release the "SAME" game on both platforms. That's what I mean by dragging games down.

JaptainCack
Counterargument: who's actually going to put down the money and more importantly the time to actually construct those supposed cities? The Liberty City in GTA4 is one of the most detailed game cities ever built--I mean, everything has an actual address here. Think about how much time that must've taken, from concept to modeling to artwork and so on. Look at Oblivion, which took years to complete.
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#180 JaptainCack
Member since 2008 • 99 Posts
SUD makes a good point. However, if you spend alot on your game, give it a lot of content and great graphics (that of such sizes that Blu-Ray would handle) you will sell ALOT of copies of your game. GT4 has sold millions upon millions upon millions of copies and was said to help drive the PS2 sales into the 120 million region that it is at today. So the more content in your game, the more it will keep people in it, talking about it, spreading word of mouth about it and thus having more people buy it. Look at World of Warcraft from 2004. It has 10 million registered and ACTIVE users now. Simply because of all the cost of production that went into it and how much content it has that people still buy it and new players come all the time still to this day, almost 4 years later! But games like, I dont know, Gears of War are dying down now. It's been played, it's been done, it was great, game over. The amount of money you spend on a title, and how much content you put it will directly affect how much money you make in the long run from this product.
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#181 MegaPigeon
Member since 2007 • 1726 Posts
I decided it wasn't worthy of reading as soon as I seen "resident evil" listed as a PS exclusive and the words "Blu Ray", "Potential", and "Capacity". Please tell me a multiplatform game which is on two disks.....oh, wait, there aren't any at all. Funny how many of those games are better looking on the 360 too.....
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#182 JaptainCack
Member since 2008 • 99 Posts
[QUOTE="JaptainCack"]

It was not my only hope, it was just an example of how Blu-Ray will become utilized in the future. And DVD based XBOX 360 could hold it back in the future if it's still in the market and having games released for it that are for the PS3 as well. If GT5 infact does ship with 700 cars that is the kind of content that cannot fit on a DVD disc. That was my prime example. And whether or not it IS really going to ship with this much is speculation on my part.

That was the whole point of what I was trying to say. Ok say even, if GT5 releases with 1000 cars like that article said it MIGHT. Then thats the kind of content that cannot fit on a DVD, there it could never be out for the 360. Now imagine if say Rockstar wanted to have 3 cities in it's game! Or 300 different car models or people models. This could have been what rockstar wanted to do yet it's not going to have 3 cities or any of that for the sake to fit on a DVD for the 360. Now I am speculating but I'm just giving a hypothetical example of how multiplatform releases will affect the PS3 in the future because of developers having to cut content to fit on the 360 and be able to release the "SAME" game on both platforms. That's what I mean by dragging games down.

HuusAsking

Counterargument: who's actually going to put down the money and more importantly the time to actually construct those supposed cities? The Liberty City in GTA4 is one of the most detailed game cities ever built--I mean, everything has an actual address here. Think about how much time that must've taken, from concept to modeling to artwork and so on. Look at Oblivion, which took years to complete.

Exactly, alot of time and money was put into Oblivion. The result? A game with 200 hours of gameplay and that sold like a hotcake! As opposed to some second rate RPG that gets bit of sales and is forgotten. Oblivion took sweat and cash to make and in the end it sold better than the majority of RPG's out there. So for their hard work, a great game was made and alot of money was earned. Win-Win. Thus what I'm talkign about utilizing Blu-Ray to make bigger and better games, in the end more sales will result in a content-rich high production value title.

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HuusAsking

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#183 HuusAsking
Member since 2006 • 15270 Posts
SUD makes a good point. However, if you spend alot on your game, give it a lot of content and great graphics (that of such sizes that Blu-Ray would handle) you will sell ALOT of copies of your game. GT4 has sold millions upon millions upon millions of copies and was said to help drive the PS2 sales into the 120 million region that it is at today. So the more content in your game, the more it will keep people in it, talking about it, spreading word of mouth about it and thus having more people buy it. Look at World of Warcraft from 2004. It has 10 million registered and ACTIVE users now. Simply because of all the cost of production that went into it and how much content it has that people still buy it and new players come all the time still to this day, almost 4 years later! But games like, I dont know, Gears of War are dying down now. It's been played, it's been done, it was great, game over. The amount of money you spend on a title, and how much content you put it will directly affect how much money you make in the long run from this product.JaptainCack
Fact: GT4 sold less than GT3 (9 million vs. 14 million).
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#184 JaptainCack
Member since 2008 • 99 Posts

I decided it wasn't worthy of reading as soon as I seen "resident evil" listed as a PS exclusive and the words "Blu Ray", "Potential", and "Capacity". Please tell me a multiplatform game which is on two disks.....oh, wait, there aren't any at all. Funny how many of those games are better looking on the 360 too.....MegaPigeon

There are no games that look better on the 360 than that on the PS3. Name me some because every review I see the editors makes note that both version of such and such game look the same.

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#186 JaptainCack
Member since 2008 • 99 Posts

It doesnt matter which GT sold better. The point I am making is that if you put alot of work and money into your title to produce a hell of a lot of content it will result in alot of sales. (ie. 9 and 14 million) which is a LOT given that Halo only sold 8 million copies (wikipedia it) whereas GT3 sold 14. Your average console game sells 2 million copies.

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#187 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Titus_WoWplayer"][QUOTE="JaptainCack"]

I am pissed off that Playstation exclusives such as Grant Theft Auto, Devil May Cry and Resident Evil are being released on the 360. It absolutely cripple's the PS3's ability to use the BluRay disc's space to it's full potential. The 360 is still limited to it's DVD discs, and money hungry companies like Rockstar and Capcom want to sell as many copies of their product as they can so they limit their games graphically and length-wise to fit on a DVD disc so it can be released on the 360 as well as the PS3.

Games like Grand Theft Auto IV will seriously suffer from this as they will not be as graphically impressive and as long as next-gen games trully should be. You will see the typical GTA stuff, traffic dissapearing, not enough pedestrians/cars on the streets to make a true busy looking city, recycled car models and textures and voices. All of these issues are DVD related. (except the number of cars/peds thats just the hardware's ability to render, I know that. But the PS3 does house faster hardware so it will impact the graphics too) The fact that more content cannot be fit onto the DVD disc. The PS3 has such huge potential for really amazing games to be released in the future, timeless classics like Resident Evil, but since they are planned for the 360 as well this cripples the potential of really amazing next-gen games to be released any time soon for the PS3.

I am not saying the 360 is a bad machine. I think it's good. But with that said I am put off that so many Playstation exlcusives are being dumbed down as future "next-gen" games because of a multiplatform releases and the DVD limitations on the 360 causing this to happen. And everyone is fighting about this right now too: Which console is faster, which version of the game has better graphics and so and so forth. Who cares? What's important is the games and how neighboring consoles affect the other console's ability to reach it's full potentional. I think that eventually if the 360 will stay in the market, that they should split the game library up at that point. Just like the Wii having it's own library of games apart from all the other consoles. The 360 has hit it's peak of potential, and theres nothing wrong with that. The PS2 is still releases great games and it's hit it's peak years ago and it's a great console. But games are and will suffer. Devil May Cry 4 has taken a hit because of this, it's extremely short in my opinion. And even though I think it's a great game I think it could have been so much more.

I am glad that games like Gran Turismo 5 are staying exclusive to the PS3, obviously because it's going to be published by Sony. But this is a prime example of what I'm talking about. Gran Turismo 5 will feature true 1080p resolutions, amazingly sharp graphics (at that resolution no less) and 700 fully fleshed extremely detailed cars! There is no way that you can fit that kind of content on a DVD. And I'm glad that this title will work out as a trully next-gen game.

This is all just my opinion, not saying this is how everyone feels or should feel :)

JaptainCack

horse S*** do u know thing about hardware and storage, explain to me why then, why did uncharted have so many textures? ps i'm being sarcastic it didn't it had 3 main ground textures, 2 trock textures, and they had 12 meshes to make them look marginally different. Its not the storage capicty at this moment in time its the ram and the gpu, they can only do so much with so limited on board memory.

That gta 4 thing u speak of, that is also horse s*** how does the disc make the gpu/cpu/ram display more cars and pedestrains with more models, when the ram can only handle so much and the gpu can only handle so many pixels and poly to out put, the cpu can only do so many ai calcutlations...damn u'r a dumb s****!!!! you prolly one of those weaboos that think the ps3 is limitless. lmao, u are a true idiot!

Apparently someone likes to respond before they read. Even the poster at the top of this page said he didn't fully read just like you and went on and read and saw that I acknowledged that the amount of cars displayed on the screen is not a disc space issue and is a GPU/CPU issue and then said that recycled car models and textures IS the space issue. Read first, read fully, then respond kiddo.

That would have been the case about 5 years ago or so, but the things you speak of are now handled by programmable texture shaders. A shader can make unique textures on the fly from a base texture, and leads to more variety than putting in a bunch on canned textures. Why make 5 different textures to add rust and stuff like that and only have 5 variations of rust patterns when you can make a shader program to dynamically rust a surface and have infinite rust textures. As GPU's get more powerful there is less of a need to use premade variations of textures since those can be made on the fly easier and easier.
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#188 HuusAsking
Member since 2006 • 15270 Posts

Exactly, alot of time and money was put into Oblivion. The result? A game with 200 hours of gameplay and that sold like a hotcake! As opposed to some second rate RPG that gets bit of sales and is forgotten. Oblivion took sweat and cash to make and in the end it sold better than the majority of RPG's out there. So for their hard work, a great game was made and alot of money was earned. Win-Win. Thus what I'm talkign about utilizing Blu-Ray to make bigger and better games, in the end more sales will result in a content-rich high production value title.

JaptainCack
You would think, though, that there comes a point of diminishing returns, where interest in the game begins to lag as people keep waiting for the thing. Plus, things move on even as you're working, and unless your project's dynamic enough to keep up with these continual evolution, a product that takes too long to create can end up looking dated when it finally comes out...or worse, bested by a young upstart. IINM, that's why productions have schedules and deadlines.
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#189 HuusAsking
Member since 2006 • 15270 Posts
That would have been the case about 5 years ago or so, but the things you speak of are now handled by programmable texture shaders. A shader can make unique textures on the fly from a base texture, and leads to more variety than putting in a bunch on canned textures. Why make 5 different textures to add rust and stuff like that and only have 5 variations of rust patterns when you can make a shader program to dynamically rust a surface and have infinite rust textures. As GPU's get more powerful there is less of a need to use premade variations of textures since those can be made on the fly easier and easier.Steppy_76
But you still need the baseline models and textures--the things to which all the shaders need to apply themselves. And not all of them can be generated procedurally (either through shader programs or a Procedural Synthesis routine), and those jobs will still call for an artist.
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#190 Steppy_76
Member since 2005 • 2858 Posts
[QUOTE="Steppy_76"]That would have been the case about 5 years ago or so, but the things you speak of are now handled by programmable texture shaders. A shader can make unique textures on the fly from a base texture, and leads to more variety than putting in a bunch on canned textures. Why make 5 different textures to add rust and stuff like that and only have 5 variations of rust patterns when you can make a shader program to dynamically rust a surface and have infinite rust textures. As GPU's get more powerful there is less of a need to use premade variations of textures since those can be made on the fly easier and easier.HuusAsking
But you still need the baseline models and textures--the things to which all the shaders need to apply themselves. And not all of them can be generated procedurally (either through shader programs or a Procedural Synthesis routine), and those jobs will still call for an artist.

Of course you still need the base textures for this. Nobody said any different and your post has nothing to do with the original topic. The whole point was that procedural systhesis and programmable texture shaders greatly reduce the need to make umpteen variations of models and textures much of the time.
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Steppy_76

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#191 Steppy_76
Member since 2005 • 2858 Posts
I hate that you can't edit posts. ANyway Huus, now I see you're refering to him and not me with the artist comment...my bad.
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#192 meme378
Member since 2007 • 548 Posts
when talking about dmc4- at the moment the only verssion i see suffering and requiring an installation is the ps3 version.
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#193 Insane00
Member since 2003 • 1267 Posts

Wow, what a great number of angry responces.

The TC touched a nerve perhaps.

Mostly I just found this very amusing, and I think the TC has a good point. Unfortunately many folks A) think that he is talking purely about the prowess of the hardware (chipset, Ram, etc) on said systems. and B) Act like having extra space to hold data is completely useless and unnecessary. I will admit however that his statement that BD games would be graphically superior is unproven and unjustified.

Oh well, it is still amusing to watch people freak out.

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#194 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="Steppy_76"]That would have been the case about 5 years ago or so, but the things you speak of are now handled by programmable texture shaders. A shader can make unique textures on the fly from a base texture, and leads to more variety than putting in a bunch on canned textures. Why make 5 different textures to add rust and stuff like that and only have 5 variations of rust patterns when you can make a shader program to dynamically rust a surface and have infinite rust textures. As GPU's get more powerful there is less of a need to use premade variations of textures since those can be made on the fly easier and easier.Steppy_76
But you still need the baseline models and textures--the things to which all the shaders need to apply themselves. And not all of them can be generated procedurally (either through shader programs or a Procedural Synthesis routine), and those jobs will still call for an artist.

Of course you still need the base textures for this. Nobody said any different and your post has nothing to do with the original topic. The whole point was that procedural systhesis and programmable texture shaders greatly reduce the need to make umpteen variations of models and textures much of the time.

And I'm saying that's not where the most variety is being sought. It's being sought in truly original textures and models. It's less about the different parts of a ship and more whole different ships, to use an analogy. Or beaches where the sand does not always look the same, not just in shape or texture but perhaps in color or granularity, too. These originalities will probably be much more difficult to generate with a program, and people have an eye for things done by hand (there's a big debate over the quality of SF4 vs. KOF12 for that very reason--but I digress).
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#195 MegaPigeon
Member since 2007 • 1726 Posts

[QUOTE="MegaPigeon"]I decided it wasn't worthy of reading as soon as I seen "resident evil" listed as a PS exclusive and the words "Blu Ray", "Potential", and "Capacity". Please tell me a multiplatform game which is on two disks.....oh, wait, there aren't any at all. Funny how many of those games are better looking on the 360 too.....JaptainCack

There are no games that look better on the 360 than that on the PS3. Name me some because every review I see the editors makes note that both version of such and such game look the same.

Apart from a few, they either look the same or better on the 360 (even by a small margin). The 360's had a generally better track record as far as frame rates go as well. I wouldn't say the format of disk has anything to do with the graphics.

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#196 Dreams-Visions
Member since 2006 • 26578 Posts

Newsflash: Every time a game goes multiplat, it winds up not taking best advantage of the systems it's being made for.

It's a fact that 360 games have been kept from being the best they possibly could be because of multiplat development, as they don't get designed to take best advantage of the triple-core solution.

It's a fact that PS3 games have been kept from being the best they could possibley be because of the same reason.

It's a reality for developers who decide to split time and develop the same game on more than one system. Everyone can make a claim to a game having less of something by being on another system.

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#197 Steppy_76
Member since 2005 • 2858 Posts

[QUOTE="Steppy_76"][QUOTE="HuusAsking"][QUOTE="Steppy_76"]That would have been the case about 5 years ago or so, but the things you speak of are now handled by programmable texture shaders. A shader can make unique textures on the fly from a base texture, and leads to more variety than putting in a bunch on canned textures. Why make 5 different textures to add rust and stuff like that and only have 5 variations of rust patterns when you can make a shader program to dynamically rust a surface and have infinite rust textures. As GPU's get more powerful there is less of a need to use premade variations of textures since those can be made on the fly easier and easier.HuusAsking
But you still need the baseline models and textures--the things to which all the shaders need to apply themselves. And not all of them can be generated procedurally (either through shader programs or a Procedural Synthesis routine), and those jobs will still call for an artist.

Of course you still need the base textures for this. Nobody said any different and your post has nothing to do with the original topic. The whole point was that procedural systhesis and programmable texture shaders greatly reduce the need to make umpteen variations of models and textures much of the time.

And I'm saying that's not where the most variety is being sought. It's being sought in truly original textures and models. It's less about the different parts of a ship and more whole different ships, to use an analogy. Or beaches where the sand does not always look the same, not just in shape or texture but perhaps in color or granularity, too. These originalities will probably be much more difficult to generate with a program, and people have an eye for things done by hand (there's a big debate over the quality of SF4 vs. KOF12 for that very reason--but I digress).

I take it you missed my post directly after this one. I agree with you, I misread your post at first and couldn't edit the post.

Anyway, using procedural systhesis and texture and pixel shading reduce the need in places where applicable, freeing up memory and disk space for the use of original textures and models to enhance uniqueness also.

Here's an example. You want a forest scene, and you have a "budget" of 10 trees to use. The "old" way was to either have a couple types of like 5 trees, or 5 different types of two trees. Using procedural systnes and shaders you could now a bunch of different but similar shapes of 10 kinds of trees. Using both methods would allow for each kind of tree to their own unique base model and texture(ie birch, oak, pine, etc) and variations of each type of tree. Using only models would require far more than 10 models to achieve the same level of variation. I think the methods compliment each other rather than an either/or appraoch.

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#198 patriots7672
Member since 2008 • 3249 Posts
You're probably right to a great extent, but not totally. Definitely R & C and Uncharted show a lot more graphical power from the PS3 than do games that are shared with the 360. But there's games like Resistance and Warhawk that aren't that great graphically and are only built for PS3. What needs to happen is millions more PS3s to sell in order to make more game devs make more games on PS3 shine like Uncharted and R & C, because they'll know they'll get a big return for their hard work.
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#199 gravipad621
Member since 2008 • 45 Posts

I am pissed off that Playstation exclusives such as Grant Theft Auto, Devil May Cry and Resident Evil are being released on the 360. It absolutely cripple's the PS3's ability to use the BluRay disc's space to it's full potential. The 360 is still limited to it's DVD discs, and money hungry companies like Rockstar and Capcom want to sell as many copies of their product as they can so they limit their games graphically and length-wise to fit on a DVD disc so it can be released on the 360 as well as the PS3.

Games like Grand Theft Auto IV will seriously suffer from this as they will not be as graphically impressive and as long as next-gen games trully should be. You will see the typical GTA stuff, traffic dissapearing, not enough pedestrians/cars on the streets to make a true busy looking city, recycled car models and textures and voices. All of these issues are DVD related. (except the number of cars/peds thats just the hardware's ability to render, I know that. But the PS3 does house faster hardware so it will impact the graphics too) The fact that more content cannot be fit onto the DVD disc. The PS3 has such huge potential for really amazing games to be released in the future, timeless classics like Resident Evil, but since they are planned for the 360 as well this cripples the potential of really amazing next-gen games to be released any time soon for the PS3.

I am not saying the 360 is a bad machine. I think it's good. But with that said I am put off that so many Playstation exlcusives are being dumbed down as future "next-gen" games because of a multiplatform releases and the DVD limitations on the 360 causing this to happen. And everyone is fighting about this right now too: Which console is faster, which version of the game has better graphics and so and so forth. Who cares? What's important is the games and how neighboring consoles affect the other console's ability to reach it's full potentional. I think that eventually if the 360 will stay in the market, that they should split the game library up at that point. Just like the Wii having it's own library of games apart from all the other consoles. The 360 has hit it's peak of potential, and theres nothing wrong with that. The PS2 is still releases great games and it's hit it's peak years ago and it's a great console. But games are and will suffer. Devil May Cry 4 has taken a hit because of this, it's extremely short in my opinion. And even though I think it's a great game I think it could have been so much more.

I am glad that games like Gran Turismo 5 are staying exclusive to the PS3, obviously because it's going to be published by Sony. But this is a prime example of what I'm talking about. Gran Turismo 5 will feature true 1080p resolutions, amazingly sharp graphics (at that resolution no less) and 700 fully fleshed extremely detailed cars! There is no way that you can fit that kind of content on a DVD. And I'm glad that this title will work out as a trully next-gen game.

This is all just my opinion, not saying this is how everyone feels or should feel :)

JaptainCack

I'm not sure the technology is currently present for anyone to use all the space on a BluRay disc. But I think it was certainly wise of Sony to include that format STANDARD on their unit.

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Kook18

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#200 Kook18
Member since 2006 • 4257 Posts

Newsflash: Every time a game goes multiplat, it winds up not taking best advantage of the systems it's being made for.

It's a fact that 360 games have been kept from being the best they possibly could be because of multiplat development, as they don't get designed to take best advantage of the triple-core solution.

It's a fact that PS3 games have been kept from being the best they could possibley be because of the same reason.

It's a reality for developers who decide to split time and develop the same game on more than one system. Everyone can make a claim to a game having less of something by being on another system.

Dreams-Visions
exactly. dreams-visions always gets the point across.